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HotS Balance Update #3 [9/20/2012] - Page 8

Forum Index > StarCraft 2 HotS
779 CommentsPost a Reply
Prev 1 6 7 8 9 10 39 Next All
SgtCoDFish
Profile Blog Joined July 2010
United Kingdom1520 Posts
September 20 2012 20:50 GMT
#141
On September 21 2012 05:47 S_SienZ wrote:
Show nested quote +
On September 21 2012 05:45 SgtCoDFish wrote:
I cannot comprehend why people are complaining that battle hellions are similar to firebats. So they're firebats that turn into cars. Where's the complaint? Why's it "lol hellions are firebats"? What's funny?

People bitch and moan about everything in SC2 that isn't like BW, and when something becomes more like BW they bitch and moan about it.

Coz it's a stupid nerf.

Why would I want to build Medivacs when I'm meching? And now you can't repair battle hellions either.


Did they lose their mechanical status?

And you'd want to build medivacs for the same reason you'd want to build dropships. To drop. But now your drops heal your hellions too. So mech just gained this awesome harass potential.

The only negative I can think of is that they can be sniped by ghosts now... which isn't really a consideration. Are there any other abilities which only affect bio? I guess in team games you can transfuse hellions now.
Lorch
Profile Joined June 2011
Germany3677 Posts
September 20 2012 20:50 GMT
#142
On September 21 2012 05:45 Salteador Neo wrote:
Show nested quote +
On September 21 2012 05:41 Existor wrote:
On September 21 2012 05:39 avilo wrote:
Widow mine still 2 supply, so it'll still be pretty bad past the 7 min mark.

Man, stop complain about 2 supply if it can be manually targeted and it can kill half of enemy army. Especially in SC2 engine with clumping units. It's very strong now.

dafuq... cars are biological? That explains why i want to hump them so often

Drivers are biological, same as SCV. They are biological, because with human driver inside.


By that logic tanks are bio too? And banshees. And every other terran unit.


Well we know all their faces besides the guy in the marauder suite. Given all that I really hope blizz fixes this in a future patch and makes every unit except for the marauder biological, seems fitting to me.
S_SienZ
Profile Joined September 2011
1878 Posts
September 20 2012 20:50 GMT
#143
On September 21 2012 05:49 renaissanceMAN wrote:
Show nested quote +
On September 21 2012 05:48 S_SienZ wrote:
On September 21 2012 05:46 renaissanceMAN wrote:
On September 21 2012 05:45 S_SienZ wrote:
On September 21 2012 05:44 renaissanceMAN wrote:
On September 21 2012 05:42 _Nova_ wrote:
Yeah, let's just call them Firebats now. Battle Hellion takes longer to type, no point.


I don't see why removing the hellion entirely and adding the firebat in would be imbalanced...

Terran would have 0 map control against Z once speedlings are out...


meant to type "battle hellion"

remove the battle hellion ability, give terran firebats, terran choose between firebats/helions, choice between strong defense or map presence?

From what I understood from what the devs have said, BHs were introduced so that T mech could deal with chargelots. Firebats won't fit in a mech comp since they won't benefit from vehicle upgrades.


why wouldn't firebats be better against chargelots though? they're strong, have high defense, essentially do the same thing as battle hellions are doing now

Coz 3/3 regular hellions > 3/3 chargelots > 0/0 Firebats

vP Terran always has to get Ship weapons for Vikings against Colossi, the rest of your gas can only go to either bio or mech upgrades but not both.
Noocta
Profile Joined June 2010
France12578 Posts
September 20 2012 20:50 GMT
#144
On September 21 2012 05:41 Existor wrote:
Show nested quote +
On September 21 2012 05:39 avilo wrote:
Widow mine still 2 supply, so it'll still be pretty bad past the 7 min mark.

Man, stop complain about 2 supply if it can be manually targeted and it can kill half of enemy army. Especially in SC2 engine with clumping units. It's very strong now.

Show nested quote +
dafuq... cars are biological? That explains why i want to hump them so often

Drivers are biological, same as SCV. They are biological, because with human driver inside.


every terran unit would be biological then -_-
" I'm not gonna fight you. I'm gonna kick your ass ! "
SarcasmMonster
Profile Joined October 2011
3136 Posts
September 20 2012 20:51 GMT
#145
On September 21 2012 05:47 S_SienZ wrote:
Show nested quote +
On September 21 2012 05:45 SgtCoDFish wrote:
I cannot comprehend why people are complaining that battle hellions are similar to firebats. So they're firebats that turn into cars. Where's the complaint? Why's it "lol hellions are firebats"? What's funny?

People bitch and moan about everything in SC2 that isn't like BW, and when something becomes more like BW they bitch and moan about it.

Coz it's a stupid nerf.

Why would I want to build Medivacs when I'm meching? And now you can't repair battle hellions either.


Is it a nerf? It seems like a buff to bio-mech.
MMA: The true King of Wings
Qikz
Profile Blog Joined November 2009
United Kingdom12022 Posts
Last Edited: 2012-09-20 20:51:39
September 20 2012 20:51 GMT
#146
On September 21 2012 05:49 renaissanceMAN wrote:
Show nested quote +
On September 21 2012 05:48 S_SienZ wrote:
On September 21 2012 05:46 renaissanceMAN wrote:
On September 21 2012 05:45 S_SienZ wrote:
On September 21 2012 05:44 renaissanceMAN wrote:
On September 21 2012 05:42 _Nova_ wrote:
Yeah, let's just call them Firebats now. Battle Hellion takes longer to type, no point.


I don't see why removing the hellion entirely and adding the firebat in would be imbalanced...

Terran would have 0 map control against Z once speedlings are out...


meant to type "battle hellion"

remove the battle hellion ability, give terran firebats, terran choose between firebats/helions, choice between strong defense or map presence?

From what I understood from what the devs have said, BHs were introduced so that T mech could deal with chargelots. Firebats won't fit in a mech comp since they won't benefit from vehicle upgrades.


why wouldn't firebats be better against chargelots though? they're strong, have high defense, essentially do the same thing as battle hellions are doing now


Have you seen what collosus do to battle hellions right now?

They melt and the chargelots run past anyways and kill the tanks.

Atleast with healing the BHs will survive for longer. Also mech drops. Medivacs no longer useless supply.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
The WingNut
Profile Joined February 2012
United States35 Posts
September 20 2012 20:51 GMT
#147
I wonder how this battle hellion change is going to affect TvZ. I can't see zerglings standing a chance.

1 base Blue Flame Battle Hellion Drop opener = @_@
pdd
Profile Blog Joined November 2010
Australia9933 Posts
September 20 2012 20:51 GMT
#148
Don't get why they changed battle hellion to Biological. If anything they should be helping Mech. To me this just feels like a big cop out to say we can't really find a way to improve Mech (aside from Mine buff), so we're going to help you by making Battle hellions have more synergy with bio compositions.
TI4 Champions: EE-Sama | B7-God | A-God_2000 | Kappa Lord | pieliedie
Warpath
Profile Joined April 2010
Canada1242 Posts
Last Edited: 2012-09-20 20:52:38
September 20 2012 20:51 GMT
#149
On September 21 2012 05:51 SarcasmMonster wrote:
Show nested quote +
On September 21 2012 05:47 S_SienZ wrote:
On September 21 2012 05:45 SgtCoDFish wrote:
I cannot comprehend why people are complaining that battle hellions are similar to firebats. So they're firebats that turn into cars. Where's the complaint? Why's it "lol hellions are firebats"? What's funny?

People bitch and moan about everything in SC2 that isn't like BW, and when something becomes more like BW they bitch and moan about it.

Coz it's a stupid nerf.

Why would I want to build Medivacs when I'm meching? And now you can't repair battle hellions either.


Is it a nerf? It seems like a buff to bio-mech.


better 1/1/1ing! woo

because of the ambiguity. Marine Tank Raven, a slow death push, or Marine BH medivac, mobile damage powerhouse
Crawdad
Profile Joined September 2012
614 Posts
September 20 2012 20:52 GMT
#150
On September 21 2012 05:47 S_SienZ wrote:
Coz it's a stupid nerf.


... Did you really just call this a nerf?


On September 21 2012 05:47 S_SienZ wrote:
Why would I want to build Medivacs when I'm meching?


Oh I don't know, maybe to heal your BATTLE HELLIONS?
Salteador Neo
Profile Blog Joined August 2009
Andorra5591 Posts
Last Edited: 2012-09-20 20:53:16
September 20 2012 20:53 GMT
#151
On September 21 2012 05:48 Existor wrote:
Show nested quote +
By that logic tanks are bio too? And banshees. And every other terran unit.

Then why SCVs are biological? They're robots lol


I guess it's because of how it feels like a human with a suit, helping him move faster and be stronger. Like the marauder. Or even the marine.

Hellion is a car. Or a transformer

Btw I'm not complaining. I think it's a cool idea for the game that it can be healed and promotes biomech. Lore wise doesnt make sense and just pointing that its funny and weird.
Revolutionist fan
S_SienZ
Profile Joined September 2011
1878 Posts
September 20 2012 20:53 GMT
#152
On September 21 2012 05:51 SarcasmMonster wrote:
Show nested quote +
On September 21 2012 05:47 S_SienZ wrote:
On September 21 2012 05:45 SgtCoDFish wrote:
I cannot comprehend why people are complaining that battle hellions are similar to firebats. So they're firebats that turn into cars. Where's the complaint? Why's it "lol hellions are firebats"? What's funny?

People bitch and moan about everything in SC2 that isn't like BW, and when something becomes more like BW they bitch and moan about it.

Coz it's a stupid nerf.

Why would I want to build Medivacs when I'm meching? And now you can't repair battle hellions either.


Is it a nerf? It seems like a buff to bio-mech.

It's a buff to marine hellion medic pushes in TvZ.

The problem is, imo that buff is unneeded in TvZ AND it sets mech a further step back in vP
Kergy
Profile Joined December 2010
Peru2011 Posts
September 20 2012 20:53 GMT
#153
If you are bringing BW back don't do it half-assedly, might as well go all the way and give mines to hellions or have the goddamn reaver back.
Everyday Girl's Day~!
Garmer
Profile Joined October 2010
1286 Posts
September 20 2012 20:54 GMT
#154
On September 21 2012 05:46 tsuxiit wrote:
Show nested quote +
On September 21 2012 05:44 Existor wrote:
On September 21 2012 05:42 _Nova_ wrote:
Yeah, let's just call them Firebats now. Battle Hellion takes longer to type, no point.

Battle Hellion can be shortened to:

Bellion
Battlion
Battleon
Helionbat
Heliobat


lol

you could, but do you actually want to?

firebathellion
Qikz
Profile Blog Joined November 2009
United Kingdom12022 Posts
September 20 2012 20:54 GMT
#155
On September 21 2012 05:53 S_SienZ wrote:
Show nested quote +
On September 21 2012 05:51 SarcasmMonster wrote:
On September 21 2012 05:47 S_SienZ wrote:
On September 21 2012 05:45 SgtCoDFish wrote:
I cannot comprehend why people are complaining that battle hellions are similar to firebats. So they're firebats that turn into cars. Where's the complaint? Why's it "lol hellions are firebats"? What's funny?

People bitch and moan about everything in SC2 that isn't like BW, and when something becomes more like BW they bitch and moan about it.

Coz it's a stupid nerf.

Why would I want to build Medivacs when I'm meching? And now you can't repair battle hellions either.


Is it a nerf? It seems like a buff to bio-mech.

It's a buff to marine hellion medic pushes in TvZ.

The problem is, imo that buff is unneeded in TvZ AND it sets mech a further step back in vP



How? It helps! BHs melt to splash damage from Collosus and then the zealots just kill all the tanks since t he BHs couldn't do their jobs.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
HolydaKing
Profile Joined February 2010
21254 Posts
September 20 2012 20:55 GMT
#156
Haha, are they biological AND mechanical now? I guess then you can repair them AND heal them with medivacs
SgtCoDFish
Profile Blog Joined July 2010
United Kingdom1520 Posts
September 20 2012 20:56 GMT
#157
On September 21 2012 05:53 S_SienZ wrote:
Show nested quote +
On September 21 2012 05:51 SarcasmMonster wrote:
On September 21 2012 05:47 S_SienZ wrote:
On September 21 2012 05:45 SgtCoDFish wrote:
I cannot comprehend why people are complaining that battle hellions are similar to firebats. So they're firebats that turn into cars. Where's the complaint? Why's it "lol hellions are firebats"? What's funny?

People bitch and moan about everything in SC2 that isn't like BW, and when something becomes more like BW they bitch and moan about it.

Coz it's a stupid nerf.

Why would I want to build Medivacs when I'm meching? And now you can't repair battle hellions either.


Is it a nerf? It seems like a buff to bio-mech.

It's a buff to marine hellion medic pushes in TvZ.

The problem is, imo that buff is unneeded in TvZ AND it sets mech a further step back in vP


So you have confirmation they stealth-removed mechanical for battle hellions and didn't mention it in the patch notes, and that battle hellions aren't now like SCVs (bio and mech)? If they have, I still don't think this is a nerf considering the massive harass potential you have.
never_Nal
Profile Blog Joined March 2008
Costa Rica676 Posts
September 20 2012 20:57 GMT
#158
Hello Firebat
Be kind whenever possible. It is always possible.
Plansix
Profile Blog Joined April 2011
United States60190 Posts
September 20 2012 20:57 GMT
#159
On September 21 2012 05:44 Qikz wrote:
Show nested quote +
On September 21 2012 05:42 SpikeStarcraft wrote:
So when they are biological do they get different upgrades depending on their current transformation? Because then it wouldnt make sense to play full mech with battle hellions since u dont do bio upgrades when u play mech.

I prefer bio or bio-tank anyhow, so it would be like a complementary unit to my bioball. I've heard u might produce battle hellions or normal hellions at the factory. The logical choice would be to add the firebat and produce it from the barracks. Im not sure if it makes sense to add a lot of medivacs to a mech composition.


Makes mech players able to drop without having completely dead supply in the army.


Or wasted gas on a healing ability that they will never use. Its not like you can build dropships that don't have the green-sonic healing ray.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Rimak
Profile Joined January 2012
Denmark434 Posts
September 20 2012 20:58 GMT
#160
Healing helions just makes no fucking sense.
Sorry for not being constructive, it's just.... WTF!!!???
2000 Jungler 66% Hecarim, 63% Volibear, 60% Jarvan IV
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