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HotS Balance Update #3 [9/20/2012] - Page 10

Forum Index > StarCraft 2 HotS
779 CommentsPost a Reply
Prev 1 8 9 10 11 12 39 Next All
renaissanceMAN
Profile Joined March 2011
United States1840 Posts
September 20 2012 21:07 GMT
#181
On September 21 2012 06:06 andrewlt wrote:
I would hope they balance more by how the units function and how they micro rather than balancing by arbitrary designations. Battle hellions being bio feels too arbitrary and inelegant a solution since regular hellions are mechanical and this unit comes from a factory.



this.


User was warned for this post
On August 15 2013 03:43 Waxangel wrote: no amount of money can replace the enjoyment of being mean to people on the internet
neobowman
Profile Blog Joined March 2008
Canada3324 Posts
September 20 2012 21:07 GMT
#182
Biological hellion. Makes no sense but hey, who cares about lore.
cablesc
Profile Blog Joined August 2009
United States1540 Posts
September 20 2012 21:07 GMT
#183
Good changes for bio-mech. I think you could replacement the marine with the BH in TvP. It's less DPS but way more durable, so it can stand up to Protoss Splash. And you might not need as many vikings because Terran ground can fight toe-to-toe with the deathball, which allows you to get even more medivacs. You just need to make sure to get enough ghosts to deal with archons and immortals.
Slayers Forever! Rip. :( - Not the eSports organizer, that's CableStarcraft.
Crawdad
Profile Joined September 2012
614 Posts
September 20 2012 21:08 GMT
#184
Pretty sure it will have both tags, I mean, Blizzard isn't so stupid as to solve mech by turning it into bio...

...

Oh god.
SolarJto
Profile Blog Joined April 2011
United States260 Posts
September 20 2012 21:08 GMT
#185
Stimpacks plz xD
-University of New Mexico CSL Coordinator-
SpikeStarcraft
Profile Joined October 2011
Germany2095 Posts
September 20 2012 21:08 GMT
#186
factory units = mechanical
Plansix
Profile Blog Joined April 2011
United States60190 Posts
September 20 2012 21:09 GMT
#187
On September 21 2012 06:02 avilo wrote:
Blizzard says they want mech tvp viable.

Nerf battle hellion making it take more damage from archons.

Facepalm*


And gives it the ability to be healed by medivacs? Or did you like have full energy on those and only being able to heal SCVs? Or just not using drops when going mech?
I have the Honor to be your Obedient Servant, P.6
TL+ Member
renaissanceMAN
Profile Joined March 2011
United States1840 Posts
Last Edited: 2012-09-20 21:09:50
September 20 2012 21:09 GMT
#188
just for the love of god, remove the battle hellion, keep the original hellion and give us the firebat.

it'll make more sense for those who aren't trying to competitively play the game, and for spectators.
On August 15 2013 03:43 Waxangel wrote: no amount of money can replace the enjoyment of being mean to people on the internet
mahi29
Profile Joined May 2011
United States235 Posts
September 20 2012 21:09 GMT
#189
On September 21 2012 05:39 avilo wrote:
Widow mine still 2 supply, so it'll still be pretty bad past the 7 min mark.

I can't believe you're complaining about the widow mine being 2 supply. Its splash does 60 dmg - one shotting workers, marines, lings etc. And with sc2's pathfinding clumping units together, 1 or 2 mines can do ridiculous damage. How exactly would it be fair if they can be produced 2 at a time and are 1 supply? Wow
The mind is its own place, and in it self Can make a Heaven of Hell, a Hell of Heaven.
Gamegene
Profile Blog Joined June 2011
United States8308 Posts
September 20 2012 21:10 GMT
#190
Fuck Blizzard.

Adding in Hellions to bio does not make it "Bio Mech", it makes it another intertangible part of the Bio ball.

Stop using cool edgy phrases like that and realize that this is just a really REALLY retarded idea.
Throw on your favorite jacket and you're good to roll. Stroll through the trees and let your miseries go.
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
September 20 2012 21:11 GMT
#191
The increase in the Widow Mine's splash damage kinda seems like a big deal.

With 60 splash damage, it can now 1-shot Marines and Reapers as well as all basic workers. It can also now 2-shot a lot of other units like Mutas, Hydras, Ghosts, Locusts, and normal Hellions. I imagine that a pair of Widow Mines will really fuck up a Muta ball unless the Mutas have an armor upgrade, but even then they're softened up to the verge of death. And with the splash now 1-shotting workers, Widow Mines will be better at harassing mineral lines.
ㅇㅅㅌㅅ
Crawdad
Profile Joined September 2012
614 Posts
September 20 2012 21:12 GMT
#192
On September 21 2012 06:09 renaissanceMAN wrote:
just for the love of god, remove the battle hellion, keep the original hellion and give us the firebat.

it'll make more sense for those who aren't trying to competitively play the game, and for spectators.


It would actually be stupid. We would see nothing but bio, and it would take survivability from both the Hellion and the BH.
Fyrewolf
Profile Joined January 2010
United States1533 Posts
September 20 2012 21:12 GMT
#193
The battle hellion change does feel like it's more about promoting the medivac than the hellion. Medivacs increase mobility, one of the drawbacks of mech, and there is actually a tradeoff with the starport of whether to make more vikings for better air control or more medivacs for better drop potential/healing, which is a good thing over the one-dimensional choice of just make vikings. Battle hellions will be even beefier than just extra health if there are medivacs healing them, scvs are a little too vulnerable for most mech battle situations to be used to repair, in later game stages they are better between battles rather than during. Early marine/hellion/medivac pushes are going to be fun. And I don't understand why people are against it from a lore perspective, why can't the rearranging of the hellion just make the driver more accessible to the medivac beam than when he is completely encased in a car?
"This is not Warcraft in space" "It's much more...... Sophisticated" "I KNOW IT'S NOT 3D!!!"
Garmer
Profile Joined October 2010
1286 Posts
September 20 2012 21:12 GMT
#194
On September 21 2012 06:08 SolarJto wrote:
Stimpacks plz xD

image tank with stimpack
Gandalf
Profile Joined August 2004
Pakistan1905 Posts
September 20 2012 21:12 GMT
#195
Battle hellions being bio feels really stupid to me. Seems like Blizzard is going all crazy trying to balance the game ;o.
SarcasmMonster
Profile Joined October 2011
3136 Posts
September 20 2012 21:12 GMT
#196
On September 21 2012 06:11 eviltomahawk wrote:
The increase in the Widow Mine's splash damage kinda seems like a big deal.

With 60 splash damage, it can now 1-shot Marines and Reapers as well as all basic workers. It can also now 2-shot a lot of other units like Mutas, Hydras, Ghosts, Locusts, and normal Hellions. I imagine that a pair of Widow Mines will really fuck up a Muta ball unless the Mutas have an armor upgrade, but even then they're softened up to the verge of death. And with the splash now 1-shotting workers, Widow Mines will be better at harassing mineral lines.


What's the splash radius?
MMA: The true King of Wings
Jarree
Profile Joined January 2012
Finland1004 Posts
September 20 2012 21:13 GMT
#197
They are going to bring warhound back after some fixing. That's why mech was nerfed now. I can't see any other reason, it's not like mech (without warhounds) was any good tvp anyway.
SpikeStarcraft
Profile Joined October 2011
Germany2095 Posts
September 20 2012 21:13 GMT
#198
does the battle hellion then need bio upgrades?
Plansix
Profile Blog Joined April 2011
United States60190 Posts
September 20 2012 21:13 GMT
#199
On September 21 2012 06:09 mahi29 wrote:
Show nested quote +
On September 21 2012 05:39 avilo wrote:
Widow mine still 2 supply, so it'll still be pretty bad past the 7 min mark.

I can't believe you're complaining about the widow mine being 2 supply. Its splash does 60 dmg - one shotting workers, marines, lings etc. And with sc2's pathfinding clumping units together, 1 or 2 mines can do ridiculous damage. How exactly would it be fair if they can be produced 2 at a time and are 1 supply? Wow


Just think of the damage 8 one supply mines could do. Now think of the damage 8 marines could do. 8 mines could maul two colossi if they connected. 8 marines could...be on fire.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
BlackPanther
Profile Blog Joined April 2011
United States872 Posts
September 20 2012 21:13 GMT
#200
I think its actually pretty cool. Currently there are a lot of terrans who use marauders as a tanker against zerg armies (soak up lots of banelings, take up space vs fungals, have armor vs lings) but the Battle Helion might serve as a potential replacement for it. BHs won't take additional armor damage from fungal and they have roughly the same amount of HP as marauders. In addition, their aoe attack will do substantial damage to incoming lings and banes. I think what Blizzard has done with this patch and the removal of the warhound is they've effectively done away with the idea of a pure mech of pure bio composition but instead they want players to favor a certain mix of the 2 and these new weapons give terrans new options in a bio mech army.
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