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On September 21 2012 06:06 andrewlt wrote: I would hope they balance more by how the units function and how they micro rather than balancing by arbitrary designations. Battle hellions being bio feels too arbitrary and inelegant a solution since regular hellions are mechanical and this unit comes from a factory.
this.
User was warned for this post
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Biological hellion. Makes no sense but hey, who cares about lore.
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Good changes for bio-mech. I think you could replacement the marine with the BH in TvP. It's less DPS but way more durable, so it can stand up to Protoss Splash. And you might not need as many vikings because Terran ground can fight toe-to-toe with the deathball, which allows you to get even more medivacs. You just need to make sure to get enough ghosts to deal with archons and immortals.
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Pretty sure it will have both tags, I mean, Blizzard isn't so stupid as to solve mech by turning it into bio...
...
Oh god.
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factory units = mechanical
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On September 21 2012 06:02 avilo wrote: Blizzard says they want mech tvp viable.
Nerf battle hellion making it take more damage from archons.
Facepalm*
And gives it the ability to be healed by medivacs? Or did you like have full energy on those and only being able to heal SCVs? Or just not using drops when going mech?
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just for the love of god, remove the battle hellion, keep the original hellion and give us the firebat.
it'll make more sense for those who aren't trying to competitively play the game, and for spectators.
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On September 21 2012 05:39 avilo wrote: Widow mine still 2 supply, so it'll still be pretty bad past the 7 min mark. I can't believe you're complaining about the widow mine being 2 supply. Its splash does 60 dmg - one shotting workers, marines, lings etc. And with sc2's pathfinding clumping units together, 1 or 2 mines can do ridiculous damage. How exactly would it be fair if they can be produced 2 at a time and are 1 supply? Wow
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Fuck Blizzard.
Adding in Hellions to bio does not make it "Bio Mech", it makes it another intertangible part of the Bio ball.
Stop using cool edgy phrases like that and realize that this is just a really REALLY retarded idea.
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The increase in the Widow Mine's splash damage kinda seems like a big deal.
With 60 splash damage, it can now 1-shot Marines and Reapers as well as all basic workers. It can also now 2-shot a lot of other units like Mutas, Hydras, Ghosts, Locusts, and normal Hellions. I imagine that a pair of Widow Mines will really fuck up a Muta ball unless the Mutas have an armor upgrade, but even then they're softened up to the verge of death. And with the splash now 1-shotting workers, Widow Mines will be better at harassing mineral lines.
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On September 21 2012 06:09 renaissanceMAN wrote: just for the love of god, remove the battle hellion, keep the original hellion and give us the firebat.
it'll make more sense for those who aren't trying to competitively play the game, and for spectators.
It would actually be stupid. We would see nothing but bio, and it would take survivability from both the Hellion and the BH.
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The battle hellion change does feel like it's more about promoting the medivac than the hellion. Medivacs increase mobility, one of the drawbacks of mech, and there is actually a tradeoff with the starport of whether to make more vikings for better air control or more medivacs for better drop potential/healing, which is a good thing over the one-dimensional choice of just make vikings. Battle hellions will be even beefier than just extra health if there are medivacs healing them, scvs are a little too vulnerable for most mech battle situations to be used to repair, in later game stages they are better between battles rather than during. Early marine/hellion/medivac pushes are going to be fun. And I don't understand why people are against it from a lore perspective, why can't the rearranging of the hellion just make the driver more accessible to the medivac beam than when he is completely encased in a car?
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On September 21 2012 06:08 SolarJto wrote: Stimpacks plz xD image tank with stimpack
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Battle hellions being bio feels really stupid to me. Seems like Blizzard is going all crazy trying to balance the game ;o.
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On September 21 2012 06:11 eviltomahawk wrote: The increase in the Widow Mine's splash damage kinda seems like a big deal.
With 60 splash damage, it can now 1-shot Marines and Reapers as well as all basic workers. It can also now 2-shot a lot of other units like Mutas, Hydras, Ghosts, Locusts, and normal Hellions. I imagine that a pair of Widow Mines will really fuck up a Muta ball unless the Mutas have an armor upgrade, but even then they're softened up to the verge of death. And with the splash now 1-shotting workers, Widow Mines will be better at harassing mineral lines.
What's the splash radius?
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They are going to bring warhound back after some fixing. That's why mech was nerfed now. I can't see any other reason, it's not like mech (without warhounds) was any good tvp anyway.
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does the battle hellion then need bio upgrades?
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On September 21 2012 06:09 mahi29 wrote:Show nested quote +On September 21 2012 05:39 avilo wrote: Widow mine still 2 supply, so it'll still be pretty bad past the 7 min mark. I can't believe you're complaining about the widow mine being 2 supply. Its splash does 60 dmg - one shotting workers, marines, lings etc. And with sc2's pathfinding clumping units together, 1 or 2 mines can do ridiculous damage. How exactly would it be fair if they can be produced 2 at a time and are 1 supply? Wow
Just think of the damage 8 one supply mines could do. Now think of the damage 8 marines could do. 8 mines could maul two colossi if they connected. 8 marines could...be on fire.
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I think its actually pretty cool. Currently there are a lot of terrans who use marauders as a tanker against zerg armies (soak up lots of banelings, take up space vs fungals, have armor vs lings) but the Battle Helion might serve as a potential replacement for it. BHs won't take additional armor damage from fungal and they have roughly the same amount of HP as marauders. In addition, their aoe attack will do substantial damage to incoming lings and banes. I think what Blizzard has done with this patch and the removal of the warhound is they've effectively done away with the idea of a pure mech of pure bio composition but instead they want players to favor a certain mix of the 2 and these new weapons give terrans new options in a bio mech army.
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