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HotS Balance Update #3 [9/20/2012] - Page 14

Forum Index > StarCraft 2 HotS
779 CommentsPost a Reply
Prev 1 12 13 14 15 16 39 Next All
Ramiz1989
Profile Joined July 2012
12124 Posts
Last Edited: 2012-09-20 21:49:13
September 20 2012 21:48 GMT
#261
On September 21 2012 06:38 wcr.4fun wrote:
Show nested quote +
On September 21 2012 05:15 Gumbotwins wrote:
Its makes sense the battle hellions can be healed, What diffrent from a maurader and a battle hellion?
Both got a driver inside and both having heavy armor.



wtf ? Siege tank, banshee, battlecruiser,........ ALL have 'drivers' inside. Zerglings are now officially obselete in zvt.

No, he didn't mean that, he meant that Hellion is an vehicle, but when he is transformed, he is just like an Marauder, a guy in large suit.

Btw, again, I love these changes. Especially the Widow Mines, but they might be too powerful right now in the middle of the fight. Still, they damage friendly units, which is great as counter! <3
"I've been to hell and back, and back to hell…and back. This time, I've brought Hell back with me."
freetgy
Profile Joined November 2010
1720 Posts
Last Edited: 2012-09-20 21:48:47
September 20 2012 21:48 GMT
#262
On September 21 2012 04:53 Plansix wrote:
Show nested quote +
On September 21 2012 04:51 mythandier wrote:
On September 21 2012 04:49 Plansix wrote:
On September 21 2012 04:48 y0su wrote:
So battle hellions will can now be healed... but take more damage from archons.


That first part is way more awesome. It makes them kill zealots even more.

If you like the idea feel free to thank me as I posted it as a feedback/suggestion on the Bnet forum a week ago. If you hate the idea then...I had nothing to do with it. All Activision's fault. ^^


Well done sir. The medivac had no place in the current factorty based builds and it is one of the strongest abilities terran has. It being used with a factory based unit will just make the entire style of play more robust.


well i hope it loses its mechanical status though, cause healable and repairable battle hellion sounds OP
wangstra
Profile Joined March 2011
922 Posts
September 20 2012 21:48 GMT
#263
This is why I thoroughly dislike the current SC2 design team. They appear to be better suited to mechanical "balance" rather than good overall design. Hence we get units like the colossus, reaper, and biological battle hellion.

They've shifted things around without an eye to how it affects the overall system. Examples like changing overlord detection necessitating moving around tries haphazardly to accommodate. Obtuse siege units like the colossus that produce relatively stale air units all in the name of balance.
Crawdad
Profile Joined September 2012
614 Posts
September 20 2012 21:50 GMT
#264
On September 21 2012 06:48 wangstra wrote:
This is why I thoroughly dislike the current SC2 design team. They appear to be better suited to mechanical "balance" rather than good overall design. Hence we get units like the colossus, reaper, and biological battle hellion.


I do agree that this change seems to be coming more from the head than from the heart...
Dauntless
Profile Joined May 2010
Norway548 Posts
September 20 2012 21:50 GMT
#265
On September 21 2012 06:21 Jerom wrote:
The battlehelion change is in my eyes absolutely amazing (Although it doesn't make any sense, but the gameplay drastically improves I think).

It allows Terran mech play to be more aggresive, because T can now actually make medivacs without simply wasting resources on a unit that will be utterly useless for the rest of the game apart from dropping. That should be exciting to watch at the very least, because as it stands right now (before the battlehelion change) Terran mech against Protoss honestly seems overly passive (aka just massing up a big tank ball). On top of that it probably is the buff that Terran mech needs against protoss to actually be able to soak up enough damage with their helions (otherwise the helions just die and immortals kill off the tanks with ease).

The thing that makes me the most excited is that it probably allows Terran to biomech against Toss (Marines, BH, medivacs and Siege tanks) since the battle helions actually benefit from the medivacs. I think this style will become pretty nice vs Toss, which allows T to do 3 different things vs protoss which is absolutely amazing.

I am a bit concerned about battlehelions in TvZ though... They might just completely break the match up in the way they are right now, but maybe Zerg can deal with it (especially with their new units).

Great post! I agree completely!
Dauntless.156 EU || Liquid´HerO | Grubby.Grubby
jared1259
Profile Joined May 2010
United States63 Posts
September 20 2012 21:51 GMT
#266
HotS Balance Update #4 [9/22/2012]

Battle Hellions have been renamed Firebats and can now be produced from a barracks with tech lab.

In all seriousness though, I thought the battle hellions were added to give the mech army more hit points, back when the Thor was being removed? IMHO now that the Thor is back in, this unit isn't needed.

Do your thing
mikenet
Profile Joined April 2010
Canada5 Posts
September 20 2012 21:51 GMT
#267
It would be nice if terran only had to upgrade one set of upgrades for bio and mech. Protoss only has to upgrade 2 ups(not including shield) for gateway and robo units...why cant terran :D

Side note: Very much liking this battlehellion change.
"If you're not first your last"
Everlong
Profile Joined April 2010
Czech Republic1973 Posts
September 20 2012 21:52 GMT
#268
lol hellion as bio? I hope this free for all clusterfuck is not happening..
xrapture
Profile Blog Joined December 2011
United States1644 Posts
September 20 2012 21:52 GMT
#269
So a unit designed to tank damage is changed to biological?

Why not just call it a firebat? Blizzard is really making it hard for Terran players to be excited for HOTS.
Everyone is either delusional, a nihlilst, or dead from suicide.
-NegativeZero-
Profile Joined August 2011
United States2142 Posts
September 20 2012 21:53 GMT
#270
On September 21 2012 06:51 jared1259 wrote:
HotS Balance Update #4 [9/22/2012]

Battle Hellions have been renamed Firebats and can now be produced from a barracks with tech lab.

In all seriousness though, I thought the battle hellions were added to give the mech army more hit points, back when the Thor was being removed? IMHO now that the Thor is back in, this unit isn't needed.


That was part of the reason, but it was mostly because normal hellions weren't good enough vs mass chargelots. Remove battle hellions and mech has this same weakness again, making it basically non-viable.
vibeo gane,
SarcasmMonster
Profile Joined October 2011
3136 Posts
September 20 2012 21:53 GMT
#271
On September 21 2012 06:52 xrapture wrote:
So a unit designed to tank damage is changed to biological?

Why not just call it a firebat? Blizzard is really making it hard for Terran players to be excited for HOTS.


I wish Blizz stops taking ideas from BW and come up with new ideas.
MMA: The true King of Wings
idkfa
Profile Joined October 2011
United States77 Posts
September 20 2012 21:54 GMT
#272
Mothership Core
The cost of Purify is now 100. The duration of Purify has been lowered to 25 seconds. The damage of Purify has been increased from 25 to 45.


At 100 energy, it won't come early enough to affect the stability of PvP.
If you use "literally" as a form of hyperbole, you will literally DIE! (Eventually.)
Thereisnosaurus
Profile Blog Joined February 2010
Australia1822 Posts
September 20 2012 21:55 GMT
#273
it's just so... wth. This is a car, a mech car, not a person. Ok, I suppose a marauder has just as much metal on them, but it still doesn't really make sense. If you can heal a battle hellion, you should be able to heal a viking, or a tank, or whatever.

Personally, I think a far better way of implementing this would be a fairly costly starport upgrade (150-200) called nano-engineers or something that allows medivacs to heal mech, period. You can have a provision in there that it doesn't work on massive units to prevent abuse with BC/thors, if that was ever likely.

There we go, provides a solution that isn't just a patch, it actively adds an element of significant choice to the game (mechivac is a choice that requires significant investment, thus requires planning and strategy on behalf of the player to execute, not just 'lol transitioning nao and hey look my medivacs ain't useless hur hur hur'
Poisonous Sheep counter Hydras
sevia
Profile Joined May 2010
United States954 Posts
September 20 2012 21:55 GMT
#274
On September 21 2012 06:54 idkfa wrote:
Mothership Core
The cost of Purify is now 100. The duration of Purify has been lowered to 25 seconds. The damage of Purify has been increased from 25 to 45.


At 100 energy, it won't come early enough to affect the stability of PvP.


Early aggression isn't really the problem with PvP anymore. It's the lategame that's broken.
최지성 Bomber || 김동환 viOLet || 고병재 GuMiho
wcr.4fun
Profile Joined April 2012
Belgium686 Posts
Last Edited: 2012-09-20 22:01:44
September 20 2012 21:56 GMT
#275
On September 21 2012 06:47 therockmanxx wrote:
screw everything let the medivac heal everything !!
Lol medivac can heal any unit now !! Even buildings
Also they can repair destructable rocks !!



I already now the next type of rock for LOTV. 'X rocks' can now be destroyed. By falling upon other rocks, they heal this set of rocks and form a tower of rocks which can then be destroyed, spawning two sets of normal 'destructable' rocks.

And zerglings and mutalisks are obselete :D more boring roach and broodlord/infestor compositions.
On September 21 2012 06:53 SarcasmMonster wrote:
Show nested quote +
On September 21 2012 06:52 xrapture wrote:
So a unit designed to tank damage is changed to biological?

Why not just call it a firebat? Blizzard is really making it hard for Terran players to be excited for HOTS.


I wish Blizz stops taking ideas from BW and come up with new ideas.


More like, I wish blizzard wouldn't take ideas from BW and pass them around in a rape circle and beating them to shit, only to end up cooking them in a pile of dirt to later shit them out and call them the new saving grace for 'Bio MECH' LOOOOOOOL.

Do not take this last bit seriously, its a joke!!
NeonFox
Profile Joined January 2011
2373 Posts
Last Edited: 2012-09-20 22:00:02
September 20 2012 21:56 GMT
#276
On September 21 2012 06:55 Thereisnosaurus wrote:
it's just so... wth. This is a car, a mech car, not a person. Ok, I suppose a marauder has just as much metal on them, but it still doesn't really make sense. If you can heal a battle hellion, you should be able to heal a viking, or a tank, or whatever.

Personally, I think a far better way of implementing this would be a fairly costly starport upgrade (150-200) called nano-engineers or something that allows medivacs to heal mech, period. You can have a provision in there that it doesn't work on massive units to prevent abuse with BC/thors, if that was ever likely.

There we go, provides a solution that isn't just a patch, it actively adds an element of significant choice to the game (mechivac is a choice that requires significant investment, thus requires planning and strategy on behalf of the player to execute, not just 'lol transitioning nao and hey look my medivacs ain't useless hur hur hur'


Healable vikings would obliterate zergs, can't work.

Edit : Not to mention it would be insane against colossi as well. Makes storm and fungal almost useless against them since those spells don't stack.
jared1259
Profile Joined May 2010
United States63 Posts
September 20 2012 22:00 GMT
#277
On September 21 2012 06:53 -NegativeZero- wrote:
Show nested quote +
On September 21 2012 06:51 jared1259 wrote:
HotS Balance Update #4 [9/22/2012]

Battle Hellions have been renamed Firebats and can now be produced from a barracks with tech lab.

In all seriousness though, I thought the battle hellions were added to give the mech army more hit points, back when the Thor was being removed? IMHO now that the Thor is back in, this unit isn't needed.


That was part of the reason, but it was mostly because normal hellions weren't good enough vs mass chargelots. Remove battle hellions and mech has this same weakness again, making it basically non-viable.


I'm frustrated with blizzard giving Terran units or unit combos that completely hard counter zerg units. How is a zerg player supposed to engage an army with battle hellions, medivacs and tanks? It completely shuts down lings, banes and roaches. I know first thing everyone is going to say is air, but if you make reactored starports part of the core mech army, terran will already be prepped for the transition.
Do your thing
baba1
Profile Joined April 2005
Canada355 Posts
September 20 2012 22:00 GMT
#278
Can anyone explain me why the Battle hellions are getting healed in robot mode? What does the robot mode have ANYTHING to do with biological?

It's a really dumb idea to begin with and to make the slightest bit of sense it should be one or the other, not 2 types of units.
Either leave them as mech 100% of the time or bio 100% of the time but you can't switch between one and the other while staying in the same god damn robot thing.

Ok.
You could say that they get heals in robot mode just like the marauders do since they are in the same kind of robot.
That doesn't make sense either, marauders are robots with a human inside just like the tanks and thors are robots with humans inside? Aren't missile turrets somewhat big robots with a human inside too? How come they dont get healed by the magic green laserbeam through their armor like battle hellions and marauders? How do they even... ok nm.

At this point, make the marauders tranform into small warhounds so they can also switch between their robot-bio mode and their robot-bio mech mode. So you can, you know, switch bio and mech with your bio and mech. Wait what?

Yeah exactly, Blizzard doesn't know what they are doing.

There was this awesome game once upon a time called SC. After 2 or 3 years, they introduced BW with about 8 new units. Did any of these 8 units get their numbers/abilities/role/cost/whatnot EVER changed in the last.. 14 years? They are the exact same damn units that blizzard released. No massive beta testing. No massive community to rely on. At that time, Blizzard KNEW WTF they were doing and didn't look silly like the new SC2 team, trying to balance their units by changing them every week or so and sometimes even completly changing the role of the units. This is a proof to me that Blizzard is lost and they must produce 2 expansions for WoL because Blizzard's heads decided to make a lot of money with 2 expansions.

Now they are trying to replicate the BW gameplay but they refuse to reuse the BW units which leads us to this clusterfuck.
noq uote
SarcasmMonster
Profile Joined October 2011
3136 Posts
September 20 2012 22:01 GMT
#279
On September 21 2012 06:56 wcr.4fun wrote:
Show nested quote +
On September 21 2012 06:47 therockmanxx wrote:
screw everything let the medivac heal everything !!
Lol medivac can heal any unit now !! Even buildings
Also they can repair destructable rocks !!



I already now the next type of rock for LOTV. 'X rocks' can now be destroyed. By falling upon other rocks, they heal this set of rocks and form a tower of rocks which can then be destroyed, spawning two sets of normal 'destructable' rocks.

And zerglings and mutalisks are obselete :D more boring roach and broodlord/infestor compositions.
Show nested quote +
On September 21 2012 06:53 SarcasmMonster wrote:
On September 21 2012 06:52 xrapture wrote:
So a unit designed to tank damage is changed to biological?

Why not just call it a firebat? Blizzard is really making it hard for Terran players to be excited for HOTS.


I wish Blizz stops taking ideas from BW and come up with new ideas.


More like, I wish blizzard wouldn't take ideas from BW and pass them around in a rape circle and beating them to shit, only to end up cooking them in a pile of dirt to later shit them out and call them the new saving grace for 'Bio MECH' LOOOOOOOL.


Wtf is a rape circle?
MMA: The true King of Wings
Roth
Profile Joined March 2012
Germany165 Posts
September 20 2012 22:01 GMT
#280
And what about the Corrupter?
Day[9] - "That stupid ice cream truck representing happiness!"
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