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HotS Balance Update #3 [9/20/2012] - Page 20

Forum Index > StarCraft 2 HotS
779 CommentsPost a Reply
Prev 1 18 19 20 21 22 39 Next All
PXEnTei
Profile Blog Joined April 2012
United States209 Posts
September 21 2012 00:04 GMT
#381
Its good that blizzard, is making the medivac more viable in Meching. Good on them I dont mind the Bio, from factory thing. The widow mine change, was necessary.

I cant wait to get HOTS. Has blizz said a release date.

glglglglgl
"Sue me, dickhead!" -Thor
Kal_rA
Profile Blog Joined July 2010
United States2925 Posts
September 21 2012 00:06 GMT
#382
On September 21 2012 08:40 Tppz! wrote:
Battle Hellions can be put into Bunker:

https://dl.dropbox.com/u/18256003/Screenshot2012-09-21 01_37_31aaa.jpg
(i hope this pic aint too big so i dont get a warning

wait a minute... if zerlings are also biological, can you put them in bunker? 0_0
Jaedong.
Belisarius
Profile Joined November 2010
Australia6233 Posts
September 21 2012 00:07 GMT
#383
Wait... so we really do have firebats, now. Except they can all jump on motorcycles when they need to move fast. Honestly, that change makes very little sense to me.

Happy about the widow mine splash, although I still think it shouldn't hit air in exchange for being vastly cheaper.
Account252508
Profile Joined February 2012
3454 Posts
September 21 2012 00:08 GMT
#384
--- Nuked ---
HeeroFX
Profile Blog Joined November 2010
United States2704 Posts
September 21 2012 00:12 GMT
#385
So I can heal my battle helions now...how does that classify them as mech.....
sighsigh
Profile Joined August 2012
Australia40 Posts
September 21 2012 00:13 GMT
#386
From a zerg point of view, I don't like the battle hellion bio change. To be healed by the medivacs is too strong in the early game. Although terran should technically be very strong in the early game but the healing property of a battle hellion just makes it too strong. The battle hellion needs to have its bio stat removed and have some sort of biosteel healing upgrade at the techlab like the blue flame implemented. This way zergs has a fair chance to defend from harassment early game and can get slaughtered late game if not careful and against protoss mass zealots, battle hellions healing ability is still viable to a mech build.

From a race discrepancy point of view biosteel upgrade makes more sense than a bio stat on the battle hellion.
The worker is the most OP unit in the game... End of Story
Crawdad
Profile Joined September 2012
614 Posts
September 21 2012 00:15 GMT
#387
This Firebat comparison is kind of overstated, because it's like.

"Oh look, we have Firebats. That benefit from Vehicle upgrades. And can't stim. And can be repaired by SCVs. And have an Armory requirement. And can turn into Vultures." LOL.
Godwrath
Profile Joined August 2012
Spain10137 Posts
Last Edited: 2012-09-21 00:18:12
September 21 2012 00:17 GMT
#388
On September 21 2012 09:13 sighsigh wrote:
From a zerg point of view, I don't like the battle hellion bio change. To be healed by the medivacs is too strong in the early game. Although terran should technically be very strong in the early game but the healing property of a battle hellion just makes it too strong. The battle hellion needs to have its bio stat removed and have some sort of biosteel healing upgrade at the techlab like the blue flame implemented. This way zergs has a fair chance to defend from harassment early game and can get slaughtered late game if not careful and against protoss mass zealots, battle hellions healing ability is still viable to a mech build.

From a race discrepancy point of view biosteel upgrade makes more sense than a bio stat on the battle hellion.


They require armory and you would also need a starport to get those medivacs. If you are unsure because your scouting is denied, go roaches. Pretty sure roaches will piss on them.

Well, i am gonna test it.
iTzSnypah
Profile Blog Joined February 2011
United States1738 Posts
September 21 2012 00:19 GMT
#389
I don't know how a mechanical unit can also be bio..are they cyborgs?!? Also making them Bio only reinforces Bio vs Toss. Marauder Battle-hellion Medivac is what the new standard will be.
Team Liquid needs more Terrans.
Tppz!
Profile Joined October 2010
Germany1449 Posts
September 21 2012 00:19 GMT
#390
On September 21 2012 09:13 sighsigh wrote:
From a zerg point of view, I don't like the battle hellion bio change. To be healed by the medivacs is too strong in the early game. Although terran should technically be very strong in the early game but the healing property of a battle hellion just makes it too strong. The battle hellion needs to have its bio stat removed and have some sort of biosteel healing upgrade at the techlab like the blue flame implemented. This way zergs has a fair chance to defend from harassment early game and can get slaughtered late game if not careful and against protoss mass zealots, battle hellions healing ability is still viable to a mech build.

From a race discrepancy point of view biosteel upgrade makes more sense than a bio stat on the battle hellion.



Well you still need an Armory and an Starport to get to this (Battle Hellions require Armory). So its not that early. When the Terran does this on one base Zerg should be pretty fine. If its off 2 Base it hits very late in my opinion.
rpgalon
Profile Joined April 2011
Brazil1069 Posts
September 21 2012 00:20 GMT
#391
On September 21 2012 09:13 sighsigh wrote:
From a zerg point of view, I don't like the battle hellion bio change. To be healed by the medivacs is too strong in the early game. Although terran should technically be very strong in the early game but the healing property of a battle hellion just makes it too strong. The battle hellion needs to have its bio stat removed and have some sort of biosteel healing upgrade at the techlab like the blue flame implemented. This way zergs has a fair chance to defend from harassment early game and can get slaughtered late game if not careful and against protoss mass zealots, battle hellions healing ability is still viable to a mech build.

From a race discrepancy point of view biosteel upgrade makes more sense than a bio stat on the battle hellion.

I think you can't build a BH before armory, right? so zerg should have enough time to get roaches...
badog
Cascade
Profile Blog Joined March 2006
Australia5405 Posts
September 21 2012 00:20 GMT
#392
Seems like zerg will have to use more than just speedlings to defend drops now.
Crawdad
Profile Joined September 2012
614 Posts
September 21 2012 00:20 GMT
#393
On September 21 2012 09:19 iTzSnypah wrote:
I don't know how a mechanical unit can also be bio..are they cyborgs?!? Also making them Bio only reinforces Bio vs Toss. Marauder Battle-hellion Medivac is what the new standard will be.


They have different upgrades.
Belha
Profile Joined December 2010
Italy2850 Posts
September 21 2012 00:21 GMT
#394
Making warhound biological breaks the logic of the design. But whatever, anything just to improve the gameplay.
Chicken gank op
Godwrath
Profile Joined August 2012
Spain10137 Posts
September 21 2012 00:25 GMT
#395
Soon they will re-introduce the warhound as bio, with the same stats, no missiles and more costly, so you can play bio while playing mech.
Skwid1g
Profile Joined April 2011
United States953 Posts
Last Edited: 2012-09-21 00:33:25
September 21 2012 00:31 GMT
#396
On September 21 2012 09:00 monkybone wrote:
Show nested quote +
On September 21 2012 08:58 razy wrote:
I don't like battle hellion change. It doesn't feel terranish at all.

The whole point of the race in BW was clear distinction between different tech paths of the race making their combined usage extremely timing based and skill demanding. Terran usually commited to one tech path with a very limited support from others and compensated disadvatages of the chosen path (like low survivability of bio or immobility of mech) with proper execution, accepting their weaknesses while embracing strength: going nuts with bio aggression and multitask or eating up the map methodically and slowly picking opponent apart with their mech force basically turning match into grand chees game.

As a side note, mech in pro games wasn't boring to watch at all because it forced your opponent to react (he couldn't just sit there and watch terran take his half of thr map freely) which also made vulture counter harass extremely potent and fun to watch.

What happens now is not how terran should've solved thier problems. SC2 terran tries to be good at everything at the same time so instead of displaying variety of completely unique, extreme styles of play this whole 'race as a whole' philosophy will most likely make us look completely SC2-zerg and SC2-toss alikes (which is already partially true in WoL).

I hope Blizzard finally understands that making races look completely different from each other designwise is not just some stupid Lore contribution but the most effective and fun way to bring variety into the game, which is not the case with WoL where we have 2 blob-focused races and terran.

I sincerely wish you good luck Blizzard and suggest you watch some BW VoDs from 9-10 and 10-11 seasons.


Terran is all about combining tech-paths. That makes it much more interesting, and diverse. This isn't BW.


No it's not. Having every game boil down to the same mix of units is not interesting OR diverse. The completely different way mech and bio play in BW creates much more interesting and diverse games than having every game be some variant of biomech, not to mention the fact that you can play biomech in BW as well.

OT: Blizzard seems to hate tanks, which makes me sad. They're the most interesting unit Terran has by far. It's like they keep trying to push us away from playing a BW-esque mech style, which is what every Terran and their mom has been asking for since WoL beta. Hopefully the widow mines compensate for this, but I'm doubting it.
NaDa/Fantasy/Zero/Soulkey pls
rpgalon
Profile Joined April 2011
Brazil1069 Posts
September 21 2012 00:36 GMT
#397
I like this patch a lot, and the BH being bio does make sense if you think about the marauder...
badog
Alex1Sun
Profile Blog Joined April 2010
494 Posts
September 21 2012 00:37 GMT
#398
Awesome changes. The game is surely moving in right direction! So cool!
This is not Warcraft in space!
Account252508
Profile Joined February 2012
3454 Posts
Last Edited: 2012-09-21 00:40:01
September 21 2012 00:39 GMT
#399
--- Nuked ---
MasterCynical
Profile Joined September 2012
505 Posts
September 21 2012 00:40 GMT
#400
I really like the bio battle hellion.

This will encourage more medivacs when terran goes mech or biomech, it will bring back the old BW TvT mech dropship play.
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