• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 22:54
CET 04:54
KST 12:54
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
Weekly Cups (Dec 15-21): Classic wins big, MaxPax & Clem take weeklies1ComeBackTV's documentary on Byun's Career !10Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win4Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump1Weekly Cups (Nov 24-30): MaxPax, Clem, herO win2
StarCraft 2
General
Weekly Cups (Dec 15-21): Classic wins big, MaxPax & Clem take weeklies ComeBackTV's documentary on Byun's Career ! Micro Lags When Playing SC2? When will we find out if there are more tournament Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win
Tourneys
$5,000+ WardiTV 2025 Championship Sparkling Tuna Cup - Weekly Open Tournament $100 Prize Pool - Winter Warp Gate Masters Showdow Winter Warp Gate Amateur Showdown #1 RSL Offline Finals Info - Dec 13 and 14!
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 505 Rise From Ashes Mutation # 504 Retribution Mutation # 503 Fowl Play Mutation # 502 Negative Reinforcement
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ Klaucher discontinued / in-game color settings Anyone remember me from 2000s Bnet EAST server? How Rain Became ProGamer in Just 3 Months FlaSh on: Biggest Problem With SnOw's Playstyle
Tourneys
[BSL21] LB QuarterFinals - Sunday 21:00 CET Small VOD Thread 2.0 [Megathread] Daily Proleagues [BSL21] WB SEMIFINALS - Saturday 21:00 CET
Strategy
Simple Questions, Simple Answers Game Theory for Starcraft Current Meta Fighting Spirit mining rates
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Beyond All Reason Path of Exile General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Survivor II: The Amazon Sengoku Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread The Games Industry And ATVI Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread YouTube Thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List TL+ Announced Where to ask questions and add stream?
Blogs
The (Hidden) Drug Problem in…
TrAiDoS
I decided to write a webnov…
DjKniteX
James Bond movies ranking - pa…
Topin
Thanks for the RSL
Hildegard
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1353 users

[Interview] Dustin Browder on HotS - Page 4

Forum Index > StarCraft 2 HotS
Post a Reply
Prev 1 2 3 4 5 6 22 23 24 Next All
yeastiality
Profile Joined April 2011
Canada374 Posts
July 10 2012 04:32 GMT
#61
On July 10 2012 12:15 Chaggi wrote:
If widow mines are cut, what do Terrans have to look forward to?


- warhounds
- reaper upgrade
- battlecruiser upgrade
- other stuff they haven't shown yet
- terran has more concepts/units/upgrades than the other races already, since their 'expansion' was first and the per race expansions are a really gross idea
SnipedSoul
Profile Joined November 2010
Canada2158 Posts
July 10 2012 04:33 GMT
#62
WTF does blizzard have against the siege tank. TvT is the only matchup where it isn't just blob vs blob and that's because of the siege tank.
pdd
Profile Blog Joined November 2010
Australia9933 Posts
Last Edited: 2012-07-10 04:34:41
July 10 2012 04:33 GMT
#63
Carrier

- A lot of people still want it in the game, but he hasn't seen anyone come up with a good arguement for it, besides it being cool and iconic.

How about the only answer to mass Brood Lord, Corruptor, Infestor? (and even that you need to literally be maxed out on pure carrier).

Also cutting the Widow Mine is really stupid. It's pretty clear that it's one of the more interesting new Terran units. Then again, both of the other new Terran units are pretty much bland generic solutions.
TI4 Champions: EE-Sama | B7-God | A-God_2000 | Kappa Lord | pieliedie
RogerChillingworth
Profile Joined March 2010
Chad3086 Posts
July 10 2012 04:34 GMT
#64
i can't wait to spend money on nydus worms to "damage or kill tech labs".
archonOOid
Profile Blog Joined March 2011
1983 Posts
Last Edited: 2012-07-10 04:40:22
July 10 2012 04:35 GMT
#65
Protoss has to very passive in the early game as they only have zealot, sentry's and stalkers at that point.


I totally agree and to fend off any criticism DB is likely to talk about pre-warp gate timings. What can the protoss player do with only gateways except the 2gate rush? Well... i think DB nailed it. This would allow the protoss to explore the defense of the opponent without committing to a big warp gate timing.
I'm Quotable (IQ)
anApple
Profile Joined November 2011
Singapore275 Posts
July 10 2012 04:37 GMT
#66
On July 10 2012 13:31 Kull of Atlantis wrote:
From what I read their approach is

For Protoss :
-We want to give Protoss players the ability to not to fuck up and lose their early game army. So if they made the most stupid decision to headbump into bunkered ramps, they should be forgiven.
-These builds don't exist : 4 gate - 6 gate - 8 gate etc. So we want to give more chance to attack early game.

For Zerg :
-We don't think perfect tech switches, ability to macro hard, best production mechanic amongst 3 races, etc. are enough. So we wanted to make zerg overally the utopic race, which can be also in your face aggressive.

For Terran :
-Something about widow mine
-Something about widow mine
-If there will be problems we will remove widow mine.

Sounds about right. Except they are adding a fat marauder too.
huehuehue
thezanursic
Profile Blog Joined July 2011
5497 Posts
Last Edited: 2012-07-10 04:41:43
July 10 2012 04:41 GMT
#67

- If the beta comes out and the widow mine is still having issues, it will be most likely cut from the final game.



The only unit that could actually require micro is gonna be cut. I guess I'll be switching to zerg then.
http://i45.tinypic.com/9j2cdc.jpg Let it be so!
KonohaFlash
Profile Joined July 2010
Canada1590 Posts
July 10 2012 04:41 GMT
#68
On July 10 2012 13:33 pdd wrote:
Show nested quote +
Carrier

- A lot of people still want it in the game, but he hasn't seen anyone come up with a good arguement for it, besides it being cool and iconic.

How about the only answer to mass Brood Lord, Corruptor, Infestor? (and even that you need to literally be maxed out on pure carrier).

Also cutting the Widow Mine is really stupid. It's pretty clear that it's one of the more interesting new Terran units. Then again, both of the other new Terran units are pretty much bland generic solutions.


Given that they seem to be willing to cut the widow mine at any sign of problems, I think they may have another unit to add to the terran arsenal that can fit some of the holes they want to fill with the widow mine. I just don't like how in almost every interview, David and Dustin constantly talk about how they are willing to remove it from the game. :/
vthree
Profile Joined November 2011
Hong Kong8039 Posts
July 10 2012 04:42 GMT
#69
1) Because it gives Zerg an aggressive mid-game option. You shouldn't have to turtle until Broodlords are out to kill someone. If you spend your resources towards whatever will kill them NOW your broodlords will be out LATER, so it doesn't make any balance difference on that end.


You don't HAVE to turtle. Zerg choose to turtle because infestors are better in the current meta. You can still muta/ling/bane bust in mid game. Problem with option to allow infestor/ling to be offensive is that terrans have to PREPARE for it. Now, terrans can start viking/maruader production when they see infestors because they know zerg won't push until T3 are out. But if it becomes viable to bust with infestor based army, terran will need to continue making tanks/marines,
monitor
Profile Blog Joined June 2010
United States2408 Posts
July 10 2012 04:42 GMT
#70
Every one of these interviews gets more more excited about HotS.. especially the part about Zerg being too passive and unable to attack a reasonably defended opponent ZvP and ZvT. I have high hopes now!
https://liquipedia.net/starcraft2/Monitor
DougJDempsey
Profile Joined April 2010
747 Posts
July 10 2012 04:42 GMT
#71
On July 10 2012 13:32 yeastiality wrote:
Show nested quote +
On July 10 2012 12:15 Chaggi wrote:
If widow mines are cut, what do Terrans have to look forward to?


- warhounds
- reaper upgrade
- battlecruiser upgrade
- other stuff they haven't shown yet
- terran has more concepts/units/upgrades than the other races already, since their 'expansion' was first and the per race expansions are a really gross idea


.............. sounds like the stupid "terran was imba first so zerg should be imba now" arguement except its "terran had more shit so it should have less now"

as for the reaper, do you really believe life regeneration for a 50 life unit is gonna change the entire game and make people use it? they still explode if so much as touched and you lose 50 gas for it. battlecruiser upgrade is speed isnt it? thats only thing thats decent i guess.
magnaflow
Profile Joined August 2011
Canada1521 Posts
July 10 2012 04:43 GMT
#72
I just hope too god Blizzard is looking far into the future and knows things that we don't. They could be looking at the third expansion already and trying too fit everything together so when the final expo hits everything will be very, very close to balanced and this game will be what we all want it to.

I know, I have high hopes, but I love this game and I don't want too see it die in the next couple years
RogerChillingworth
Profile Joined March 2010
Chad3086 Posts
Last Edited: 2012-07-10 04:43:57
July 10 2012 04:43 GMT
#73
On July 10 2012 13:37 anApple wrote:
Show nested quote +
On July 10 2012 13:31 Kull of Atlantis wrote:
From what I read their approach is

For Protoss :
-We want to give Protoss players the ability to not to fuck up and lose their early game army. So if they made the most stupid decision to headbump into bunkered ramps, they should be forgiven.
-These builds don't exist : 4 gate - 6 gate - 8 gate etc. So we want to give more chance to attack early game.

For Zerg :
-We don't think perfect tech switches, ability to macro hard, best production mechanic amongst 3 races, etc. are enough. So we wanted to make zerg overally the utopic race, which can be also in your face aggressive.

For Terran :
-Something about widow mine
-Something about widow mine
-If there will be problems we will remove widow mine.

Sounds about right. Except they are adding a fat marauder too.



"ability to macro hard", "best production mechanic". Empty, straw-man statements.
P and T can also "macro hard" (rofl), and the "best production mechanic in the game" comes at a cost, and with considerable effort, and can disturbed more easily than the other races'. Not to mention zerg units are inherently worse, and with less range, etc. etc. etc. They need to have more and the ability to produce more at a time. It's starcraft 101.

Come on man.
magnaflow
Profile Joined August 2011
Canada1521 Posts
July 10 2012 04:44 GMT
#74
On July 10 2012 13:42 Digamma wrote:
Show nested quote +
On July 10 2012 13:32 yeastiality wrote:
On July 10 2012 12:15 Chaggi wrote:
If widow mines are cut, what do Terrans have to look forward to?


- warhounds
- reaper upgrade
- battlecruiser upgrade
- other stuff they haven't shown yet
- terran has more concepts/units/upgrades than the other races already, since their 'expansion' was first and the per race expansions are a really gross idea


.............. sounds like the stupid "terran was imba first so zerg should be imba now" arguement except its "terran had more shit so it should have less now"

as for the reaper, do you really believe life regeneration for a 50 life unit is gonna change the entire game and make people use it? they still explode if so much as touched and you lose 50 gas for it. battlecruiser upgrade is speed isnt it? thats only thing thats decent i guess.



Reapers are going too be terrans version of the muta, only on ground, and worse
magnaflow
Profile Joined August 2011
Canada1521 Posts
July 10 2012 04:45 GMT
#75
On July 10 2012 13:43 RogerChillingworth wrote:
Show nested quote +
On July 10 2012 13:37 anApple wrote:
On July 10 2012 13:31 Kull of Atlantis wrote:
From what I read their approach is

For Protoss :
-We want to give Protoss players the ability to not to fuck up and lose their early game army. So if they made the most stupid decision to headbump into bunkered ramps, they should be forgiven.
-These builds don't exist : 4 gate - 6 gate - 8 gate etc. So we want to give more chance to attack early game.

For Zerg :
-We don't think perfect tech switches, ability to macro hard, best production mechanic amongst 3 races, etc. are enough. So we wanted to make zerg overally the utopic race, which can be also in your face aggressive.

For Terran :
-Something about widow mine
-Something about widow mine
-If there will be problems we will remove widow mine.

Sounds about right. Except they are adding a fat marauder too.



"ability to macro hard", "best production mechanic". Empty, straw-man statements.
P and T can also "macro hard" (rofl), and the "best production mechanic in the game" comes at a cost, and with considerable effort, and can disturbed more easily than the other races'. Not to mention zerg units are inherently worse, and with less range, etc. etc. etc. They need to have more and the ability to produce more at a time. It's starcraft 101.

Come on man.



Zerg has arguably the two best units in the game.. infestor/broodlord
LavaLava
Profile Joined January 2012
United States235 Posts
Last Edited: 2012-07-10 04:46:47
July 10 2012 04:46 GMT
#76
On July 10 2012 13:15 The Final Boss wrote:

[*]If you want Terran to go Factory against Protoss maybe you should not have nerfed Thors... If you want Terran to go mech then you should not have nerfed it into oblivion after it was used in a single match in a single big tournament.
[/list]


This, right here. They've literally stated that the main reason they nerfed Thors is that they didn't like the way Mass Thors LOOKS. I'm not making that up. Now, if they're not going to change the way the Thor looks, and yet it's ONE of THREE factory units, and the only one with AA, how the hell can they expect anyone to ever learn how to mech vs protoss in WoL? It would be like, mass marauder looks bad- we'll just make them way easier to kill. Okay, now go bio!
Chaggi
Profile Joined August 2010
Korea (South)1936 Posts
July 10 2012 04:47 GMT
#77
On July 10 2012 13:32 yeastiality wrote:
Show nested quote +
On July 10 2012 12:15 Chaggi wrote:
If widow mines are cut, what do Terrans have to look forward to?


- warhounds
- reaper upgrade
- battlecruiser upgrade
- other stuff they haven't shown yet
- terran has more concepts/units/upgrades than the other races already, since their 'expansion' was first and the per race expansions are a really gross idea


Reapers are not gonna have anymore utility than it does now.
War hounds are 1A units that has the only purpose of countering a Protoss army to make mech viable. That's not good design. It's boring and having more stuff that doesn't require micro lowers the skill ceiling and makes the game overall less fun to play and watch.
BC upgrade is a speed boost with energy? There's nothing fundamentally changing about it, still a 1A ship.

And this perception that Terrans have more things than other races is silly. True in Beta and early SC2 but pretty much everything has been hit by the nerf bat at least once. Why do you see bio as the dominant style forever? Cause Terrans are too lazy to be innovative? It's just frustrating to see blizzard be lazy about game design and get away with it cause it's some races expansion. Should I just switch races every expansion?
Kull of Atlantis
Profile Joined June 2012
Turkey98 Posts
Last Edited: 2012-07-10 04:48:41
July 10 2012 04:48 GMT
#78
On July 10 2012 13:43 RogerChillingworth wrote:
Show nested quote +
On July 10 2012 13:37 anApple wrote:
On July 10 2012 13:31 Kull of Atlantis wrote:
From what I read their approach is

For Protoss :
-We want to give Protoss players the ability to not to fuck up and lose their early game army. So if they made the most stupid decision to headbump into bunkered ramps, they should be forgiven.
-These builds don't exist : 4 gate - 6 gate - 8 gate etc. So we want to give more chance to attack early game.

For Zerg :
-We don't think perfect tech switches, ability to macro hard, best production mechanic amongst 3 races, etc. are enough. So we wanted to make zerg overally the utopic race, which can be also in your face aggressive.

For Terran :
-Something about widow mine
-Something about widow mine
-If there will be problems we will remove widow mine.

Sounds about right. Except they are adding a fat marauder too.



"ability to macro hard", "best production mechanic". Empty, straw-man statements.
P and T can also "macro hard" (rofl), and the "best production mechanic in the game" comes at a cost, and with considerable effort, and can disturbed more easily than the other races'. Not to mention zerg units are inherently worse, and with less range, etc. etc. etc. They need to have more and the ability to produce more at a time. It's starcraft 101.

Come on man.

that was in Brood War. Zerg's units are amazing if you didn't notice. Were you missing starcraft 201 classes?
King Kull must die!
vthree
Profile Joined November 2011
Hong Kong8039 Posts
July 10 2012 04:48 GMT
#79
Not to mention zerg units are inherently worse, and with less range, etc. etc. etc. They need to have more and the ability to produce more at a time. It's starcraft 101.


T1 units... T2, T3 zerg are much pretty strong
fenrysk
Profile Blog Joined August 2011
United States364 Posts
July 10 2012 04:49 GMT
#80
On July 10 2012 12:02 Ketara wrote:
You want a good argument for the Carrier?

Make it work like you want Tempest to work. Give the Interceptors an upgrade that sends them out at 22 range.

There. Carrier is what you want Tempest to be, but it's cool while the Tempest is dumb.


amen.
i thought also you could just give carriers the 22 range cannon and increase the interceptor deployment range to 10 or 11 or something instead of what it is now
http://fenrysk-art.deviantart.com
Prev 1 2 3 4 5 6 22 23 24 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 1d 8h
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
WinterStarcraft264
Nathanias 105
RuFF_SC2 33
StarCraft: Brood War
Artosis 606
ZergMaN 281
Yoon 167
ggaemo 79
GoRush 51
NaDa 49
Noble 29
sorry 19
Icarus 5
Dota 2
NeuroSwarm110
LuMiX1
League of Legends
C9.Mang0382
Trikslyr49
Counter-Strike
summit1g8195
minikerr41
Super Smash Bros
hungrybox365
Other Games
JimRising 485
Mew2King59
Organizations
Other Games
gamesdonequick1087
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• Hupsaiya 107
• Mapu23
• practicex 23
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• RayReign 20
• Azhi_Dahaki7
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota22421
Upcoming Events
WardiTV Invitational
1d 8h
Gerald vs YoungYakov
Spirit vs MaNa
SHIN vs Percival
Creator vs Scarlett
Replay Cast
2 days
WardiTV Invitational
2 days
ByuN vs Solar
Clem vs Classic
Cure vs herO
Reynor vs MaxPax
Replay Cast
3 days
Sparkling Tuna Cup
5 days
Krystianer vs TBD
TriGGeR vs SKillous
Percival vs TBD
ByuN vs Nicoract
Replay Cast
6 days
Wardi Open
6 days
Liquipedia Results

Completed

YSL S2
WardiTV 2025
META Madness #9

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
BSL Season 21
Slon Tour Season 2
CSL Season 19: Qualifier 2
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22

Upcoming

CSL 2025 WINTER (S19)
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Big Gabe Cup #3
OSC Championship Season 13
Nations Cup 2026
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.