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On July 10 2012 12:15 Chaggi wrote: If widow mines are cut, what do Terrans have to look forward to?
- warhounds - reaper upgrade - battlecruiser upgrade - other stuff they haven't shown yet - terran has more concepts/units/upgrades than the other races already, since their 'expansion' was first and the per race expansions are a really gross idea
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WTF does blizzard have against the siege tank. TvT is the only matchup where it isn't just blob vs blob and that's because of the siege tank.
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Carrier
- A lot of people still want it in the game, but he hasn't seen anyone come up with a good arguement for it, besides it being cool and iconic. How about the only answer to mass Brood Lord, Corruptor, Infestor? (and even that you need to literally be maxed out on pure carrier).
Also cutting the Widow Mine is really stupid. It's pretty clear that it's one of the more interesting new Terran units. Then again, both of the other new Terran units are pretty much bland generic solutions.
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i can't wait to spend money on nydus worms to "damage or kill tech labs".
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Protoss has to very passive in the early game as they only have zealot, sentry's and stalkers at that point.
I totally agree and to fend off any criticism DB is likely to talk about pre-warp gate timings. What can the protoss player do with only gateways except the 2gate rush? Well... i think DB nailed it. This would allow the protoss to explore the defense of the opponent without committing to a big warp gate timing.
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On July 10 2012 13:31 Kull of Atlantis wrote: From what I read their approach is
For Protoss : -We want to give Protoss players the ability to not to fuck up and lose their early game army. So if they made the most stupid decision to headbump into bunkered ramps, they should be forgiven. -These builds don't exist : 4 gate - 6 gate - 8 gate etc. So we want to give more chance to attack early game.
For Zerg : -We don't think perfect tech switches, ability to macro hard, best production mechanic amongst 3 races, etc. are enough. So we wanted to make zerg overally the utopic race, which can be also in your face aggressive.
For Terran : -Something about widow mine -Something about widow mine -If there will be problems we will remove widow mine. Sounds about right. Except they are adding a fat marauder too.
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- If the beta comes out and the widow mine is still having issues, it will be most likely cut from the final game.
The only unit that could actually require micro is gonna be cut. I guess I'll be switching to zerg then.
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On July 10 2012 13:33 pdd wrote:Show nested quote +Carrier
- A lot of people still want it in the game, but he hasn't seen anyone come up with a good arguement for it, besides it being cool and iconic. How about the only answer to mass Brood Lord, Corruptor, Infestor? (and even that you need to literally be maxed out on pure carrier). Also cutting the Widow Mine is really stupid. It's pretty clear that it's one of the more interesting new Terran units. Then again, both of the other new Terran units are pretty much bland generic solutions.
Given that they seem to be willing to cut the widow mine at any sign of problems, I think they may have another unit to add to the terran arsenal that can fit some of the holes they want to fill with the widow mine. I just don't like how in almost every interview, David and Dustin constantly talk about how they are willing to remove it from the game. :/
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1) Because it gives Zerg an aggressive mid-game option. You shouldn't have to turtle until Broodlords are out to kill someone. If you spend your resources towards whatever will kill them NOW your broodlords will be out LATER, so it doesn't make any balance difference on that end.
You don't HAVE to turtle. Zerg choose to turtle because infestors are better in the current meta. You can still muta/ling/bane bust in mid game. Problem with option to allow infestor/ling to be offensive is that terrans have to PREPARE for it. Now, terrans can start viking/maruader production when they see infestors because they know zerg won't push until T3 are out. But if it becomes viable to bust with infestor based army, terran will need to continue making tanks/marines,
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Every one of these interviews gets more more excited about HotS.. especially the part about Zerg being too passive and unable to attack a reasonably defended opponent ZvP and ZvT. I have high hopes now!
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On July 10 2012 13:32 yeastiality wrote:Show nested quote +On July 10 2012 12:15 Chaggi wrote: If widow mines are cut, what do Terrans have to look forward to? - warhounds - reaper upgrade - battlecruiser upgrade - other stuff they haven't shown yet - terran has more concepts/units/upgrades than the other races already, since their 'expansion' was first and the per race expansions are a really gross idea
.............. sounds like the stupid "terran was imba first so zerg should be imba now" arguement except its "terran had more shit so it should have less now"
as for the reaper, do you really believe life regeneration for a 50 life unit is gonna change the entire game and make people use it? they still explode if so much as touched and you lose 50 gas for it. battlecruiser upgrade is speed isnt it? thats only thing thats decent i guess.
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I just hope too god Blizzard is looking far into the future and knows things that we don't. They could be looking at the third expansion already and trying too fit everything together so when the final expo hits everything will be very, very close to balanced and this game will be what we all want it to.
I know, I have high hopes, but I love this game and I don't want too see it die in the next couple years
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On July 10 2012 13:37 anApple wrote:Show nested quote +On July 10 2012 13:31 Kull of Atlantis wrote: From what I read their approach is
For Protoss : -We want to give Protoss players the ability to not to fuck up and lose their early game army. So if they made the most stupid decision to headbump into bunkered ramps, they should be forgiven. -These builds don't exist : 4 gate - 6 gate - 8 gate etc. So we want to give more chance to attack early game.
For Zerg : -We don't think perfect tech switches, ability to macro hard, best production mechanic amongst 3 races, etc. are enough. So we wanted to make zerg overally the utopic race, which can be also in your face aggressive.
For Terran : -Something about widow mine -Something about widow mine -If there will be problems we will remove widow mine. Sounds about right. Except they are adding a fat marauder too.
"ability to macro hard", "best production mechanic". Empty, straw-man statements. P and T can also "macro hard" (rofl), and the "best production mechanic in the game" comes at a cost, and with considerable effort, and can disturbed more easily than the other races'. Not to mention zerg units are inherently worse, and with less range, etc. etc. etc. They need to have more and the ability to produce more at a time. It's starcraft 101.
Come on man.
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On July 10 2012 13:42 Digamma wrote:Show nested quote +On July 10 2012 13:32 yeastiality wrote:On July 10 2012 12:15 Chaggi wrote: If widow mines are cut, what do Terrans have to look forward to? - warhounds - reaper upgrade - battlecruiser upgrade - other stuff they haven't shown yet - terran has more concepts/units/upgrades than the other races already, since their 'expansion' was first and the per race expansions are a really gross idea .............. sounds like the stupid "terran was imba first so zerg should be imba now" arguement except its "terran had more shit so it should have less now" as for the reaper, do you really believe life regeneration for a 50 life unit is gonna change the entire game and make people use it? they still explode if so much as touched and you lose 50 gas for it. battlecruiser upgrade is speed isnt it? thats only thing thats decent i guess.
Reapers are going too be terrans version of the muta, only on ground, and worse
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On July 10 2012 13:43 RogerChillingworth wrote:Show nested quote +On July 10 2012 13:37 anApple wrote:On July 10 2012 13:31 Kull of Atlantis wrote: From what I read their approach is
For Protoss : -We want to give Protoss players the ability to not to fuck up and lose their early game army. So if they made the most stupid decision to headbump into bunkered ramps, they should be forgiven. -These builds don't exist : 4 gate - 6 gate - 8 gate etc. So we want to give more chance to attack early game.
For Zerg : -We don't think perfect tech switches, ability to macro hard, best production mechanic amongst 3 races, etc. are enough. So we wanted to make zerg overally the utopic race, which can be also in your face aggressive.
For Terran : -Something about widow mine -Something about widow mine -If there will be problems we will remove widow mine. Sounds about right. Except they are adding a fat marauder too. "ability to macro hard", "best production mechanic". Empty, straw-man statements. P and T can also "macro hard" (rofl), and the "best production mechanic in the game" comes at a cost, and with considerable effort, and can disturbed more easily than the other races'. Not to mention zerg units are inherently worse, and with less range, etc. etc. etc. They need to have more and the ability to produce more at a time. It's starcraft 101. Come on man.
Zerg has arguably the two best units in the game.. infestor/broodlord
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On July 10 2012 13:15 The Final Boss wrote:
[*]If you want Terran to go Factory against Protoss maybe you should not have nerfed Thors... If you want Terran to go mech then you should not have nerfed it into oblivion after it was used in a single match in a single big tournament.
[/list]
This, right here. They've literally stated that the main reason they nerfed Thors is that they didn't like the way Mass Thors LOOKS. I'm not making that up. Now, if they're not going to change the way the Thor looks, and yet it's ONE of THREE factory units, and the only one with AA, how the hell can they expect anyone to ever learn how to mech vs protoss in WoL? It would be like, mass marauder looks bad- we'll just make them way easier to kill. Okay, now go bio!
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On July 10 2012 13:32 yeastiality wrote:Show nested quote +On July 10 2012 12:15 Chaggi wrote: If widow mines are cut, what do Terrans have to look forward to? - warhounds - reaper upgrade - battlecruiser upgrade - other stuff they haven't shown yet - terran has more concepts/units/upgrades than the other races already, since their 'expansion' was first and the per race expansions are a really gross idea
Reapers are not gonna have anymore utility than it does now. War hounds are 1A units that has the only purpose of countering a Protoss army to make mech viable. That's not good design. It's boring and having more stuff that doesn't require micro lowers the skill ceiling and makes the game overall less fun to play and watch. BC upgrade is a speed boost with energy? There's nothing fundamentally changing about it, still a 1A ship.
And this perception that Terrans have more things than other races is silly. True in Beta and early SC2 but pretty much everything has been hit by the nerf bat at least once. Why do you see bio as the dominant style forever? Cause Terrans are too lazy to be innovative? It's just frustrating to see blizzard be lazy about game design and get away with it cause it's some races expansion. Should I just switch races every expansion?
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On July 10 2012 13:43 RogerChillingworth wrote:Show nested quote +On July 10 2012 13:37 anApple wrote:On July 10 2012 13:31 Kull of Atlantis wrote: From what I read their approach is
For Protoss : -We want to give Protoss players the ability to not to fuck up and lose their early game army. So if they made the most stupid decision to headbump into bunkered ramps, they should be forgiven. -These builds don't exist : 4 gate - 6 gate - 8 gate etc. So we want to give more chance to attack early game.
For Zerg : -We don't think perfect tech switches, ability to macro hard, best production mechanic amongst 3 races, etc. are enough. So we wanted to make zerg overally the utopic race, which can be also in your face aggressive.
For Terran : -Something about widow mine -Something about widow mine -If there will be problems we will remove widow mine. Sounds about right. Except they are adding a fat marauder too. "ability to macro hard", "best production mechanic". Empty, straw-man statements. P and T can also "macro hard" (rofl), and the "best production mechanic in the game" comes at a cost, and with considerable effort, and can disturbed more easily than the other races'. Not to mention zerg units are inherently worse, and with less range, etc. etc. etc. They need to have more and the ability to produce more at a time. It's starcraft 101. Come on man. that was in Brood War. Zerg's units are amazing if you didn't notice. Were you missing starcraft 201 classes?
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Not to mention zerg units are inherently worse, and with less range, etc. etc. etc. They need to have more and the ability to produce more at a time. It's starcraft 101.
T1 units... T2, T3 zerg are much pretty strong
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On July 10 2012 12:02 Ketara wrote: You want a good argument for the Carrier?
Make it work like you want Tempest to work. Give the Interceptors an upgrade that sends them out at 22 range.
There. Carrier is what you want Tempest to be, but it's cool while the Tempest is dumb.
amen. i thought also you could just give carriers the 22 range cannon and increase the interceptor deployment range to 10 or 11 or something instead of what it is now
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