[Interview] Dustin Browder on HotS - Page 6
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Revelatus
United States183 Posts
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TheDougler
Canada8306 Posts
And PvP too really, IE, nothing actually happens until tier 2 (blink/robo/stargate). Not that that's actually a bad thing tho, it's one hell of a lot better than the ol 4gate days. | ||
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iky43210
United States2099 Posts
On July 10 2012 11:56 KonohaFlash wrote: http://gosugamers.net/starcraft2/features/2934 This interview was from last month, but I only recently found it and thought it was a rather interesting read. I feel it gives us more of an idea into what Dustin B's direction for the game is, and why the changes are being made the way they are. I basically paraphrased the interview, and bolded the key aspects as well as interesting things of note. General Terran - Terran never goes factory against Protoss - TvT is stale with tank lines, and the only way to break out of it is the sky battles. - A lot of people still want it in the game, but he hasn't seen anyone come up with a good arguement for it, besides it being cool and iconic. just no... TvT is the only mirror match even worth looking at. who is he kidding, you don't need sky battles to break out of tank lines. Maybe in woods league or terrible maps like metalapolis | ||
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Sroobz
United States1377 Posts
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Liquid`Jinro
Sweden33719 Posts
On July 10 2012 12:19 Lineridarz wrote: zealots, sentries and stalkers suck against bio, i dont understand the ??????????????????????????????? Protoss has an insane amount of early game allins, wtf does he mean by passive. Protoss can either be more passive than a sedated sloth, or more aggro than a rabid monkey on PCP. Not as easy to play inbetween the two, but it's possible. The idea of TvT not being tank based is scary. That's what TvT was in BW. That's what TvT is (although Marauders and Marines are still pretty stupid). That's what TvT should be. TvT should be a slow, positional based, economic warfare. Not two giant armies of Marines a-moving at each other in a conflict that is decided based on Medivac counts and upgrades alone. If Blizzard wants to make mech more viable and have a good TvT, they should just bring back BW Siege Tanks: 70 Damage a volley regardless what it's firing at. Then we'll see some real "stale Tank lines" and I would love it. Tanks should be prominent, I agree, but they actually didn't do 70 damage to all units in SC1, they did significantly less vs small units than vs large. Don't remember %ages anymore sadly. Also, their upgrades were way better / way more impact (+5 per upgrade, 2+ would mean you 2 shotted enemy siege tanks etc). | ||
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Sroobz
United States1377 Posts
On July 10 2012 14:36 Liquid`Jinro wrote: Protoss has an insane amount of early game allins, wtf does he mean by passive. Protoss can either be more passive than a sedated sloth, or more aggro than a rabid monkey on PCP. Not as easy to play inbetween the two, but it's possible. the man speaketh the truth | ||
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VietLegacy
Canada152 Posts
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Wrathsc2
United States2025 Posts
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boomudead1
United States186 Posts
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0neder
United States3733 Posts
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dala
Sweden477 Posts
Dustin Browder: Widow Mine - Want to give terran control over the map, outside of their army, or "deathball" as everyone likes to call it. - Still having problems finding the right cost and balance for the unit. - If the beta comes out and the widow mine is still having issues, it will be most likely cut from the final game. Can someone please tell Dustin that no one calls the marine army "the deathball". That term is mostly used for the protoss army of gateway+robotics units. Terrans have a "bio ball" or MMM. | ||
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PlosionCornu
Italy814 Posts
Statistical data often times diverges from a "tiny and biased" point of view of the community. I'm not defending any of the specific bulletpoints, but just stating the way they operate, which is by no means perfect. | ||
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SuperYo1000
United States880 Posts
On July 10 2012 14:52 0neder wrote: This is very sad. He is completely disconnected from reality and the irony of his own statements (EG why the Carrier yet he made a long range unit like the carrier. David Kim should be required to watch all top level games, do more to be informed and less to proactively 'balance' and appear to do his job. I thought this was wierd too.....couldnt you just increase the range of carrier and call it good? Say like 3 more range? Instead we get all these fancy pancy reveals for a unit that is a disguised carrier (with super range) Then take the tempest shorten range to 7 make is slightly smaller. Bonus damage verse armored, Fires faster, moves faster, cost less. Then put it in place of void ray | ||
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papaz
Sweden4149 Posts
On July 10 2012 14:11 bittman wrote: It's a unit which builds units!?!?! That's unique! Oh well guys, you heard it from the man's mouth himself, Blizzard designers aren't able to creatively think outside the box. Ugh, my brain. The whole "we should keep the carrier" thread has tens of good ideas, but they're buried in the debate that Browder himself seems to only be able to see. If it was just "It's Iconic" vs "It's a bad unit" then I'd be on the "its a bad unit" side. But I mean, come on look at it as a flying floating mini-stargate and wham! That's one hell of an exciting unit. But hey, guess it's hard to a-move and doesn't work well in it's current form. Better not use it. How was "That's unique" any different for "cool and iconic". You just showed what Dustin Browder means. | ||
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Whatson
United States5357 Posts
On July 10 2012 15:00 papaz wrote: How was "That's unique" any different for "cool and iconic". You just showed what Dustin Browder means. Well every SC2 race has its unique units. | ||
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Adreme
United States5574 Posts
On July 10 2012 14:57 dala wrote: Can someone please tell Dustin that no one calls the marine army "the deathball". That term is mostly used for the protoss army of gateway+robotics units. Terrans have a "bio ball" or MMM. That was the funniest part of the MLG interview that they gave because no one knew what he was talking about. The reason they called the protoss ball a "deathball" and the reason they are starting to call broodlord/infestor a "deathball" is that if you go for a strait up fight you get killed by that ball. MMM does not fight those armies like that, it uses its mobility to strike away from the main force and avoid a direct engagement until force is whittled down properly. | ||
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ErAsc2
Sweden256 Posts
On July 10 2012 12:19 Lineridarz wrote: zealots, sentries and stalkers suck against bio, i dont understand the ??????????????????????????????? No they don't, 1gate exp into 3gate preassure is one of the most common builds right now. DB referring to PvZ lol. | ||
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Lumi
United States1616 Posts
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bittman
Australia8759 Posts
On July 10 2012 15:00 papaz wrote: How was "That's unique" any different for "cool and iconic". You just showed what Dustin Browder means. Because within the unique ability there's a lot to be explored from a design perspective, and that's exciting and can make for interesting abilities which can make for an interesting game. The lurker is iconic, but has similar functionality to burrowed banelings, which is why they were removed I believe (despite some community dislike). And when I say unique units, they aren't just about art design (icon) but are indeed about game/unit design (unique). If DBrowder doesn't want 'cool' units in his game I don't know if he's making a game or a spreadsheet. Anyone making a game wants to make it cool, else we'd all be making stock analysis programs for major banks. Oh but I guess it's harder to balance than a-move units where we only need to modify numbers like range =S | ||
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Amui
Canada10567 Posts
I know people don't like the 6/7/8 gate allins, but right now, even at higher levels, you don't move a protoss army(blink stalkers not included) around the map without being able to fight whatever army the other player has head-on simply because the bulk of it in both PvZ and PvT is slower than the other guy's army, and if caught, doesn't really escape. For zerg I am liking the hydra speed thing. Once they hit hive, hydra's are I dislike Browder's approach to TvT, because tank lines MAKE TvT. From that analysis some time ago, TvT a better player had less than a 10% chance to lose to an inferior player. There's literally no randomness to that matchup because superior decision-making always triumphs. Mech was and should always be a positional army that's at worst equal in strength to anybody attacking it head-on. It should be weaker than most other armies if you make a get caught or misposition. I don't think it should EVER be an a-move army unless you get an advantage. | ||
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