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[Interview] Dustin Browder on HotS - Page 6

Forum Index > StarCraft 2 HotS
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Revelatus
Profile Joined July 2011
United States183 Posts
July 10 2012 05:26 GMT
#101
Lol, this content seems awfully familiar ;P
caяp diєм
TheDougler
Profile Joined April 2010
Canada8306 Posts
July 10 2012 05:27 GMT
#102
On July 10 2012 12:11 AndAgain wrote:
Show nested quote +
On July 10 2012 12:04 Liquid`Jinro wrote:
- Protoss has to very passive in the early game as they only have zealot, sentry's and stalkers at that point.

?????????????????????????????


That's generally true against zerg.



And PvP too really, IE, nothing actually happens until tier 2 (blink/robo/stargate). Not that that's actually a bad thing tho, it's one hell of a lot better than the ol 4gate days.
I root for Euro Zergs, NA Protoss* and Korean Terrans. (Any North American who has beat a Korean Pro as Protoss counts as NA Toss)
iky43210
Profile Blog Joined May 2011
United States2099 Posts
Last Edited: 2012-07-10 05:30:55
July 10 2012 05:29 GMT
#103
On July 10 2012 11:56 KonohaFlash wrote:
http://gosugamers.net/starcraft2/features/2934
Show nested quote +
Dustin Browder

It's not about how many units we have, it's about the quality.

This interview was from last month, but I only recently found it and thought it was a rather interesting read.
I feel it gives us more of an idea into what Dustin B's direction for the game is, and why the changes are being made the way they are.

I basically paraphrased the interview, and bolded the key aspects as well as interesting things of note.

General


Terran

- Terran never goes factory against Protoss

- TvT is stale with tank lines, and the only way to break out of it is the sky battles.


- A lot of people still want it in the game, but he hasn't seen anyone come up with a good arguement for it, besides it being cool and iconic.


just no... TvT is the only mirror match even worth looking at.

who is he kidding, you don't need sky battles to break out of tank lines. Maybe in woods league or terrible maps like metalapolis
Sroobz
Profile Joined December 2011
United States1377 Posts
July 10 2012 05:31 GMT
#104
It literally looks like Blizzard has no idea about high level sc2. Literally
Flash---Taeja---Mvp---Byun---DRG
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
Last Edited: 2012-07-10 05:41:41
July 10 2012 05:36 GMT
#105
On July 10 2012 12:19 Lineridarz wrote:
Show nested quote +
On July 10 2012 12:04 Liquid`Jinro wrote:
- Protoss has to very passive in the early game as they only have zealot, sentry's and stalkers at that point.

?????????????????????????????

zealots, sentries and stalkers suck against bio, i dont understand the ???????????????????????????????

Protoss has an insane amount of early game allins, wtf does he mean by passive. Protoss can either be more passive than a sedated sloth, or more aggro than a rabid monkey on PCP. Not as easy to play inbetween the two, but it's possible.


The idea of TvT not being tank based is scary. That's what TvT was in BW. That's what TvT is (although Marauders and Marines are still pretty stupid). That's what TvT should be. TvT should be a slow, positional based, economic warfare. Not two giant armies of Marines a-moving at each other in a conflict that is decided based on Medivac counts and upgrades alone. If Blizzard wants to make mech more viable and have a good TvT, they should just bring back BW Siege Tanks: 70 Damage a volley regardless what it's firing at. Then we'll see some real "stale Tank lines" and I would love it.

Tanks should be prominent, I agree, but they actually didn't do 70 damage to all units in SC1, they did significantly less vs small units than vs large. Don't remember %ages anymore sadly.

Also, their upgrades were way better / way more impact (+5 per upgrade, 2+ would mean you 2 shotted enemy siege tanks etc).
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
Sroobz
Profile Joined December 2011
United States1377 Posts
July 10 2012 05:37 GMT
#106
On July 10 2012 14:36 Liquid`Jinro wrote:
Show nested quote +
On July 10 2012 12:19 Lineridarz wrote:
On July 10 2012 12:04 Liquid`Jinro wrote:
- Protoss has to very passive in the early game as they only have zealot, sentry's and stalkers at that point.

?????????????????????????????

zealots, sentries and stalkers suck against bio, i dont understand the ???????????????????????????????

Protoss has an insane amount of early game allins, wtf does he mean by passive. Protoss can either be more passive than a sedated sloth, or more aggro than a rabid monkey on PCP. Not as easy to play inbetween the two, but it's possible.


the man speaketh the truth
Flash---Taeja---Mvp---Byun---DRG
VietLegacy
Profile Joined December 2010
Canada152 Posts
July 10 2012 05:45 GMT
#107
I think hive tech is a little late for hydra speed, should be lair tech imo
Pain is temporary, quitting lasts forever
Wrathsc2
Profile Joined March 2011
United States2025 Posts
July 10 2012 05:49 GMT
#108
The comment about zealot stalker sentry being weak or underused early game is the single dumbest thing i have heard. MC made his name off gateway timings. They are still retarded strong against terran and zerg
A marine walks into a bar and asks, "Wheres the counter?"
boomudead1
Profile Blog Joined June 2012
United States186 Posts
Last Edited: 2012-07-10 05:52:04
July 10 2012 05:50 GMT
#109
im hoping firebats and that miniThor anti-mech thing is something usefull. doesnt seem like siege tanks will b any usefull with the new upgrade. range and speed boost etc. and more
0neder
Profile Joined July 2009
United States3733 Posts
Last Edited: 2012-07-10 05:53:57
July 10 2012 05:52 GMT
#110
This is very sad. He is completely disconnected from reality and the irony of his own statements (EG why the Carrier yet he made a long range unit like the carrier). David Kim should be required to watch all top level games--do more to be informed and to inform browder and stop proactively 'balancing' and appearing to do his job.
dala
Profile Joined August 2010
Sweden477 Posts
Last Edited: 2012-07-10 05:59:11
July 10 2012 05:57 GMT
#111
Dustin Browder:
Widow Mine

- Want to give terran control over the map, outside of their army, or "deathball" as everyone likes to call it.

- Still having problems finding the right cost and balance for the unit.

- If the beta comes out and the widow mine is still having issues, it will be most likely cut from the final game.



Can someone please tell Dustin that no one calls the marine army "the deathball". That term is mostly used for the protoss army of gateway+robotics units. Terrans have a "bio ball" or MMM.
PlosionCornu
Profile Joined August 2010
Italy814 Posts
July 10 2012 05:58 GMT
#112
Blizzard's statements seem so out of touch from community and top players' sentiments because they balance using spreadsheets and hard stats from all leagues, from bronze to gsl.

Statistical data often times diverges from a "tiny and biased" point of view of the community.

I'm not defending any of the specific bulletpoints, but just stating the way they operate, which is by no means perfect.
SuperYo1000
Profile Joined July 2008
United States880 Posts
Last Edited: 2012-07-10 06:00:28
July 10 2012 05:58 GMT
#113
On July 10 2012 14:52 0neder wrote:
This is very sad. He is completely disconnected from reality and the irony of his own statements (EG why the Carrier yet he made a long range unit like the carrier. David Kim should be required to watch all top level games, do more to be informed and less to proactively 'balance' and appear to do his job.



I thought this was wierd too.....couldnt you just increase the range of carrier and call it good? Say like 3 more range? Instead we get all these fancy pancy reveals for a unit that is a disguised carrier (with super range)

Then take the tempest shorten range to 7 make is slightly smaller. Bonus damage verse armored, Fires faster, moves faster, cost less. Then put it in place of void ray
papaz
Profile Joined December 2009
Sweden4149 Posts
July 10 2012 06:00 GMT
#114
On July 10 2012 14:11 bittman wrote:
Show nested quote +
On July 10 2012 11:56 KonohaFlash wrote:Carrier

- A lot of people still want it in the game, but he hasn't seen anyone come up with a good arguement for it, besides it being cool and iconic.


It's a unit which builds units!?!?! That's unique!

Oh well guys, you heard it from the man's mouth himself, Blizzard designers aren't able to creatively think outside the box. Ugh, my brain.

The whole "we should keep the carrier" thread has tens of good ideas, but they're buried in the debate that Browder himself seems to only be able to see. If it was just "It's Iconic" vs "It's a bad unit" then I'd be on the "its a bad unit" side. But I mean, come on look at it as a flying floating mini-stargate and wham! That's one hell of an exciting unit.

But hey, guess it's hard to a-move and doesn't work well in it's current form. Better not use it.


How was "That's unique" any different for "cool and iconic". You just showed what Dustin Browder means.
Whatson
Profile Blog Joined January 2012
United States5357 Posts
Last Edited: 2012-07-10 06:05:22
July 10 2012 06:05 GMT
#115
On July 10 2012 15:00 papaz wrote:
Show nested quote +
On July 10 2012 14:11 bittman wrote:
On July 10 2012 11:56 KonohaFlash wrote:Carrier

- A lot of people still want it in the game, but he hasn't seen anyone come up with a good arguement for it, besides it being cool and iconic.


It's a unit which builds units!?!?! That's unique!

Oh well guys, you heard it from the man's mouth himself, Blizzard designers aren't able to creatively think outside the box. Ugh, my brain.

The whole "we should keep the carrier" thread has tens of good ideas, but they're buried in the debate that Browder himself seems to only be able to see. If it was just "It's Iconic" vs "It's a bad unit" then I'd be on the "its a bad unit" side. But I mean, come on look at it as a flying floating mini-stargate and wham! That's one hell of an exciting unit.

But hey, guess it's hard to a-move and doesn't work well in it's current form. Better not use it.


How was "That's unique" any different for "cool and iconic". You just showed what Dustin Browder means.

Well every SC2 race has its unique units.
¯\_(シ)_/¯
Adreme
Profile Joined June 2011
United States5574 Posts
July 10 2012 06:07 GMT
#116
On July 10 2012 14:57 dala wrote:
Show nested quote +
Dustin Browder:
Widow Mine

- Want to give terran control over the map, outside of their army, or "deathball" as everyone likes to call it.

- Still having problems finding the right cost and balance for the unit.

- If the beta comes out and the widow mine is still having issues, it will be most likely cut from the final game.



Can someone please tell Dustin that no one calls the marine army "the deathball". That term is mostly used for the protoss army of gateway+robotics units. Terrans have a "bio ball" or MMM.


That was the funniest part of the MLG interview that they gave because no one knew what he was talking about. The reason they called the protoss ball a "deathball" and the reason they are starting to call broodlord/infestor a "deathball" is that if you go for a strait up fight you get killed by that ball. MMM does not fight those armies like that, it uses its mobility to strike away from the main force and avoid a direct engagement until force is whittled down properly.
ErAsc2
Profile Joined May 2012
Sweden256 Posts
Last Edited: 2012-07-10 06:10:07
July 10 2012 06:08 GMT
#117
On July 10 2012 12:19 Lineridarz wrote:
Show nested quote +
On July 10 2012 12:04 Liquid`Jinro wrote:
- Protoss has to very passive in the early game as they only have zealot, sentry's and stalkers at that point.

?????????????????????????????

zealots, sentries and stalkers suck against bio, i dont understand the ???????????????????????????????

No they don't, 1gate exp into 3gate preassure is one of the most common builds right now. DB referring to PvZ lol.
Swedish GM Protoss http://eu.battle.net/sc2/en/profile/2336142/1/MilkEA/
Lumi
Profile Blog Joined August 2009
United States1616 Posts
Last Edited: 2012-07-10 06:19:48
July 10 2012 06:12 GMT
#118
Blizz says the darndest things.
twitter.com/lumigaming - DongRaeGu is the One True Dong - /r/onetruedong
bittman
Profile Joined February 2011
Australia8759 Posts
July 10 2012 06:18 GMT
#119
On July 10 2012 15:00 papaz wrote:
Show nested quote +
On July 10 2012 14:11 bittman wrote:
On July 10 2012 11:56 KonohaFlash wrote:Carrier

- A lot of people still want it in the game, but he hasn't seen anyone come up with a good arguement for it, besides it being cool and iconic.


It's a unit which builds units!?!?! That's unique!

Oh well guys, you heard it from the man's mouth himself, Blizzard designers aren't able to creatively think outside the box. Ugh, my brain.

The whole "we should keep the carrier" thread has tens of good ideas, but they're buried in the debate that Browder himself seems to only be able to see. If it was just "It's Iconic" vs "It's a bad unit" then I'd be on the "its a bad unit" side. But I mean, come on look at it as a flying floating mini-stargate and wham! That's one hell of an exciting unit.

But hey, guess it's hard to a-move and doesn't work well in it's current form. Better not use it.


How was "That's unique" any different for "cool and iconic". You just showed what Dustin Browder means.


Because within the unique ability there's a lot to be explored from a design perspective, and that's exciting and can make for interesting abilities which can make for an interesting game.

The lurker is iconic, but has similar functionality to burrowed banelings, which is why they were removed I believe (despite some community dislike).

And when I say unique units, they aren't just about art design (icon) but are indeed about game/unit design (unique). If DBrowder doesn't want 'cool' units in his game I don't know if he's making a game or a spreadsheet. Anyone making a game wants to make it cool, else we'd all be making stock analysis programs for major banks.

Oh but I guess it's harder to balance than a-move units where we only need to modify numbers like range =S
Mvp - Leenock - Dongraegu - MC - Gumiho - Keen - Polt - Squirtle - Jjakji - Genius - Seed - Life - sC - Dream || LG-IM - MVP - FXO
Amui
Profile Blog Joined August 2010
Canada10567 Posts
Last Edited: 2012-07-10 06:26:50
July 10 2012 06:26 GMT
#120
I think what the protoss changes with the mothership core really means is that they want protoss to be able to pressure without committing in the early game. Example being the rather dated 3gate expo vs. Zerg. You HAD to pressure with it and force like 2-3 spines along with a bunch of units, but you had to get out without getting overwhelmed to stay even. If the zerg randomly decided to make like 30 speedlings, you just lost the game. I like non-allin pressure builds like that, except for the part about randomly dying. Stuff that can kill if you were overly greedy, where you sacrifice some economy, but the units are not commited(ie if you can't do anything you can get out without losing more than 20% of your initial force).

I know people don't like the 6/7/8 gate allins, but right now, even at higher levels, you don't move a protoss army(blink stalkers not included) around the map without being able to fight whatever army the other player has head-on simply because the bulk of it in both PvZ and PvT is slower than the other guy's army, and if caught, doesn't really escape.

For zerg I am liking the hydra speed thing. Once they hit hive, hydra's are insanely ludicrously scary. Whenever you fought on creep with hydras they were always a good unit. It's just off of creep they were slow. Now they could have a speedling hydra army based solely around countering, which while squishy, moves silly fast and kills shit fast too.

I dislike Browder's approach to TvT, because tank lines MAKE TvT. From that analysis some time ago, TvT a better player had less than a 10% chance to lose to an inferior player. There's literally no randomness to that matchup because superior decision-making always triumphs.

Mech was and should always be a positional army that's at worst equal in strength to anybody attacking it head-on. It should be weaker than most other armies if you make a get caught or misposition. I don't think it should EVER be an a-move army unless you get an advantage.
Porouscloud - NA LoL
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