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[Interview] Dustin Browder on HotS - Page 24

Forum Index > StarCraft 2 HotS
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Scufo
Profile Joined October 2010
United States136 Posts
September 06 2012 17:51 GMT
#461
TvT is stale with Tank lines...and your solution is to make TvT Warhound vs Warhound? You're right Dustin, that sounds WAY more exciting.

What is with the hate against Seige Tanks. They're already useless in one matchup, and now you're trying to drive them out of another, too. Along with the Marine, the Tank is the iconic Terran unit. It dominates TvT AND THAT'S THE WAY IT SHOULD BE.



Please for the love of god cut the Warhound. Or change it drasticly.
cinnabun
Profile Joined October 2009
United States16 Posts
September 06 2012 20:46 GMT
#462
On July 10 2012 12:08 FinestHour wrote:
Show nested quote +
On July 10 2012 12:04 Liquid`Jinro wrote:
- Protoss has to very passive in the early game as they only have zealot, sentry's and stalkers at that point.

?????????????????????????????


looks like they still have no idea how to play their own game, whats new

This all day.
一个鱿鱼。
summerloud
Profile Joined March 2010
Austria1201 Posts
September 07 2012 18:14 GMT
#463
On July 10 2012 12:02 Ketara wrote:
You want a good argument for the Carrier?

Make it work like you want Tempest to work. Give the Interceptors an upgrade that sends them out at 22 range.

There. Carrier is what you want Tempest to be, but it's cool while the Tempest is dumb.



exactly. it would be even better this way because while you could make interceptors have higher armor and/or hp, they could still be destructible and thus defendible against, while the tempest attack always hits

also, the model for the tempest is horrible. worst designed toss unit in hots
NewbieOne
Profile Blog Joined December 2010
Poland560 Posts
September 08 2012 00:46 GMT
#464
On July 10 2012 11:56 KonohaFlash wrote:
- UI is clunky and cluttered. Plan on cleaning it up and implmented clans, groups etc.


Any closer info on what kind of groups are meant there?

- Zerg has difficulty pushing, and even with signifcant advantages in the mid-game, they can't push their opponent if they are reasonably defended, until they get broodlords out.


Doesn't seem bigger than the issues Terran simply hears l2p from Blizzard about, IMHO. And the Terran issues were not difficulty pushing. They were difficulty not dying.

- They want to give zerg's a way to effectively kill their opponent immediately after gaining an advantage in the midgame.


I'm not aware of any other race having a way to kill the opponent immediately after gaining advantage in the midgame or immediately after gaining advantage at any point. Nor do I think any race should have that ability.

- Protoss has to very passive in the early game as they only have zealot, sentry's and stalkers at that point.


Jinro summed it up perfectly.

- The mothership core will allow protoss to pressure in the early game, without the risk of losing their high gas cost sentries.


Or their bases. The Purifier has a lot of range. Together with the Tempest, that's a lot of big ranged damage for Toss.

- Protoss lacks the ability to raid, outside of the warp-prism and blink stalkers, however these only work effectively on the pro-level.


Blink stalkers work effectively only on the pro level (and multiprong bio dropping does not?)? Are we playing the same game?

- Terran never goes factory against Protoss


Some people still do to a limited extent. I'd welcome more ability to do so.

- TvT is stale with tank lines, and the only way to break out of it is the sky battles.


Mirrors have a tendency to lock up or be coinflippy or otherwise somewhat dumb. Sky battles to break out of siege impasses are actually not dumb. Siege tanks were not designed to be a-moved into at ease, that's been like the point of them since 1998.

- Wants to give Terran the ability to go mech or bio against protoss without either strategy having to be more dominant than the other, they want the decision to be based on maps, and scouting.


Grateful for that.

- Want to give terran control over the map, outside of their army, or "deathball" as everyone likes to call it.


Widow mine costs supply last time I checked. That means less army on the front if you choose to deploy widow mines somewhere.

- A lot of people still want it in the game, but he hasn't seen anyone come up with a good arguement for it, besides it being cool and iconic.


How come "cool and iconic" is not a good enough argument? And why are designers so insistent on going against what a lot of people apparently want in the game and believe it to be cool and iconic? The devs always have the last word (in reality the shareholders do but anyway) but it doesn't seem to be a great idea to make a point of it. Makes me think of BioWare and Mass Effect 3 endings.
archon256
Profile Joined August 2010
United States363 Posts
September 08 2012 00:53 GMT
#465
On September 08 2012 09:46 NewbieOne wrote:
Show nested quote +
- They want to give zerg's a way to effectively kill their opponent immediately after gaining an advantage in the midgame.


I'm not aware of any other race having a way to kill the opponent immediately after gaining advantage in the midgame or immediately after gaining advantage at any point. Nor do I think any race should have that ability.

It depends on how much of an advantage we're talking about here.
What's being talked about here is situations where the Protoss or Terran messes up his build somehow with a failed attack or something else, and the Zerg being unable to capitalize on it because the other races can hide behind their defenses The Swarm Host adds another option besides investing in economy and aiming for an end-game army.


"The troupe is ready, the stage is set. I come to dance, the dance of death"
Coletrain_
Profile Joined July 2012
Canada15 Posts
September 09 2012 14:03 GMT
#466
After reading about what Dustin is trying to do in HotS I've come up with my own concept to fix mech as a whole.

http://www.reddit.com/r/starcraft/comments/zlalb/i_thought_of_a_good_unit_to_replace_the_warhound/
"Any else notice Swarmhosts actually make Zerg feel less Swarmy?"
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