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[Interview] Dustin Browder on HotS - Page 23

Forum Index > StarCraft 2 HotS
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Prev 1 21 22 23 24 Next All
gasmeter
Profile Blog Joined January 2012
United Kingdom249 Posts
July 16 2012 10:13 GMT
#441
Although I am a little skeptical over the Terran upgrades for HotS, it will be interesting to try to mech against Protoss.
Polt | MMA | MarineKing | Flash | Mvp | NesTea | INnoVation
iky43210
Profile Blog Joined May 2011
United States2099 Posts
July 16 2012 10:18 GMT
#442
On July 16 2012 18:41 NukeD wrote:
Show nested quote +
On July 16 2012 18:29 iky43210 wrote:
On July 15 2012 08:56 Toadvine wrote:
On July 15 2012 08:36 SuperYo1000 wrote:
On July 15 2012 03:40 a176 wrote:
On July 15 2012 03:36 [F_]aths wrote:
On July 15 2012 03:04 Toastie.NL wrote:
HotS is NOT adding ANYTHING that is really good for the game.

... you can say that now with how much time you played the game?


you dont have to play the game to know immediately units like the tempest are shitfuck boring and dumb



becuase you have discovered every possible strat to use them with right? *rolls eyes*
Dont you think you are jumping to conclusions watching videos of pre beta builds when you havent even played this yet?
But maybe its cooler to complain?!? kids these days.....


People used to say the same about the Colossus. And guess what? It's as awful now as it was back at release.


people also said baneling was shit and will never be made. same with stalkers


Baneling and stalkers are made, but still shit.


and then we have this guy
[F_]aths
Profile Blog Joined February 2010
Germany3947 Posts
July 16 2012 18:28 GMT
#443
On July 16 2012 18:45 NukeD wrote:
Quod ab initio vitiosum est, non potest tractu temporis convalescere.

Using Latin does not mean you can claim something without proper evidence. The e-sports success alone should be proof that SC2 cannot be that much "initio vitiosum".
You don't choose to play zerg. The zerg choose you.
Toadvine
Profile Joined November 2010
Poland2234 Posts
July 16 2012 18:43 GMT
#444
On July 16 2012 18:29 iky43210 wrote:
Show nested quote +
On July 15 2012 08:56 Toadvine wrote:
On July 15 2012 08:36 SuperYo1000 wrote:
On July 15 2012 03:40 a176 wrote:
On July 15 2012 03:36 [F_]aths wrote:
On July 15 2012 03:04 Toastie.NL wrote:
HotS is NOT adding ANYTHING that is really good for the game.

... you can say that now with how much time you played the game?


you dont have to play the game to know immediately units like the tempest are shitfuck boring and dumb



becuase you have discovered every possible strat to use them with right? *rolls eyes*
Dont you think you are jumping to conclusions watching videos of pre beta builds when you havent even played this yet?
But maybe its cooler to complain?!? kids these days.....


People used to say the same about the Colossus. And guess what? It's as awful now as it was back at release.


people also said baneling was shit and will never be made. same with stalkers


That's because it's impossible to know how powerful a unit will be in the future. It is, however, completely possible to speculate about how interesting it's going to be, purely based on the design. It's not difficult to see that the Colossus is a boring a-move monstrosity without ever playing the game.

Curiously enough, people who use the "YOU DON'T KNOW HOW IT'S GOING TO TURN OUT" argument never seem to have any positive examples of how a unit like the Tempest or the Warhound could prove to be interesting. The only thing they have is an appeal to their own ignorance.
"There are always some Eskimos ready to instruct the Congolese on how to cope with heat waves." - S.J.Lec
GinDo
Profile Blog Joined September 2010
3327 Posts
July 16 2012 18:46 GMT
#445
On July 15 2012 09:54 wangstra wrote:
Show nested quote +


Zerg
- Zerg has difficulty pushing, and even with signifcant advantages in the mid-game, they can't push their opponent if they are reasonably defended, until they get broodlords out.

- They want to give zerg's a way to effectively kill their opponent immediately after gaining an advantage in the midgame.

- Overall Zerg has moved from being a passive, sit-back and macro race, to a more in your face aggressive, swarming playstyle.


This guy simply can't be serious. Most zergs simply don't utilize the strengths of the race yet. Stephano is a prime example of someone who does. Zerg can't push? Are you kidding? Mass zerglings and roaches can and often overwhelm mid game defenses on their own. Throw in drops and its often a cakewalk.

Look at what Steph did today with MC at NASL.





Show nested quote +
Carrier

- A lot of people still want it in the game, but he hasn't seen anyone come up with a good arguement for it, besides it being cool and iconic.


You'd keep the forgettable void ray that barely has a place left and which you've altered so often since its intro yet won't even try to improve the carrier but remove it despite how prominently it marks in the attention of the community? That's a damn shame and short sighted.


I almost forgot Void Rays were in the game. People open Stargate so little these days. And Tempest is a silly unit that won't get much use.
ⱩŦ ƑⱠẬ$Ħ / ƩǤ ɈƩẬƉØƝǤ [ɌȻ] / ȊṂ.ṂṼⱣ / ẬȻƩɌ.ȊƝƝØṼẬŦȊØƝ / ẬȻƩɌ.ϟȻẬɌⱠƩŦŦ ϟⱠẬɎƩɌϟ ȻⱠẬƝ
wcr.4fun
Profile Joined April 2012
Belgium686 Posts
Last Edited: 2012-07-16 19:01:54
July 16 2012 19:00 GMT
#446
Little bit offtopic:

(in reference to pushing strength of zerg)

I feel like the problem with sc2 is that you can each other way too easy. If a zerg in the midgame screws up an important fight, the terran or protoss just walks up to their natural or third and the game's lost. (just an example)

Because the game is so fast and everything deals so much DPS combined with the deathball types of fight, there's little room for coming back into a game. I still see dozens of games just being one fight and the game's over. (dozen of games in the recent NASL and TSL)

In broodwar it was just way harder to capitalize on one won fight. You gained small advantages and eventually the advantage was great enough to outright kill him or the enemy would just gg out. I think the main reasons again is because moving armies was way harder, armies delt way less damage per second. If I had 30 hydralisks at a toss his natural (in bw), only 10-15 can shoot at the same time even if the map doesn't have a narrow choke in front of it. This way, the toss only has to hold against 15 hydralisks at the time which isn't that hard. It's way more benifitial for me, the zerg to fight in the open since then my 30 hydralisks can attack and I can effectively dodge AOE like storms, which would totally rape me in front of his natural.

So I don't feel like we need more pushing strength. It's already too easy to kill each other.

We need more spread out movement and stronger AOE. This would imo really improve the game by a substantial amount. If it doesn't end up working? At least we tried.
dangthatsright
Profile Joined July 2011
1160 Posts
July 16 2012 19:07 GMT
#447
On July 17 2012 03:46 GinDo wrote:
And Tempest is a silly unit that won't get much use.


Even if it turns out not to be practical, at this point, I just want to see tempests shell infestor broodlord balls to death -___-
LockeTazeline
Profile Blog Joined June 2012
2390 Posts
July 17 2012 15:39 GMT
#448
If Tempests can counter Colossi (longer range, bonus verse massive), then I'll be happy.
iky43210
Profile Blog Joined May 2011
United States2099 Posts
Last Edited: 2012-07-17 16:55:01
July 17 2012 16:45 GMT
#449
On July 17 2012 03:43 Toadvine wrote:
Show nested quote +
On July 16 2012 18:29 iky43210 wrote:
On July 15 2012 08:56 Toadvine wrote:
On July 15 2012 08:36 SuperYo1000 wrote:
On July 15 2012 03:40 a176 wrote:
On July 15 2012 03:36 [F_]aths wrote:
On July 15 2012 03:04 Toastie.NL wrote:
HotS is NOT adding ANYTHING that is really good for the game.

... you can say that now with how much time you played the game?


you dont have to play the game to know immediately units like the tempest are shitfuck boring and dumb



becuase you have discovered every possible strat to use them with right? *rolls eyes*
Dont you think you are jumping to conclusions watching videos of pre beta builds when you havent even played this yet?
But maybe its cooler to complain?!? kids these days.....


People used to say the same about the Colossus. And guess what? It's as awful now as it was back at release.


people also said baneling was shit and will never be made. same with stalkers


That's because it's impossible to know how powerful a unit will be in the future. It is, however, completely possible to speculate about how interesting it's going to be, purely based on the design. It's not difficult to see that the Colossus is a boring a-move monstrosity without ever playing the game.

Curiously enough, people who use the "YOU DON'T KNOW HOW IT'S GOING TO TURN OUT" argument never seem to have any positive examples of how a unit like the Tempest or the Warhound could prove to be interesting. The only thing they have is an appeal to their own ignorance.


Here, I'll speculate a few (though I have already mentioned most of them before).

Warhound could be interesting depend on how haywire will work. Instead of wasting haywires on zealots, they are much better used on immortals to bypass harden shield or snipe sentries, or at least stalkers (more micro for terran, awesome). Terran needs a powerful anti-immortal and mobile unit against early-mid game fast blink stalker in order for mech to be viable, and warhound can perfectly fit that role if balanced well.

With tanky and mass/throwable battle hellions and warhounds, tanks can actually do their job and wack away at the colossus or templars/archons without all your weak light hellions melt away by chargelots/colossus/archons and storms.

From the 2 additional mech unit for terran you can see the how much blizzard is trying to make mech work. Sadly, what they need to do is to do the same for protoss so they are more micro intensive in the late game. But I guess nothing will change that, they failed to do that in broodwar as well. Protoss will always be known as the 1a2a3a4a race

It is extremely hard to tell about tempest. It is a unit with 22 range, so there are a ton of interesting timing and tactics you can do with it. Though I am not sure how they're going to balance that and most likely it will be scratch for headache balance issues

Ignorance can go both ways when you don't bother to read some of the potential these units can bring not so many posts ago
SCVfighting
Profile Joined July 2012
United States14 Posts
July 17 2012 20:50 GMT
#450
The tempest seems terrible for game balance. It will be used to annoy you into attacking at an unfavorable angle, make siege tanks even more useless than they already are in that MU, force even more vikings to be built, which is already bad and annoying to do if you are terran since they are useless outside of a counter x unit role. So sick of building vikings. MMMGV
in pvt, MMTV in zvt, MST in tvt... I think i just want the BW goliath back really. Maybe if Viking came out of factory and had vehicle upgrades i wouldnt hate it with a passion.
GinDo
Profile Blog Joined September 2010
3327 Posts
July 17 2012 20:54 GMT
#451
On July 16 2012 19:13 gasmeter wrote:
Although I am a little skeptical over the Terran upgrades for HotS, it will be interesting to try to mech against Protoss.


Warhound + Battle Hellion is not Mech. It's nothing more than Marauders + Firebat that's been re-skinned.

ⱩŦ ƑⱠẬ$Ħ / ƩǤ ɈƩẬƉØƝǤ [ɌȻ] / ȊṂ.ṂṼⱣ / ẬȻƩɌ.ȊƝƝØṼẬŦȊØƝ / ẬȻƩɌ.ϟȻẬɌⱠƩŦŦ ϟⱠẬɎƩɌϟ ȻⱠẬƝ
GinDo
Profile Blog Joined September 2010
3327 Posts
July 17 2012 21:03 GMT
#452
On July 18 2012 01:45 iky43210 wrote:
Show nested quote +
On July 17 2012 03:43 Toadvine wrote:
On July 16 2012 18:29 iky43210 wrote:
On July 15 2012 08:56 Toadvine wrote:
On July 15 2012 08:36 SuperYo1000 wrote:
On July 15 2012 03:40 a176 wrote:
On July 15 2012 03:36 [F_]aths wrote:
On July 15 2012 03:04 Toastie.NL wrote:
HotS is NOT adding ANYTHING that is really good for the game.

... you can say that now with how much time you played the game?


you dont have to play the game to know immediately units like the tempest are shitfuck boring and dumb



becuase you have discovered every possible strat to use them with right? *rolls eyes*
Dont you think you are jumping to conclusions watching videos of pre beta builds when you havent even played this yet?
But maybe its cooler to complain?!? kids these days.....


People used to say the same about the Colossus. And guess what? It's as awful now as it was back at release.


people also said baneling was shit and will never be made. same with stalkers


That's because it's impossible to know how powerful a unit will be in the future. It is, however, completely possible to speculate about how interesting it's going to be, purely based on the design. It's not difficult to see that the Colossus is a boring a-move monstrosity without ever playing the game.

Curiously enough, people who use the "YOU DON'T KNOW HOW IT'S GOING TO TURN OUT" argument never seem to have any positive examples of how a unit like the Tempest or the Warhound could prove to be interesting. The only thing they have is an appeal to their own ignorance.


Here, I'll speculate a few (though I have already mentioned most of them before).

Warhound could be interesting depend on how haywire will work. Instead of wasting haywires on zealots, they are much better used on immortals to bypass harden shield or snipe sentries, or at least stalkers (more micro for terran, awesome). Terran needs a powerful anti-immortal and mobile unit against early-mid game fast blink stalker in order for mech to be viable, and warhound can perfectly fit that role if balanced well.

With tanky and mass/throwable battle hellions and warhounds, tanks can actually do their job and wack away at the colossus or templars/archons without all your weak light hellions melt away by chargelots/colossus/archons and storms.

From the 2 additional mech unit for terran you can see the how much blizzard is trying to make mech work. Sadly, what they need to do is to do the same for protoss so they are more micro intensive in the late game. But I guess nothing will change that, they failed to do that in broodwar as well. Protoss will always be known as the 1a2a3a4a race

It is extremely hard to tell about tempest. It is a unit with 22 range, so there are a ton of interesting timing and tactics you can do with it. Though I am not sure how they're going to balance that and most likely it will be scratch for headache balance issues

Ignorance can go both ways when you don't bother to read some of the potential these units can bring not so many posts ago


Personally I feel that Storm Drops are still under used. That takes crap tons of APM to manage the drops and macro.
ⱩŦ ƑⱠẬ$Ħ / ƩǤ ɈƩẬƉØƝǤ [ɌȻ] / ȊṂ.ṂṼⱣ / ẬȻƩɌ.ȊƝƝØṼẬŦȊØƝ / ẬȻƩɌ.ϟȻẬɌⱠƩŦŦ ϟⱠẬɎƩɌϟ ȻⱠẬƝ
Frex
Profile Joined March 2012
Finland888 Posts
Last Edited: 2012-07-17 21:46:53
July 17 2012 21:41 GMT
#453
I do not understand why he doesn't mention about Raven, Thor and Battlecruiser.

Their strength is when you have en masse and yet Blizzard is against such design where you just mass one unit. It really boggles my mind that none of these units are getting the attention they desperately need.
wcr.4fun
Profile Joined April 2012
Belgium686 Posts
Last Edited: 2012-07-17 21:45:20
July 17 2012 21:44 GMT
#454
On July 18 2012 06:03 GinDo wrote:
Show nested quote +
On July 18 2012 01:45 iky43210 wrote:
On July 17 2012 03:43 Toadvine wrote:
On July 16 2012 18:29 iky43210 wrote:
On July 15 2012 08:56 Toadvine wrote:
On July 15 2012 08:36 SuperYo1000 wrote:
On July 15 2012 03:40 a176 wrote:
On July 15 2012 03:36 [F_]aths wrote:
On July 15 2012 03:04 Toastie.NL wrote:
HotS is NOT adding ANYTHING that is really good for the game.

... you can say that now with how much time you played the game?


you dont have to play the game to know immediately units like the tempest are shitfuck boring and dumb



becuase you have discovered every possible strat to use them with right? *rolls eyes*
Dont you think you are jumping to conclusions watching videos of pre beta builds when you havent even played this yet?
But maybe its cooler to complain?!? kids these days.....


People used to say the same about the Colossus. And guess what? It's as awful now as it was back at release.


people also said baneling was shit and will never be made. same with stalkers


That's because it's impossible to know how powerful a unit will be in the future. It is, however, completely possible to speculate about how interesting it's going to be, purely based on the design. It's not difficult to see that the Colossus is a boring a-move monstrosity without ever playing the game.

Curiously enough, people who use the "YOU DON'T KNOW HOW IT'S GOING TO TURN OUT" argument never seem to have any positive examples of how a unit like the Tempest or the Warhound could prove to be interesting. The only thing they have is an appeal to their own ignorance.


Here, I'll speculate a few (though I have already mentioned most of them before).

Warhound could be interesting depend on how haywire will work. Instead of wasting haywires on zealots, they are much better used on immortals to bypass harden shield or snipe sentries, or at least stalkers (more micro for terran, awesome). Terran needs a powerful anti-immortal and mobile unit against early-mid game fast blink stalker in order for mech to be viable, and warhound can perfectly fit that role if balanced well.

With tanky and mass/throwable battle hellions and warhounds, tanks can actually do their job and wack away at the colossus or templars/archons without all your weak light hellions melt away by chargelots/colossus/archons and storms.

From the 2 additional mech unit for terran you can see the how much blizzard is trying to make mech work. Sadly, what they need to do is to do the same for protoss so they are more micro intensive in the late game. But I guess nothing will change that, they failed to do that in broodwar as well. Protoss will always be known as the 1a2a3a4a race

It is extremely hard to tell about tempest. It is a unit with 22 range, so there are a ton of interesting timing and tactics you can do with it. Though I am not sure how they're going to balance that and most likely it will be scratch for headache balance issues

Ignorance can go both ways when you don't bother to read some of the potential these units can bring not so many posts ago


Personally I feel that Storm Drops are still under used. That takes crap tons of APM to manage the drops and macro.


How does storm drops take crap ton of APM? I'm sure pro's would be able to spare 5 apm to perform a drop with a couple of high templar.

They don't storm drop that much because storm is worthless, it takes too many storms to actually kill drones. In broodwar it took 1 storm to kill drones. And thus in sc2 you'd rather have an archon more than a failed storm drop.
DontNerfInfestors
Profile Joined August 2012
Spain280 Posts
September 06 2012 08:55 GMT
#455
That means swarmy zergs like July will dominate.
Please dont nerf them.Infestors are fine.
ilikeredheads
Profile Joined August 2011
Canada1995 Posts
September 06 2012 09:32 GMT
#456
Come on, we all know Dustin is only concerned about his rocks. First destructible rocks, now collapsible rocks, and what's next? falling down rocks? xel'naga rocks? brandy on the rocks?

Chicken Chaser
Profile Joined July 2010
United States533 Posts
September 06 2012 09:51 GMT
#457
Did anyone notice the UI change? I'm watching Ret's stream and instead of having all the buttons at the bottom right, there are tooltips like "Right click mouse to move" and "Press A and Left Click to Attack Move"

Please tell me this can be reverted in options?
YyapSsap
Profile Joined September 2010
New Zealand1511 Posts
September 06 2012 09:59 GMT
#458
TvT is stale with tank lines??!!
KissKiss
Profile Joined July 2010
United Kingdom136 Posts
September 06 2012 11:25 GMT
#459
I like how Blizzard want T to use Mech vs P so they just introduce "mech" units that function like bio. Is the aim to introduce new playstyles or do they just want people to build things out of factory sometimes? Seems that if the backbone to mech are seige tanks, then Blizzard need to be figurin out how to make them more potent in TvP. Would anybody actually mind a Tank buff or heaven forbid, make them more like BW so they didn't smart fire but did a lot more damage. P snipes tank lines with Tempest...Z abducts them suckers wit the Viper...Do it Bliz! :D



Existor
Profile Joined July 2010
Russian Federation4295 Posts
September 06 2012 14:05 GMT
#460
On September 06 2012 18:51 Chicken Chaser wrote:
Did anyone notice the UI change? I'm watching Ret's stream and instead of having all the buttons at the bottom right, there are tooltips like "Right click mouse to move" and "Press A and Left Click to Attack Move"

Please tell me this can be reverted in options?

It's called "Simplified Command Card" and it can be disabled in game options. Also it's turned by default and it feels more comfortable for newer players
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