On July 15 2012 00:42 Falling wrote: Has this been posted anywhere?
Kinda looks like Terran is going to be the all Infantry army. 4-5 if you count the Thor The Little Tiny Infantry (marine) The Little Infantry (marauder) The Medium Sized Infantry (battle hellions) The Big Infantry (Warhound) The Great Big Infantry (Thor)
Be fun to have them all lined up in a row from very small, small, big, and even bigger. I guess 'infantry' is a stretch/unfair as the last three are BattleMech, but the attack rather looks the same except BIGGER. and BULKIER.
Anyone else notice how SLOW the hellion are? I mean, the battle hellion are slow but the regular hellion are noticeably slower than their wind of liberty counterpart. Which is INCREDIBLY stupid imo. Hellion are going to be so slow that it will be ineffiecient to drop them and tanks has always been ineffiecient to drop as well due to warping in 5 zealot right in front of it and it dead so I imagine TvP is just going to be terran massing up a death ball and 1-A. Due to mech lacking any form of map control, the widowmine will have to stay in the game but even then I think mech is going to be incredibly boring.
I think the video they used normal speed instead of fastest, the tanks seems to attack too slow
On July 15 2012 00:42 Falling wrote: Has this been posted anywhere? http://www.youtube.com/watch?v=F04CaUCl9mU Kinda looks like Terran is going to be the all Infantry army. 4-5 if you count the Thor The Little Tiny Infantry (marine) The Little Infantry (marauder) The Medium Sized Infantry (battle hellions) The Big Infantry (Warhound) The Great Big Infantry (Thor)
Be fun to have them all lined up in a row from very small, small, big, and even bigger. I guess 'infantry' is a stretch/unfair as the last three are BattleMech, but the attack rather looks the same except BIGGER. and BULKIER.
Anyone else notice how SLOW the hellion are? I mean, the battle hellion are slow but the regular hellion are noticeably slower than their wind of liberty counterpart. Which is INCREDIBLY stupid imo. Hellion are going to be so slow that it will be ineffiecient to drop them and tanks has always been ineffiecient to drop as well due to warping in 5 zealot right in front of it and it dead so I imagine TvP is just going to be terran massing up a death ball and 1-A. Due to mech lacking any form of map control, the widowmine will have to stay in the game but even then I think mech is going to be incredibly boring.
i think its because its on "normal" speed games are usually "fast" by default. i cant be 100% sure tho
On July 15 2012 00:42 Falling wrote: Has this been posted anywhere? http://www.youtube.com/watch?v=F04CaUCl9mU Kinda looks like Terran is going to be the all Infantry army. 4-5 if you count the Thor The Little Tiny Infantry (marine) The Little Infantry (marauder) The Medium Sized Infantry (battle hellions) The Big Infantry (Warhound) The Great Big Infantry (Thor)
Be fun to have them all lined up in a row from very small, small, big, and even bigger. I guess 'infantry' is a stretch/unfair as the last three are BattleMech, but the attack rather looks the same except BIGGER. and BULKIER.
The funniest thing I see in all blizzard videos is how split up all their units are. I'm fairly if someone microed their marines in that video the battle hellion/warhound combo wouldnt have won that easily. Even in the battlereports they never make a big ball of units and just attack into their opponents since even with all the new units that just works better. This was the case with WoL also where there were some videos with colossus drops and such. Its almost as if there is a disconnect between how they want the game to be played and how it is actually played and they have no freakin clue as to why that is. So they just balance based on metagame due this instead of actually making some meaningful changes. I'm fairly sure this would be a different game if for instance the colossus was balanced such that colossus drops were more common.
On July 10 2012 13:41 thezanursic wrote: - If the beta comes out and the widow mine is still having issues, it will be most likely cut from the final game.
The only unit that could actually require micro is gonna be cut. I guess I'll be switching to zerg then.
You that think terran dosnt already have units that you can micro...? wtf...
[QUOTE]On July 10 2012 13:42 Digamma wrote: [QUOTE]On July 10 2012 13:32 yeastiality wrote: [QUOTE]On July 10 2012 12:15 Chaggi wrote: If widow mines are cut, what do Terrans have to look forward to?[/QUOTE]
- warhounds - reaper upgrade - battlecruiser upgrade - other stuff they haven't shown yet - terran has more concepts/units/upgrades than the other races already, since their 'expansion' was first and the per race expansions are a really gross idea[/QUOTE] [QUOTE] .............. sounds like the stupid "terran was imba first so zerg should be imba now" arguement except its "terran had more shit so it should have less now" [/QUOTE]
On July 15 2012 00:42 Falling wrote: Has this been posted anywhere? http://www.youtube.com/watch?v=F04CaUCl9mU Kinda looks like Terran is going to be the all Infantry army. 4-5 if you count the Thor The Little Tiny Infantry (marine) The Little Infantry (marauder) The Medium Sized Infantry (battle hellions) The Big Infantry (Warhound) The Great Big Infantry (Thor)
Be fun to have them all lined up in a row from very small, small, big, and even bigger. I guess 'infantry' is a stretch/unfair as the last three are BattleMech, but the attack rather looks the same except BIGGER. and BULKIER.
The funniest thing I see in all blizzard videos is how split up all their units are. I'm fairly if someone microed their marines in that video the battle hellion/warhound combo wouldnt have won that easily. Even in the battlereports they never make a big ball of units and just attack into their opponents since even with all the new units that just works better. This was the case with WoL also where there were some videos with colossus drops and such. Its almost as if there is a disconnect between how they want the game to be played and how it is actually played and they have no freakin clue as to why that is. So they just balance based on metagame due this instead of actually making some meaningful changes. I'm fairly sure this would be a different game if for instance the colossus was balanced such that colossus drops were more common.
That battlereport means nothing.
The Marines didn't even have Stim or Combat shields, and I'm fairly sure that Mech army is of higher supply.
[QUOTE]On July 10 2012 14:36 Liquid`Jinro wrote: [QUOTE]On July 10 2012 12:19 Lineridarz wrote: [QUOTE]On July 10 2012 12:04 Liquid`Jinro wrote: [QUOTE]- Protoss has to very passive in the early game as they only have zealot, sentry's and stalkers at that point. [/QUOTE] ?????????????????????????????[/QUOTE] zealots, sentries and stalkers suck against bio, i dont understand the ???????????????????????????????[/QUOTE] Protoss has an insane amount of early game allins, wtf does he mean by passive. Protoss can either be more passive than a sedated sloth, or more aggro than a rabid monkey on PCP. Not as easy to play inbetween the two, but it's possible.
[QUOTE] I dont know if someone mentioned this before since i didnt read every single comment but anyways heres what Dustin actually said insted of "Protoss has to very passive in the early game as they only have zealot, sentry's and stalkers at that point." :
"The protoss also had difficulty pushing in the early game: they could either go all in or they can hide, because sentries are slow, zealots are slow. You can go pure stalker, surely, but when you move against zerg you better be sure you can win, because you are not coming home if you don’t: those sentries will be ran over and killed and that’s a lot of gas. So we feel that the recall ability on the mothership core gives the protoss the ability to take a chance – one chance – to be kind of aggressive and then pull the units back if it goes wrong." I guess he wants to engourage protoss early game aggression without having them to go all in.
Personally i fear that Tosses can now easily kill my early third without taking a risk, and oracles and tempests can be a pain in the ass too. Terran widow mines can be actually be very cost effective (currently they are 75/25) even tho they wouldnt do any splash damage to my units. Losing like 10 mutas to to 10 mines or 6 swarm hosts and 3 vipers to 9 mines dosnt sound very tempting to me. But instead of complaining im already trying to figure out what to do against this stuff. I also get very good units (and hydra speed <3) so no point complaining about anything.
For the terrans crying that they get only A-move units: You already have alot of microable units (more than other races obv) so how does few non microable units hurt you? Its not like you have to mass warhounds or anything like that, you can go bio vs P and make few warhounds to target colos and stalkers. Besides many terrans are currently complaining that P and Z are A-move races, now you can have that too if u want. Feel free to correct me about anything, but just dont hate cus thats not necessery.
[QUOTE]On July 15 2012 02:43 oskuboi wrote: [QUOTE]On July 10 2012 14:36 Liquid`Jinro wrote: [QUOTE]On July 10 2012 12:19 Lineridarz wrote: [QUOTE]On July 10 2012 12:04 Liquid`Jinro wrote: [QUOTE]- Protoss has to very passive in the early game as they only have zealot, sentry's and stalkers at that point. [/QUOTE] ?????????????????????????????[/QUOTE] zealots, sentries and stalkers suck against bio, i dont understand the ???????????????????????????????[/QUOTE] Protoss has an insane amount of early game allins, wtf does he mean by passive. Protoss can either be more passive than a sedated sloth, or more aggro than a rabid monkey on PCP. Not as easy to play inbetween the two, but it's possible.
[QUOTE] I dont know if someone mentioned this before since i didnt read every single comment but anyways heres what Dustin actually said insted of "Protoss has to very passive in the early game as they only have zealot, sentry's and stalkers at that point." :
"The protoss also had difficulty pushing in the early game: they could either go all in or they can hide, because sentries are slow, zealots are slow. You can go pure stalker, surely, but when you move against zerg you better be sure you can win, because you are not coming home if you don’t: those sentries will be ran over and killed and that’s a lot of gas. So we feel that the recall ability on the mothership core gives the protoss the ability to take a chance – one chance – to be kind of aggressive and then pull the units back if it goes wrong." I guess he wants to engourage protoss early game aggression without having them to go all in.
Personally i fear that Tosses can now easily kill my early third without taking a risk, and oracles and tempests can be a pain in the ass too. Terran widow mines can be actually be very cost effective (currently they are 75/25) even tho they wouldnt do any splash damage to my units. Losing like 10 mutas to to 10 mines or 6 swarm hosts and 3 vipers to 9 mines dosnt sound very tempting to me. But instead of complaining im already trying to figure out what to do against this stuff. I also get very good units (and hydra speed <3) so no point complaining about anything.
For the terrans crying that they get only A-move units: You already have alot of microable units (more than other races obv) so how does few non microable units hurt you? Its not like you have to mass warhounds or anything like that, you can go bio vs P and make few warhounds to target colos and stalkers. Besides many terrans are currently complaining that P and Z are A-move races, now you can have that too if u want. Feel free to correct me about anything, but just dont hate cus thats not necessery.[/QUOTE]
No race should have any units that by design are 'A-move' units without anything cool. Units like that atm:
Terran has the most micro- able units. You could call that a drawback of the Terran race, or a misdesign of the other two.
I'd rather see all races get interesting, cool new stuff that works best when micro'd and works pathetically when A-moved. The sad thing, however, out of 4 new units for P/Z, 2 of them are casters. Casters aren't A-move by deffinition. Tempest is only position, no much micro else, so are Swarm Hosts
So again, no units that really force a spread out engagement! Tempest by design draw the battle towards them by forcing a fight. Swarmhosts are silly and immobile units that just annoy the defender.
HotS is NOT adding ANYTHING that is really good for the game.
On July 15 2012 00:42 Falling wrote: Has this been posted anywhere? http://www.youtube.com/watch?v=F04CaUCl9mU Kinda looks like Terran is going to be the all Infantry army. 4-5 if you count the Thor The Little Tiny Infantry (marine) The Little Infantry (marauder) The Medium Sized Infantry (battle hellions) The Big Infantry (Warhound) The Great Big Infantry (Thor)
Be fun to have them all lined up in a row from very small, small, big, and even bigger. I guess 'infantry' is a stretch/unfair as the last three are BattleMech, but the attack rather looks the same except BIGGER. and BULKIER.
Anyone else notice how SLOW the hellion are? I mean, the battle hellion are slow but the regular hellion are noticeably slower than their wind of liberty counterpart. Which is INCREDIBLY stupid imo. Hellion are going to be so slow that it will be ineffiecient to drop them and tanks has always been ineffiecient to drop as well due to warping in 5 zealot right in front of it and it dead so I imagine TvP is just going to be terran massing up a death ball and 1-A. Due to mech lacking any form of map control, the widowmine will have to stay in the game but even then I think mech is going to be incredibly boring.
i think its because its on "normal" speed games are usually "fast" by default. i cant be 100% sure tho
I didnt look at the speed of the tank fire so I didnt notice it but I guess your right. It should be on normal. I was only looking at the speed of the marine but the marine didnt move much so it was hard to tell.
On July 15 2012 03:04 Toastie.NL wrote: HotS is NOT adding ANYTHING that is really good for the game.
... you can say that now with how much time you played the game?
you dont have to play the game to know immediately units like the tempest are shitfuck boring and dumb
becuase you have discovered every possible strat to use them with right? *rolls eyes* Dont you think you are jumping to conclusions watching videos of pre beta builds when you havent even played this yet? But maybe its cooler to complain?!? kids these days.....
On July 15 2012 03:04 Toastie.NL wrote: HotS is NOT adding ANYTHING that is really good for the game.
... you can say that now with how much time you played the game?
you dont have to play the game to know immediately units like the tempest are shitfuck boring and dumb
becuase you have discovered every possible strat to use them with right? *rolls eyes* Dont you think you are jumping to conclusions watching videos of pre beta builds when you havent even played this yet? But maybe its cooler to complain?!? kids these days.....
Kids these days? Without criticism, we would be living in a pile of shit, and there's already so much shit surrounding us.
What's there going to be good about the tempest? It needs spotters to abuse it's range. Apparently it's way too expensive for the amount of damage they're going to deliver. If you're using them for harrassing purposes, they're way too fragile to do anything (and too costly), the zerg will just make a few corruptors and they're dead. (Don't play terran, can't comment about tvp) And because they're so fragile, you're going to have to defend them, which means, they'll just be part of the deathball. Not to mention it's just an A-move unit with zero micro potential. How are you going to micro this slow ass motherfucker who has 22 range and shoots once every blue moon? If you're using it to attack across 2-3 screens, you can't effectively micro since you'd have to jump constantly between the two screens which is way too hard to do. And when you're using them from close up, i'm sure there are better units you'd want(and they're still slow as hell + attack incredibly slow).
On July 15 2012 03:04 Toastie.NL wrote: HotS is NOT adding ANYTHING that is really good for the game.
... you can say that now with how much time you played the game?
you dont have to play the game to know immediately units like the tempest are shitfuck boring and dumb
becuase you have discovered every possible strat to use them with right? *rolls eyes* Dont you think you are jumping to conclusions watching videos of pre beta builds when you havent even played this yet? But maybe its cooler to complain?!? kids these days.....
People used to say the same about the Colossus. And guess what? It's as awful now as it was back at release.