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[Interview] Dustin Browder on HotS - Page 18

Forum Index > StarCraft 2 HotS
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undyinglight
Profile Joined December 2008
United States611 Posts
July 14 2012 03:55 GMT
#341
On July 10 2012 12:04 Liquid`Jinro wrote:
Show nested quote +
- Protoss has to very passive in the early game as they only have zealot, sentry's and stalkers at that point.

?????????????????????????????


4 gate, and 2 base 8 gate all inn are very common. It is interesting that he said this. Maybe he was referring to the very early game before warp gates are up?
Rise Up!
Griffith`
Profile Joined September 2010
714 Posts
Last Edited: 2012-07-14 03:55:23
July 14 2012 03:55 GMT
#342
thanks for the interview ^_^ just saved me $50 !
griffith.583 (NA)
SuperYo1000
Profile Joined July 2008
United States880 Posts
July 14 2012 03:57 GMT
#343
On July 14 2012 12:55 undyinglight wrote:
Show nested quote +
On July 10 2012 12:04 Liquid`Jinro wrote:
- Protoss has to very passive in the early game as they only have zealot, sentry's and stalkers at that point.

?????????????????????????????


4 gate, and 2 base 8 gate all inn are very common. It is interesting that he said this. Maybe he was referring to the very early game before warp gates are up?



he isnt talking about all ins. he is talking about being aggressive. For protoss it tends to be one and the same thing which isnt true for zerg or terran
Glockateer
Profile Joined June 2009
United States254 Posts
Last Edited: 2012-07-14 04:53:45
July 14 2012 04:25 GMT
#344
TvT is regarded as the best mirror matchup but apparently it is "too boring" for the Blizzard dev team.

On July 10 2012 12:30 CursOr wrote:
Gateway units early game are never really a threat to 5 bunkers or 7 spines.

Dumbest statement of the year. "Barracks units early game are never really a threat to 7 cannons."


On July 10 2012 23:31 Velr wrote:
It's actually kinda ridiculous how overpowered Terran units have to be to fight against "this" and still maintain a chance to win ^^.

The balance team certainly doesn't see it like that. Hence terrans getting facerolled and nerfed anytime something was a little cost efficient...
GET SM4SHED
fairymonger
Profile Joined June 2011
United States81 Posts
July 14 2012 04:37 GMT
#345
Get out the beta! So looking forward to the new expansion. I wonder if they will continue the bronze,silver,gold rankings or might introduce something cooler
Never give up on your dreams. Without dreams man is nothing
WaKai
Profile Joined August 2011
Canada88 Posts
July 14 2012 06:18 GMT
#346
On July 14 2012 12:55 Griffith` wrote:
thanks for the interview ^_^ just saved me $50 !

well put!
vvvgaming.com @vVv_WaKa http://www.facebook.com/#!/vVvWaKai http://www.twitch.tv/vvvwakai
DougJDempsey
Profile Joined April 2010
747 Posts
July 14 2012 06:33 GMT
#347
On July 14 2012 12:55 Griffith` wrote:
thanks for the interview ^_^ just saved me $50 !


My thoughts exactly. Sadly i spent 90 bucks on d3 already. Boring and unworthy sucessor to d2, plus the fact that the system makes no sense at all. Spent 12 years waiting for WoW diablo edition.
w.s
Profile Joined October 2010
Sweden850 Posts
July 14 2012 06:37 GMT
#348
On July 10 2012 12:11 AndAgain wrote:
Show nested quote +
On July 10 2012 12:04 Liquid`Jinro wrote:
- Protoss has to very passive in the early game as they only have zealot, sentry's and stalkers at that point.

?????????????????????????????


That's generally true against zerg.


yeah, a zerg has never been killed by the likes of gates in the early game..
Eps
Profile Joined April 2011
Canada240 Posts
Last Edited: 2012-07-14 07:13:27
July 14 2012 07:11 GMT
#349
On July 14 2012 09:43 SuperYo1000 wrote:
Show nested quote +
On July 14 2012 08:50 ArcticRaven wrote:
On July 11 2012 05:49 Sockpuppet wrote:
TERRAN

-disclaimer: I am a Terran player but am trying to be as open as possible to the changes so take everything with a grain salt.

-Battle Hellion: Frankly its a little disappointing from a creativity standpoint, but from an innovation standpoint I am excited. It'll for sure make Zergs stay of their toes in early game as it opens up a whole of pushes. Also it is no secret that JB wants to promote mech, these new tanky units will help tank some of that massive damage the toss army puts out similarly to Marauders but they do bonus light damage.

-Warhound: I don't really have an opinion frankly, havent decided if i approve or disapprove yet.

-Widow Mine: Same as above, also removes deathball as they take supply and cant to immediate damage.

Battlecruiser speed ability: Biggest change for TvP in my opinion, it gives the Terran a powerhouse in late game. You use the speed boost to drain energy in preparation for the battle to not only get to the battle quicker but to also nullify any feedbacks. Needless to say i think this upgrade will play a huge role


Battle Hellion - that doesn't feel like a real new unit. It could be good if it was more different from fast hellion ; but right now it's not really interesting.

Warhound - enjoy your mechanical 1a move marauder.

Widow Mines - they are very effective defensively and will effectively shut down all harass, thus making your deathball way stronger. That and both reusing the BW unit and implementing something new are fine by me, bu ripping off BW with a different name and making the unit less interesting in the process is just plain bad.

Battlecruiser ability - another useless energy dump for feedback, just like strike cannons. Doesn't fix the main problem of BC's : they suck at actually fighting.

As much as I like the protoss and zerg ideas, I feel that Blizzard are seriously fucking up with terran. Especially with every new unit being shown as a counter to tanks.



very narrow minded. If you know anything about this game. One of there biggest problems (terrans) is thier inability to retreat there expensive units. Protoss have FF to save expensive units/Recall works same way, Fungal halts any persuing army. Terran have nothing that can be used. Terran will still be weak in this area. This ability will help bcs to be able to retreat. Sure Bc's can be fedbacked but they need some type of weakness.


I'd say one of the biggest issues to BC/Raven compositions is the transition. It's very hard to switch tech from a Bio or even Mech heavy opener to Air play. There's also the issue of upgrade compatability. It requires a lot of time and preparation to slowly transition to Air without being killed off during the process.

Now the issue I have with your point about Feedback is that Terran High-Tech already has a variety of counters. Voidrays were meant to be the counter to BC's, while Blink Stalkers perform decently as well.
Similarly Thors run into the same issue as they can be Feedbacked. The unit was also meant to be countered by Voidrays but no Protoss ever gets them against Thors, as Immortals/HT and standard Gateway units do well against them.
It just makes HT provide too much of a Soft-Counter to many of Terran's energy based units - Terrans currently have 6 (Banshee, Medivac, Ghost, Thor, BC, Raven).
Heavenlee
Profile Joined April 2012
United States966 Posts
July 14 2012 07:27 GMT
#350
On July 14 2012 13:25 Glockateer wrote:
TvT is regarded as the best mirror matchup but apparently it is "too boring" for the Blizzard dev team.

Show nested quote +
On July 10 2012 12:30 CursOr wrote:
Gateway units early game are never really a threat to 5 bunkers or 7 spines.

Dumbest statement of the year. "Barracks units early game are never really a threat to 7 cannons."


Show nested quote +
On July 10 2012 23:31 Velr wrote:
It's actually kinda ridiculous how overpowered Terran units have to be to fight against "this" and still maintain a chance to win ^^.

The balance team certainly doesn't see it like that. Hence terrans getting facerolled and nerfed anytime something was a little cost efficient...


LOL, what a ridiculous whine, making it seem like terran has always had the short end of the stick for no reason. Maybe because the race has been on the top since the beginning for almost every month until the last couple months, with a time there were 20 terrans in Code S? Almost every nerf was deserved, things like blue flame hellions destroying mineral lines in seconds and ghosts destroying everything were not "a little cost efficient".
Severedevil
Profile Blog Joined April 2009
United States4839 Posts
July 14 2012 07:48 GMT
#351
On July 14 2012 13:25 Glockateer wrote:
Show nested quote +
On July 10 2012 12:30 CursOr wrote:
Gateway units early game are never really a threat to 5 bunkers or 7 spines.

Dumbest statement of the year. "Barracks units early game are never really a threat to 7 cannons."

Five bunkers cost half what seven spines or seven cannons do, provided you already have units to man them, and can be salvaged if you find you don't need them.
My strategy is to fork people.
pOnarreT
Profile Joined March 2012
155 Posts
July 14 2012 07:54 GMT
#352
On July 14 2012 13:25 Glockateer wrote:
TvT is regarded as the best mirror matchup but apparently it is "too boring" for the Blizzard dev team.

Show nested quote +
On July 10 2012 12:30 CursOr wrote:
Gateway units early game are never really a threat to 5 bunkers or 7 spines.

Dumbest statement of the year. "Barracks units early game are never really a threat to 7 cannons."


Show nested quote +
On July 10 2012 23:31 Velr wrote:
It's actually kinda ridiculous how overpowered Terran units have to be to fight against "this" and still maintain a chance to win ^^.

The balance team certainly doesn't see it like that. Hence terrans getting facerolled and nerfed anytime something was a little cost efficient...



Except he is telling the truth. Gateway units does not pose a threat to 5 bunkers (of course with units) or 7 spines. And you are wrong. Barracks units with stim (you can get it early) poses a threat to 7 cannons. With 7 cannons early, P wouldn't have much of a force at that time. And no, I'm not favoring P, just stating the truth.

+ Show Spoiler +
Yes, the truth. Not my opinion.
DougJDempsey
Profile Joined April 2010
747 Posts
July 14 2012 08:05 GMT
#353
On July 14 2012 16:54 pOnarreT wrote:
Show nested quote +
On July 14 2012 13:25 Glockateer wrote:
TvT is regarded as the best mirror matchup but apparently it is "too boring" for the Blizzard dev team.

On July 10 2012 12:30 CursOr wrote:
Gateway units early game are never really a threat to 5 bunkers or 7 spines.

Dumbest statement of the year. "Barracks units early game are never really a threat to 7 cannons."


On July 10 2012 23:31 Velr wrote:
It's actually kinda ridiculous how overpowered Terran units have to be to fight against "this" and still maintain a chance to win ^^.

The balance team certainly doesn't see it like that. Hence terrans getting facerolled and nerfed anytime something was a little cost efficient...



Except he is telling the truth. Gateway units does not pose a threat to 5 bunkers (of course with units) or 7 spines. And you are wrong. Barracks units with stim (you can get it early) poses a threat to 7 cannons. With 7 cannons early, P wouldn't have much of a force at that time. And no, I'm not favoring P, just stating the truth.

+ Show Spoiler +
Yes, the truth. Not my opinion.


with 7 spines you would still need speedlings or roaches to support or they wouldnt stop gateway units purely. same thing for the cannons vs terran. bunkers are the only static defense that costs food, and im pretty sure by the "early stim(2 minutes and 50 seconds)" the protoss is supposed to have units by then. ridiculous protoss bias if you cant see any of this.

On July 14 2012 16:48 Severedevil wrote:
Show nested quote +
On July 14 2012 13:25 Glockateer wrote:
On July 10 2012 12:30 CursOr wrote:
Gateway units early game are never really a threat to 5 bunkers or 7 spines.

Dumbest statement of the year. "Barracks units early game are never really a threat to 7 cannons."

Five bunkers cost half what seven spines or seven cannons do, provided you already have units to man them, and can be salvaged if you find you don't need them.


"provided you have units to man them" = not counting the cost it takes to fill them and spines that are left over tend to be moved to expansions late game to protect against drops, so hardly a good example. its ridiculous that you look at three completely different mechanics and try to compare them.
pOnarreT
Profile Joined March 2012
155 Posts
Last Edited: 2012-07-14 08:38:47
July 14 2012 08:38 GMT
#354
On July 14 2012 17:05 Digamma wrote:
Show nested quote +
On July 14 2012 16:54 pOnarreT wrote:
On July 14 2012 13:25 Glockateer wrote:
TvT is regarded as the best mirror matchup but apparently it is "too boring" for the Blizzard dev team.

On July 10 2012 12:30 CursOr wrote:
Gateway units early game are never really a threat to 5 bunkers or 7 spines.

Dumbest statement of the year. "Barracks units early game are never really a threat to 7 cannons."


On July 10 2012 23:31 Velr wrote:
It's actually kinda ridiculous how overpowered Terran units have to be to fight against "this" and still maintain a chance to win ^^.

The balance team certainly doesn't see it like that. Hence terrans getting facerolled and nerfed anytime something was a little cost efficient...



Except he is telling the truth. Gateway units does not pose a threat to 5 bunkers (of course with units) or 7 spines. And you are wrong. Barracks units with stim (you can get it early) poses a threat to 7 cannons. With 7 cannons early, P wouldn't have much of a force at that time. And no, I'm not favoring P, just stating the truth.

+ Show Spoiler +
Yes, the truth. Not my opinion.


with 7 spines you would still need speedlings or roaches to support or they wouldnt stop gateway units purely. same thing for the cannons vs terran. bunkers are the only static defense that costs food, and im pretty sure by the "early stim(2 minutes and 50 seconds)" the protoss is supposed to have units by then. ridiculous protoss bias if you cant see any of this.

Show nested quote +
On July 14 2012 16:48 Severedevil wrote:
On July 14 2012 13:25 Glockateer wrote:
On July 10 2012 12:30 CursOr wrote:
Gateway units early game are never really a threat to 5 bunkers or 7 spines.

Dumbest statement of the year. "Barracks units early game are never really a threat to 7 cannons."

Five bunkers cost half what seven spines or seven cannons do, provided you already have units to man them, and can be salvaged if you find you don't need them.


"provided you have units to man them" = not counting the cost it takes to fill them and spines that are left over tend to be moved to expansions late game to protect against drops, so hardly a good example. its ridiculous that you look at three completely different mechanics and try to compare them.



No he won't. P units are expensive, with 7 cannons you'll only have sentries, which does not matter since marines and maruders are more ranged than roaches (which you can hold of with many cannons and ff). Either you're just saying things for the sake of saying things or you don't know how P works, in which case, you shouldn't have commented. I play all races BTW.
DidYuhim
Profile Joined September 2011
Ukraine1905 Posts
July 14 2012 08:56 GMT
#355
On July 14 2012 17:38 pOnarreT wrote:
No he won't. P units are expensive, with 7 cannons you'll only have sentries, which does not matter since marines and maruders are more ranged than roaches (which you can hold of with many cannons and ff). Either you're just saying things for the sake of saying things or you don't know how P works, in which case, you shouldn't have commented. I play all races BTW.

Besides the fact that there is no protoss retarded enough to build 7 cannons and hope it will help to stop ~50 marines, your statements are pretty legit, sir.
pOnarreT
Profile Joined March 2012
155 Posts
Last Edited: 2012-07-14 09:04:02
July 14 2012 09:03 GMT
#356
On July 14 2012 17:56 DidYuhim wrote:
Show nested quote +
On July 14 2012 17:38 pOnarreT wrote:
No he won't. P units are expensive, with 7 cannons you'll only have sentries, which does not matter since marines and maruders are more ranged than roaches (which you can hold of with many cannons and ff). Either you're just saying things for the sake of saying things or you don't know how P works, in which case, you shouldn't have commented. I play all races BTW.

Besides the fact that there is no protoss retarded enough to build 7 cannons and hope it will help to stop ~50 marines, your statements are pretty legit, sir.


The 7 cannons was not my idea lol. I just expanded on what they were discussing.
thezanursic
Profile Blog Joined July 2011
5497 Posts
Last Edited: 2012-07-14 09:07:50
July 14 2012 09:07 GMT
#357

- HotS will likely release 1 month after the beta ends.


That would be stupid.
http://i45.tinypic.com/9j2cdc.jpg Let it be so!
BoggieMan
Profile Blog Joined August 2011
520 Posts
July 14 2012 09:14 GMT
#358
On July 10 2012 12:29 Thrillz wrote:
Show nested quote +
On July 10 2012 11:56 KonohaFlash wrote:

Zerg
- Zerg has difficulty pushing, and even with signifcant advantages in the mid-game, they can't push their opponent if they are reasonably defended, until they get broodlords out.

- They want to give zerg's a way to effectively kill their opponent immediately after gaining an advantage in the midgame.

- Overall Zerg has moved from being a passive, sit-back and macro race, to a more in your face aggressive, swarming playstyle.


The issue with the thinking here is that Zerg doesn't have to be the aggressor. Zerg is a macro race and when I play Zerg I'd much rather get more ahead economically than trying to outright kill in the midgame. It's a sit-back race and macro race because it pays to play that way if you want to win. If they Zerg to be more aggressive they are going to have to give it incentive to be the attacker. At the same time this would be have be balanced, because you can't allow the best macro race to also have the best aggression/punishment.

Thats a completely onesided way to look at it, terran and protoss does have tools to play macro games aswell, just because the current metagame dosen't encourage terran and protoss players to go for the macro game dosen't mean they can't. Zerg allins and aggressive options are probably just as strong, just not as developed / out of meta.
DougJDempsey
Profile Joined April 2010
747 Posts
July 14 2012 09:20 GMT
#359
On July 14 2012 17:38 pOnarreT wrote:
Show nested quote +
On July 14 2012 17:05 Digamma wrote:
On July 14 2012 16:54 pOnarreT wrote:
On July 14 2012 13:25 Glockateer wrote:
TvT is regarded as the best mirror matchup but apparently it is "too boring" for the Blizzard dev team.

On July 10 2012 12:30 CursOr wrote:
Gateway units early game are never really a threat to 5 bunkers or 7 spines.

Dumbest statement of the year. "Barracks units early game are never really a threat to 7 cannons."


On July 10 2012 23:31 Velr wrote:
It's actually kinda ridiculous how overpowered Terran units have to be to fight against "this" and still maintain a chance to win ^^.

The balance team certainly doesn't see it like that. Hence terrans getting facerolled and nerfed anytime something was a little cost efficient...



Except he is telling the truth. Gateway units does not pose a threat to 5 bunkers (of course with units) or 7 spines. And you are wrong. Barracks units with stim (you can get it early) poses a threat to 7 cannons. With 7 cannons early, P wouldn't have much of a force at that time. And no, I'm not favoring P, just stating the truth.

+ Show Spoiler +
Yes, the truth. Not my opinion.


with 7 spines you would still need speedlings or roaches to support or they wouldnt stop gateway units purely. same thing for the cannons vs terran. bunkers are the only static defense that costs food, and im pretty sure by the "early stim(2 minutes and 50 seconds)" the protoss is supposed to have units by then. ridiculous protoss bias if you cant see any of this.

On July 14 2012 16:48 Severedevil wrote:
On July 14 2012 13:25 Glockateer wrote:
On July 10 2012 12:30 CursOr wrote:
Gateway units early game are never really a threat to 5 bunkers or 7 spines.

Dumbest statement of the year. "Barracks units early game are never really a threat to 7 cannons."

Five bunkers cost half what seven spines or seven cannons do, provided you already have units to man them, and can be salvaged if you find you don't need them.


"provided you have units to man them" = not counting the cost it takes to fill them and spines that are left over tend to be moved to expansions late game to protect against drops, so hardly a good example. its ridiculous that you look at three completely different mechanics and try to compare them.



No he won't. P units are expensive, with 7 cannons you'll only have sentries, which does not matter since marines and maruders are more ranged than roaches (which you can hold of with many cannons and ff). Either you're just saying things for the sake of saying things or you don't know how P works, in which case, you shouldn't have commented. I play all races BTW.


So you're proposing protoss should be able to stop everything with 7 cannons? With no unit support? Well in that case im gonna stop right here because theres clearly no point.
Iplaythings
Profile Blog Joined August 2009
Denmark9110 Posts
July 14 2012 09:39 GMT
#360
After reading this I'm not sure I even want to get into the beta, god this reasoning is so very sad

Why do they balance it out for casuals when it's a niche game where most players copy the pros regardless

Oh why o why blizzard, this "stale" tvt is the thing I think is the single most well designed matchup in sc2

I dont see why zerg should be able to be THAT in your face and how that works if hydra speed is hivetech...

Mothership core was cool untill I heard this reasoning, as many others have said in this thread: there exists ALOT of builds to pressure people on the pro level and on the noob level (if not even more?)

blizzard, dont make your stocks drop lower when youre about to get sold dammnit LISTEN to the community, most of the posters ideas in this thread seems better and more reasonable to me.
They are removign the carrier after it has found a purpose as a lategame PvZ unit while complaining about stargate being underutillized...

I dont even.. what the heck?
In the woods, there lurks..
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