4 gate, and 2 base 8 gate all inn are very common. It is interesting that he said this. Maybe he was referring to the very early game before warp gates are up?
[Interview] Dustin Browder on HotS - Page 18
| Forum Index > StarCraft 2 HotS |
|
undyinglight
United States611 Posts
4 gate, and 2 base 8 gate all inn are very common. It is interesting that he said this. Maybe he was referring to the very early game before warp gates are up? | ||
|
Griffith`
714 Posts
| ||
|
SuperYo1000
United States880 Posts
On July 14 2012 12:55 undyinglight wrote: 4 gate, and 2 base 8 gate all inn are very common. It is interesting that he said this. Maybe he was referring to the very early game before warp gates are up? he isnt talking about all ins. he is talking about being aggressive. For protoss it tends to be one and the same thing which isnt true for zerg or terran | ||
|
Glockateer
United States254 Posts
On July 10 2012 12:30 CursOr wrote: Gateway units early game are never really a threat to 5 bunkers or 7 spines. Dumbest statement of the year. "Barracks units early game are never really a threat to 7 cannons." On July 10 2012 23:31 Velr wrote: It's actually kinda ridiculous how overpowered Terran units have to be to fight against "this" and still maintain a chance to win ^^. The balance team certainly doesn't see it like that. Hence terrans getting facerolled and nerfed anytime something was a little cost efficient... | ||
|
fairymonger
United States81 Posts
![]() | ||
|
WaKai
Canada88 Posts
On July 14 2012 12:55 Griffith` wrote: thanks for the interview ^_^ just saved me $50 ! well put! | ||
|
DougJDempsey
747 Posts
On July 14 2012 12:55 Griffith` wrote: thanks for the interview ^_^ just saved me $50 ! My thoughts exactly. Sadly i spent 90 bucks on d3 already. Boring and unworthy sucessor to d2, plus the fact that the system makes no sense at all. Spent 12 years waiting for WoW diablo edition. | ||
|
w.s
Sweden850 Posts
yeah, a zerg has never been killed by the likes of gates in the early game.. | ||
|
Eps
Canada240 Posts
On July 14 2012 09:43 SuperYo1000 wrote: very narrow minded. If you know anything about this game. One of there biggest problems (terrans) is thier inability to retreat there expensive units. Protoss have FF to save expensive units/Recall works same way, Fungal halts any persuing army. Terran have nothing that can be used. Terran will still be weak in this area. This ability will help bcs to be able to retreat. Sure Bc's can be fedbacked but they need some type of weakness. I'd say one of the biggest issues to BC/Raven compositions is the transition. It's very hard to switch tech from a Bio or even Mech heavy opener to Air play. There's also the issue of upgrade compatability. It requires a lot of time and preparation to slowly transition to Air without being killed off during the process. Now the issue I have with your point about Feedback is that Terran High-Tech already has a variety of counters. Voidrays were meant to be the counter to BC's, while Blink Stalkers perform decently as well. Similarly Thors run into the same issue as they can be Feedbacked. The unit was also meant to be countered by Voidrays but no Protoss ever gets them against Thors, as Immortals/HT and standard Gateway units do well against them. It just makes HT provide too much of a Soft-Counter to many of Terran's energy based units - Terrans currently have 6 (Banshee, Medivac, Ghost, Thor, BC, Raven). | ||
|
Heavenlee
United States966 Posts
On July 14 2012 13:25 Glockateer wrote: TvT is regarded as the best mirror matchup but apparently it is "too boring" for the Blizzard dev team. Dumbest statement of the year. "Barracks units early game are never really a threat to 7 cannons." The balance team certainly doesn't see it like that. Hence terrans getting facerolled and nerfed anytime something was a little cost efficient... LOL, what a ridiculous whine, making it seem like terran has always had the short end of the stick for no reason. Maybe because the race has been on the top since the beginning for almost every month until the last couple months, with a time there were 20 terrans in Code S? Almost every nerf was deserved, things like blue flame hellions destroying mineral lines in seconds and ghosts destroying everything were not "a little cost efficient". | ||
|
Severedevil
United States4839 Posts
On July 14 2012 13:25 Glockateer wrote: Dumbest statement of the year. "Barracks units early game are never really a threat to 7 cannons." Five bunkers cost half what seven spines or seven cannons do, provided you already have units to man them, and can be salvaged if you find you don't need them. | ||
|
pOnarreT
155 Posts
On July 14 2012 13:25 Glockateer wrote: TvT is regarded as the best mirror matchup but apparently it is "too boring" for the Blizzard dev team. Dumbest statement of the year. "Barracks units early game are never really a threat to 7 cannons." The balance team certainly doesn't see it like that. Hence terrans getting facerolled and nerfed anytime something was a little cost efficient... Except he is telling the truth. Gateway units does not pose a threat to 5 bunkers (of course with units) or 7 spines. And you are wrong. Barracks units with stim (you can get it early) poses a threat to 7 cannons. With 7 cannons early, P wouldn't have much of a force at that time. And no, I'm not favoring P, just stating the truth. + Show Spoiler + Yes, the truth. Not my opinion. | ||
|
DougJDempsey
747 Posts
On July 14 2012 16:54 pOnarreT wrote: Except he is telling the truth. Gateway units does not pose a threat to 5 bunkers (of course with units) or 7 spines. And you are wrong. Barracks units with stim (you can get it early) poses a threat to 7 cannons. With 7 cannons early, P wouldn't have much of a force at that time. And no, I'm not favoring P, just stating the truth. + Show Spoiler + Yes, the truth. Not my opinion. with 7 spines you would still need speedlings or roaches to support or they wouldnt stop gateway units purely. same thing for the cannons vs terran. bunkers are the only static defense that costs food, and im pretty sure by the "early stim(2 minutes and 50 seconds)" the protoss is supposed to have units by then. ridiculous protoss bias if you cant see any of this. On July 14 2012 16:48 Severedevil wrote: Five bunkers cost half what seven spines or seven cannons do, provided you already have units to man them, and can be salvaged if you find you don't need them. "provided you have units to man them" = not counting the cost it takes to fill them and spines that are left over tend to be moved to expansions late game to protect against drops, so hardly a good example. its ridiculous that you look at three completely different mechanics and try to compare them. | ||
|
pOnarreT
155 Posts
On July 14 2012 17:05 Digamma wrote: with 7 spines you would still need speedlings or roaches to support or they wouldnt stop gateway units purely. same thing for the cannons vs terran. bunkers are the only static defense that costs food, and im pretty sure by the "early stim(2 minutes and 50 seconds)" the protoss is supposed to have units by then. ridiculous protoss bias if you cant see any of this. "provided you have units to man them" = not counting the cost it takes to fill them and spines that are left over tend to be moved to expansions late game to protect against drops, so hardly a good example. its ridiculous that you look at three completely different mechanics and try to compare them. No he won't. P units are expensive, with 7 cannons you'll only have sentries, which does not matter since marines and maruders are more ranged than roaches (which you can hold of with many cannons and ff). Either you're just saying things for the sake of saying things or you don't know how P works, in which case, you shouldn't have commented. I play all races BTW. | ||
|
DidYuhim
Ukraine1905 Posts
On July 14 2012 17:38 pOnarreT wrote: No he won't. P units are expensive, with 7 cannons you'll only have sentries, which does not matter since marines and maruders are more ranged than roaches (which you can hold of with many cannons and ff). Either you're just saying things for the sake of saying things or you don't know how P works, in which case, you shouldn't have commented. I play all races BTW. Besides the fact that there is no protoss retarded enough to build 7 cannons and hope it will help to stop ~50 marines, your statements are pretty legit, sir. | ||
|
pOnarreT
155 Posts
On July 14 2012 17:56 DidYuhim wrote: Besides the fact that there is no protoss retarded enough to build 7 cannons and hope it will help to stop ~50 marines, your statements are pretty legit, sir. The 7 cannons was not my idea lol. I just expanded on what they were discussing. | ||
|
thezanursic
5497 Posts
- HotS will likely release 1 month after the beta ends. That would be stupid. | ||
|
BoggieMan
520 Posts
On July 10 2012 12:29 Thrillz wrote: The issue with the thinking here is that Zerg doesn't have to be the aggressor. Zerg is a macro race and when I play Zerg I'd much rather get more ahead economically than trying to outright kill in the midgame. It's a sit-back race and macro race because it pays to play that way if you want to win. If they Zerg to be more aggressive they are going to have to give it incentive to be the attacker. At the same time this would be have be balanced, because you can't allow the best macro race to also have the best aggression/punishment. Thats a completely onesided way to look at it, terran and protoss does have tools to play macro games aswell, just because the current metagame dosen't encourage terran and protoss players to go for the macro game dosen't mean they can't. Zerg allins and aggressive options are probably just as strong, just not as developed / out of meta. | ||
|
DougJDempsey
747 Posts
On July 14 2012 17:38 pOnarreT wrote: No he won't. P units are expensive, with 7 cannons you'll only have sentries, which does not matter since marines and maruders are more ranged than roaches (which you can hold of with many cannons and ff). Either you're just saying things for the sake of saying things or you don't know how P works, in which case, you shouldn't have commented. I play all races BTW. So you're proposing protoss should be able to stop everything with 7 cannons? With no unit support? Well in that case im gonna stop right here because theres clearly no point. | ||
|
Iplaythings
Denmark9110 Posts
Why do they balance it out for casuals when it's a niche game where most players copy the pros regardless Oh why o why blizzard, this "stale" tvt is the thing I think is the single most well designed matchup in sc2 I dont see why zerg should be able to be THAT in your face and how that works if hydra speed is hivetech... Mothership core was cool untill I heard this reasoning, as many others have said in this thread: there exists ALOT of builds to pressure people on the pro level and on the noob level (if not even more?) blizzard, dont make your stocks drop lower when youre about to get sold dammnit LISTEN to the community, most of the posters ideas in this thread seems better and more reasonable to me. They are removign the carrier after it has found a purpose as a lategame PvZ unit while complaining about stargate being underutillized... I dont even.. what the heck? | ||
| ||
