[OSL] RO8 Day 1 WCS Korea Season 2 2013 - Page 81
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Olli
Austria24417 Posts
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ETisME
12266 Posts
On July 23 2013 20:55 TheDwf wrote: How? IdrA went 4-bases mutas against Polt on their Daybreak game from WCS America last season, Polt couldn't do anything particular to punish that... Cost-efficiency depends on micro from both sides; 2/2 lings/banes/mutas can actually handle 3/3 4M for a long time (see Bogus vs Solar on Whirlwind for instance, on the IEM KR Qualifier). I can reassure you that there are tonnes more games where zerg loses to the maxed upgraded bio mine than a zerg beating a terran with just 2/2 ling baneling mutas. (but of cause you can blame it on the micro, right?) and being able to grab a super fast 4th is only possible on some maps because rushing a 4th will just make it hard to defend against bio mine pushes and drops and that's the biggest problem of grabbing one | ||
DidYuhim
Ukraine1905 Posts
And then destroy the broken Bogus again, in Proleague. | ||
bo1b
Australia12814 Posts
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Yonnua
United Kingdom2331 Posts
On July 23 2013 20:58 TheFlexN wrote: Imagine when artosis is laddering when every game starts he says "he will obviously beat me!" and artosis gets to GM few days later ![]() He does the opposite of IdrA; rather than saying "this guy's so bad" every game, he's like "wow this guy is so good, predicting a quick win from him!" | ||
Vindicare605
United States16032 Posts
On July 23 2013 20:59 DarkLordOlli wrote: This map is so beautiful, I hate seeing it corrupted by creep lol THEY MUST BE PURIFIED! FOR AUIR! lol, that's the first thought that came to my mind when I read your post after looking at your scout icon. | ||
DidYuhim
Ukraine1905 Posts
On July 23 2013 20:59 bo1b wrote: The layout of this map really reminds me of a smaller metropolis. Bigger newkirk. | ||
Emzeeshady
Canada4203 Posts
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FeyFey
Germany10114 Posts
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opterown
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Australia54784 Posts
like 4 in top 30 or something at a glance | ||
massivez
Belgium653 Posts
On July 23 2013 20:56 bo1b wrote: Terrans quick 3cc build is entirely dependent on moving out on the map at like 10-12 minutes, right around the time your taking a 3rd. Terrans take a third around 9.30 minutes, at that moment you almost saturated your third as a Zerg. But it depends alot on larva en good engagements to handle the first push. | ||
forsooth
United States3648 Posts
On July 23 2013 20:59 DarkLordOlli wrote: This map is so beautiful, I hate seeing it corrupted by creep lol This is the only map located on Earth, so remember kids, if you root for Zerg on this map, you hate the human race. | ||
Ketch
Netherlands7285 Posts
It list the whole path name of the file of the rock on your system as the name of the rock. Anyone noticed this also right now or in game? Edit: screencap! + Show Spoiler + ![]() | ||
jackdaleaper
Philippines1216 Posts
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TheFlexN
Israel472 Posts
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Chr15t
Denmark1103 Posts
Ladder != Balance , FTFY ![]() | ||
krutopatkin
Germany2612 Posts
On July 23 2013 21:00 forsooth wrote: This is the only map located on Earth, so remember kids, if you root for Zerg on this map, you hate the human race. Well, I guess there's a plenty of reasons to do so | ||
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BigFan
TLADT24920 Posts
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Emzeeshady
Canada4203 Posts
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Yello
Germany7411 Posts
On July 23 2013 20:58 Yello wrote: 0:00-4:00min CC first on the high ground for Innovation Hatch first into Gas, then Pool for Soulkey Rax and Reactor for Innovation no Drone-scout by Soulkey this game, SCV-scout by Innovation 4:00-6:00min Ling-Speed on the way for Soulkey Innovation takes his natural and starts Reactor and Factory 6:00-8:00min third base for Soulkey Innovation completes the wall at his natural before starting the 3rd CC Factory takes the Tech Lab and starts a Tank while the Rax gets the Reactor and starts Marines Hellions scout the third base of Soulkey 2 E-Bays on the way for Innovation Rax switches to Tech Lab again and starts Stim Factory builds another Reactor, 2 Barracks started | ||
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