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[OSL] RO8 Day 1 WCS Korea Season 2 2013 - Page 107

Forum Index > StarCraft 2 Tournaments
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Prev 1 105 106 107
silentsaint
Profile Joined September 2010
Germany540 Posts
July 24 2013 15:09 GMT
#2121
On July 24 2013 21:27 TheRabidDeer wrote:
Show nested quote +
On July 24 2013 16:37 gingerfluffmuff wrote:
On July 24 2013 16:29 TheRabidDeer wrote:
Props to Maru (the most sick micro I have seen probably, constant splitting and unburrowing widow mines), but that widow mine in game 4 was just dumb. It killed ~14 banelings from what I could tell. That literally turned the game around. Suddenly Symbol had 700 min/350 gas/7 larvae and a long production time (banelings take 44+ seconds to make including ling production) gone. Maybe widow mines should have a multiple stage AE like a siege tanks splash. 14 units from 1 hit from a single unit.... that hurts. Not to take away anything from Maru though, he played awesome. And symbol shouldve gotten his 4th down much earlier. But still.

If you manage to get your widowmine under a perfect clump of banes and target manually the middle one, you can kill up to 35 banes with one shot. You lose the mine though. [edit: source: Unit test map]
Will never happen in a GSL/SPL pro game, but it could in foreign tournaments.

Haha, that is ridiculous. Definitely needs a secondary AE to limit that a bit. HT need 133 in-game seconds to go from 0 energy to 75 energy for 1 storm.


So Storm has a cooldown of 40 seconds and the templar has to wait in stealth that some units may come to him?
Dont compare mines and storm. They are too different.
It really tied the room together.
Account252508
Profile Joined February 2012
3454 Posts
July 24 2013 15:19 GMT
#2122
--- Nuked ---
Lock0n
Profile Joined December 2012
United Kingdom184 Posts
July 24 2013 16:21 GMT
#2123
On July 25 2013 00:19 monkybone wrote:
the beach map definitely has to go. I hope GOM stays away from it.


The map itself isn't bad. But it's the deck chairs on the beach which do seem somewhat unfair, if anything.
TheRabidDeer
Profile Blog Joined May 2003
United States3806 Posts
July 24 2013 17:42 GMT
#2124
On July 25 2013 00:09 silentsaint wrote:
Show nested quote +
On July 24 2013 21:27 TheRabidDeer wrote:
On July 24 2013 16:37 gingerfluffmuff wrote:
On July 24 2013 16:29 TheRabidDeer wrote:
Props to Maru (the most sick micro I have seen probably, constant splitting and unburrowing widow mines), but that widow mine in game 4 was just dumb. It killed ~14 banelings from what I could tell. That literally turned the game around. Suddenly Symbol had 700 min/350 gas/7 larvae and a long production time (banelings take 44+ seconds to make including ling production) gone. Maybe widow mines should have a multiple stage AE like a siege tanks splash. 14 units from 1 hit from a single unit.... that hurts. Not to take away anything from Maru though, he played awesome. And symbol shouldve gotten his 4th down much earlier. But still.

If you manage to get your widowmine under a perfect clump of banes and target manually the middle one, you can kill up to 35 banes with one shot. You lose the mine though. [edit: source: Unit test map]
Will never happen in a GSL/SPL pro game, but it could in foreign tournaments.

Haha, that is ridiculous. Definitely needs a secondary AE to limit that a bit. HT need 133 in-game seconds to go from 0 energy to 75 energy for 1 storm.


So Storm has a cooldown of 40 seconds and the templar has to wait in stealth that some units may come to him?
Dont compare mines and storm. They are too different.

They are different units, and I am not really comparing them. I am giving examples of other units and spells. And mines hardly have to wait for units to come to them, that is more dishonest than comparing to other units.
Killmouse
Profile Joined August 2010
Austria5700 Posts
July 24 2013 19:29 GMT
#2125
wtf bomber is playing and no thread for day 2?? Cmon guys!!^^
yo
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