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@MockHamill For the longest time i had TvZ mapped out completely with mech, but the SH change has thrown be through a bit of a loop ;__; In time i'll do it.
Standard play is the mine drop if you scan an early robo, the reason for this is they can get vision of your base around 7minutes where vs a robo opening thats made after they get a few stalkers they generally cant get into your base until 8:30, which is too late to react on the fly.
Yes, but it depends 99% of the time you should be able to get it done, but on maps like coda and echo you actually see the probe leave their base to throw down a proxy pylon for 5 minute oracles or blink. In the scenario where you simply dont know but cant get the ebay block, getting another ebay is good and just going straight into mine production to start is good as well, so long as you throw up extra bunkers.
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You naughty wicked boy! i should spank you for your insolence!
i watched them on x8, i cant really go over them right now, but i will later. How do you fair vs 1 base blink all in's or 5 minute oracles?
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On June 19 2015 15:17 Bodzilla wrote: You naughty wicked boy! i should spank you for your insolence!
i watched them on x8, i cant really go over them right now, but i will later. How do you fair vs 1 base blink all in's or 5 minute oracles?
I have a lot of experience dealing with these shenanigans with bio so I know the timings inside and out. General factory play with marine/wm defence, 5 min oracles require a turret and a bunker on your main ramp and is fairly easy to scout and 1 base blink allin hits a lot later when i have wm out already
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Bodzilla,
1. What do you do on a 4-player map where he expands before you can e-bay block his expansion? 2. What do you do if he simply takes another expansion instead of trying to kill off your ebay? 3. Could you please include a few replays for each of your videos. The videos are excellent for getting an overview, but replays are better for build order and viewing the smaller but important things like positioning tanks against blink. 4. Is there any reason why you go hellbats instead of mass window mines? I generally find mass mines with tank/viking support to be more robust since you can deal with both ground and air while you are fucked if you go hellbats and do not spot his air units in time. 5. How do you deal with warp-prism attack off 1 or 2 bases? Sometimes I expect blink and instead he goes warp prism making bunkers useless and tanks close to useless if he also drops immortals etc. 6. Why Battlecruicers? A replay demonstrating how you use them would be really useful. In my games I just get the BCs feedbacked, the repairing SCVs killed by storms and then the BCs are killed off by stalkers.
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1. The ebay block isn't essential, it's just a tool we have to start throwing the protoss off early in the game, and then if they make a few mistakes like Stalkers before robo, or go 5 minute oracle we can just finish it to be doubly annoying and all in them or force them to all in us. It's not essential, it's just nice if you can do it
2. That means he's more exposed and easier to attack into. Naturals are generally fairly sheltered base's but 3rds are magnitudes easier to attack into.
3. I'm not including replays at the moment, but plan to at a later date. Take in mind that the clips i use are from games where we've resumed from replay multiple times in order to dial in exactly on whats possible, fix macro/micro mistakes and try to play the game at 100% The Video's are essentially perfect games from both players which is why timings are as crisp as they are, They're examples of whats possible on the theoretical level E.G. having 3 tanks for a blink timing ect The other reason is that making these video's is incredibly time consuming. The first 2 video's took 30 hours each and the latest one took 40 hours. I also have a full time job so these REALLY cuts into my ability to practice on the ladder and keep my mechanics as good as they need to be. There's no point showing sloppy replays
4. I go hellbats because they're easier to control and when you combine them with medivacs and boost them over their army they really mess with the AI of their units, often leading to lost collossus shots that are only hitting 1 or 2 hellbats at a time. Now if you take in mind the way i play with both the robo and blink video's i'm only getting a handful of tanks and then transitioning to air. I dont continually make tanks throughout the game because it's my plan to trade with the tanks before he gets the critical mass of things like immortals, collossi, pheonix ect After that i dont make tanks at all
5. Well if it's 1 or 2 base's, chances are i'm still at home with my army, not to mention i only like to get about 4-6 medivacs before i start building double viking! What time are you scanning his main? I dont assume i'm playing vs twilight or robo. i know in 95% of my games and then tailor my build to that so i'm a bit confused with this question
6. What are the upgrades of your BC's? Keep in mind i like to get at a MINIMUM 6 with 2/2 upgrades and 3/3 on the way before i even do anything aggressive. I Think you need to load up the unit tester and really test how good BC's are. A 200 energy BC (should never happen) will deal 200 damage to a BC. A BC still has 350 health left. A storm will do 80 damage which means they literally have to have hit 5 storms on top of them in a row, with no overlap, to kill them. Not to mention that they have an incredible amount of armor, vs a stalkers relatively low in comparison DPS.
In fights i dont even try to repair BC's, i just do it after the fights over with mules, They're THAT good
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hey guys i will post the replay at home but i have some pretty big news, beat huk at a tourney with mech in tvp. Mech is legit!!!!
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Knew you could do it bro~
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Wow. At first I thought this series would be kind of a waste like mech in TvP has been classically considered.
After watching the videos though I've been really blown away by it, and the possible high-level relevance. Great content and I'm excited to see what comes out of this.
We already saw a mech game recently in proleague (I think it was Reality vs Yongwha)
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On June 21 2015 23:33 Alucen-Will- wrote:
We already saw a mech game recently in proleague (I think it was Reality vs Yongwha)
You're right, it was Reality vs Yongwha, on Week 2 of this season's Proleague (Samsung vs MVP), for those curious, VOD is here: Proleague Week 2, SamsungReality vs MVPYongwha
Everytime I see mech in Korean Starcraft 2, it just becomes more and more refined. I'm so glad!
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༼ つ ◕_◕༽つ EJK, GIVE REPLAYS ༼ つ ◕_◕༽つ
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#1 I want to say Bodzilla you are freaking awesome LOL You are definitely someone I would like to hang out with hahaha.
#2 I'm extremely excited to try mech in tvp i'm tired of the I have 5 colo you have 8 vikings GG A move.
#3 EJK GIVE VODS <3 <3 <3 we all love you EJK
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Bodzilla, sneaky sneaky, were you streaming this morning? (That must be night for you) :D
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Looking over Huk's replay i can see some pretty big mistakes on his part.
He opened blink robo and tried to use it to pressure you which meant he severely delayed his tech. it was 14minutes into the game before his first immortal came out, which is just TOO late. The opening that he has just doesn't transition into a counter pressure play, because your timing window for that amount of units at their best has already passed.
The chargelot immortal composition was good, but then to go into phoenix instead of archons or HT is just baffling to me.
I think indecision with which is the best way to play against this REALLY hampered him, It's almost like he tried to play phoenix/collossi and chargelot immortal archon at the same time, which is just not possible. You just end up with 2 half compositions.
After seeing this, if i had to play him in a tournament, i'd Mech every time
EJK, what are your thoughts?
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I think he tackled playing vs mech incorrectly as well. Although his mechanics were alright, i think the lack of terrans that do a double starport opener vs protoss or even mech for that matter means he never actually gave mech any thpught about how it should be countered.
I believe mech currently offers a very diverse way of playing vs protoss that is not bip and will be further explored and enchanced in the future
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It functions similar to TvP bio in the sense it's marines vs zealots, maruders vs stalkers, vikings vs collossi ect, but just on a much grander and varied scale.
Instead of every advantage being "great, now i can have slightly more stuff!" it gives you the ability truly capitalize on compositional advantages on a much grander scale we havn't previously been able to do.
It's a shame the mine buff and tempest nerf which really helped mech be an actual viable composition came so late into Hots. Imagine if we had like 2 years of this..... we'd be so much more advanced.
I think terran if those 2 changes didn't exist, it would simply crumble like a house of cards.
Funny how that works out
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On June 23 2015 12:38 EJK wrote: I think he tackled playing vs mech incorrectly as well. Although his mechanics were alright, i think the lack of terrans that do a double starport opener vs protoss or even mech for that matter means he never actually gave mech any thpught about how it should be countered.
I believe mech currently offers a very diverse way of playing vs protoss that is not bip and will be further explored and enchanced in the future
Did you see the Yoda/herO game from proleague this morning?
I'm very interested in Mech in the MU but I have a feeling we haven't seen all the vulnerabilities of the build yet (because it hasn't been used very much in Korea).
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