But using the SCV to scout you should be able to locate all of their pylons anyway
[G] How to mech in TvP: A youtube series! - Page 7
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Bodzilla
Australia472 Posts
But using the SCV to scout you should be able to locate all of their pylons anyway | ||
LastPoet
Canada11 Posts
On June 25 2015 10:44 Bodzilla wrote: there are other ways to supplement scouting for the matchup. a favourite of mine is to use the scouting SCV to do a runby while they're attacking the ebay. But using the SCV to scout you should be able to locate all of their pylons anyway fair enough, thanks for the quick response. What are your thoughts on the gas steal? Is that something you've ever experimented with? | ||
Bodzilla
Australia472 Posts
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n00b1n8R
Australia45 Posts
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Bodzilla
Australia472 Posts
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EJK
United States1302 Posts
![]() http://ggtracker.com/matches/6066046 couldn't deal with bc templar carrier army when the game was forced into the late game...i kept making thor wm viking but that didn't work. I guess i need some bcs or at least a larger air army? Either ay I am still afraid of the templar, how do i engage into a templar army like that? | ||
Yoshi Kirishima
United States10292 Posts
On July 01 2015 10:08 EJK wrote: help me bodzilla ![]() http://ggtracker.com/matches/6066046 couldn't deal with bc templar carrier army when the game was forced into the late game...i kept making thor wm viking but that didn't work. I guess i need some bcs or at least a larger air army? Either ay I am still afraid of the templar, how do i engage into a templar army like that? You can use a few tanks to zone them out since they instant KO HTs and forces him to split them, ghosts on the ready, and/or hellions (hard and unreliable but high potential and 0 gas) Also thor wm viking is a pretty solid composition (fast to make, decently flexible, good as a rebound/remax), but when they mix in carriers believe it or not, you should get a stronger composition with BCs for yamato'ing the carriers down. Burst defeats burst. Have a few PDDs to nullify the tempests, stop the HTs from storming everything for free, and it should be gg. Ofc a few WMs are great too, because it's very easy for the interceptors to all launch at once and bunch up and they can lose 50-80 interceptors to 3 WMs. | ||
EJK
United States1302 Posts
On July 01 2015 12:16 Yoshi Kirishima wrote: You can use a few tanks to zone them out since they instant KO HTs and forces him to split them, ghosts on the ready, and/or hellions (hard and unreliable but high potential and 0 gas) Also thor wm viking is a pretty solid composition (fast to make, decently flexible, good as a rebound/remax), but when they mix in carriers believe it or not, you should get a stronger composition with BCs for yamato'ing the carriers down. Burst defeats burst. Have a few PDDs to nullify the tempests, stop the HTs from storming everything for free, and it should be gg. Ofc a few WMs are great too, because it's very easy for the interceptors to all launch at once and bunch up and they can lose 50-80 interceptors to 3 WMs. does interceptors drain pdd energy? | ||
Bodzilla
Australia472 Posts
If they were any other way, 1-2 carriers would render tempests as SO OP it wouldnt matter what you did. ![]() | ||
Yoshi Kirishima
United States10292 Posts
On July 01 2015 14:53 Bodzilla wrote: Nope, and it's a good thing too. For some reason interceptors attacks are considered a lazer like a voidray, If they were any other way, 1-2 carriers would render tempests as SO OP it wouldnt matter what you did. ![]() Damn am I glad they count as lazers LOL. I remember first finding out that PDDs didn't stop interceptors, and I was like fuck what did i build these ravens for (in WoL I mean). But it all works out now! | ||
Bodzilla
Australia472 Posts
But if you build BC's HT mean literally nothing. They just dont do shit vs BC's. Thats why i kept recommending you try them instead of banshee's, because if it's not storm, it's feedback and both absolutely rekt the flying paperweight that is a Banshee. Besides, you can use the BC's to tank, yamoto down immortals which makes your thors live forever and they'll never get the chance to build that air army. They'll just die before hand | ||
Yoshi Kirishima
United States10292 Posts
I guess another way to approach HTs, from a non-composition standpoint, is to simply only attack if due to some position plays or such you were able to get out far on the map without any encounters, which would severely reduce the amount of distance he has to kite you with storms/feedback before you actually get to attack his base. AKA get as much ground as you can before the fight. I love using nukes for this to pull him out of position / distract him. | ||
EJK
United States1302 Posts
On July 01 2015 15:07 Bodzilla wrote: The biggest thing with templers is they're EXTREMELY hard to deal with. One way is to actually do nukes and use them to zone them away, or try to get the money emp. But if you build BC's HT mean literally nothing. They just dont do shit vs BC's. Thats why i kept recommending you try them instead of banshee's, because if it's not storm, it's feedback and both absolutely rekt the flying paperweight that is a Banshee. Besides, you can use the BC's to tank, yamoto down immortals which makes your thors live forever and they'll never get the chance to build that air army. They'll just die before hand when you say ht do literally nothign to bc, wouldn't a combination of storm, feedback, and multiple tempest volleys bring down a bc relatively fast even with all that hp before a bc can actually do any damage? It feels like it is just an excessive amount of tankiness that is too slow to do much more except to yamoto perhaps | ||
Bodzilla
Australia472 Posts
They're insanely tanky, and with storm only doing 80 damage thats literally 4 storms back to back to get it into a point where other units will finish it off, which is 16 seconds of ingame time before the storms will get it down to 30 health. Throw in a few PDD's and you take out stalkers and tempests out of the equation and then yamoto the robo units or carriers and tempests and you'll not only allow your ground army to be 5 times as strong, you'll drain your energy so that feedback is half as good Battle cruisers are literally broken if you get them vs protoss. Not to mention once you take collossi and immortals out of the game INSTANTLY and FOR FREE with yamoto, they have NOTHING to deal with a thor hellbat army. Now you may think that a tempest army can just kite backwards while doing damage... and your right. Except they got nerfed into the ground with the SH re-design. They're literally half as good, and if they have to keep retreating while fighting, theres no way they can hold a position such as an expansion on the map. you literally just a-move over them. IT"S NUTS. DO IT JUST DO IT MAKE, MY, DREAMS, COME, TRUE. | ||
Pirfiktshon
United States1072 Posts
I actually tried transitioning to BCz in a game vs a GM P I almost pulled it off. I felt the support army wasn't good enough to fight with the BCz. I honestly like the idea of mech vs Protoss but I like to be aggressive in my games like REALLY aggressive but probably to my detriment. I want to figure out a way to get to lategame with protoss and transition into bcz which I'm thinking i'm going to need atleast 2 PFs at my rally before I could make that transition what do you think bodzilla? Also would you think a bio army would compliment BCz enough to be effective in trades or should I only go with the mech army? | ||
EJK
United States1302 Posts
http://ggtracker.com/matches/6067078 srry bodzilla i made a fusion core but didn't need bcs ![]() | ||
Ctone23
United States1839 Posts
Thanks again! | ||
Bodzilla
Australia472 Posts
On July 02 2015 00:54 Pirfiktshon wrote: Reading this post and looking at your play... I'm just wondering if there is another opener like bio like opener available that could get into this end game comp comfortably. I actually tried transitioning to BCz in a game vs a GM P I almost pulled it off. I felt the support army wasn't good enough to fight with the BCz. I honestly like the idea of mech vs Protoss but I like to be aggressive in my games like REALLY aggressive but probably to my detriment. I want to figure out a way to get to lategame with protoss and transition into bcz which I'm thinking i'm going to need atleast 2 PFs at my rally before I could make that transition what do you think bodzilla? Also would you think a bio army would compliment BCz enough to be effective in trades or should I only go with the mech army? You gotta remember that BC's shoot alot of little projectiles very fast. This means that they're heavily affected by armor for the protoss player. It's going to be insanely hard to get to them off a bio opening with no upgrades | ||
jinjin5000
United States1385 Posts
I think best way to go mech in tvp is going heavy banshee/starport off 2 reactor factory+1/2 tech lab factory so you can have enough AA in time when it happens. Shame about the tank- I'd love to have tank-centric tvp but they are made of paper and immortals soak so much damage ![]() I personally prefer going ghost mech off triple rax ghost production with 5 factory+1 starport but it gets hard countered by air based composition too much because I only add in more starports after my initial tank/hellbat/ghost/thor/mine push. But by then, my AA option comes far too late and limited- and I spent alot of gas on the triple ghost for initial push so my starport transition is even more delayed. Would love to have cheap AA option in factory like goliath. Meh. Yea sure battlecruisers do a lot of damage but feedback/tempest make a bit of mincemeat out of them while you get overrun on the ground. Not to mention they take a lot of resource to get to. | ||
Yoshi Kirishima
United States10292 Posts
On July 02 2015 00:24 Bodzilla wrote: DO IT JUST DO IT MAKE, MY, DREAMS, COME, TRUE. YESTERDAY YOU SAID TOMORROW Guys, don't forget if you're that afraid of HTs feedbacking your BCs (it really doesn't matter when you have ghosts/yamato though) you can literally stack all your BCs on top of each other, and use 1-2 EMPs to completely drain their energy. Although if they have high carrier count you will want to yamato them even if some get feedbacked, because then everything else will get owned by the BCs. | ||
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