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[G] How to mech in TvP: A youtube series! - Page 7

Forum Index > StarCraft 2 Strategy
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Prev 1 5 6 7 8 9 15 Next All
Bodzilla
Profile Joined March 2011
Australia472 Posts
June 25 2015 01:44 GMT
#121
there are other ways to supplement scouting for the matchup. a favourite of mine is to use the scouting SCV to do a runby while they're attacking the ebay.

But using the SCV to scout you should be able to locate all of their pylons anyway
when life gives you lemons, make banelings
LastPoet
Profile Joined October 2013
Canada11 Posts
June 25 2015 02:12 GMT
#122
On June 25 2015 10:44 Bodzilla wrote:
there are other ways to supplement scouting for the matchup. a favourite of mine is to use the scouting SCV to do a runby while they're attacking the ebay.

But using the SCV to scout you should be able to locate all of their pylons anyway


fair enough, thanks for the quick response. What are your thoughts on the gas steal? Is that something you've ever experimented with?
"assumption is the mother of all fuck-ups"
Bodzilla
Profile Joined March 2011
Australia472 Posts
June 25 2015 06:16 GMT
#123
it is, but an ebay AND a gas steal is too many minerals early game to lose in my experience
when life gives you lemons, make banelings
n00b1n8R
Profile Joined November 2011
Australia45 Posts
June 26 2015 04:02 GMT
#124
I'm having a lot of trouble when I don't find the protoss early on 4player maps. Do you have any tricks to help me in these situations Bodzilla?
Bodzilla
Profile Joined March 2011
Australia472 Posts
June 26 2015 06:17 GMT
#125
All will be revealed in time young padawan
when life gives you lemons, make banelings
EJK
Profile Blog Joined September 2013
United States1302 Posts
July 01 2015 01:08 GMT
#126
help me bodzilla

http://ggtracker.com/matches/6066046

couldn't deal with bc templar carrier army when the game was forced into the late game...i kept making thor wm viking but that didn't work. I guess i need some bcs or at least a larger air army?

Either ay I am still afraid of the templar, how do i engage into a templar army like that?
Sc2 Terran Coach, top 16GM NA - interested in coaching? Message me on teamliquid!
Yoshi Kirishima
Profile Blog Joined July 2009
United States10366 Posts
Last Edited: 2015-07-01 03:19:34
July 01 2015 03:16 GMT
#127
On July 01 2015 10:08 EJK wrote:
help me bodzilla

http://ggtracker.com/matches/6066046

couldn't deal with bc templar carrier army when the game was forced into the late game...i kept making thor wm viking but that didn't work. I guess i need some bcs or at least a larger air army?

Either ay I am still afraid of the templar, how do i engage into a templar army like that?


You can use a few tanks to zone them out since they instant KO HTs and forces him to split them, ghosts on the ready, and/or hellions (hard and unreliable but high potential and 0 gas)


Also thor wm viking is a pretty solid composition (fast to make, decently flexible, good as a rebound/remax), but when they mix in carriers believe it or not, you should get a stronger composition with BCs for yamato'ing the carriers down. Burst defeats burst. Have a few PDDs to nullify the tempests, stop the HTs from storming everything for free, and it should be gg. Ofc a few WMs are great too, because it's very easy for the interceptors to all launch at once and bunch up and they can lose 50-80 interceptors to 3 WMs.
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
EJK
Profile Blog Joined September 2013
United States1302 Posts
July 01 2015 03:38 GMT
#128
On July 01 2015 12:16 Yoshi Kirishima wrote:
Show nested quote +
On July 01 2015 10:08 EJK wrote:
help me bodzilla

http://ggtracker.com/matches/6066046

couldn't deal with bc templar carrier army when the game was forced into the late game...i kept making thor wm viking but that didn't work. I guess i need some bcs or at least a larger air army?

Either ay I am still afraid of the templar, how do i engage into a templar army like that?


You can use a few tanks to zone them out since they instant KO HTs and forces him to split them, ghosts on the ready, and/or hellions (hard and unreliable but high potential and 0 gas)


Also thor wm viking is a pretty solid composition (fast to make, decently flexible, good as a rebound/remax), but when they mix in carriers believe it or not, you should get a stronger composition with BCs for yamato'ing the carriers down. Burst defeats burst. Have a few PDDs to nullify the tempests, stop the HTs from storming everything for free, and it should be gg. Ofc a few WMs are great too, because it's very easy for the interceptors to all launch at once and bunch up and they can lose 50-80 interceptors to 3 WMs.

does interceptors drain pdd energy?
Sc2 Terran Coach, top 16GM NA - interested in coaching? Message me on teamliquid!
Bodzilla
Profile Joined March 2011
Australia472 Posts
July 01 2015 05:53 GMT
#129
Nope, and it's a good thing too. For some reason interceptors attacks are considered a lazer like a voidray,

If they were any other way, 1-2 carriers would render tempests as SO OP it wouldnt matter what you did.
when life gives you lemons, make banelings
Yoshi Kirishima
Profile Blog Joined July 2009
United States10366 Posts
July 01 2015 05:56 GMT
#130
On July 01 2015 14:53 Bodzilla wrote:
Nope, and it's a good thing too. For some reason interceptors attacks are considered a lazer like a voidray,

If they were any other way, 1-2 carriers would render tempests as SO OP it wouldnt matter what you did.


Damn am I glad they count as lazers LOL. I remember first finding out that PDDs didn't stop interceptors, and I was like fuck what did i build these ravens for (in WoL I mean). But it all works out now!
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
Bodzilla
Profile Joined March 2011
Australia472 Posts
July 01 2015 06:07 GMT
#131
The biggest thing with templers is they're EXTREMELY hard to deal with. One way is to actually do nukes and use them to zone them away, or try to get the money emp.

But if you build BC's HT mean literally nothing. They just dont do shit vs BC's.

Thats why i kept recommending you try them instead of banshee's, because if it's not storm, it's feedback and both absolutely rekt the flying paperweight that is a Banshee.

Besides, you can use the BC's to tank, yamoto down immortals which makes your thors live forever and they'll never get the chance to build that air army. They'll just die before hand
when life gives you lemons, make banelings
Yoshi Kirishima
Profile Blog Joined July 2009
United States10366 Posts
Last Edited: 2015-07-01 09:20:40
July 01 2015 09:10 GMT
#132
Plus BCs are fucking bad ass. I mean come the fuck on it's a battle cruiser. And it's got a giant charging lazer beam. Also you can mass repair a BC and in small numbers it's hilarious to see 1-3 BCs take down the 10-20 stalker warpin

I guess another way to approach HTs, from a non-composition standpoint, is to simply only attack if due to some position plays or such you were able to get out far on the map without any encounters, which would severely reduce the amount of distance he has to kite you with storms/feedback before you actually get to attack his base. AKA get as much ground as you can before the fight. I love using nukes for this to pull him out of position / distract him.
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
EJK
Profile Blog Joined September 2013
United States1302 Posts
July 01 2015 14:40 GMT
#133
On July 01 2015 15:07 Bodzilla wrote:
The biggest thing with templers is they're EXTREMELY hard to deal with. One way is to actually do nukes and use them to zone them away, or try to get the money emp.

But if you build BC's HT mean literally nothing. They just dont do shit vs BC's.

Thats why i kept recommending you try them instead of banshee's, because if it's not storm, it's feedback and both absolutely rekt the flying paperweight that is a Banshee.

Besides, you can use the BC's to tank, yamoto down immortals which makes your thors live forever and they'll never get the chance to build that air army. They'll just die before hand

when you say ht do literally nothign to bc, wouldn't a combination of storm, feedback, and multiple tempest volleys bring down a bc relatively fast even with all that hp before a bc can actually do any damage? It feels like it is just an excessive amount of tankiness that is too slow to do much more except to yamoto perhaps
Sc2 Terran Coach, top 16GM NA - interested in coaching? Message me on teamliquid!
Bodzilla
Profile Joined March 2011
Australia472 Posts
July 01 2015 15:24 GMT
#134
best case scenario for feedback it does 200 damage. A BC still has 350 health left over from that. Thats about the same as a collossus thats full health unless it has sheilds upgrades.

They're insanely tanky, and with storm only doing 80 damage thats literally 4 storms back to back to get it into a point where other units will finish it off, which is 16 seconds of ingame time before the storms will get it down to 30 health.

Throw in a few PDD's and you take out stalkers and tempests out of the equation and then yamoto the robo units or carriers and tempests and you'll not only allow your ground army to be 5 times as strong, you'll drain your energy so that feedback is half as good

Battle cruisers are literally broken if you get them vs protoss.

Not to mention once you take collossi and immortals out of the game INSTANTLY and FOR FREE with yamoto, they have NOTHING to deal with a thor hellbat army.


Now you may think that a tempest army can just kite backwards while doing damage... and your right. Except they got nerfed into the ground with the SH re-design. They're literally half as good, and if they have to keep retreating while fighting, theres no way they can hold a position such as an expansion on the map.

you literally just a-move over them.

IT"S NUTS.


DO IT

JUST DO IT

MAKE, MY, DREAMS, COME, TRUE.
when life gives you lemons, make banelings
Pirfiktshon
Profile Joined June 2013
United States1072 Posts
July 01 2015 15:54 GMT
#135
Reading this post and looking at your play... I'm just wondering if there is another opener like bio like opener available that could get into this end game comp comfortably.

I actually tried transitioning to BCz in a game vs a GM P I almost pulled it off. I felt the support army wasn't good enough to fight with the BCz.

I honestly like the idea of mech vs Protoss but I like to be aggressive in my games like REALLY aggressive but probably to my detriment. I want to figure out a way to get to lategame with protoss and transition into bcz which I'm thinking i'm going to need atleast 2 PFs at my rally before I could make that transition what do you think bodzilla? Also would you think a bio army would compliment BCz enough to be effective in trades or should I only go with the mech army?
EJK
Profile Blog Joined September 2013
United States1302 Posts
July 01 2015 17:55 GMT
#136
ok guys i made adjustments to my build to hard counter double stargate play now :D

http://ggtracker.com/matches/6067078

srry bodzilla i made a fusion core but didn't need bcs
Sc2 Terran Coach, top 16GM NA - interested in coaching? Message me on teamliquid!
Ctone23
Profile Blog Joined December 2012
United States1839 Posts
Last Edited: 2015-07-01 23:31:40
July 01 2015 19:45 GMT
#137
EDIT: nvm I must of not watched the first video, that was really helpful in scouting.
Thanks again!
TL+ Member
Bodzilla
Profile Joined March 2011
Australia472 Posts
July 01 2015 22:14 GMT
#138
On July 02 2015 00:54 Pirfiktshon wrote:
Reading this post and looking at your play... I'm just wondering if there is another opener like bio like opener available that could get into this end game comp comfortably.

I actually tried transitioning to BCz in a game vs a GM P I almost pulled it off. I felt the support army wasn't good enough to fight with the BCz.

I honestly like the idea of mech vs Protoss but I like to be aggressive in my games like REALLY aggressive but probably to my detriment. I want to figure out a way to get to lategame with protoss and transition into bcz which I'm thinking i'm going to need atleast 2 PFs at my rally before I could make that transition what do you think bodzilla? Also would you think a bio army would compliment BCz enough to be effective in trades or should I only go with the mech army?

You gotta remember that BC's shoot alot of little projectiles very fast. This means that they're heavily affected by armor for the protoss player.

It's going to be insanely hard to get to them off a bio opening with no upgrades
when life gives you lemons, make banelings
jinjin5000
Profile Joined May 2010
United States1506 Posts
Last Edited: 2015-07-02 09:39:09
July 02 2015 09:34 GMT
#139
carrier/tempest immortal compositions with gateway support are hard to deal with

I think best way to go mech in tvp is going heavy banshee/starport off 2 reactor factory+1/2 tech lab factory so you can have enough AA in time when it happens. Shame about the tank- I'd love to have tank-centric tvp but they are made of paper and immortals soak so much damage

I personally prefer going ghost mech off triple rax ghost production with 5 factory+1 starport but it gets hard countered by air based composition too much because I only add in more starports after my initial tank/hellbat/ghost/thor/mine push. But by then, my AA option comes far too late and limited- and I spent alot of gas on the triple ghost for initial push so my starport transition is even more delayed.
Would love to have cheap AA option in factory like goliath. Meh.

Yea sure battlecruisers do a lot of damage but feedback/tempest make a bit of mincemeat out of them while you get overrun on the ground. Not to mention they take a lot of resource to get to.
Yoshi Kirishima
Profile Blog Joined July 2009
United States10366 Posts
July 02 2015 09:54 GMT
#140
On July 02 2015 00:24 Bodzilla wrote:
DO IT

JUST DO IT

MAKE, MY, DREAMS, COME, TRUE.


YESTERDAY YOU SAID TOMORROW


Guys, don't forget if you're that afraid of HTs feedbacking your BCs (it really doesn't matter when you have ghosts/yamato though) you can literally stack all your BCs on top of each other, and use 1-2 EMPs to completely drain their energy. Although if they have high carrier count you will want to yamato them even if some get feedbacked, because then everything else will get owned by the BCs.
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
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