On July 02 2015 00:54 Pirfiktshon wrote: Reading this post and looking at your play... I'm just wondering if there is another opener like bio like opener available that could get into this end game comp comfortably.
I actually tried transitioning to BCz in a game vs a GM P I almost pulled it off. I felt the support army wasn't good enough to fight with the BCz.
I honestly like the idea of mech vs Protoss but I like to be aggressive in my games like REALLY aggressive but probably to my detriment. I want to figure out a way to get to lategame with protoss and transition into bcz which I'm thinking i'm going to need atleast 2 PFs at my rally before I could make that transition what do you think bodzilla? Also would you think a bio army would compliment BCz enough to be effective in trades or should I only go with the mech army?
You gotta remember that BC's shoot alot of little projectiles very fast. This means that they're heavily affected by armor for the protoss player.
It's going to be insanely hard to get to them off a bio opening with no upgrades
Being burst damage doesn't mean that BCs are weak. Void Rays are also burst damage units, and guess what: they tear heavily armored units apart. a BC has 36 DPS vs everything and a full charged voidray has max 32DPS vs armor.
When playing BCs, you also have to remember that:
1- Ground protoss unit have max 1 armor, which means that the DPS of the battlecruiser will be "only" 32 DPS instead of 36.
2- mech now consists on only 2 weapon /armor upgrades, while the Protoss army to deal with pure mech needs both ground and air upgrades (5 upgrades).
3- Protoss shield upgrade are almost a luxury, specially when builiding heavy tech armies, so half the HP will possibly be 0-1 armor vs +2/+3 weapons of mech.
BCs are not that weak at all, except vs Corrupters or Tempest/Carrier. Yamato 'em all and focus fire against capital ships. BC's will tear Protoss appart.
Hey, EJK, as far as I've seen, you have played against 3 protoss (Startails, State and HuK) in the 3 Qualifiers for WCS Premier, did you get to use any of the builds and strategies from this thread? I'm curious D: Unfortunately I wasn't able to tune in to watch them.
On July 09 2015 23:26 PowerOfOne wrote: Hey, EJK, as far as I've seen, you have played against 3 protoss (Startails, State and HuK) in the 3 Qualifiers for WCS Premier, did you get to use any of the builds and strategies from this thread? I'm curious D: Unfortunately I wasn't able to tune in to watch them.
i won mech vs huk in a different lan a couple weeks ago, and i won a macro mech game vs state as well
This thread is the best, I finally took the time to read through it all and can't wait to go home and try to play some mech. Thanks to Bodzilla and EJK for the very enlightening discussions and replays.
On July 09 2015 23:26 PowerOfOne wrote: Hey, EJK, as far as I've seen, you have played against 3 protoss (Startails, State and HuK) in the 3 Qualifiers for WCS Premier, did you get to use any of the builds and strategies from this thread? I'm curious D: Unfortunately I wasn't able to tune in to watch them.
i won mech vs huk in a different lan a couple weeks ago, and i won a macro mech game vs state as well
I have seen the game vs State (map: terraform) (casted by theWalrusSC2) , it was fantastic to watch and so well executed
On July 09 2015 23:26 PowerOfOne wrote: Hey, EJK, as far as I've seen, you have played against 3 protoss (Startails, State and HuK) in the 3 Qualifiers for WCS Premier, did you get to use any of the builds and strategies from this thread? I'm curious D: Unfortunately I wasn't able to tune in to watch them.
i won mech vs huk in a different lan a couple weeks ago, and i won a macro mech game vs state as well
I have seen the game vs State (map: terraform) (casted by theWalrusSC2) , it was fantastic to watch and so well executed
oo link? I have only really seen HTOmario mech vs protoss in macro game
On July 09 2015 23:26 PowerOfOne wrote: Hey, EJK, as far as I've seen, you have played against 3 protoss (Startails, State and HuK) in the 3 Qualifiers for WCS Premier, did you get to use any of the builds and strategies from this thread? I'm curious D: Unfortunately I wasn't able to tune in to watch them.
i won mech vs huk in a different lan a couple weeks ago, and i won a macro mech game vs state as well
I have seen the game vs State (map: terraform) (casted by theWalrusSC2) , it was fantastic to watch and so well executed
oo link? I have only really seen HTOmario mech vs protoss in macro game
the next part deals with all twilight openings, so HT (very rare these days ;__;) DT, blink and chargelot timings. it goes into a mech ghost viking style army where you rely on nukes to split a protoss players attention in the mid and lategame.
unfortunently i'm just not getting the right builds on ladder often enough to do it.
when you consider that protoss is 1/3rd of the player base and then they have like 20 different openings, and i'm looking at the specifics of 3-4 of them it's very hard to get good replays.
i ultimately dont wanna provide shit vids that arn't backed up by tonnes of practice with the player in a closed enviroment. because sometimes builds only work on ladder because they're not familiar with it. I want to showcase builds that work every time.
On July 22 2015 09:19 Bodzilla wrote: i'm looking for protoss practice partners.
the next part deals with all twilight openings, so HT (very rare these days ;__;) DT, blink and chargelot timings. it goes into a mech ghost viking style army where you rely on nukes to split a protoss players attention in the mid and lategame.
unfortunently i'm just not getting the right builds on ladder often enough to do it.
when you consider that protoss is 1/3rd of the player base and then they have like 20 different openings, and i'm looking at the specifics of 3-4 of them it's very hard to get good replays.
i ultimately dont wanna provide shit vids that arn't backed up by tonnes of practice with the player in a closed enviroment. because sometimes builds only work on ladder because they're not familiar with it. I want to showcase builds that work every time.
How are we guys! now i know this isn't the new TvP mech vod, but i thought i'd share my feelings on the TvZ mech that innovation and other terrans are starting to use to dismantle zergs enjoy!
i've put in this one as well for you guys to peruse on. It's a vlog talking about the TvZ mech thats going to win every game forever and ever amen in the future! Hope ya like it~ @10:04 i propose a change to buff zerg that would fix the matchup (imo)
I just had a game where I saw double gas, missing pylone and ebay blocked his expansion. I finished the ebay and built one turret in the main mineral line, one turret in my natural mineral line and another turret by my production.
In a case like this, when do you build your 2 factories (since you need minerals for your turrets). Also he did not take his expansion so I knew some kind of all-in was coming. Do I get tech labs or reactors on my factories? I built double bunkers at my natural and another bunker in my main in case he would blink in.
He ran me over with mass oracles and few sentries but I think it all comes down to me botching the build.
Basically what is the build order in this situation where he goes double gas, missing pylon, Oracle attacks on time, he takes no expansion so you know some kind of all-in is coming?
Also when you upgrade you main and natural to Orbital Commands in this situation?
I tried this build against a late robo with the hellbat medivac attack. My attack at his natural did not do any damage and it all went downhill from there. Please check the replay and tell me what I should have done differently.
I tried this build against a late robo with the hellbat medivac attack. My attack at his natural did not do any damage and it all went downhill from there. Please check the replay and tell me what I should have done differently.
Noticed a few things so far, * you dont need that Ebay. Unless it's a 5minute oracle, with a 1rax expand vs a standard oracle opening you'll have 7 marines when it hits. You can put one in your bunker, 6 in your main and defend it. If you then see an oracle thats when you start your ebay and mines. * You also saw a robo, so building turrets is not necessary and will just slow down your build
* As soon as you've scanned his base, and your factory is finished you want to build an armory. You get your armory before your starport because you want to start +1 armor as soon as possible so it's ready for the push! You'll also be starved for money so you dont need your production quite as fast. Theres some text in the video that shows in which order you get which.
* You should move out at 9 minutes to start pressuring, this will let you cancel any early 3rd base
* Most importantly of all. This is the hellbat DROP build, You need to drop them over his army like you do in TvT. The goal of the 11minute timing is that is when +1 armor is finished. and that is when you have 4 medivacs with your army for the attack. You need to load 8 of your hellbats up into the medivacs, boost over his army and use them to kill his units, the extra healing and the +1 armor means they just wont die.
*Finally, as soon as you saturate your natural mineral line, thats when you start building your 3rd and 4th gas. This will allow you to go up to 5 factory's, get +1 attack, get a 2nd armory While still expanding to your third.
The hellbat drop can kill if done right, but on the off chance it doesn't work you want to atleast kill any important units like collossi or immortals while only trading your mineral hellbats to do it. Remember to save whatever medivacs you can, and then play the game out from that position and you should be fine!