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[G] How to mech in TvP: A youtube series! - Page 6

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Bodzilla
Profile Joined March 2011
Australia472 Posts
June 23 2015 05:46 GMT
#101
The koreans dont know everything. It's important to remember infestor broodlord and mass SH where a foreign zerg invention
when life gives you lemons, make banelings
Alucen-Will-
Profile Joined October 2014
United States4054 Posts
June 23 2015 06:08 GMT
#102
On June 23 2015 14:46 Bodzilla wrote:
The koreans dont know everything. It's important to remember infestor broodlord and mass SH where a foreign zerg invention


Certainly true. I'm still hoping to see this in Proleague/Korean leagues so we can see some potential weaknesses at the highest level of play
gingerfluffmuff
Profile Joined January 2011
Austria4570 Posts
Last Edited: 2015-06-23 08:12:36
June 23 2015 08:08 GMT
#103
On June 23 2015 15:08 Alucen-Will- wrote:
Show nested quote +
On June 23 2015 14:46 Bodzilla wrote:
The koreans dont know everything. It's important to remember infestor broodlord and mass SH where a foreign zerg invention


Certainly true. I'm still hoping to see this in Proleague/Korean leagues so we can see some potential weaknesses at the highest level of play

herO kinda killed the mech in TvP movement in SPL yesterday

e: sorry, just saw that there was already talk about that game
・゚✧:・゚+..。✧・゚:・..。 ✧・゚ :・゚ ゜・:・ ✧・゚:・゚:.。 ✧・゚ SPARKULING *・゜・:・゚✧:・゚✧。゚+..。 ✧・゚: ✧・゚:・゜・:・゚✧::・・:・゚・゚
Alucen-Will-
Profile Joined October 2014
United States4054 Posts
June 23 2015 10:23 GMT
#104
I think these Korean progamers browse Team Liquid..GuMiho is meching against zest as we speak :d
gingerfluffmuff
Profile Joined January 2011
Austria4570 Posts
June 23 2015 10:26 GMT
#105
On June 23 2015 19:23 Alucen-Will- wrote:
I think these Korean progamers browse Team Liquid..GuMiho is meching against zest as we speak :d

2nd nail in 2 days though
・゚✧:・゚+..。✧・゚:・..。 ✧・゚ :・゚ ゜・:・ ✧・゚:・゚:.。 ✧・゚ SPARKULING *・゜・:・゚✧:・゚✧。゚+..。 ✧・゚: ✧・゚:・゜・:・゚✧::・・:・゚・゚
EJK
Profile Blog Joined September 2013
United States1302 Posts
Last Edited: 2015-06-23 15:44:44
June 23 2015 15:19 GMT
#106
On June 23 2015 19:23 Alucen-Will- wrote:
I think these Korean progamers browse Team Liquid..GuMiho is meching against zest as we speak :d

gumiho is an idiot, his build

timing wasnt good, opener wasnt good, unit comp wasnèt good...

hero vs yoda was cool game, hero played extremely well. Yoda was kind of fukt though from his opener and hero was just ahead from the opener and capitalized on the situation. I think the build that i do with double starport is effective at dealing vs warp prism harass and immortal drops because of the daunting viking banshee fleet you get, but yoda just had siege tanks and widow mines were too late rip
Sc2 Terran Coach, top 16GM NA - interested in coaching? Message me on teamliquid!
MockHamill
Profile Joined March 2010
Sweden1798 Posts
June 23 2015 17:47 GMT
#107
I wish some Korean pro would use aggressive mine play supported by tanks and vikings. In my experience there is no Protoss hard-counter to the mine/tank/viking style as long as you trade armies regularly. Plus it works just as good in the mid game as it does in the late game, massing immortals, tempest or carriers simply does not work.

You can of course be out-multi tasked our out-positioned but I have never lost against a Protoss that did not outplay me, something I can not say for traditional mech where it is very easy to lose even if you are better then your opponent.
AzureKnight
Profile Joined December 2010
United States26 Posts
June 24 2015 14:38 GMT
#108
I am in love with this thread. =D

One thing that i've noticed even at very high levels (korean pros) in regard to the chargelot/immortal/archon composition is that many protoss players seem to neglect splitting up their army and taking engagements from multiple angles. You posted a screenshot of a protoss player locked into their base behind infinity defensive buildings and tanks, but in my own humble experience (i am a diamond player) taking your army into your base against this kind of style is effectively suicide. Have you had a lot of experiences with protoss players who spread out with their more mobile army and collapse in from multiple directions? How well does your tank hellbat timing hold up against it?

Additionally, I agree 100% that protoss armies are very underequipped to fight head on against an ultra-late game BC composition. How do you handle a protoss player who does a remax on blink stalkers and aggressively tries to base trade you?
Bodzilla
Profile Joined March 2011
Australia472 Posts
June 24 2015 15:03 GMT
#109
Well the reason i didn't make the blink video with that aggressive contain was because it worked SUPER good on ladder, but after about 10 hours of practice with protoss players who became more and more confortable in that position it became less and less effective.
You may think that immortal chargelot archon attacking into THAT many tanks and bunkers is suicide, but protoss players that literally just maxed out on 2 base where able to build an army strong enough to bust through. It has to be one of the dumbest things in the game when you watch it happen.

It's basically why the blink vid took longer then the others to come out, because i had to re-write the strategy in the mid and the late game. I dont wanna promote bad strategy's if i can help it

Anyway so theres some confusion among the vids. The tank hellbat timing is only for robo openings, where vs blink you do a massive amount of hellions and take map control, each scenario has it's own tailored response to each opening, mid game and lategame.
If you tried to do a tank push into a twilight opening where they go into immortals and chargelot unless your INSANELY far ahead you can just lose everything. The next vid will show how we can go toe to toe with that army though so you'll love it~

Protoss should never base trade vs terran, because our buildings can fly
If it comes to it, i'll literally float my buildings with my army and just keep a moving around the map, nothing induce's tears quite like doing that to someone
when life gives you lemons, make banelings
Alucen-Will-
Profile Joined October 2014
United States4054 Posts
June 24 2015 18:53 GMT
#110
On June 25 2015 00:03 Bodzilla wrote:
Well the reason i didn't make the blink video with that aggressive contain was because it worked SUPER good on ladder, but after about 10 hours of practice with protoss players who became more and more confortable in that position it became less and less effective.
You may think that immortal chargelot archon attacking into THAT many tanks and bunkers is suicide, but protoss players that literally just maxed out on 2 base where able to build an army strong enough to bust through. It has to be one of the dumbest things in the game when you watch it happen.

It's basically why the blink vid took longer then the others to come out, because i had to re-write the strategy in the mid and the late game. I dont wanna promote bad strategy's if i can help it

Anyway so theres some confusion among the vids. The tank hellbat timing is only for robo openings, where vs blink you do a massive amount of hellions and take map control, each scenario has it's own tailored response to each opening, mid game and lategame.
If you tried to do a tank push into a twilight opening where they go into immortals and chargelot unless your INSANELY far ahead you can just lose everything. The next vid will show how we can go toe to toe with that army though so you'll love it~

Protoss should never base trade vs terran, because our buildings can fly
If it comes to it, i'll literally float my buildings with my army and just keep a moving around the map, nothing induce's tears quite like doing that to someone


Regarding potential vulnerabilities, does a mech opening provide enough gas off 2 base to prevent things like immortal drops or even wackier things like a colossus drop?

I'm just trying to find holes in this composition..hm.
MockHamill
Profile Joined March 2010
Sweden1798 Posts
Last Edited: 2015-06-24 19:10:25
June 24 2015 19:09 GMT
#111
On June 25 2015 00:03 Bodzilla wrote:
Well the reason i didn't make the blink video with that aggressive contain was because it worked SUPER good on ladder, but after about 10 hours of practice with protoss players who became more and more confortable in that position it became less and less effective.
You may think that immortal chargelot archon attacking into THAT many tanks and bunkers is suicide, but protoss players that literally just maxed out on 2 base where able to build an army strong enough to bust through. It has to be one of the dumbest things in the game when you watch it happen.

It's basically why the blink vid took longer then the others to come out, because i had to re-write the strategy in the mid and the late game. I dont wanna promote bad strategy's if i can help it

Anyway so theres some confusion among the vids. The tank hellbat timing is only for robo openings, where vs blink you do a massive amount of hellions and take map control, each scenario has it's own tailored response to each opening, mid game and lategame.
If you tried to do a tank push into a twilight opening where they go into immortals and chargelot unless your INSANELY far ahead you can just lose everything. The next vid will show how we can go toe to toe with that army though so you'll love it~

Protoss should never base trade vs terran, because our buildings can fly
If it comes to it, i'll literally float my buildings with my army and just keep a moving around the map, nothing induce's tears quite like doing that to someone


Ok but what if you make mines instead of hellbats? The bonus damage vs shields synergize so well with tanks splash. Hellbat/tank need ghost in this situation, but you cannot afford ghost. 3 mines cost less than 1 ghost and mass mines make it really cost-inefficient to charge into tanks.
EJK
Profile Blog Joined September 2013
United States1302 Posts
June 24 2015 22:33 GMT
#112
On June 25 2015 03:53 Alucen-Will- wrote:
Show nested quote +
On June 25 2015 00:03 Bodzilla wrote:
Well the reason i didn't make the blink video with that aggressive contain was because it worked SUPER good on ladder, but after about 10 hours of practice with protoss players who became more and more confortable in that position it became less and less effective.
You may think that immortal chargelot archon attacking into THAT many tanks and bunkers is suicide, but protoss players that literally just maxed out on 2 base where able to build an army strong enough to bust through. It has to be one of the dumbest things in the game when you watch it happen.

It's basically why the blink vid took longer then the others to come out, because i had to re-write the strategy in the mid and the late game. I dont wanna promote bad strategy's if i can help it

Anyway so theres some confusion among the vids. The tank hellbat timing is only for robo openings, where vs blink you do a massive amount of hellions and take map control, each scenario has it's own tailored response to each opening, mid game and lategame.
If you tried to do a tank push into a twilight opening where they go into immortals and chargelot unless your INSANELY far ahead you can just lose everything. The next vid will show how we can go toe to toe with that army though so you'll love it~

Protoss should never base trade vs terran, because our buildings can fly
If it comes to it, i'll literally float my buildings with my army and just keep a moving around the map, nothing induce's tears quite like doing that to someone


Regarding potential vulnerabilities, does a mech opening provide enough gas off 2 base to prevent things like immortal drops or even wackier things like a colossus drop?

I'm just trying to find holes in this composition..hm.


my double port banshee opener seems to shut down warp prism harass relatively easily because banshees well....are awesome haha
Sc2 Terran Coach, top 16GM NA - interested in coaching? Message me on teamliquid!
Alucen-Will-
Profile Joined October 2014
United States4054 Posts
Last Edited: 2015-06-24 23:20:19
June 24 2015 23:17 GMT
#113
On June 25 2015 07:33 EJK wrote:
Show nested quote +
On June 25 2015 03:53 Alucen-Will- wrote:
On June 25 2015 00:03 Bodzilla wrote:
Well the reason i didn't make the blink video with that aggressive contain was because it worked SUPER good on ladder, but after about 10 hours of practice with protoss players who became more and more confortable in that position it became less and less effective.
You may think that immortal chargelot archon attacking into THAT many tanks and bunkers is suicide, but protoss players that literally just maxed out on 2 base where able to build an army strong enough to bust through. It has to be one of the dumbest things in the game when you watch it happen.

It's basically why the blink vid took longer then the others to come out, because i had to re-write the strategy in the mid and the late game. I dont wanna promote bad strategy's if i can help it

Anyway so theres some confusion among the vids. The tank hellbat timing is only for robo openings, where vs blink you do a massive amount of hellions and take map control, each scenario has it's own tailored response to each opening, mid game and lategame.
If you tried to do a tank push into a twilight opening where they go into immortals and chargelot unless your INSANELY far ahead you can just lose everything. The next vid will show how we can go toe to toe with that army though so you'll love it~

Protoss should never base trade vs terran, because our buildings can fly
If it comes to it, i'll literally float my buildings with my army and just keep a moving around the map, nothing induce's tears quite like doing that to someone


Regarding potential vulnerabilities, does a mech opening provide enough gas off 2 base to prevent things like immortal drops or even wackier things like a colossus drop?

I'm just trying to find holes in this composition..hm.


my double port banshee opener seems to shut down warp prism harass relatively easily because banshees well....are awesome haha


I always felt Banshee openers were very weak in TvP for obvious reasons (2/3 of the protoss tech openings have detection). Furthermore, can a protoss not just respond with phoenix/colossus/immortal w/maybe warp prism zealot harass support?

As is it, Blink Stalkers are pretty good against banshee's I thought.

Alucen-Will-
Profile Joined October 2014
United States4054 Posts
June 24 2015 23:23 GMT
#114
On June 25 2015 07:33 EJK wrote:
Show nested quote +
On June 25 2015 03:53 Alucen-Will- wrote:
On June 25 2015 00:03 Bodzilla wrote:
Well the reason i didn't make the blink video with that aggressive contain was because it worked SUPER good on ladder, but after about 10 hours of practice with protoss players who became more and more confortable in that position it became less and less effective.
You may think that immortal chargelot archon attacking into THAT many tanks and bunkers is suicide, but protoss players that literally just maxed out on 2 base where able to build an army strong enough to bust through. It has to be one of the dumbest things in the game when you watch it happen.

It's basically why the blink vid took longer then the others to come out, because i had to re-write the strategy in the mid and the late game. I dont wanna promote bad strategy's if i can help it

Anyway so theres some confusion among the vids. The tank hellbat timing is only for robo openings, where vs blink you do a massive amount of hellions and take map control, each scenario has it's own tailored response to each opening, mid game and lategame.
If you tried to do a tank push into a twilight opening where they go into immortals and chargelot unless your INSANELY far ahead you can just lose everything. The next vid will show how we can go toe to toe with that army though so you'll love it~

Protoss should never base trade vs terran, because our buildings can fly
If it comes to it, i'll literally float my buildings with my army and just keep a moving around the map, nothing induce's tears quite like doing that to someone


Regarding potential vulnerabilities, does a mech opening provide enough gas off 2 base to prevent things like immortal drops or even wackier things like a colossus drop?

I'm just trying to find holes in this composition..hm.


my double port banshee opener seems to shut down warp prism harass relatively easily because banshees well....are awesome haha


Modern TvT/TvZ in Korea would tell you that banshee's are an amazing unit. Almost too cost-efficient sometimes
AzureKnight
Profile Joined December 2010
United States26 Posts
June 25 2015 00:03 GMT
#115
On June 25 2015 08:17 Alucen-Will- wrote:
Show nested quote +
On June 25 2015 07:33 EJK wrote:
On June 25 2015 03:53 Alucen-Will- wrote:
On June 25 2015 00:03 Bodzilla wrote:
Well the reason i didn't make the blink video with that aggressive contain was because it worked SUPER good on ladder, but after about 10 hours of practice with protoss players who became more and more confortable in that position it became less and less effective.
You may think that immortal chargelot archon attacking into THAT many tanks and bunkers is suicide, but protoss players that literally just maxed out on 2 base where able to build an army strong enough to bust through. It has to be one of the dumbest things in the game when you watch it happen.

It's basically why the blink vid took longer then the others to come out, because i had to re-write the strategy in the mid and the late game. I dont wanna promote bad strategy's if i can help it

Anyway so theres some confusion among the vids. The tank hellbat timing is only for robo openings, where vs blink you do a massive amount of hellions and take map control, each scenario has it's own tailored response to each opening, mid game and lategame.
If you tried to do a tank push into a twilight opening where they go into immortals and chargelot unless your INSANELY far ahead you can just lose everything. The next vid will show how we can go toe to toe with that army though so you'll love it~

Protoss should never base trade vs terran, because our buildings can fly
If it comes to it, i'll literally float my buildings with my army and just keep a moving around the map, nothing induce's tears quite like doing that to someone


Regarding potential vulnerabilities, does a mech opening provide enough gas off 2 base to prevent things like immortal drops or even wackier things like a colossus drop?

I'm just trying to find holes in this composition..hm.


my double port banshee opener seems to shut down warp prism harass relatively easily because banshees well....are awesome haha


I always felt Banshee openers were very weak in TvP for obvious reasons (2/3 of the protoss tech openings have detection). Furthermore, can a protoss not just respond with phoenix/colossus/immortal w/maybe warp prism zealot harass support?

As is it, Blink Stalkers are pretty good against banshee's I thought.



Stalkers are extremely mediocre against banshees. There's just usually a lot more stalkers than banshees when they meet.
Alucen-Will-
Profile Joined October 2014
United States4054 Posts
June 25 2015 00:21 GMT
#116
On June 25 2015 09:03 AzureKnight wrote:
Show nested quote +
On June 25 2015 08:17 Alucen-Will- wrote:
On June 25 2015 07:33 EJK wrote:
On June 25 2015 03:53 Alucen-Will- wrote:
On June 25 2015 00:03 Bodzilla wrote:
Well the reason i didn't make the blink video with that aggressive contain was because it worked SUPER good on ladder, but after about 10 hours of practice with protoss players who became more and more confortable in that position it became less and less effective.
You may think that immortal chargelot archon attacking into THAT many tanks and bunkers is suicide, but protoss players that literally just maxed out on 2 base where able to build an army strong enough to bust through. It has to be one of the dumbest things in the game when you watch it happen.

It's basically why the blink vid took longer then the others to come out, because i had to re-write the strategy in the mid and the late game. I dont wanna promote bad strategy's if i can help it

Anyway so theres some confusion among the vids. The tank hellbat timing is only for robo openings, where vs blink you do a massive amount of hellions and take map control, each scenario has it's own tailored response to each opening, mid game and lategame.
If you tried to do a tank push into a twilight opening where they go into immortals and chargelot unless your INSANELY far ahead you can just lose everything. The next vid will show how we can go toe to toe with that army though so you'll love it~

Protoss should never base trade vs terran, because our buildings can fly
If it comes to it, i'll literally float my buildings with my army and just keep a moving around the map, nothing induce's tears quite like doing that to someone


Regarding potential vulnerabilities, does a mech opening provide enough gas off 2 base to prevent things like immortal drops or even wackier things like a colossus drop?

I'm just trying to find holes in this composition..hm.


my double port banshee opener seems to shut down warp prism harass relatively easily because banshees well....are awesome haha


I always felt Banshee openers were very weak in TvP for obvious reasons (2/3 of the protoss tech openings have detection). Furthermore, can a protoss not just respond with phoenix/colossus/immortal w/maybe warp prism zealot harass support?

As is it, Blink Stalkers are pretty good against banshee's I thought.



Stalkers are extremely mediocre against banshees. There's just usually a lot more stalkers than banshees when they meet.


Hm. I would think the warpgate mechanic + blink + split army/ground upgrades for terran would make them fairly good in the macro game against banshee based compositions. Banshee's are quite fragile and not all that fast
Bodzilla
Profile Joined March 2011
Australia472 Posts
June 25 2015 00:48 GMT
#117
they're also invisible and have a higher DPS then a Battlecruiser.
when life gives you lemons, make banelings
Alucen-Will-
Profile Joined October 2014
United States4054 Posts
June 25 2015 00:58 GMT
#118
On June 25 2015 09:48 Bodzilla wrote:
they're also invisible and have a higher DPS then a Battlecruiser.


I'm thinking Banshee's would be best in TvP as a part of a 1 or 2 base all-in or as a part of a latergame comp with viking/raven support etc.
Bodzilla
Profile Joined March 2011
Australia472 Posts
June 25 2015 01:24 GMT
#119
The reason i dont build Banshees and EJK does is because we aproach the matchup slightly differently.

I like to get a compositional advantage and use it to hit timings, counter openings and then transition into the ultimate deathball army.

EJK instead likes to get economical advantage and take trades with fast 4 base's. In this scenario the banshee's are much more powerful because the protoss isn't getting as established and the more pressure he puts on them delays storm and other good ways of dealing with banshees.
when life gives you lemons, make banelings
LastPoet
Profile Joined October 2013
Canada11 Posts
June 25 2015 01:38 GMT
#120
Hi loving this guide, I've been looking for a strong "catch all opener" to lead into mech in tvp for a while, i feel like this has a lot of potential. Just a couple of short questions:

1) When your scouting with your first scv, you pull off the ebay block and you scout one gas, do you ever steal the other gas? I've done it a few times and its nice because it really restricts the toss players options, often he just goes into a 4gate which is not too hard to hold off if you see it coming.

2) a lot of the responsiveness of the build comes down to the scan at the 6 minute mark, but what the toss player puts his tech in a sneaky location and you don't catch it in the scan? I feel like if this style ever hypothetically picked up steam and toss players got more used to seeing it they would eventually adapt by just hiding their tech, because there's a lot riding on the 6 minute scan.

Thanks!
"assumption is the mother of all fuck-ups"
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