• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 11:13
CET 17:13
KST 01:13
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10
Community News
RSL Season 3: RO16 results & RO8 bracket13Weekly Cups (Nov 10-16): Reynor, Solar lead Zerg surge1[TLMC] Fall/Winter 2025 Ladder Map Rotation14Weekly Cups (Nov 3-9): Clem Conquers in Canada4SC: Evo Complete - Ranked Ladder OPEN ALPHA12
StarCraft 2
General
RSL Season 3: RO16 results & RO8 bracket SC: Evo Complete - Ranked Ladder OPEN ALPHA RSL Season 3 - Playoffs Preview Mech is the composition that needs teleportation t GM / Master map hacker and general hacking and cheating thread
Tourneys
RSL Revival: Season 3 $5,000+ WardiTV 2025 Championship StarCraft Evolution League (SC Evo Biweekly) Constellation Cup - Main Event - Stellar Fest 2025 RSL Offline Finals Dates + Ticket Sales!
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 500 Fright night Mutation # 499 Chilling Adaptation Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened
Brood War
General
A cwal.gg Extension - Easily keep track of anyone Data analysis on 70 million replays soO on: FanTaSy's Potential Return to StarCraft [ASL20] Ask the mapmakers — Drop your questions FlaSh on: Biggest Problem With SnOw's Playstyle
Tourneys
[Megathread] Daily Proleagues Small VOD Thread 2.0 [BSL21] GosuLeague T1 Ro16 - Tue & Thu 22:00 CET [BSL21] RO16 Tie Breaker - Group B - Sun 21:00 CET
Strategy
Current Meta Game Theory for Starcraft How to stay on top of macro? PvZ map balance
Other Games
General Games
Clair Obscur - Expedition 33 Stormgate/Frost Giant Megathread EVE Corporation Path of Exile [Game] Osu!
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread The Games Industry And ATVI Things Aren’t Peaceful in Palestine About SC2SEA.COM
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Movie Discussion! Anime Discussion Thread Korean Music Discussion
Sports
2024 - 2026 Football Thread Formula 1 Discussion NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
TL Community
The Automated Ban List
Blogs
The Health Impact of Joining…
TrAiDoS
Dyadica Evangelium — Chapt…
Hildegard
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1832 users

[G] How to mech in TvP: A youtube series! - Page 6

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 4 5 6 7 8 15 Next All
Bodzilla
Profile Joined March 2011
Australia472 Posts
June 23 2015 05:46 GMT
#101
The koreans dont know everything. It's important to remember infestor broodlord and mass SH where a foreign zerg invention
when life gives you lemons, make banelings
Alucen-Will-
Profile Joined October 2014
United States4054 Posts
June 23 2015 06:08 GMT
#102
On June 23 2015 14:46 Bodzilla wrote:
The koreans dont know everything. It's important to remember infestor broodlord and mass SH where a foreign zerg invention


Certainly true. I'm still hoping to see this in Proleague/Korean leagues so we can see some potential weaknesses at the highest level of play
gingerfluffmuff
Profile Joined January 2011
Austria4570 Posts
Last Edited: 2015-06-23 08:12:36
June 23 2015 08:08 GMT
#103
On June 23 2015 15:08 Alucen-Will- wrote:
Show nested quote +
On June 23 2015 14:46 Bodzilla wrote:
The koreans dont know everything. It's important to remember infestor broodlord and mass SH where a foreign zerg invention


Certainly true. I'm still hoping to see this in Proleague/Korean leagues so we can see some potential weaknesses at the highest level of play

herO kinda killed the mech in TvP movement in SPL yesterday

e: sorry, just saw that there was already talk about that game
・゚✧:・゚+..。✧・゚:・..。 ✧・゚ :・゚ ゜・:・ ✧・゚:・゚:.。 ✧・゚ SPARKULING *・゜・:・゚✧:・゚✧。゚+..。 ✧・゚: ✧・゚:・゜・:・゚✧::・・:・゚・゚
Alucen-Will-
Profile Joined October 2014
United States4054 Posts
June 23 2015 10:23 GMT
#104
I think these Korean progamers browse Team Liquid..GuMiho is meching against zest as we speak :d
gingerfluffmuff
Profile Joined January 2011
Austria4570 Posts
June 23 2015 10:26 GMT
#105
On June 23 2015 19:23 Alucen-Will- wrote:
I think these Korean progamers browse Team Liquid..GuMiho is meching against zest as we speak :d

2nd nail in 2 days though
・゚✧:・゚+..。✧・゚:・..。 ✧・゚ :・゚ ゜・:・ ✧・゚:・゚:.。 ✧・゚ SPARKULING *・゜・:・゚✧:・゚✧。゚+..。 ✧・゚: ✧・゚:・゜・:・゚✧::・・:・゚・゚
EJK
Profile Blog Joined September 2013
United States1302 Posts
Last Edited: 2015-06-23 15:44:44
June 23 2015 15:19 GMT
#106
On June 23 2015 19:23 Alucen-Will- wrote:
I think these Korean progamers browse Team Liquid..GuMiho is meching against zest as we speak :d

gumiho is an idiot, his build

timing wasnt good, opener wasnt good, unit comp wasnèt good...

hero vs yoda was cool game, hero played extremely well. Yoda was kind of fukt though from his opener and hero was just ahead from the opener and capitalized on the situation. I think the build that i do with double starport is effective at dealing vs warp prism harass and immortal drops because of the daunting viking banshee fleet you get, but yoda just had siege tanks and widow mines were too late rip
Sc2 Terran Coach, top 16GM NA - interested in coaching? Message me on teamliquid!
MockHamill
Profile Joined March 2010
Sweden1798 Posts
June 23 2015 17:47 GMT
#107
I wish some Korean pro would use aggressive mine play supported by tanks and vikings. In my experience there is no Protoss hard-counter to the mine/tank/viking style as long as you trade armies regularly. Plus it works just as good in the mid game as it does in the late game, massing immortals, tempest or carriers simply does not work.

You can of course be out-multi tasked our out-positioned but I have never lost against a Protoss that did not outplay me, something I can not say for traditional mech where it is very easy to lose even if you are better then your opponent.
AzureKnight
Profile Joined December 2010
United States26 Posts
June 24 2015 14:38 GMT
#108
I am in love with this thread. =D

One thing that i've noticed even at very high levels (korean pros) in regard to the chargelot/immortal/archon composition is that many protoss players seem to neglect splitting up their army and taking engagements from multiple angles. You posted a screenshot of a protoss player locked into their base behind infinity defensive buildings and tanks, but in my own humble experience (i am a diamond player) taking your army into your base against this kind of style is effectively suicide. Have you had a lot of experiences with protoss players who spread out with their more mobile army and collapse in from multiple directions? How well does your tank hellbat timing hold up against it?

Additionally, I agree 100% that protoss armies are very underequipped to fight head on against an ultra-late game BC composition. How do you handle a protoss player who does a remax on blink stalkers and aggressively tries to base trade you?
Bodzilla
Profile Joined March 2011
Australia472 Posts
June 24 2015 15:03 GMT
#109
Well the reason i didn't make the blink video with that aggressive contain was because it worked SUPER good on ladder, but after about 10 hours of practice with protoss players who became more and more confortable in that position it became less and less effective.
You may think that immortal chargelot archon attacking into THAT many tanks and bunkers is suicide, but protoss players that literally just maxed out on 2 base where able to build an army strong enough to bust through. It has to be one of the dumbest things in the game when you watch it happen.

It's basically why the blink vid took longer then the others to come out, because i had to re-write the strategy in the mid and the late game. I dont wanna promote bad strategy's if i can help it

Anyway so theres some confusion among the vids. The tank hellbat timing is only for robo openings, where vs blink you do a massive amount of hellions and take map control, each scenario has it's own tailored response to each opening, mid game and lategame.
If you tried to do a tank push into a twilight opening where they go into immortals and chargelot unless your INSANELY far ahead you can just lose everything. The next vid will show how we can go toe to toe with that army though so you'll love it~

Protoss should never base trade vs terran, because our buildings can fly
If it comes to it, i'll literally float my buildings with my army and just keep a moving around the map, nothing induce's tears quite like doing that to someone
when life gives you lemons, make banelings
Alucen-Will-
Profile Joined October 2014
United States4054 Posts
June 24 2015 18:53 GMT
#110
On June 25 2015 00:03 Bodzilla wrote:
Well the reason i didn't make the blink video with that aggressive contain was because it worked SUPER good on ladder, but after about 10 hours of practice with protoss players who became more and more confortable in that position it became less and less effective.
You may think that immortal chargelot archon attacking into THAT many tanks and bunkers is suicide, but protoss players that literally just maxed out on 2 base where able to build an army strong enough to bust through. It has to be one of the dumbest things in the game when you watch it happen.

It's basically why the blink vid took longer then the others to come out, because i had to re-write the strategy in the mid and the late game. I dont wanna promote bad strategy's if i can help it

Anyway so theres some confusion among the vids. The tank hellbat timing is only for robo openings, where vs blink you do a massive amount of hellions and take map control, each scenario has it's own tailored response to each opening, mid game and lategame.
If you tried to do a tank push into a twilight opening where they go into immortals and chargelot unless your INSANELY far ahead you can just lose everything. The next vid will show how we can go toe to toe with that army though so you'll love it~

Protoss should never base trade vs terran, because our buildings can fly
If it comes to it, i'll literally float my buildings with my army and just keep a moving around the map, nothing induce's tears quite like doing that to someone


Regarding potential vulnerabilities, does a mech opening provide enough gas off 2 base to prevent things like immortal drops or even wackier things like a colossus drop?

I'm just trying to find holes in this composition..hm.
MockHamill
Profile Joined March 2010
Sweden1798 Posts
Last Edited: 2015-06-24 19:10:25
June 24 2015 19:09 GMT
#111
On June 25 2015 00:03 Bodzilla wrote:
Well the reason i didn't make the blink video with that aggressive contain was because it worked SUPER good on ladder, but after about 10 hours of practice with protoss players who became more and more confortable in that position it became less and less effective.
You may think that immortal chargelot archon attacking into THAT many tanks and bunkers is suicide, but protoss players that literally just maxed out on 2 base where able to build an army strong enough to bust through. It has to be one of the dumbest things in the game when you watch it happen.

It's basically why the blink vid took longer then the others to come out, because i had to re-write the strategy in the mid and the late game. I dont wanna promote bad strategy's if i can help it

Anyway so theres some confusion among the vids. The tank hellbat timing is only for robo openings, where vs blink you do a massive amount of hellions and take map control, each scenario has it's own tailored response to each opening, mid game and lategame.
If you tried to do a tank push into a twilight opening where they go into immortals and chargelot unless your INSANELY far ahead you can just lose everything. The next vid will show how we can go toe to toe with that army though so you'll love it~

Protoss should never base trade vs terran, because our buildings can fly
If it comes to it, i'll literally float my buildings with my army and just keep a moving around the map, nothing induce's tears quite like doing that to someone


Ok but what if you make mines instead of hellbats? The bonus damage vs shields synergize so well with tanks splash. Hellbat/tank need ghost in this situation, but you cannot afford ghost. 3 mines cost less than 1 ghost and mass mines make it really cost-inefficient to charge into tanks.
EJK
Profile Blog Joined September 2013
United States1302 Posts
June 24 2015 22:33 GMT
#112
On June 25 2015 03:53 Alucen-Will- wrote:
Show nested quote +
On June 25 2015 00:03 Bodzilla wrote:
Well the reason i didn't make the blink video with that aggressive contain was because it worked SUPER good on ladder, but after about 10 hours of practice with protoss players who became more and more confortable in that position it became less and less effective.
You may think that immortal chargelot archon attacking into THAT many tanks and bunkers is suicide, but protoss players that literally just maxed out on 2 base where able to build an army strong enough to bust through. It has to be one of the dumbest things in the game when you watch it happen.

It's basically why the blink vid took longer then the others to come out, because i had to re-write the strategy in the mid and the late game. I dont wanna promote bad strategy's if i can help it

Anyway so theres some confusion among the vids. The tank hellbat timing is only for robo openings, where vs blink you do a massive amount of hellions and take map control, each scenario has it's own tailored response to each opening, mid game and lategame.
If you tried to do a tank push into a twilight opening where they go into immortals and chargelot unless your INSANELY far ahead you can just lose everything. The next vid will show how we can go toe to toe with that army though so you'll love it~

Protoss should never base trade vs terran, because our buildings can fly
If it comes to it, i'll literally float my buildings with my army and just keep a moving around the map, nothing induce's tears quite like doing that to someone


Regarding potential vulnerabilities, does a mech opening provide enough gas off 2 base to prevent things like immortal drops or even wackier things like a colossus drop?

I'm just trying to find holes in this composition..hm.


my double port banshee opener seems to shut down warp prism harass relatively easily because banshees well....are awesome haha
Sc2 Terran Coach, top 16GM NA - interested in coaching? Message me on teamliquid!
Alucen-Will-
Profile Joined October 2014
United States4054 Posts
Last Edited: 2015-06-24 23:20:19
June 24 2015 23:17 GMT
#113
On June 25 2015 07:33 EJK wrote:
Show nested quote +
On June 25 2015 03:53 Alucen-Will- wrote:
On June 25 2015 00:03 Bodzilla wrote:
Well the reason i didn't make the blink video with that aggressive contain was because it worked SUPER good on ladder, but after about 10 hours of practice with protoss players who became more and more confortable in that position it became less and less effective.
You may think that immortal chargelot archon attacking into THAT many tanks and bunkers is suicide, but protoss players that literally just maxed out on 2 base where able to build an army strong enough to bust through. It has to be one of the dumbest things in the game when you watch it happen.

It's basically why the blink vid took longer then the others to come out, because i had to re-write the strategy in the mid and the late game. I dont wanna promote bad strategy's if i can help it

Anyway so theres some confusion among the vids. The tank hellbat timing is only for robo openings, where vs blink you do a massive amount of hellions and take map control, each scenario has it's own tailored response to each opening, mid game and lategame.
If you tried to do a tank push into a twilight opening where they go into immortals and chargelot unless your INSANELY far ahead you can just lose everything. The next vid will show how we can go toe to toe with that army though so you'll love it~

Protoss should never base trade vs terran, because our buildings can fly
If it comes to it, i'll literally float my buildings with my army and just keep a moving around the map, nothing induce's tears quite like doing that to someone


Regarding potential vulnerabilities, does a mech opening provide enough gas off 2 base to prevent things like immortal drops or even wackier things like a colossus drop?

I'm just trying to find holes in this composition..hm.


my double port banshee opener seems to shut down warp prism harass relatively easily because banshees well....are awesome haha


I always felt Banshee openers were very weak in TvP for obvious reasons (2/3 of the protoss tech openings have detection). Furthermore, can a protoss not just respond with phoenix/colossus/immortal w/maybe warp prism zealot harass support?

As is it, Blink Stalkers are pretty good against banshee's I thought.

Alucen-Will-
Profile Joined October 2014
United States4054 Posts
June 24 2015 23:23 GMT
#114
On June 25 2015 07:33 EJK wrote:
Show nested quote +
On June 25 2015 03:53 Alucen-Will- wrote:
On June 25 2015 00:03 Bodzilla wrote:
Well the reason i didn't make the blink video with that aggressive contain was because it worked SUPER good on ladder, but after about 10 hours of practice with protoss players who became more and more confortable in that position it became less and less effective.
You may think that immortal chargelot archon attacking into THAT many tanks and bunkers is suicide, but protoss players that literally just maxed out on 2 base where able to build an army strong enough to bust through. It has to be one of the dumbest things in the game when you watch it happen.

It's basically why the blink vid took longer then the others to come out, because i had to re-write the strategy in the mid and the late game. I dont wanna promote bad strategy's if i can help it

Anyway so theres some confusion among the vids. The tank hellbat timing is only for robo openings, where vs blink you do a massive amount of hellions and take map control, each scenario has it's own tailored response to each opening, mid game and lategame.
If you tried to do a tank push into a twilight opening where they go into immortals and chargelot unless your INSANELY far ahead you can just lose everything. The next vid will show how we can go toe to toe with that army though so you'll love it~

Protoss should never base trade vs terran, because our buildings can fly
If it comes to it, i'll literally float my buildings with my army and just keep a moving around the map, nothing induce's tears quite like doing that to someone


Regarding potential vulnerabilities, does a mech opening provide enough gas off 2 base to prevent things like immortal drops or even wackier things like a colossus drop?

I'm just trying to find holes in this composition..hm.


my double port banshee opener seems to shut down warp prism harass relatively easily because banshees well....are awesome haha


Modern TvT/TvZ in Korea would tell you that banshee's are an amazing unit. Almost too cost-efficient sometimes
AzureKnight
Profile Joined December 2010
United States26 Posts
June 25 2015 00:03 GMT
#115
On June 25 2015 08:17 Alucen-Will- wrote:
Show nested quote +
On June 25 2015 07:33 EJK wrote:
On June 25 2015 03:53 Alucen-Will- wrote:
On June 25 2015 00:03 Bodzilla wrote:
Well the reason i didn't make the blink video with that aggressive contain was because it worked SUPER good on ladder, but after about 10 hours of practice with protoss players who became more and more confortable in that position it became less and less effective.
You may think that immortal chargelot archon attacking into THAT many tanks and bunkers is suicide, but protoss players that literally just maxed out on 2 base where able to build an army strong enough to bust through. It has to be one of the dumbest things in the game when you watch it happen.

It's basically why the blink vid took longer then the others to come out, because i had to re-write the strategy in the mid and the late game. I dont wanna promote bad strategy's if i can help it

Anyway so theres some confusion among the vids. The tank hellbat timing is only for robo openings, where vs blink you do a massive amount of hellions and take map control, each scenario has it's own tailored response to each opening, mid game and lategame.
If you tried to do a tank push into a twilight opening where they go into immortals and chargelot unless your INSANELY far ahead you can just lose everything. The next vid will show how we can go toe to toe with that army though so you'll love it~

Protoss should never base trade vs terran, because our buildings can fly
If it comes to it, i'll literally float my buildings with my army and just keep a moving around the map, nothing induce's tears quite like doing that to someone


Regarding potential vulnerabilities, does a mech opening provide enough gas off 2 base to prevent things like immortal drops or even wackier things like a colossus drop?

I'm just trying to find holes in this composition..hm.


my double port banshee opener seems to shut down warp prism harass relatively easily because banshees well....are awesome haha


I always felt Banshee openers were very weak in TvP for obvious reasons (2/3 of the protoss tech openings have detection). Furthermore, can a protoss not just respond with phoenix/colossus/immortal w/maybe warp prism zealot harass support?

As is it, Blink Stalkers are pretty good against banshee's I thought.



Stalkers are extremely mediocre against banshees. There's just usually a lot more stalkers than banshees when they meet.
Alucen-Will-
Profile Joined October 2014
United States4054 Posts
June 25 2015 00:21 GMT
#116
On June 25 2015 09:03 AzureKnight wrote:
Show nested quote +
On June 25 2015 08:17 Alucen-Will- wrote:
On June 25 2015 07:33 EJK wrote:
On June 25 2015 03:53 Alucen-Will- wrote:
On June 25 2015 00:03 Bodzilla wrote:
Well the reason i didn't make the blink video with that aggressive contain was because it worked SUPER good on ladder, but after about 10 hours of practice with protoss players who became more and more confortable in that position it became less and less effective.
You may think that immortal chargelot archon attacking into THAT many tanks and bunkers is suicide, but protoss players that literally just maxed out on 2 base where able to build an army strong enough to bust through. It has to be one of the dumbest things in the game when you watch it happen.

It's basically why the blink vid took longer then the others to come out, because i had to re-write the strategy in the mid and the late game. I dont wanna promote bad strategy's if i can help it

Anyway so theres some confusion among the vids. The tank hellbat timing is only for robo openings, where vs blink you do a massive amount of hellions and take map control, each scenario has it's own tailored response to each opening, mid game and lategame.
If you tried to do a tank push into a twilight opening where they go into immortals and chargelot unless your INSANELY far ahead you can just lose everything. The next vid will show how we can go toe to toe with that army though so you'll love it~

Protoss should never base trade vs terran, because our buildings can fly
If it comes to it, i'll literally float my buildings with my army and just keep a moving around the map, nothing induce's tears quite like doing that to someone


Regarding potential vulnerabilities, does a mech opening provide enough gas off 2 base to prevent things like immortal drops or even wackier things like a colossus drop?

I'm just trying to find holes in this composition..hm.


my double port banshee opener seems to shut down warp prism harass relatively easily because banshees well....are awesome haha


I always felt Banshee openers were very weak in TvP for obvious reasons (2/3 of the protoss tech openings have detection). Furthermore, can a protoss not just respond with phoenix/colossus/immortal w/maybe warp prism zealot harass support?

As is it, Blink Stalkers are pretty good against banshee's I thought.



Stalkers are extremely mediocre against banshees. There's just usually a lot more stalkers than banshees when they meet.


Hm. I would think the warpgate mechanic + blink + split army/ground upgrades for terran would make them fairly good in the macro game against banshee based compositions. Banshee's are quite fragile and not all that fast
Bodzilla
Profile Joined March 2011
Australia472 Posts
June 25 2015 00:48 GMT
#117
they're also invisible and have a higher DPS then a Battlecruiser.
when life gives you lemons, make banelings
Alucen-Will-
Profile Joined October 2014
United States4054 Posts
June 25 2015 00:58 GMT
#118
On June 25 2015 09:48 Bodzilla wrote:
they're also invisible and have a higher DPS then a Battlecruiser.


I'm thinking Banshee's would be best in TvP as a part of a 1 or 2 base all-in or as a part of a latergame comp with viking/raven support etc.
Bodzilla
Profile Joined March 2011
Australia472 Posts
June 25 2015 01:24 GMT
#119
The reason i dont build Banshees and EJK does is because we aproach the matchup slightly differently.

I like to get a compositional advantage and use it to hit timings, counter openings and then transition into the ultimate deathball army.

EJK instead likes to get economical advantage and take trades with fast 4 base's. In this scenario the banshee's are much more powerful because the protoss isn't getting as established and the more pressure he puts on them delays storm and other good ways of dealing with banshees.
when life gives you lemons, make banelings
LastPoet
Profile Joined October 2013
Canada11 Posts
June 25 2015 01:38 GMT
#120
Hi loving this guide, I've been looking for a strong "catch all opener" to lead into mech in tvp for a while, i feel like this has a lot of potential. Just a couple of short questions:

1) When your scouting with your first scv, you pull off the ebay block and you scout one gas, do you ever steal the other gas? I've done it a few times and its nice because it really restricts the toss players options, often he just goes into a 4gate which is not too hard to hold off if you see it coming.

2) a lot of the responsiveness of the build comes down to the scan at the 6 minute mark, but what the toss player puts his tech in a sneaky location and you don't catch it in the scan? I feel like if this style ever hypothetically picked up steam and toss players got more used to seeing it they would eventually adapt by just hiding their tech, because there's a lot riding on the 6 minute scan.

Thanks!
"assumption is the mother of all fuck-ups"
Prev 1 4 5 6 7 8 15 Next All
Please log in or register to reply.
Live Events Refresh
PSISTORM Gaming Misc
15:00
FSL TeamLeague wk19 PTB vs IC
Freeedom20
Liquipedia
SC Evo League
12:30
#16
SteadfastSC98
LiquipediaDiscussion
WardiTV Korean Royale
12:00
Group B
WardiTV1249
TKL 437
Rex151
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
TKL 437
Lowko427
Rex 151
SteadfastSC 98
Codebar 59
StarCraft: Brood War
Britney 48764
Rain 2301
firebathero 312
Killer 152
Noble 137
Aegong 55
soO 51
Oya187 49
Rock 49
Backho 48
[ Show more ]
zelot 27
HiyA 22
ToSsGirL 21
Movie 17
yabsab 12
Shine 12
Terrorterran 11
ivOry 9
Dota 2
Gorgc6633
qojqva4597
Dendi909
League of Legends
Trikslyr40
rGuardiaN25
Counter-Strike
ScreaM1529
byalli506
oskar143
Heroes of the Storm
Khaldor407
Other Games
B2W.Neo1679
Mlord508
crisheroes399
Beastyqt399
Hui .351
FrodaN318
Fuzer 140
XcaliburYe86
XaKoH 78
DeMusliM52
Organizations
Dota 2
PGL Dota 2 - Main Stream24881
Other Games
EGCTV811
StarCraft: Brood War
lovetv 8
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 1762
• Ler51
League of Legends
• Nemesis2536
• Stunt709
Upcoming Events
IPSL
47m
Julia vs Artosis
JDConan vs DragOn
OSC
47m
BSL 21
3h 47m
TerrOr vs Aeternum
HBO vs Kyrie
RSL Revival
15h 17m
Classic vs SHIN
Maru vs TBD
herO vs TBD
Wardi Open
21h 47m
IPSL
1d 3h
StRyKeR vs OldBoy
Sziky vs Tarson
BSL 21
1d 3h
StRyKeR vs Artosis
OyAji vs KameZerg
OSC
1d 6h
OSC
1d 16h
Monday Night Weeklies
2 days
[ Show More ]
OSC
2 days
Wardi Open
2 days
Replay Cast
3 days
Wardi Open
3 days
Tenacious Turtle Tussle
4 days
The PondCast
4 days
Replay Cast
5 days
LAN Event
6 days
Replay Cast
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2025-11-16
Stellar Fest: Constellation Cup
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
CSCL: Masked Kings S3
SLON Tour Season 2
RSL Revival: Season 3
META Madness #9
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2

Upcoming

BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.