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[G] How to mech in TvP: A youtube series! - Page 9

Forum Index > StarCraft 2 Strategy
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YyapSsap
Profile Joined September 2010
New Zealand1511 Posts
August 28 2015 11:49 GMT
#161
Couple of questions..

Whats the ideal mid game composition when they open pheonixes? normally the P seem to expand behind this and get the right compo based on what he sees. Whats should the meching T do in this situation?

When you spot the twilight, and they somewhat go for a blink timing but back off and macro instead, whats the unit compo one aims for? transition to air or go apply the pressure but do I continue building tanks?

When transitioning to air, having vikings then adding BCs slowly the ideal way? What about the ground compo with the BCs when there is about 3~5 of them? hellbat/thors or tanks?
Bodzilla
Profile Joined March 2011
Australia472 Posts
August 29 2015 14:27 GMT
#162
Pheonixes can be a pain.

I like to go thor hellbat viking, and get 2 starports while getting an insane number of vikings.

The best thing you can do is take some scv's with you and do a turret hard contain and use the safety of the turrets to just pick at the protoss player, sniping anything you can. And if you can channel your inner maru, a PF wouldn't go astray either.
Heres an example


On August 28 2015 13:04 EJK wrote:
ejk is back to meching

http://spawningtool.com/30682/

just played a pretty crazy tvp that I thought for sure I was dead but turns out mech is pretty cost efficient!

some people say it's the most cost efficient army composition in the game
when life gives you lemons, make banelings
Bodzilla
Profile Joined March 2011
Australia472 Posts
August 29 2015 14:39 GMT
#163
also EJK, one of these days my love, you'll build BC's. and realize that you've lived your entire life as a lie.

(seriously >:U)
when life gives you lemons, make banelings
julyterran
Profile Joined June 2015
15 Posts
August 29 2015 21:19 GMT
#164
How do you deal with a Protoss who trys to limit you to two base? He tried doing the Lilbow Colossus all in but couldnt really break through my seige line, so instead he expanded behind it and just camped outside my base, I tried hellion runbys but of course a cannon and a warp in shut them down.
EJK
Profile Blog Joined September 2013
United States1302 Posts
August 29 2015 21:57 GMT
#165
On August 30 2015 06:19 julyterran wrote:
How do you deal with a Protoss who trys to limit you to two base? He tried doing the Lilbow Colossus all in but couldnt really break through my seige line, so instead he expanded behind it and just camped outside my base, I tried hellion runbys but of course a cannon and a warp in shut them down.

macro and wait a couple minutes. If the protoss stays there too long you can just crush his army
Sc2 Terran Coach, top 16GM NA - interested in coaching? Message me on teamliquid!
AleXusher
Profile Joined September 2014
280 Posts
August 30 2015 18:54 GMT
#166
Hi, maybe someone here can help me.

Mech in TvP is fun, but there are a couple of things that throw me off. 2 base Blink for instance. I typically open with a standard reaper FE into reactor marine and WM drop, so 1/1/1, normally my WM drop and multiprong attack at the nat hits around... 7:30-8:00 if i am not mistaken, so at that point if i scout 2 base blink, how should i react? I tried to got for the 6 tanks and then Hellions, but i feel like, if i don't open up with your BO Bodzilla everything is way to late. So how should i react instead? Because what happens most of the time is, the P runs to the bunker, blinks on top of my tanks and wins, as i don't have the 6 you like to go, but most likely 2-3 which is not enough. Protoss just blinks on top of them and kills the tanks.
Master League Terran Gameplay - https://www.youtube.com/user/AleXusher92 // Cheap Highlevel coaching - https://www.gamersensei.com/senseis/alexusher
AkashSky
Profile Joined May 2014
United States257 Posts
August 30 2015 20:33 GMT
#167
On August 31 2015 03:54 AleXusher wrote:
Hi, maybe someone here can help me.

Mech in TvP is fun, but there are a couple of things that throw me off. 2 base Blink for instance. I typically open with a standard reaper FE into reactor marine and WM drop, so 1/1/1, normally my WM drop and multiprong attack at the nat hits around... 7:30-8:00 if i am not mistaken, so at that point if i scout 2 base blink, how should i react? I tried to got for the 6 tanks and then Hellions, but i feel like, if i don't open up with your BO Bodzilla everything is way to late. So how should i react instead? Because what happens most of the time is, the P runs to the bunker, blinks on top of my tanks and wins, as i don't have the 6 you like to go, but most likely 2-3 which is not enough. Protoss just blinks on top of them and kills the tanks.


The OP has a video explaining the proper tank response. Pay close attention to his video on blink and his siege tank positioning.

Your problem is that you are not scouting it fast enough if you only see it as you attack at 7:30. Ideally, you should scout this with your reaper at like the 5-6 minute mark when twilight is down.

If you work on your siege tank positioning, you can make it so that they can't kill all of your tanks in 1 blink.
johny23
Profile Joined January 2012
United States175 Posts
August 31 2015 02:16 GMT
#168
Um if toss opens robo how can you really pressure them? with any decent shuttle + reaver micro he can delay your push, if not kill a decent amount of units before you get to his base.

Not to mention he could also counter your main with 2 zlots + reavers and kill a lot of SCV's than come back to help defend your attack.
Whatson
Profile Blog Joined January 2012
United States5357 Posts
August 31 2015 03:08 GMT
#169
On August 31 2015 11:16 johny23 wrote:
Um if toss opens robo how can you really pressure them? with any decent shuttle + reaver micro he can delay your push, if not kill a decent amount of units before you get to his base.

Not to mention he could also counter your main with 2 zlots + reavers and kill a lot of SCV's than come back to help defend your attack.


lolol
which game are you talking about?
¯\_(シ)_/¯
AleXusher
Profile Joined September 2014
280 Posts
Last Edited: 2015-08-31 13:46:40
August 31 2015 06:03 GMT
#170
The OP has a video explaining the proper tank response. Pay close attention to his video on blink and his siege tank positioning.

Your problem is that you are not scouting it fast enough if you only see it as you attack at 7:30. Ideally, you should scout this with your reaper at like the 5-6 minute mark when twilight is down.

If you work on your siege tank positioning, you can make it so that they can't kill all of your tanks in 1 blink.


That helps only to 50%

What if the Twilight is proxied, and my reaper won't be able to scout it? I mean i can assume it is blink, based on the amount of stalker i might see, but this hasn't to be true. Also, how do i position the tanks properly? Srsly, i have them at a position where they can shot barely at the stalker if they attack the bunker, which should be ideal, but still, P can simply walk towards the bunker, and blink past it on top of my tank. I still would like to know, how to react, with the WM drop BO, as this has to work as well.

Edit:

So i rewatched the video, rly great video btw

But having 3 tanks and 2 Bunker vs those stalker, seems never to be enough for me to defend? They dont blink that stupid like that guy in the video, they would to up the main, snipe the tank, destroy the bunker, kill SCVs and get out again, ez. Do you maybe have a replay where you play this against a high Master or even GM and it works? I could need such material.

So if i see 2 gas and go for turrets and there is no oracle hitting, ok, so i know it can be blink proxied, but how do i know, it isn't DTs or proxy immortal?

Edit2:

So i tested a lot with the unit testmap and 2 bunker with marines and 3 tanks in rly good position, is still not enough to rly defend well, i lose always all my tanks to the stalker, is it supposed to be like that? I rly could need some replays, if someone got them

Edit3:

I tried now a lot of stuff with hellions vs Immo and Stalker, i lose every fight, hellions just dont have enough dmg, so i think i need to stick with WM Tank Viking and some hellbats to buffer.
Master League Terran Gameplay - https://www.youtube.com/user/AleXusher92 // Cheap Highlevel coaching - https://www.gamersensei.com/senseis/alexusher
LuckyGnomTV
Profile Blog Joined July 2009
Russian Federation367 Posts
September 02 2015 19:52 GMT
#171
So, are you gonna end this series or what? -_- And also whats about " i'll release a big replay pack when i've finished the entire series!"?
EJK
Profile Blog Joined September 2013
United States1302 Posts
September 02 2015 20:52 GMT
#172
.......ok bodzilla.


http://spawningtool.com/30938/

Sc2 Terran Coach, top 16GM NA - interested in coaching? Message me on teamliquid!
julyterran
Profile Joined June 2015
15 Posts
September 02 2015 23:26 GMT
#173
Nice game EJK, why do you delay your 2nd and 3rd factories for so long? And what made you switch from 2 Port Banshee?
EJK
Profile Blog Joined September 2013
United States1302 Posts
September 03 2015 00:23 GMT
#174
On September 03 2015 08:26 julyterran wrote:
Nice game EJK, why do you delay your 2nd and 3rd factories for so long? And what made you switch from 2 Port Banshee?

i have to delay my factories because i dont have the money from the fast 3rd cc. And I am just trying different macro style with double armory and going into sky i nstead of being really aggressive
Sc2 Terran Coach, top 16GM NA - interested in coaching? Message me on teamliquid!
julyterran
Profile Joined June 2015
15 Posts
Last Edited: 2015-09-03 01:58:41
September 03 2015 01:58 GMT
#175
Do you prefer aggressive or sky mech tvp? I've been having a ton of success with 15-16 min +2 pushes at Mid Masters level
EJK
Profile Blog Joined September 2013
United States1302 Posts
September 03 2015 04:31 GMT
#176
On September 03 2015 10:58 julyterran wrote:
Do you prefer aggressive or sky mech tvp? I've been having a ton of success with 15-16 min +2 pushes at Mid Masters level

uhhh i think sky mech is more solid because pushes usually only work if your opponent isnt doing something optimally such as macro, unit composition, general reaction to mech (and a lot of players because its mech will react imporperly)

I think sky mech beter then aggressive and ive done both in the past
Sc2 Terran Coach, top 16GM NA - interested in coaching? Message me on teamliquid!
dHsn
Profile Joined June 2014
Brazil26 Posts
September 03 2015 06:36 GMT
#177
On September 03 2015 10:58 julyterran wrote:
Do you prefer aggressive or sky mech tvp? I've been having a ton of success with 15-16 min +2 pushes at Mid Masters level


Can you upload some of this games with this kind of push?
I play mech vs protoss since almost my begening in SC2 but all info is always welcome.
Don't go with the flow!
julyterran
Profile Joined June 2015
15 Posts
September 04 2015 20:11 GMT
#178
Took me forever just to play a TvP, but here it is

http://ggtracker.com/matches/6168739

Excuse the macro mistakes at the beginning, first game of the day.

His build definitely attributed to his lose which prompted me to rush my attack by a few minutes earlier, but the concepts still the same. I do a build pretty similiar to EJK's except i prefer to go straight into banshee instead of just 2 production buildings for 9 mins.
Bodzilla
Profile Joined March 2011
Australia472 Posts
September 05 2015 05:21 GMT
#179
On September 03 2015 05:52 EJK wrote:
.......ok bodzilla.


http://spawningtool.com/30938/


WAYYYYYY too many tanks man. You should be transitioning out of them way earlier and reinforcing with hellbat thor.

You dont need to rely on tanks lategame, because once you get to 3/3 stalkers do so little, they actually shoot healing laser beams at the BC. They're that bad, and once you yamoto down the robo units they dont have a way to deal with hellbat thor
when life gives you lemons, make banelings
EJK
Profile Blog Joined September 2013
United States1302 Posts
September 05 2015 12:16 GMT
#180
On September 05 2015 14:21 Bodzilla wrote:
Show nested quote +
On September 03 2015 05:52 EJK wrote:
.......ok bodzilla.


http://spawningtool.com/30938/


WAYYYYYY too many tanks man. You should be transitioning out of them way earlier and reinforcing with hellbat thor.

You dont need to rely on tanks lategame, because once you get to 3/3 stalkers do so little, they actually shoot healing laser beams at the BC. They're that bad, and once you yamoto down the robo units they dont have a way to deal with hellbat thor

welll....i do need to survive long enough to get to battlecruisers first man
Sc2 Terran Coach, top 16GM NA - interested in coaching? Message me on teamliquid!
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