blame it on bad micro, but still, no clue. What i think could work is, like 4 tanks to zone HTs and kill canons, use Ghosts for EMP and nuke, and raven for PDD so tempest cant snipe ghost, but i could imagine that is rly difficult to pull off^^ I also think that Thor would be nice vs canons, but are super weak vs tempest, Tempest are designed to take out big units.
On the other hand mech CAN beat rank 25 GM :D Sure i made tons of mistakes, but it is funny how strong mech is vs a poor unit comp out of toss. And that double WM drop still hits strong
I tried now the hellion raven after blink, didnt work at all for me. OK i went in one by one, but... what do you think, how many hellions do i need to take out his army? 40? 50? When should i attack?
Also i should have not thrown away all those hellbats at his 3rd but i thought that counter attack could kill a lot of stuff, i was so wrong.
Most trouble i have is not dying to a P who keeps hitting left and right the whole time, also stalker are SO good in picking off units!
On October 05 2015 13:52 Phattyasmo wrote: Not to mention the fact you played a blatant hacker and still won as well in that last replay; good job. Sadly, this game is no longer what it used to be due to hackers/cheaters...or maybe it's just me.
he helped me out, he could have won if he wanted to. But he chose to teach me something from that game and I think thats more important then winning or losing
True; point taken. I'm pretty hard on people who hack (He is 75-13, 85%) in general.
On October 05 2015 13:52 Phattyasmo wrote: Not to mention the fact you played a blatant hacker and still won as well in that last replay; good job. Sadly, this game is no longer what it used to be due to hackers/cheaters...or maybe it's just me.
he helped me out, he could have won if he wanted to. But he chose to teach me something from that game and I think thats more important then winning or losing
True; point taken. I'm pretty hard on people who hack (He is 75-13, 85%) in general.
I don't mind people hacking. I just see it as a small handicap to an otherwise normal game
ok so i mistakenly played a TvP where i played the Hellion Marine Elevator BO for TvT <.< i rly thought it was a TvT, as i realized a probe in my main for scouting i was like "sh*t" i went for 2 hellions 1 WM and 6-8 Marines with one medivac out of 1 base, vs a protoss with an early expand, and it worked so well!
So now i wonder, is there a possibility, to safely go for that kind of aggression? Is there a BO for that? You still need to scout for oracle, blink, gateway pressure etc, but if you could pull that one of it could be a very cool opening, no?
On October 07 2015 21:53 AleXusher wrote: ok so i mistakenly played a TvP where i played the Hellion Marine Elevator BO for TvT <.< i rly thought it was a TvT, as i realized a probe in my main for scouting i was like "sh*t" i went for 2 hellions 1 WM and 6-8 Marines with one medivac out of 1 base, vs a protoss with an early expand, and it worked so well!
So now i wonder, is there a possibility, to safely go for that kind of aggression? Is there a BO for that? You still need to scout for oracle, blink, gateway pressure etc, but if you could pull that one of it could be a very cool opening, no?
Well this is basically how I open my mech games vs toss with a gas first into widow mine marine drop. I then do follow up drops with drilling claws. I stole a build order from Innovation which he used against Zest. I like the scouting this provides as well as forcing early units from the protoss - units that he often doesnt want to make.
I asked this question once, but still, what do i do if i scan and see nothing? i only know it was 13 gate, one gas and he wanted to expand. So i have ebay block and he kills the ebay, or i cancel in time tbh^^
Srsly, the 2nd scan can miss as well, and then? How do i react? I mean sure DT and blink might be the most common thing, but it's not 100% sure. So how do i react if i see nothing at 6:00 min with my scan? I mean i basically have to be prepared for anything! <.<
On October 08 2015 05:08 AleXusher wrote: I asked this question once, but still, what do i do if i scan and see nothing? i only know it was 13 gate, one gas and he wanted to expand. So i have ebay block and he kills the ebay, or i cancel in time tbh^^
Srsly, the 2nd scan can miss as well, and then? How do i react? I mean sure DT and blink might be the most common thing, but it's not 100% sure. So how do i react if i see nothing at 6:00 min with my scan? I mean i basically have to be prepared for anything! <.<
On October 08 2015 14:21 AleXusher wrote: That rly sucks :D But ok, i get it^^ thx again^^
it doesn't suck. that is the reason why macro is generally accepted as the strongest style to play. A good macro build is able to hold all these different timings with limited scouting information without falling behind
In my opinion it does suck, i mean ok, i don't get the information, i am screwed that is SC2. Still feels bad. And yet i am not able to prepare for anything, without scratching my eco, which means, i won't have perfect macro, which i already don't have, so yeah, it does suck imo^^
I simply can't get a SP at min 6 as well as bunker, tanks, wms and safetyturrets, just in case this or that might come along.
On October 09 2015 03:38 AleXusher wrote: In my opinion it does suck, i mean ok, i don't get the information, i am screwed that is SC2. Still feels bad. And yet i am not able to prepare for anything, without scratching my eco, which means, i won't have perfect macro, which i already don't have, so yeah, it does suck imo^^
I simply can't get a SP at min 6 as well as bunker, tanks, wms and safetyturrets, just in case this or that might come along.
if you notice in my replays, i pretty much do the same build over and over again. The reason being because it is flexible enough to hold vs every allin and offers basically a gauranteed way to get onto 3 bases. But that was over the course of a couple hundred games of doing the same build over and over over a period of almost 2 months before I got to where I am with the build today.
How do you drain energy from your medivacs? I tried to drop hellbats on top of immo HT Archon Zealot, which would be awesome, as well as frontal attack with hellbat Thor Tank, but Feedback killed all Medivacs... I tried to lower energy with hellbat attacking each other but that didnt rly work