thanks a lot for making these strategy guides.
2 Base Templar PvT - Page 6
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lamprey1
Canada919 Posts
thanks a lot for making these strategy guides. | ||
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BigFan
TLADT24920 Posts
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mafaba
Germany73 Posts
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eusoc
Italy82 Posts
On August 19 2013 12:30 toadahlmn wrote: How would you deal with drops with this comp. Feel like if T decides to drop everywhere and abuse lack of ranged units and slow zealots (before charge), P will just take too much damage. Cannons and HT are nice but they're both ver immobile compared to something like Stalkers of Phoenix. It's actually easier to defend from drop going charge/ht than colossi/stalker. Consider the cost of 6 stalker in your main to 2-shot medivacs: it 's pretty high(750/300) and you'll have a later third and a lower gate count. At the same time your colossi must be in the natural to defend from the push at the front. Going ht you can defend keeping 1 ht in main and having gates ready to warp 6+ zealots where the drop is going. And your army is way more mobile, so that you can take a faster 3rd. | ||
vhapter
Brazil677 Posts
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renaissanceMAN
United States1840 Posts
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Teoita
Italy12246 Posts
On August 20 2013 01:00 vhapter wrote: Is getting your gateways after your forge safe against marine pokes that sometimes happen at 7 minutes? Yep, thanks to photon overcharge. That said, that's simply the build i do. If you want to you can easily go 1gate robo into forge. | ||
pressurechief
4 Posts
http://www.teamliquid.net/forum/viewmessage.php?topic_id=417063 but I have this problem where my opponent gets a bunch of turrets in good locations, making it very hard to drop and apply pressure. I kinda feel like I'm a bit behind because of that, I just have a single forge and just have a bunch of gateway units with some extra high templars. Any ideas on how to keep applying pressure? | ||
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Noam
Israel2209 Posts
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Rollora
2450 Posts
Hate storms. HATE HATE HATE. Now even more micro ![]() positioning of ghosts, sniping/emping before feedback/stroms hit, rest of the army...splitting, stimming, move medivacs back, if colossi position vikings, macro up... (yes, this is is terran whining/terran tears) But since I play random, and this build can be pulled of every league (I love that this just says its an easy build and if I lose as terran i can call the other one a noob in my rage... although he obviously "outplayed" me if he wins), It also means I finally have another cool BO as toss ![]() (this is protoss happyness, and the joy of bringing tears to terrans) So thx TL strat team :-) | ||
Jazzman88
Canada2228 Posts
Terran players facing this style need to be aware that they should not attempt to simply kill the Protoss with the initial Medivac harass. It will be a multitasking battle where you fend off the Prism, try to delay his third without losing everything to Storm/Chargelot (be sure to babysit that army), and try to head into a normal lategame with Ghosts/Vikings to counter his tech transitions. As Terran, I feel that a necessity against this style is to try and snipe down some of the Observers that the Protoss is using to watch your movements and drops. Templar styles with full map vision are like the Great Wall of China - there's absolutely no way to break through all the Storm coverage before you hit a critical mass of Ghosts if the Protoss plays correctly. Getting a later Hellbat transition once gases 5 and 6 are up is nice, but don't rely on it too much to save you because it comes later than pre-nerf due to Blue Flame necessity. | ||
Justikhar
United States56 Posts
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kainelor
United Kingdom14 Posts
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philip697
United Kingdom123 Posts
Well written guide though, obviously a lot of work gone into it ![]() | ||
BoZiffer
United States1841 Posts
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toadahlmn
10 Posts
On August 20 2013 00:11 eusoc wrote: It's actually easier to defend from drop going charge/ht than colossi/stalker. Consider the cost of 6 stalker in your main to 2-shot medivacs: it 's pretty high(750/300) and you'll have a later third and a lower gate count. At the same time your colossi must be in the natural to defend from the push at the front. Going ht you can defend keeping 1 ht in main and having gates ready to warp 6+ zealots where the drop is going. And your army is way more mobile, so that you can take a faster 3rd. I means sure Zealot Archon/HT is cheaper but especially to the lower league players, keeping one HT in your main only for feedback requires high minimap watching/understanding how big terran's army is. I find zealot archon more spread out and less mobile because of drops. A Doomdrop around 13:00 could just push protoss to their limits. I like to do 2-4 pronged attacks and zealot archon really unmobile and you need to spread them out. Hard for Bronze-Gold to follow this concept, and it's still hard to stop drops in masters. I've rememebrred MC spexifically opening Stargate because of Drops, also why lots of Chinese players opening collusus phoenix; YOU NEED ULTRA FAST FEEDBACK reaction to stop drops with boost. Observers only help so much. The threat is often stronger then the actual action. | ||
Lock0n
United Kingdom184 Posts
TvP in itself admittedly isn't that imbalanced, however just these these units - zealots and high templar - tip the scale massively in Protoss favour. TvP was actually in a great place prior to the Hellbat nerf, I wonder if Blizzard are going to rethink the hellbats in TvP in particular. User was warned for this post | ||
Rollora
2450 Posts
On August 20 2013 08:20 Lock0n wrote: Sounds like someone actually noticed what the two most imba units in the Protoss lineup are: Zealots and High Templar. Trust me, us Terrans have know that a mass chargelot + high templar composition is almost unbeatable even back in WoL. What makes this particularly viable now in HoTS is the MSC, as well as the brutal harassment options and tech transitions available to Protoss. TvP in itself admittedly isn't that imbalanced, however just these these units - zealots and high templar - tip the scale massively in Protoss favour. TvP was actually in a great place prior to the Hellbat nerf, I wonder if Blizzard are going to rethink the hellbats in TvP in particular. I am pretty sure the high templar was already in brood war, a game that is considered extremely balanced. And I can recommend: splitting, emping,scanning ahead of the army to pre-split just like vs zerg with mass banelings or in th WoL days where even skill-less players used the infestor | ||
konqueror
Poland9 Posts
User was warned for this post | ||
tshi
United States2495 Posts
On August 20 2013 10:17 konqueror wrote: This is shit, and this doesn't work. Oh ok, thanks for changing my view. Im sorry I was wrong ![]() | ||
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