• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 02:28
CEST 08:28
KST 15:28
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt2: News Flash7[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy12ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book20
Community News
Weekly Cups (March 23-29): herO takes triple5Aligulac acquired by REPLAYMAN.com/Stego Research3Weekly Cups (March 16-22): herO doubles, Cure surprises3Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool49Weekly Cups (March 9-15): herO, Clem, ByuN win4
StarCraft 2
General
What mix of new & old maps do you want in the next ladder pool? (SC2) Weekly Cups (March 23-29): herO takes triple Team Liquid Map Contest #22 - Presented by Monster Energy Aligulac acquired by REPLAYMAN.com/Stego Research herO wins SC2 All-Star Invitational
Tourneys
RSL Season 4 announced for March-April Sparkling Tuna Cup - Weekly Open Tournament StarCraft Evolution League (SC Evo Biweekly) WardiTV Mondays World University TeamLeague (500$+) | Signups Open
Strategy
Custom Maps
[M] (2) Frigid Storage Publishing has been re-enabled! [Feb 24th 2026]
External Content
Mutation # 519 Inner Power The PondCast: SC2 News & Results Mutation # 518 Radiation Zone Mutation # 517 Distant Threat
Brood War
General
[ASL21] Ro24 Preview Pt2: News Flash BGH Auto Balance -> http://bghmmr.eu/ Pros React To: SoulKey vs Ample ASL21 General Discussion RepMastered™: replay sharing and analyzer site
Tourneys
[ASL21] Ro24 Group D [ASL21] Ro24 Group E [Megathread] Daily Proleagues [ASL21] Ro24 Group C
Strategy
What's the deal with APM & what's its true value Fighting Spirit mining rates Simple Questions, Simple Answers
Other Games
General Games
Starcraft Tabletop Miniature Game Nintendo Switch Thread General RTS Discussion Thread Stormgate/Frost Giant Megathread Darkest Dungeon
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Five o'clock TL Mafia Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine The Games Industry And ATVI European Politico-economics QA Mega-thread Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion Cricket [SPORT] Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Funny Nicknames
LUCKY_NOOB
Money Laundering In Video Ga…
TrAiDoS
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 12258 users

2 Base Templar PvT - Page 6

Forum Index > StarCraft 2 Strategy
189 CommentsPost a Reply
Prev 1 4 5 6 7 8 10 Next All
lamprey1
Profile Joined June 2012
Canada919 Posts
August 19 2013 14:12 GMT
#101
To TL.Net and the creators of these series:

thanks a lot for making these strategy guides.
BigFan
Profile Blog Joined December 2010
TLADT24920 Posts
August 19 2013 14:41 GMT
#102
Interesting guide. Can already see protoss players doing this to terran players on ladder ><
Former BW EiC"Watch Bakemonogatari or I will kill you." -Toad, April 18th, 2017
mafaba
Profile Joined April 2013
Germany73 Posts
August 19 2013 14:51 GMT
#103
omg stop teaching protoss how to play starcraft its already hard enough to play against them
eusoc
Profile Joined November 2011
Italy82 Posts
August 19 2013 15:11 GMT
#104
On August 19 2013 12:30 toadahlmn wrote:
How would you deal with drops with this comp. Feel like if T decides to drop everywhere and abuse lack of ranged units and slow zealots (before charge), P will just take too much damage. Cannons and HT are nice but they're both ver immobile compared to something like Stalkers of Phoenix.



It's actually easier to defend from drop going charge/ht than colossi/stalker. Consider the cost of 6 stalker in your main to 2-shot medivacs: it 's pretty high(750/300) and you'll have a later third and a lower gate count. At the same time your colossi must be in the natural to defend from the push at the front. Going ht you can defend keeping 1 ht in main and having gates ready to warp 6+ zealots where the drop is going. And your army is way more mobile, so that you can take a faster 3rd.
vhapter
Profile Joined May 2010
Brazil677 Posts
August 19 2013 16:00 GMT
#105
Is getting your gateways after your forge safe against marine pokes that sometimes happen at 7 minutes?
To live is to fight, to fight is to live!
renaissanceMAN
Profile Joined March 2011
United States1840 Posts
August 19 2013 16:03 GMT
#106
Booo hiss, go back to making Terran guides!
On August 15 2013 03:43 Waxangel wrote: no amount of money can replace the enjoyment of being mean to people on the internet
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
August 19 2013 16:05 GMT
#107
On August 20 2013 01:00 vhapter wrote:
Is getting your gateways after your forge safe against marine pokes that sometimes happen at 7 minutes?


Yep, thanks to photon overcharge.

That said, that's simply the build i do. If you want to you can easily go 1gate robo into forge.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
pressurechief
Profile Joined July 2012
4 Posts
August 19 2013 18:20 GMT
#108
I've already been doing a similar build:

http://www.teamliquid.net/forum/viewmessage.php?topic_id=417063

but I have this problem where my opponent gets a bunch of turrets in good locations, making it very hard to drop and apply pressure. I kinda feel like I'm a bit behind because of that, I just have a single forge and just have a bunch of gateway units with some extra high templars. Any ideas on how to keep applying pressure?
Noam
Profile Joined September 2010
Israel2209 Posts
August 19 2013 18:25 GMT
#109
This is awesome.
Liquipedia
Rollora
Profile Joined February 2012
2450 Posts
Last Edited: 2013-08-19 19:19:33
August 19 2013 19:17 GMT
#110
First thought:Nooooooouuu!
Hate storms. HATE HATE HATE.
Now even more micro
positioning of ghosts, sniping/emping before feedback/stroms hit, rest of the army...splitting, stimming, move medivacs back, if colossi position vikings, macro up...
(yes, this is is terran whining/terran tears)

But since I play random, and this build can be pulled of every league (I love that this just says its an easy build and if I lose as terran i can call the other one a noob in my rage... although he obviously "outplayed" me if he wins), It also means I finally have another cool BO as toss
(this is protoss happyness, and the joy of bringing tears to terrans)

So thx TL strat team :-)
Jazzman88
Profile Joined January 2012
Canada2228 Posts
August 19 2013 20:09 GMT
#111
Really well done and covers all of the necessary transitions very nicely.

Terran players facing this style need to be aware that they should not attempt to simply kill the Protoss with the initial Medivac harass. It will be a multitasking battle where you fend off the Prism, try to delay his third without losing everything to Storm/Chargelot (be sure to babysit that army), and try to head into a normal lategame with Ghosts/Vikings to counter his tech transitions.

As Terran, I feel that a necessity against this style is to try and snipe down some of the Observers that the Protoss is using to watch your movements and drops. Templar styles with full map vision are like the Great Wall of China - there's absolutely no way to break through all the Storm coverage before you hit a critical mass of Ghosts if the Protoss plays correctly. Getting a later Hellbat transition once gases 5 and 6 are up is nice, but don't rely on it too much to save you because it comes later than pre-nerf due to Blue Flame necessity.
Justikhar
Profile Joined May 2011
United States56 Posts
August 19 2013 22:28 GMT
#112
Awesome work here!! Really excellent!! :D
kainelor
Profile Joined February 2011
United Kingdom14 Posts
August 19 2013 22:35 GMT
#113
just awesome!!! keep up the great work!!!
if at first you don't succeed.... you aint chuck norris!!!!
philip697
Profile Joined December 2011
United Kingdom123 Posts
August 19 2013 22:39 GMT
#114
Opening HT always seemed incredibly risky to me. Instead of having the constant damage of 1 or 2 colossus, you're relying on a couple of storms to defend against aggressive tier 3 terran timings. Colossus just seems safer.

Well written guide though, obviously a lot of work gone into it
BoZiffer
Profile Joined November 2011
United States1841 Posts
August 19 2013 22:55 GMT
#115
So glad to see my favorite PvT strat updated and refreshed. So good. Thanks all who contributed. TL rocks.
toadahlmn
Profile Joined October 2011
10 Posts
August 19 2013 23:16 GMT
#116
On August 20 2013 00:11 eusoc wrote:
Show nested quote +
On August 19 2013 12:30 toadahlmn wrote:
How would you deal with drops with this comp. Feel like if T decides to drop everywhere and abuse lack of ranged units and slow zealots (before charge), P will just take too much damage. Cannons and HT are nice but they're both ver immobile compared to something like Stalkers of Phoenix.



It's actually easier to defend from drop going charge/ht than colossi/stalker. Consider the cost of 6 stalker in your main to 2-shot medivacs: it 's pretty high(750/300) and you'll have a later third and a lower gate count. At the same time your colossi must be in the natural to defend from the push at the front. Going ht you can defend keeping 1 ht in main and having gates ready to warp 6+ zealots where the drop is going. And your army is way more mobile, so that you can take a faster 3rd.

I means sure Zealot Archon/HT is cheaper but especially to the lower league players, keeping one HT in your main only for feedback requires high minimap watching/understanding how big terran's army is. I find zealot archon more spread out and less mobile because of drops. A Doomdrop around 13:00 could just push protoss to their limits. I like to do 2-4 pronged attacks and zealot archon really unmobile and you need to spread them out. Hard for Bronze-Gold to follow this concept, and it's still hard to stop drops in masters. I've rememebrred MC spexifically opening Stargate because of Drops, also why lots of Chinese players opening collusus phoenix; YOU NEED ULTRA FAST FEEDBACK reaction to stop drops with boost. Observers only help so much.

The threat is often stronger then the actual action.
Lock0n
Profile Joined December 2012
United Kingdom184 Posts
August 19 2013 23:20 GMT
#117
Sounds like someone actually noticed what the two most imba units in the Protoss lineup are: Zealots and High Templar. Trust me, us Terrans have know that a mass chargelot + high templar composition is almost unbeatable even back in WoL. What makes this particularly viable now in HoTS is the MSC, as well as the brutal harassment options and tech transitions available to Protoss.

TvP in itself admittedly isn't that imbalanced, however just these these units - zealots and high templar - tip the scale massively in Protoss favour. TvP was actually in a great place prior to the Hellbat nerf, I wonder if Blizzard are going to rethink the hellbats in TvP in particular.

User was warned for this post
Rollora
Profile Joined February 2012
2450 Posts
August 19 2013 23:35 GMT
#118
On August 20 2013 08:20 Lock0n wrote:
Sounds like someone actually noticed what the two most imba units in the Protoss lineup are: Zealots and High Templar. Trust me, us Terrans have know that a mass chargelot + high templar composition is almost unbeatable even back in WoL. What makes this particularly viable now in HoTS is the MSC, as well as the brutal harassment options and tech transitions available to Protoss.

TvP in itself admittedly isn't that imbalanced, however just these these units - zealots and high templar - tip the scale massively in Protoss favour. TvP was actually in a great place prior to the Hellbat nerf, I wonder if Blizzard are going to rethink the hellbats in TvP in particular.

I am pretty sure the high templar was already in brood war, a game that is considered extremely balanced.
And I can recommend: splitting, emping,scanning ahead of the army to pre-split just like vs zerg with mass banelings or in th WoL days where even skill-less players used the infestor
konqueror
Profile Joined December 2012
Poland9 Posts
August 20 2013 01:17 GMT
#119
This is shit, and this doesn't work.

User was warned for this post
"Ok, harrasment is done"
tshi
Profile Joined September 2012
United States2495 Posts
August 20 2013 01:36 GMT
#120
On August 20 2013 10:17 konqueror wrote:
This is shit, and this doesn't work.

Oh ok, thanks for changing my view. Im sorry I was wrong .
scrub - inexperienced player with relatively little skill and excessive arrogance
Prev 1 4 5 6 7 8 10 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 3h 32m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nina 139
ProTech105
-ZergGirl 92
StarCraft: Brood War
GuemChi 5107
sSak 110
Dewaltoss 60
ggaemo 58
Bale 33
Shinee 26
Noble 20
Icarus 10
Dota 2
monkeys_forever639
XcaliburYe158
NeuroSwarm119
League of Legends
JimRising 627
Counter-Strike
summit1g9038
Stewie2K792
m0e_tv294
Super Smash Bros
Mew2King86
Other Games
C9.Mang0291
Organizations
Other Games
gamesdonequick780
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 12 non-featured ]
StarCraft 2
• Berry_CruncH59
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Rush1518
Upcoming Events
Sparkling Tuna Cup
3h 32m
Afreeca Starleague
3h 32m
Rush vs PianO
Flash vs Speed
WardiTV Team League
4h 32m
PiGosaur Cup
17h 32m
Replay Cast
1d 2h
Afreeca Starleague
1d 3h
BeSt vs Leta
Queen vs Jaedong
Replay Cast
1d 17h
The PondCast
2 days
OSC
2 days
RSL Revival
3 days
TriGGeR vs Cure
ByuN vs Rogue
[ Show More ]
Replay Cast
3 days
RSL Revival
4 days
Maru vs MaxPax
BSL
4 days
RSL Revival
5 days
uThermal 2v2 Circuit
5 days
BSL
5 days
Replay Cast
6 days
Liquipedia Results

Completed

Acropolis #4 - TS6
WardiTV Winter 2026
NationLESS Cup

Ongoing

BSL Season 22
CSL Elite League 2026
CSL Season 20: Qualifier 1
ASL Season 21
RSL Revival: Season 4
Nations Cup 2026
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

CSL Season 20: Qualifier 2
Escore Tournament S2: W1
CSL 2026 SPRING (S20)
Acropolis #4
IPSL Spring 2026
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
StarCraft2 Community Team League 2026 Spring
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.