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2 Base Templar PvT - Page 4

Forum Index > StarCraft 2 Strategy
189 CommentsPost a Reply
Prev 1 2 3 4 5 6 8 9 10 Next All
b_unnies
Profile Blog Joined March 2006
3579 Posts
August 19 2013 07:06 GMT
#61
it's a waste to get robos out early. much better to get double forge and faster too instead of such an early robo
Olli
Profile Blog Joined February 2012
Austria24422 Posts
Last Edited: 2013-08-19 07:14:17
August 19 2013 07:13 GMT
#62
On August 19 2013 16:06 b_unnies wrote:
it's a waste to get robos out early. much better to get double forge and faster too instead of such an early robo


Observers are everything. This build is a million times safer and more flexible with a robo. What if your opponent goes mech? You're screwed without a robo. What if he does a weird ghost cloak build? Screwed. What if there's banshees? What if he drops everywhere? You'll never react to every drop in time unless you have observers placed in key locations.

The 1 gate expand robo isn't specific to this build, it's just the way you open in PvT.
Administrator"Declaring anything a disaster because aLive popped up out of nowhere is just downright silly."
IeZaeL
Profile Joined July 2012
Italy991 Posts
August 19 2013 07:17 GMT
#63
Good job Teo ^^.
Author of Coda and Eastwatch.
Creager
Profile Joined February 2011
Germany1923 Posts
August 19 2013 07:19 GMT
#64
god I hate protoss enough already and now you're telling everyone to build templar first, shut up and drown in my tears already !
... einmal mit Profis spielen!
dream-_-
Profile Blog Joined April 2006
United States1857 Posts
August 19 2013 07:21 GMT
#65
Fantastic, I love seeing content like this, even if im not playing anymore!
graNite
Profile Blog Joined December 2010
Germany4434 Posts
August 19 2013 07:27 GMT
#66
On August 19 2013 08:36 TL Strategy wrote:Is this style viable on every map?
Yes it is.


There are some maps where you just can not prevent drops from happening like crazy, for example star station. If you avoid the obvious drop spot (high ground near third) you will always get in and you can even win the game with the frist medivac timing, because the protoss just has no units beside the MSC and some zealots...
"Oink oink, bitches" - Tasteless on Pigbaby winning a map against Flash
Naphal
Profile Joined December 2010
Germany2099 Posts
August 19 2013 07:39 GMT
#67
the amount of warp prisms in the picture on the frontpage is slightly misleading xD
Atropin
Profile Joined January 2011
Germany96 Posts
August 19 2013 07:48 GMT
#68
Btw: If you let your observers that are positioned to detect incoming drops (i.e. on the sides of the map) patrol a small area you can detect even a wider area. The area the obs patrols has of course to be small enough not to miss a passing medivac (like 4-5 fields on the grid)
Wer andern in die Möse beißt ist böse meist
b_unnies
Profile Blog Joined March 2006
3579 Posts
Last Edited: 2013-08-19 08:21:17
August 19 2013 08:13 GMT
#69
edit: nvm
hacking.dumpeu
Profile Joined August 2013
Belgium3 Posts
August 19 2013 08:41 GMT
#70
--- Nuked ---
Fasy
Profile Joined August 2012
Italy13 Posts
Last Edited: 2013-08-19 10:38:07
August 19 2013 08:45 GMT
#71
On August 19 2013 17:41 hacking.dumpeu wrote:
--- Nuked ---

I don't think this is the right place to write this... holy ****
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
Last Edited: 2013-08-19 09:24:44
August 19 2013 09:09 GMT
#72
Yeah and it would have been better if you hadn't quoted that either

Anyway, i'm glad you guys enjoy the guide. Bring on the terran tears!
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
-Celestial-
Profile Joined September 2011
United Kingdom3867 Posts
August 19 2013 09:29 GMT
#73
This is great. I remember in WoL I used to love early templar plays because the majority of Terrans I came across didn't know how to handle it very well having automatically assumed colossi first, sometimes even faking out with a robo forcing a bunch of vikings. And then it became a question of whether my opponent could get enough ghosts fast enough and then my micro vs theirs. But I never had a proper build for it I'd just wing the whole thing and hope.

Great to have a proper build order.
"Protoss simultaneously feels unbeatably strong and unwinnably weak." - kcdc
Divine-Sneaker
Profile Joined August 2010
Denmark1225 Posts
August 19 2013 09:45 GMT
#74
Very nicely written.
VmY
Profile Joined August 2011
Netherlands1286 Posts
August 19 2013 09:53 GMT
#75
Great guide once again, but oh god, my TvP is suffering enough as it is ;;
Why can't I quit you, siege tank? FanTaSy, Mvp.
Sated
Profile Blog Joined March 2011
England4983 Posts
August 19 2013 10:00 GMT
#76
--- Nuked ---
Greendotz
Profile Joined October 2011
United Kingdom2053 Posts
August 19 2013 10:53 GMT
#77
10 warp prism's in the banner picture? Someone was playing against the hard AI
tar
Profile Joined October 2010
Germany991 Posts
August 19 2013 10:54 GMT
#78
Wonderful. Thanks for your dedication and effort!

Also, I was in dire need of a templar first build since terrans going blind viking started bugging me hard
whoever I pick for my anti team turns gosu
BsG_ShruikaN
Profile Joined May 2013
Italy9 Posts
August 19 2013 10:55 GMT
#79
Great job Teo!
Nyast
Profile Joined November 2010
Belgium554 Posts
August 19 2013 10:57 GMT
#80
This is a great style, but be careful that if the Terran knows how to scout it and goes for ghosts and has good EMP micro, you better have your transition into colossi ready. Unless you're a pro at splitting your templars and/or flanking
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