• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 23:02
CEST 05:02
KST 12:02
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
HomeStory Cup 27 - Info & Preview18Classic wins Code S Season 2 (2025)16Code S RO4 & Finals Preview: herO, Rogue, Classic, GuMiho0TL Team Map Contest #5: Presented by Monster Energy6Code S RO8 Preview: herO, Zoun, Bunny, Classic7
Community News
Weekly Cups (June 23-29): Reynor in world title form?12FEL Cracov 2025 (July 27) - $8000 live event16Esports World Cup 2025 - Final Player Roster14Weekly Cups (June 16-22): Clem strikes back1Weekly Cups (June 9-15): herO doubles on GSL week4
StarCraft 2
General
Weekly Cups (June 23-29): Reynor in world title form? StarCraft Mass Recall: SC1 campaigns on SC2 thread The SCII GOAT: A statistical Evaluation How does the number of casters affect your enjoyment of esports? Esports World Cup 2025 - Final Player Roster
Tourneys
FEL Cracov 2025 (July 27) - $8000 live event HomeStory Cup 27 (June 27-29) WardiTV Mondays SOOPer7s Showmatches 2025 $200 Biweekly - StarCraft Evolution League #1
Strategy
How did i lose this ZvP, whats the proper response Simple Questions Simple Answers [G] Darkgrid Layout
Custom Maps
[UMS] Zillion Zerglings
External Content
Mutation # 480 Moths to the Flame Mutation # 479 Worn Out Welcome Mutation # 478 Instant Karma Mutation # 477 Slow and Steady
Brood War
General
BW General Discussion ASL20 Preliminary Maps BGH Auto Balance -> http://bghmmr.eu/ StarCraft & BroodWar Campaign Speedrun Quest Unit and Spell Similarities
Tourneys
[Megathread] Daily Proleagues [BSL20] GosuLeague RO16 - Tue & Wed 20:00+CET The Casual Games of the Week Thread [BSL20] ProLeague LB Final - Saturday 20:00 CET
Strategy
Simple Questions, Simple Answers I am doing this better than progamers do.
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Path of Exile What do you want from future RTS games? Beyond All Reason
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
Trading/Investing Thread US Politics Mega-thread Things Aren’t Peaceful in Palestine Stop Killing Games - European Citizens Initiative Russo-Ukrainian War Thread
Fan Clubs
SKT1 Classic Fan Club! Maru Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece [\m/] Heavy Metal Thread Korean Music Discussion
Sports
2024 - 2025 Football Thread NBA General Discussion Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023 NHL Playoffs 2024
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
from making sc maps to makin…
Husyelt
Blog #2
tankgirl
Game Sound vs. Music: The Im…
TrAiDoS
StarCraft improvement
iopq
Heero Yuy & the Tax…
KrillinFromwales
Trip to the Zoo
micronesia
Customize Sidebar...

Website Feedback

Closed Threads



Active: 615 users

2 Base Templar PvT - Page 10

Forum Index > StarCraft 2 Strategy
189 CommentsPost a Reply
Prev 1 8 9 10 All
Magnet
Profile Joined February 2014
United States77 Posts
Last Edited: 2014-09-02 01:18:14
September 02 2014 01:17 GMT
#181
There are still a lot of variables regarding who wins the Mine vs Storm/Stalker/Immortal/whatever fight, and a Terran can typically play more greedy and put a lot less attention into defending Warp Prisms and whatnot when fighting Colossus. Storm builds have always been counter-attack heavy and relied a lot on just having enough to defend at home while punishing the Terran for being out on the map. That's something Colossus builds for the most part really don't offer considering you can't really zone as well with Colossus armies as you can with Storms, so you need enough units to buffer Colossus armies when either side decides to commit.

I agree that Colossus is easier to do and therefore will be more popular, but Storm builds as a secondary and to keep people on their toes are still plenty viable, so you will see them mixed into BoX's all the time. Those builds will continue down the path of harassment and counterattacks while playing supremely defensive with the Storms, considering if every Terran's response is super aggro mine play then they can punish them for being on the map the whole game. It's just a different pace, different feel. I'm not arguing that Storm openers are better, but they are still plenty viable. The only type of Storm openers that will die off are ones that want to attack in the midgame and win with a couple good Storms on the army at the Terran base. Also, sloppy openers that rely on Zealot Charge and a-moving will be dead, and good riddance.

Still, I don't see how the most recent patch really impacted the matchup that much anyway. In the past, if you attacked into an established minefield you still would trade poorly with Zealots. Maru used to do this stuff all the time. A-moving over mines was never the goal of Storm openers as long as mines have been around, whether on this patch or the previous one. The mission should be to slowly gain territory with Stalkers, Immortals, etc while protecting those units with Storms. If you ever clear out the mines or get a surround with Zealots, WP storm drops, etc, then their army should get shredded partially due to friendly fire or just not having mines in the back. Either way, you are forcing them to be on the map if they want to play a mine containment style, so counterattacks and harassment should be pretty regular.
Tutorials for all races! youtube.com/user/CommunitySC2
EsportsJohn
Profile Blog Joined June 2012
United States4883 Posts
September 02 2014 01:21 GMT
#182
On September 02 2014 09:05 Salient wrote:...a unit that costs the same as a roach or half as much as a stalker.


I think that's the real problem here :p


Anyhow, I would have to agree with Teo for the most part: ANYTHING is viable on ladder, so if you're goal is to just have fun and enjoy the game, just do whatever. You don't have to play bio because it's the "right" way to play Terran, and likewise, you don't have to play only colossus openers just because someone says that templar openings are dead.

In professional play, we have seen templar openings almost completely die off except for a handful of rare and glorious games (because I think all of us here agree that templar openings are way more exciting and amazing). However, going so far as to say they are completely dead isn't QUITE right; they still have plenty of winning potential under the right circumstances, but the right circumstances are much fewer and far between than before the mine buff. In terms of winning consistently or playing to improve, your prerogative should always be to use WHAT WORKS. If you insist on only playing your unique style, you might improve, you might even become GM, you might even become Goody...eventually. But the fastest way to improve and to learn is by doing things that work. For this reason, I will always recommend people away from things in professional games that are based on gimmicks, surprise, or metagame. The fastest road to improvement is by practicing solid and consistent gameplay.

For instance, I ALWAYS recommend people away from MC in particular. MC plays his own unique style, is a strong mechanical player, and seems to make things that would otherwise never work for other players work for him. This is because he knows what he's doing. To try and emulate MC is to study a far-removed unique creature which you cannot even begin to understand because you don't even understand the environment for which these strategies are created. Certainly, over time, this can be understood and used. But unless you're already easy GM and skill and semi-pro, this simply takes too long to learn.

All of that said, remember to keep the first thing first: have fun. If you are not happy with going colossus every game, just work on templar openings and try to find a way to fit it into the game and optimize your game play. But for the purposes of advice, remember the perspective that players like me and Teoita are coming from: we want you do well and have fun, but we will always steer you towards more stable, reliable gameplay because we believe that's the most important thing to let you know.
StrategyAllyssa Grey <3<3
Altmax
Profile Joined August 2014
Russian Federation4 Posts
September 02 2014 17:06 GMT
#183
Can someone answer my f'ing question?
which one is better in your opinion? Considering the fact that most of the terran are doing simple variations of Raper FE into @10:00~ bio timings, either of these builds can be a new standard on ladder.
However, while the DT drop with those 3 immortals is a safer variant, the one with fast Storm and +2 grants a better position for the midgame when transitioning into a 3rd.
Secondly, isn't the DT drop version includes too much gas investment? I mean, I haven't tried the DT drop build yet but the 3 Immortals + faster twilight tech into DTs and later HTs is looking like a huge gas investment. Are you sure I will have all this? Considering the fact we're also getting 3 immortals early on, the 30s earlier natural gasses can be a pain in the butt if we're talking about primarily mineral economy, and Immortals primarily eat minerals so I'm not really sure about this...

I WILL play this style cos i so f*cking hate pure colo openings... so boring and... un-unorthodox...
Tried Colo/Phoenix, but I still feel like this style hasn't been refined yet so I'm not rly sure about it...
EsportsJohn
Profile Blog Joined June 2012
United States4883 Posts
September 02 2014 17:27 GMT
#184
On September 03 2014 02:06 Altmax wrote:
Can someone answer my f'ing question?
Show nested quote +
which one is better in your opinion? Considering the fact that most of the terran are doing simple variations of Raper FE into @10:00~ bio timings, either of these builds can be a new standard on ladder.
However, while the DT drop with those 3 immortals is a safer variant, the one with fast Storm and +2 grants a better position for the midgame when transitioning into a 3rd.
Secondly, isn't the DT drop version includes too much gas investment? I mean, I haven't tried the DT drop build yet but the 3 Immortals + faster twilight tech into DTs and later HTs is looking like a huge gas investment. Are you sure I will have all this? Considering the fact we're also getting 3 immortals early on, the 30s earlier natural gasses can be a pain in the butt if we're talking about primarily mineral economy, and Immortals primarily eat minerals so I'm not really sure about this...

I WILL play this style cos i so f*cking hate pure colo openings... so boring and... un-unorthodox...
Tried Colo/Phoenix, but I still feel like this style hasn't been refined yet so I'm not rly sure about it...


If you play templar openings now, they have to be heavily oriented around timings and/or constant harass, so I move that either is good as long as you're using them in an aggressive fashion. I posted a while back about potentially using This 4-immortal/archon timing or something similar to open into a fairly solid templar mid game. If you want, you can mess around with that and see what you can come up with.

If you do the fast storm variant, I think constant warp prism harass is MANDATORY, complete with storm drops. Otherwise, you'll just end up hemorrhaging units and slowly falling behind in economy and army until you just die. Unlike some of the other opinions expressed in here, it's pretty much impossible to not bleed out units against Terran biomine pressure with templar builds.

As far as the DT -> immortal -> HT build, it's not really that gas intensive. Since you generally go single forge with templar builds and since immortals are so mineral-heavy, you're really only spending significant amounts of gas on the initial DTs and tech and then all the rest of your 2-3 base gas income gets dumped into HT and charge (only a small fraction). I also like the idea of opening DTs against Terran because it sets you up to defend drops a lot better in the mid game; along with WP harassment and good army movement, it's incredible how stable you can get. The biggest difficulty is just that this style forces SOOOOOOOOOOO much multi-tasking, which is especially hard if you're facing a Maru-esque player who excels at multi-tasking.
StrategyAllyssa Grey <3<3
Magnet
Profile Joined February 2014
United States77 Posts
Last Edited: 2014-09-02 18:59:33
September 02 2014 18:55 GMT
#185
Show nested quote +
I WILL play this style cos i so f*cking hate pure colo openings... so boring and... un-unorthodox...
Tried Colo/Phoenix, but I still feel like this style hasn't been refined yet so I'm not rly sure about it...


If you do the fast storm variant, I think constant warp prism harass is MANDATORY, complete with storm drops. Otherwise, you'll just end up hemorrhaging units and slowly falling behind in economy and army until you just die. Unlike some of the other opinions expressed in here, it's pretty much impossible to not bleed out units against Terran biomine pressure with templar builds.


Agreed, harassment has to be a big component of it. I've been liking opening with 2 Oracles and keeping them pinned in their base while I start +1 armor and get into Storm pretty quickly. You do have to keep them busy with Zealot warp-ins, Storm drops, etc, and use your Storm exclusively to zone the Terran out from key positioning on the map (for example, if they burrow mines in range of a Nexus, you're pretty screwed). Meeting them at odd parts of the map with your army (rather than waiting right at your base), before the mines are burrowed, is a good way to get some damage on him while he's not expecting it, sort of like catching tanks unseiged. Using cannons back near your base rather than Zealots is a good way to spend minerals and not die so easily to Mine pushes.

If you start to get pushed back, you need to mix in Stalkers with Blink or Immortals very quickly, otherwise breaking those mine containments is impossible. Immortals tend to be better because the Marines die easily to Storms, and those armies are often very Marauder-heavy after a few skirmishes. The micro for breaking minefields is just seeking forward with an observer, a few Stalkers/Immortals to pick off mines, and 1-2 Templar to Storm whatever tries to kill the Immortals/Stalkers. You'll use this small pack of units quite a bit until the mines are cleared, until you can get a pack of Zealots behind and in front of him, or until he commits into your army. There's a pretty linear system of choices you have to make based on whatever is in range of your Immortals. Just practice it and you'll figure it out.

Eventually you will need to switch into Colossus because a Ghost transition is inevitable. Sometimes you can win those battles, but if you get mass EMP'ed with Storm/Immortal then you are simply dead. I like to switch into Colossus very sharply, like 2 Robos and then exploit their overcommitment into Mine + Ghost, which does very little to stop 4-6 Colossus.
Tutorials for all races! youtube.com/user/CommunitySC2
Mnijykmirl
Profile Joined February 2010
United States299 Posts
September 02 2014 20:08 GMT
#186
What if you just throw robo out the window and use a control group of oracles for scouting/detection/early game marine shredding and all-game harassment threat.

Lets say "Robo as soon as gas allows. " Was instead "Stargate as soon as gas allows." and "Units off the robo: 2x obs, warp prism, 1x obs." was instead "Units off the stargate: 2x Oracle". Or maybe a third oracle if you can cut back on all those sentries.

And then you could even expand your options out of what happens while cleaning up your play. Stuff like "Reaper vs no reaper: if he goes gas and doesn’t go reaper, get one cannon per mineral line." can be simplified to "If he goes gas and doesn't go reaper, keep your oracles at home to help counter" because things like "A single cannon cannot take down all the hellions before they roast half your probes" wouldn't apply as 2 oracles have like 4 times the DPS to a hellions than a cannon.
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
September 02 2014 22:27 GMT
#187
The point isn't having detection. Even with detection (and observers are better at detecting mines pushing into your third than oracles are), it's just extremly hard to engage properly and not have all your zealots evaporate.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
Magnet
Profile Joined February 2014
United States77 Posts
Last Edited: 2014-09-02 22:34:08
September 02 2014 22:33 GMT
#188
On September 03 2014 05:08 Mnijykmirl wrote:
What if you just throw robo out the window and use a control group of oracles for scouting/detection/early game marine shredding and all-game harassment threat.

Lets say "Robo as soon as gas allows. " Was instead "Stargate as soon as gas allows." and "Units off the robo: 2x obs, warp prism, 1x obs." was instead "Units off the stargate: 2x Oracle". Or maybe a third oracle if you can cut back on all those sentries.

And then you could even expand your options out of what happens while cleaning up your play. Stuff like "Reaper vs no reaper: if he goes gas and doesn’t go reaper, get one cannon per mineral line." can be simplified to "If he goes gas and doesn't go reaper, keep your oracles at home to help counter" because things like "A single cannon cannot take down all the hellions before they roast half your probes" wouldn't apply as 2 oracles have like 4 times the DPS to a hellions than a cannon.


The Oracles have nice flexibility in the early game and maybe midgame for revelation (approaching an army and cutting it off is super easy if you already know where it is), but the detection component is pretty flimsy. Observers as a whole are much better because they are constant detection and it isn't such a huge target. You eventually need the Robo anyway for Immortals, Warp Prisms and a Colossus transition.

If you want to use Oracles they need to be a specific part of the opener, rather than a mix-in to replace Robo whenever you might get it. One of the strengths of Oracles is being able to nicely handle mine, hellion, etc openers without taking too much damage, and keep the Terran in their base on any other sort of opener so constant pressure doesn't build up throughout the game.

I open Oracle but I usually put my Robo and Templar Archives down at the same time, because as was mentioned earlier, harassment is pretty much a necessity with Storm builds nowadays, and you need something to be able to deal with mines if you get pushed back (as well as the tendency for the Terran to get marauder heavy), and Immortals are a nice choice.
Tutorials for all races! youtube.com/user/CommunitySC2
Jazzman88
Profile Joined January 2012
Canada2228 Posts
September 03 2014 00:45 GMT
#189
On September 03 2014 07:33 Magnet wrote:
Show nested quote +
On September 03 2014 05:08 Mnijykmirl wrote:
What if you just throw robo out the window and use a control group of oracles for scouting/detection/early game marine shredding and all-game harassment threat.

Lets say "Robo as soon as gas allows. " Was instead "Stargate as soon as gas allows." and "Units off the robo: 2x obs, warp prism, 1x obs." was instead "Units off the stargate: 2x Oracle". Or maybe a third oracle if you can cut back on all those sentries.

And then you could even expand your options out of what happens while cleaning up your play. Stuff like "Reaper vs no reaper: if he goes gas and doesn’t go reaper, get one cannon per mineral line." can be simplified to "If he goes gas and doesn't go reaper, keep your oracles at home to help counter" because things like "A single cannon cannot take down all the hellions before they roast half your probes" wouldn't apply as 2 oracles have like 4 times the DPS to a hellions than a cannon.


The Oracles have nice flexibility in the early game and maybe midgame for revelation (approaching an army and cutting it off is super easy if you already know where it is), but the detection component is pretty flimsy. Observers as a whole are much better because they are constant detection and it isn't such a huge target. You eventually need the Robo anyway for Immortals, Warp Prisms and a Colossus transition.

If you want to use Oracles they need to be a specific part of the opener, rather than a mix-in to replace Robo whenever you might get it. One of the strengths of Oracles is being able to nicely handle mine, hellion, etc openers without taking too much damage, and keep the Terran in their base on any other sort of opener so constant pressure doesn't build up throughout the game.

I open Oracle but I usually put my Robo and Templar Archives down at the same time, because as was mentioned earlier, harassment is pretty much a necessity with Storm builds nowadays, and you need something to be able to deal with mines if you get pushed back (as well as the tendency for the Terran to get marauder heavy), and Immortals are a nice choice.


I get the composition that you are going for, but what happens if the Terran scouts the Immortals, instantly knows you are playing a Templar style, and just goes 5-rax Reactored Mines/Medivacs balls to the wall aggression? I just don't see that composition dealing well with the style. Correct me if I'm wrong, but it's really hard to go Oracle -> Charge -> Immortals +Templar + Storm and still have enough gas for well-timed upgrades. I'm just theorycrafting, but I have a hard time believing that you can keep up with the firepower available to a decently micro'd Terran army with equal or better upgrades and half-decent micro.
EsportsJohn
Profile Blog Joined June 2012
United States4883 Posts
September 03 2014 01:02 GMT
#190
On September 03 2014 09:45 Jazzman88 wrote:
Show nested quote +
On September 03 2014 07:33 Magnet wrote:
On September 03 2014 05:08 Mnijykmirl wrote:
What if you just throw robo out the window and use a control group of oracles for scouting/detection/early game marine shredding and all-game harassment threat.

Lets say "Robo as soon as gas allows. " Was instead "Stargate as soon as gas allows." and "Units off the robo: 2x obs, warp prism, 1x obs." was instead "Units off the stargate: 2x Oracle". Or maybe a third oracle if you can cut back on all those sentries.

And then you could even expand your options out of what happens while cleaning up your play. Stuff like "Reaper vs no reaper: if he goes gas and doesn’t go reaper, get one cannon per mineral line." can be simplified to "If he goes gas and doesn't go reaper, keep your oracles at home to help counter" because things like "A single cannon cannot take down all the hellions before they roast half your probes" wouldn't apply as 2 oracles have like 4 times the DPS to a hellions than a cannon.


The Oracles have nice flexibility in the early game and maybe midgame for revelation (approaching an army and cutting it off is super easy if you already know where it is), but the detection component is pretty flimsy. Observers as a whole are much better because they are constant detection and it isn't such a huge target. You eventually need the Robo anyway for Immortals, Warp Prisms and a Colossus transition.

If you want to use Oracles they need to be a specific part of the opener, rather than a mix-in to replace Robo whenever you might get it. One of the strengths of Oracles is being able to nicely handle mine, hellion, etc openers without taking too much damage, and keep the Terran in their base on any other sort of opener so constant pressure doesn't build up throughout the game.

I open Oracle but I usually put my Robo and Templar Archives down at the same time, because as was mentioned earlier, harassment is pretty much a necessity with Storm builds nowadays, and you need something to be able to deal with mines if you get pushed back (as well as the tendency for the Terran to get marauder heavy), and Immortals are a nice choice.


I get the composition that you are going for, but what happens if the Terran scouts the Immortals, instantly knows you are playing a Templar style, and just goes 5-rax Reactored Mines/Medivacs balls to the wall aggression? I just don't see that composition dealing well with the style. Correct me if I'm wrong, but it's really hard to go Oracle -> Charge -> Immortals +Templar + Storm and still have enough gas for well-timed upgrades. I'm just theorycrafting, but I have a hard time believing that you can keep up with the firepower available to a decently micro'd Terran army with equal or better upgrades and half-decent micro.


The problem isn't really the gas or the lack of upgrades in templar styles. As I mentioned earlier, most templar builds go single forge anyway because you don't need the attack upgrade as much. In addition, charge and immortals are fairly gas inexpensive (because charge obviously relates directly to mineral only units). THE PROBLEM is that 1) templar are actually mostly useless if they don't have energy (minor problem because if you're really good, you can slowly accumulate archons) and 2) it's IMPOSSIBLE to keep from hemorrhaging units to the mine push, the drops, etc., etc. And it's soooooooooooooooo hard to keep detection in all the right places at once and not get it sniped.

The point is, it's not hard to afford the composition, but because you're constantly bleeding units and can never get an overwhelming army/storm advantage, you slowly just starve out and die until the Terran can overrun. The only real way around this (aside from just hoping your opponent will play badly and very passively) is to keep up constant harassment in the form of storm drops, zealot drops/runbys, and DTs. This is the only way to stay even on the economy/general army size as well as keep the pressure off your third base and prevent the snowball factor.
StrategyAllyssa Grey <3<3
Prev 1 8 9 10 All
Please log in or register to reply.
Live Events Refresh
PiGosaur Monday
00:00
#38
PiGStarcraft694
rockletztv 37
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft694
RuFF_SC2 156
Livibee 103
StarCraft: Brood War
MaD[AoV]266
Icarus 7
Dota 2
monkeys_forever584
febbydoto32
League of Legends
JimRising 768
Counter-Strike
summit1g9330
taco 318
PGG 22
Super Smash Bros
hungrybox628
Heroes of the Storm
Khaldor101
Other Games
tarik_tv8129
Fnx 3237
shahzam758
Maynarde165
WinterStarcraft33
CosmosSc2 23
Organizations
Other Games
gamesdonequick1109
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• Hupsaiya 100
• Kozan
• LaughNgamezSOOP
• sooper7s
• AfreecaTV YouTube
• intothetv
• Migwel
• IndyKCrew
StarCraft: Brood War
• Azhi_Dahaki12
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
League of Legends
• Doublelift5506
• Jankos1432
• masondota2620
Other Games
• Scarra1506
Upcoming Events
Replay Cast
20h 58m
The PondCast
1d 6h
RSL Revival
1d 6h
ByuN vs Classic
Clem vs Cham
WardiTV European League
1d 12h
Replay Cast
1d 20h
RSL Revival
2 days
herO vs SHIN
Reynor vs Cure
WardiTV European League
2 days
FEL
2 days
Korean StarCraft League
2 days
CranKy Ducklings
3 days
[ Show More ]
RSL Revival
3 days
FEL
3 days
Sparkling Tuna Cup
4 days
RSL Revival
4 days
FEL
4 days
BSL: ProLeague
4 days
Dewalt vs Bonyth
Replay Cast
5 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2025-06-28
HSC XXVII
Heroes 10 EU

Ongoing

JPL Season 2
BSL 2v2 Season 3
BSL Season 20
Acropolis #3
KCM Race Survival 2025 Season 2
CSL 17: 2025 SUMMER
Copa Latinoamericana 4
Championship of Russia 2025
RSL Revival: Season 1
Murky Cup #2
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25
BLAST Rivals Spring 2025
MESA Nomadic Masters
CCT Season 2 Global Finals
IEM Melbourne 2025
YaLLa Compass Qatar 2025

Upcoming

CSLPRO Last Chance 2025
CSLPRO Chat StarLAN 3
K-Championship
uThermal 2v2 Main Event
SEL Season 2 Championship
FEL Cracov 2025
Esports World Cup 2025
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.