2 Base Templar PvT - Page 4
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b_unnies
3579 Posts
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Olli
Austria24416 Posts
On August 19 2013 16:06 b_unnies wrote: it's a waste to get robos out early. much better to get double forge and faster too instead of such an early robo Observers are everything. This build is a million times safer and more flexible with a robo. What if your opponent goes mech? You're screwed without a robo. What if he does a weird ghost cloak build? Screwed. What if there's banshees? What if he drops everywhere? You'll never react to every drop in time unless you have observers placed in key locations. The 1 gate expand robo isn't specific to this build, it's just the way you open in PvT. | ||
IeZaeL
Italy991 Posts
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Creager
Germany1877 Posts
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dream-_-
United States1857 Posts
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graNite
Germany4434 Posts
On August 19 2013 08:36 TL Strategy wrote:Is this style viable on every map? Yes it is. There are some maps where you just can not prevent drops from happening like crazy, for example star station. If you avoid the obvious drop spot (high ground near third) you will always get in and you can even win the game with the frist medivac timing, because the protoss just has no units beside the MSC and some zealots... | ||
Naphal
Germany2099 Posts
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Atropin
Germany96 Posts
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b_unnies
3579 Posts
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hacking.dumpeu
Belgium3 Posts
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Fasy
Italy13 Posts
On August 19 2013 17:41 hacking.dumpeu wrote: --- Nuked --- I don't think this is the right place to write this... holy **** | ||
Teoita
Italy12246 Posts
Anyway, i'm glad you guys enjoy the guide. Bring on the terran tears! | ||
-Celestial-
United Kingdom3867 Posts
Great to have a proper build order. | ||
Divine-Sneaker
Denmark1225 Posts
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VmY
Netherlands1286 Posts
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Sated
England4983 Posts
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Greendotz
United Kingdom2053 Posts
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tar
Germany991 Posts
Also, I was in dire need of a templar first build since terrans going blind viking started bugging me hard | ||
BsG_ShruikaN
Italy9 Posts
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Nyast
Belgium554 Posts
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