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2 Base Templar PvT - Page 5

Forum Index > StarCraft 2 Strategy
189 CommentsPost a Reply
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Holloworb
Profile Joined November 2011
Norway345 Posts
August 19 2013 11:01 GMT
#81
These articles are really nice, makes me want to pick up the game. But it's too hard ;(
Sipario
Profile Joined November 2009
Italy206 Posts
August 19 2013 11:12 GMT
#82
1 question : is this a Teo's original bo or an analysis on progamer's matches ?
shin777
Profile Joined May 2013
United States5 Posts
August 19 2013 11:13 GMT
#83
when will blizzard ever learn storm is stupid op broken in tvp?
i've seen and experience too many stupid noob toss come back from 50 supplies down, 2 bases down against terran with few ok hits of storm while terran can never do the same against toss even if they land 20 perfect emps.
seen this happening to gold, plat, dia leagues million times and seen this happened on pro leagues too. all they ever do is abuse storms as it's a lot easier for toss to land good storm hits than terran landing good emps. and big difference is storm can kill tens of tens units easy while emps can only take out energy shield which only worth half of their total hp.
plz blizzard. nerf storm. storm shouldn't take out more than half of terran units hp. even then, it's hardly fair because storm has bigger radius and toss don't need to worry about getting slaughter by zealot charge and collosus beams like ghosts do. most case, ghost can't even get into range to emp templars before they die coz of collosus and zealots. landing emp on zealots are meaningless as we all know. this is just so stupid. in casual game, toss wins 100% unless toss player is total idiot. same goes for pro league too. toss wins tvp most of time in late games. i've seen flash getting his butt kicked by parting when he was 2 base up, 40 supplies lead and all parting did was storm his way through. so many similar games. tvp is just broken and that's why there are most numbers of toss on higher brackets now. they kill all terran so easy. unless terran plays 3x better than toss, they can never win. so much for balance. tvp is been broken ever since wol and it hasn't been fixed one bit. sick of toss and their storms. it's so broken.

User was temp banned for this post.
Olli
Profile Blog Joined February 2012
Austria24422 Posts
August 19 2013 11:32 GMT
#84
On August 19 2013 20:13 shin777 wrote:
when will blizzard ever learn storm is stupid op broken in tvp?
i've seen and experience too many stupid noob toss come back from 50 supplies down, 2 bases down against terran with few ok hits of storm while terran can never do the same against toss even if they land 20 perfect emps.
seen this happening to gold, plat, dia leagues million times and seen this happened on pro leagues too. all they ever do is abuse storms as it's a lot easier for toss to land good storm hits than terran landing good emps. and big difference is storm can kill tens of tens units easy while emps can only take out energy shield which only worth half of their total hp.
plz blizzard. nerf storm. storm shouldn't take out more than half of terran units hp. even then, it's hardly fair because storm has bigger radius and toss don't need to worry about getting slaughter by zealot charge and collosus beams like ghosts do. most case, ghost can't even get into range to emp templars before they die coz of collosus and zealots. landing emp on zealots are meaningless as we all know. this is just so stupid. in casual game, toss wins 100% unless toss player is total idiot. same goes for pro league too. toss wins tvp most of time in late games. i've seen flash getting his butt kicked by parting when he was 2 base up, 40 supplies lead and all parting did was storm his way through. so many similar games. tvp is just broken and that's why there are most numbers of toss on higher brackets now. they kill all terran so easy. unless terran plays 3x better than toss, they can never win. so much for balance. tvp is been broken ever since wol and it hasn't been fixed one bit. sick of toss and their storms. it's so broken.


I hope you enjoyed your 3 posts so far
Administrator"Declaring anything a disaster because aLive popped up out of nowhere is just downright silly."
ZeromuS
Profile Blog Joined October 2010
Canada13410 Posts
August 19 2013 11:32 GMT
#85
On August 19 2013 20:12 Sipario wrote:
1 question : is this a Teo's original bo or an analysis on progamer's matches ?


I think its a bit of both. Teo has been doing templar openings for a long time now and a lot of experience has gone into the guide for timings, scouting etc. The build and many reactions are based off of Korean pros and that's why vods are provided.
StrategyRTS forever | @ZeromuS_plays | www.twitch.tv/Zeromus_
marvellosity
Profile Joined January 2011
United Kingdom36161 Posts
August 19 2013 11:42 GMT
#86
Really good, thanks a lot for this ^_^
[15:15] <Palmar> and yes marv, you're a total hottie
Teoita
Profile Blog Joined January 2011
Italy12247 Posts
Last Edited: 2013-08-19 11:48:10
August 19 2013 11:44 GMT
#87
On August 19 2013 20:32 ZeromuS wrote:
Show nested quote +
On August 19 2013 20:12 Sipario wrote:
1 question : is this a Teo's original bo or an analysis on progamer's matches ?


I think its a bit of both. Teo has been doing templar openings for a long time now and a lot of experience has gone into the guide for timings, scouting etc. The build and many reactions are based off of Korean pros and that's why vods are provided.


Yeah pretty much. The msc fe i use gets the zealot (unusual in pro matches) because for whatever reason people keep being stupid and trying to eng bay block me; the midgame builds are all taken from progamers but they are also the same builds i use.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
pufulete
Profile Joined March 2011
Romania22 Posts
August 19 2013 11:53 GMT
#88
It's a really fun strategy. I was already using JayPower's guide and I have a pretty good ratio against terran at the moment(75%). This is platinum though and terrans seem to not really like ghosts at this level. :|
Pirfiktshon
Profile Joined June 2013
United States1072 Posts
August 19 2013 11:55 GMT
#89
This strategy is awesome as a Dia terran player I havn't seen it used enough. Everytime I do it is very difficult to defend or attack because of the utility of templars GREAT write up almost makes me want to switch to toss
Krallman
Profile Joined February 2011
Sweden713 Posts
August 19 2013 12:13 GMT
#90
Just a quick question, how does the composition look like in the mid game? ratio wise (zealot, stalkers, sentries, hts, archons immortals)
Im better than Stefan
Teoita
Profile Blog Joined January 2011
Italy12247 Posts
Last Edited: 2013-08-19 12:16:56
August 19 2013 12:16 GMT
#91
It generally changes depending on how aggressive the terran is playing. Generally, 2 sentries, 4-8 templar (i keep 4 in my main army and the remaining as defense in my bases) and 1-3 archons (only morph them if absolutely necessary to defend a push/recyle templar after storming). Add immortals if necessary (ie, mech, dt drop build, pre medivac timing, zest timing) Very few stalkers and mass zealots as a mineral dump.

As i pointed out in the guide, you kind of change that from game to game.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
Krallman
Profile Joined February 2011
Sweden713 Posts
August 19 2013 12:20 GMT
#92
Alright thank you, awesome guide btw! Always been a colossus stalker guy and I've never been arsed to learn how to play templar properly but this certainly helps!
Im better than Stefan
xenoZhang
Profile Joined July 2012
China142 Posts
August 19 2013 12:24 GMT
#93
hmm, just now, in NSL, a big chinese online tournament, in a game between Loup and Pigeon, the toss player Pigeon played the two-base high templar build exactly as this guide said …

didnt expect Chinese pro-level player reads TL that much…
toss is op is op is op ( ̄へ ̄) || Slayers MMA / BOXER / NESTEA / PARTING / DRG / F91 / COMM
KingAlphard
Profile Blog Joined August 2012
Italy1705 Posts
Last Edited: 2013-08-19 12:49:08
August 19 2013 12:48 GMT
#94
I've been doing the DT drop variation build for a while... I usually wait till the terran is halfway to my base and then drop the DTs. If he tries to kill me I warp in defensive DTs, if he scans in my natural ignoring his bases I just kill all of his workers and come out ahead even if he destroys my nexus.

I guess the +1 weapons first is to oneshot scvs with +1 armor? Otherwise I find it better to go +1 armor straight and then hit later on with a strong +3 armor timing. Especially if you are able to snipe the engineering bay researching weapon upgrades it's something ridiculous how your zealots won't ever die.
Teoita
Profile Blog Joined January 2011
Italy12247 Posts
August 19 2013 12:50 GMT
#95
On August 19 2013 21:48 KingAlphard wrote:
I guess the +1 weapons first is to oneshot scvs with +1 armor?


Yep.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
Jer99
Profile Blog Joined April 2011
Canada8159 Posts
August 19 2013 13:08 GMT
#96
Thanks for this Teo! Maybe now I will see a different build order then a colossus opening on the ladder
StrategyTaeJa #1 || @TL_Jer99 || "seeker seeked out his seeking"
boxerfred
Profile Blog Joined December 2012
Germany8360 Posts
August 19 2013 13:10 GMT
#97
I switched to terran because my ZvP was so bad. Well, I'm switching back to zerg. Nice write-up though.
Bahamuth
Profile Joined September 2011
134 Posts
August 19 2013 13:15 GMT
#98
How do I play against builds that get a 3rd CC quickly but still push at around 10-11 minutes? My gates finish too late to get up enough army and I just die if I get a 3rd before adding gate 4-7.

5p4z3n3k0
Profile Joined January 2013
Netherlands19 Posts
Last Edited: 2013-08-19 13:25:06
August 19 2013 13:24 GMT
#99
OFC. another toss build, as if Terran wasn't already up vs Toss late game scenario.

That was my whine, as for the write up. Its good as always TL.

Wish us Terran had someone as dedicated as Teoita. GG sir, GG

Don't wake me! I'm working...
Irre
Profile Joined August 2010
United States646 Posts
August 19 2013 13:51 GMT
#100
" they are incredibly strong if the Terran doesn’t micro against them (and unless he is Innovation, he can’t micro on two fronts at the same time). "

And this is basically the problem with Terran for everyone but the top Koreans. It feels incredibly frustrating and unfair to play Terran when you are not a top KR Gmasters Terran because the level of execution required to win is insanely demanding, but it is pretty balanced for those top 5-10 players. I guess we have to live with that to ensure a good esport, but that is basically why you don't see any foreign terran ever winning shit.

This guide is as solid as it comes and this is by far the scariest style of PvT to play against. It does not die to anything really early, has the option to do the scariest and hardest to defend/figure out 2 base timing, and it sets up a super strong lategame even faster than if going collosus. Also with storm and fast upgraded chargelots/archon lets you come back from so many situations.
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