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The HotS Protoss Help Me Thread - Page 296

Forum Index > StarCraft 2 Strategy
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Make sure you read the OP before asking a question. Asking a question already addressed in the OP will result in moderation action. Also, please put some effort into your questions. Do not just ask for build orders.
Appelsoep
Profile Joined September 2014
Belarus18 Posts
September 18 2014 13:55 GMT
#5901
against widow mine drops you need robo, so i just build a robo and a couple of obs, you really dont have to scout at all if you play it safe/standard. mothershipcore can hold every rush.
Like a baws
AceLunaris
Profile Joined April 2014
Malaysia2 Posts
September 20 2014 05:07 GMT
#5902
as a newer player, is it better to focus on cheese builds or macro-oriented builds?
Potato SEA player no flamerino pls
aznheat80
Profile Joined August 2010
United States186 Posts
September 20 2014 05:25 GMT
#5903
On September 20 2014 14:07 AceLunaris wrote:
as a newer player, is it better to focus on cheese builds or macro-oriented builds?


You should 4 gate or any other basic build order every game until you master the basics, then transition to more macro-oriented builds.
Teoita
Profile Blog Joined January 2011
Italy12247 Posts
Last Edited: 2014-09-20 12:42:43
September 20 2014 09:08 GMT
#5904
There are two schools of thought. People that recommend cheeses and allins to start off because they are simpler builds to execute, with a clear goal (forcefied well and kill the zerg with 3 immortals for example). People that say you should only play macro games claim that what really holds back lower league players is simply macro, so that's the first area someone should practice.

Honestly, having learnt from playing exclusively macro builds until like low master, i can safely say that doing so has left my play with serious holes (my stalker micro is absolutely horrible for instance). Considering that looking at many top pros (flash to name one), they tend to start off as very cheesy players early on in their careers to then change to macro focused style,s i'd personally recommend, more or less, the first approach: start with a very simple build (4gate works perfectly), then branch fairly quickly off to having one build per matchup (say, 4gate pvp, proxy oracle into 4gate pvt, 7gate pvz), then add a more complex all-in on top of that (soultrains, colossus timings, 4gate blink in pvp), and then start going for macro games.

At the end of the day though, as a newer player the most important thing of them all isn't to focus on improving, but simply to have fun in the game. Getting better and reaching higher leagues should not be a priority over that.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
[PkF] Wire
Profile Joined March 2013
France24239 Posts
Last Edited: 2014-09-20 18:45:40
September 20 2014 18:42 GMT
#5905
If you really want to improve, you should learn a basic macro opening and do it every time. 1 gate expand -> msc -> robo is fairly simple to execute, can be done in every match-up and doesn't even require scouting except maybe in PvP (I would recommend scouting after gate in every mu though if you're beginner because reading the opponent's build and anticipating the threats/timings with very limited intel requires game sense you may not have at the beginning). You can transition quite easily to a 2 bases all-in which is the best way to learn the basic micro / macro rules (climb up to 44 workers with non stop worker production, all-in with colossi against T/P and with 3 immortals + sentries against Z). If you watch the replays to understand your losses you should climb up the ladder really fast and then you'll begin to learn to take a third and to play the real macro game, and then you can try other openings too (1 base pressure builds in PvP, stargate and forge expand in PvZ, etc).
Xanatoss
Profile Joined May 2010
Germany539 Posts
Last Edited: 2014-09-22 05:25:25
September 22 2014 05:24 GMT
#5906
On September 20 2014 14:07 AceLunaris wrote:
as a newer player, is it better to focus on cheese builds or macro-oriented builds?


In addition to the advice already given I highly recommend the opening of that thread including the rant spoiler http://www.teamliquid.net/forum/sc2-strategy/433514-sc2-notes-how-to-plan-a-strategy
The chair slowly turns around. You see his face, but it can't be. He's not supposed to be here. Not him. Not a Protoss. Not THAT Protoss. MC says, "Hi Greg, long time no see." You back slowly out of the booth. But you can't. It's already forcefielded.
HavokAndre
Profile Joined June 2012
United States7 Posts
September 22 2014 23:06 GMT
#5907
Hey all,

I started playing SC2 back in 2010, and fell in love with the game, but after the release of HotS i slowly stopped playing and joined the Dota 2 community. I havn't played a game of Starcraft since around last November (went to Blizzcon). I was a low Diamond level Protoss player when I fully stopped playing.

I'm asking the community, mainly Protoss players, what the current meta is like, and possibly some standard openings/ tech builds.

Anything helps as i havnt even watched streams or any WCS matches for more than 6 months!

Thank you in advanced,
HavokAndre
TokO
Profile Joined July 2011
Norway577 Posts
Last Edited: 2014-09-23 09:30:14
September 23 2014 08:16 GMT
#5908
On September 23 2014 08:06 HavokAndre wrote:
Hey all,

I started playing SC2 back in 2010, and fell in love with the game, but after the release of HotS i slowly stopped playing and joined the Dota 2 community. I havn't played a game of Starcraft since around last November (went to Blizzcon). I was a low Diamond level Protoss player when I fully stopped playing.

I'm asking the community, mainly Protoss players, what the current meta is like, and possibly some standard openings/ tech builds.

Anything helps as i havnt even watched streams or any WCS matches for more than 6 months!

Thank you in advanced,
HavokAndre


Hey, welcome back. You might not be aware of this, but player populations have decreased a little, so people are a little better at each skill bracket. So don't be discouraged if you're not back in Diamond, it doesn't necessarily mean that you've become worse.

Anyway, I'll get to it. I play at high diamond for reference.

In PvT, I'd point you to TLStrategy and Teoita's newly well written guide explaining Parting's BigBoy PvT. In general, you will play some sort of blink-colossus play. You'll be familiar with double upgrade styles from WoL, which are still viable to a certain degree, but will definitely start to phase off as you approach your first plateau. Therefore, Protoss has moved toward later upgrades and quicker tech.

In PvZ, there is a style called +2 blink macro, which is a 7-8 min TC, 7-8 min Third, 9:30-10 min Robo. The opening revolves around expanding with 1 zealot, 6 sentries and going up to 10 sentries before starting stalker production. It's really forcefield dependent. I've struggled with roach and hydra plays a lot, but as my forcefields improve, I actually have the tools I need to deal with those plays. The main point of the build is to set yourself up for a high tempo games and basetrades if the zerg decides to play swarm hosts or mutalisks. I like it because I am able to deal with mutalisks without having to get double stargates. Instead, I just cannon up my third and go for a blink stalker based base trade.

In PvP, people play with a large variety of builds, very often blink-based. I guess I would point to Zest at the KespaCup @YT Channel: EsportsTV.
Salient
Profile Joined August 2011
United States876 Posts
September 23 2014 13:14 GMT
#5909
On September 23 2014 17:16 TokO wrote:
Show nested quote +
On September 23 2014 08:06 HavokAndre wrote:
Hey all,

I started playing SC2 back in 2010, and fell in love with the game, but after the release of HotS i slowly stopped playing and joined the Dota 2 community. I havn't played a game of Starcraft since around last November (went to Blizzcon). I was a low Diamond level Protoss player when I fully stopped playing.

I'm asking the community, mainly Protoss players, what the current meta is like, and possibly some standard openings/ tech builds.

Anything helps as i havnt even watched streams or any WCS matches for more than 6 months!

Thank you in advanced,
HavokAndre


Hey, welcome back. You might not be aware of this, but player populations have decreased a little, so people are a little better at each skill bracket. So don't be discouraged if you're not back in Diamond, it doesn't necessarily mean that you've become worse.

Anyway, I'll get to it. I play at high diamond for reference.

In PvT, I'd point you to TLStrategy and Teoita's newly well written guide explaining Parting's BigBoy PvT. In general, you will play some sort of blink-colossus play. You'll be familiar with double upgrade styles from WoL, which are still viable to a certain degree, but will definitely start to phase off as you approach your first plateau. Therefore, Protoss has moved toward later upgrades and quicker tech.

In PvZ, there is a style called +2 blink macro, which is a 7-8 min TC, 7-8 min Third, 9:30-10 min Robo. The opening revolves around expanding with 1 zealot, 6 sentries and going up to 10 sentries before starting stalker production. It's really forcefield dependent. I've struggled with roach and hydra plays a lot, but as my forcefields improve, I actually have the tools I need to deal with those plays. The main point of the build is to set yourself up for a high tempo games and basetrades if the zerg decides to play swarm hosts or mutalisks. I like it because I am able to deal with mutalisks without having to get double stargates. Instead, I just cannon up my third and go for a blink stalker based base trade.

In PvP, people play with a large variety of builds, very often blink-based. I guess I would point to Zest at the KespaCup @YT Channel: EsportsTV.


Is there a guide or at least some good VODs that you recommend for someone learning the PvZ macro blink opening? Is that called Sora style?
Olli
Profile Blog Joined February 2012
Austria24422 Posts
September 23 2014 13:21 GMT
#5910
On September 23 2014 22:14 Salient wrote:
Show nested quote +
On September 23 2014 17:16 TokO wrote:
On September 23 2014 08:06 HavokAndre wrote:
Hey all,

I started playing SC2 back in 2010, and fell in love with the game, but after the release of HotS i slowly stopped playing and joined the Dota 2 community. I havn't played a game of Starcraft since around last November (went to Blizzcon). I was a low Diamond level Protoss player when I fully stopped playing.

I'm asking the community, mainly Protoss players, what the current meta is like, and possibly some standard openings/ tech builds.

Anything helps as i havnt even watched streams or any WCS matches for more than 6 months!

Thank you in advanced,
HavokAndre


Hey, welcome back. You might not be aware of this, but player populations have decreased a little, so people are a little better at each skill bracket. So don't be discouraged if you're not back in Diamond, it doesn't necessarily mean that you've become worse.

Anyway, I'll get to it. I play at high diamond for reference.

In PvT, I'd point you to TLStrategy and Teoita's newly well written guide explaining Parting's BigBoy PvT. In general, you will play some sort of blink-colossus play. You'll be familiar with double upgrade styles from WoL, which are still viable to a certain degree, but will definitely start to phase off as you approach your first plateau. Therefore, Protoss has moved toward later upgrades and quicker tech.

In PvZ, there is a style called +2 blink macro, which is a 7-8 min TC, 7-8 min Third, 9:30-10 min Robo. The opening revolves around expanding with 1 zealot, 6 sentries and going up to 10 sentries before starting stalker production. It's really forcefield dependent. I've struggled with roach and hydra plays a lot, but as my forcefields improve, I actually have the tools I need to deal with those plays. The main point of the build is to set yourself up for a high tempo games and basetrades if the zerg decides to play swarm hosts or mutalisks. I like it because I am able to deal with mutalisks without having to get double stargates. Instead, I just cannon up my third and go for a blink stalker based base trade.

In PvP, people play with a large variety of builds, very often blink-based. I guess I would point to Zest at the KespaCup @YT Channel: EsportsTV.


Is there a guide or at least some good VODs that you recommend for someone learning the PvZ macro blink opening? Is that called Sora style?


I recommend watching Rain's stream -> http://www.teamliquid.net/video/streams/SC2Rain

He's been doing it in most of his PvZs.
Administrator"Declaring anything a disaster because aLive popped up out of nowhere is just downright silly."
Teoita
Profile Blog Joined January 2011
Italy12247 Posts
September 23 2014 13:24 GMT
#5911
On September 23 2014 22:21 DarkLordOlli wrote:
Show nested quote +
On September 23 2014 22:14 Salient wrote:
On September 23 2014 17:16 TokO wrote:
On September 23 2014 08:06 HavokAndre wrote:
Hey all,

I started playing SC2 back in 2010, and fell in love with the game, but after the release of HotS i slowly stopped playing and joined the Dota 2 community. I havn't played a game of Starcraft since around last November (went to Blizzcon). I was a low Diamond level Protoss player when I fully stopped playing.

I'm asking the community, mainly Protoss players, what the current meta is like, and possibly some standard openings/ tech builds.

Anything helps as i havnt even watched streams or any WCS matches for more than 6 months!

Thank you in advanced,
HavokAndre


Hey, welcome back. You might not be aware of this, but player populations have decreased a little, so people are a little better at each skill bracket. So don't be discouraged if you're not back in Diamond, it doesn't necessarily mean that you've become worse.

Anyway, I'll get to it. I play at high diamond for reference.

In PvT, I'd point you to TLStrategy and Teoita's newly well written guide explaining Parting's BigBoy PvT. In general, you will play some sort of blink-colossus play. You'll be familiar with double upgrade styles from WoL, which are still viable to a certain degree, but will definitely start to phase off as you approach your first plateau. Therefore, Protoss has moved toward later upgrades and quicker tech.

In PvZ, there is a style called +2 blink macro, which is a 7-8 min TC, 7-8 min Third, 9:30-10 min Robo. The opening revolves around expanding with 1 zealot, 6 sentries and going up to 10 sentries before starting stalker production. It's really forcefield dependent. I've struggled with roach and hydra plays a lot, but as my forcefields improve, I actually have the tools I need to deal with those plays. The main point of the build is to set yourself up for a high tempo games and basetrades if the zerg decides to play swarm hosts or mutalisks. I like it because I am able to deal with mutalisks without having to get double stargates. Instead, I just cannon up my third and go for a blink stalker based base trade.

In PvP, people play with a large variety of builds, very often blink-based. I guess I would point to Zest at the KespaCup @YT Channel: EsportsTV.


Is there a guide or at least some good VODs that you recommend for someone learning the PvZ macro blink opening? Is that called Sora style?


I recommend watching Rain's stream -> http://www.teamliquid.net/video/streams/SC2Rain

He's been doing it in most of his PvZs.


He must really like me then, every time i watch him PvZ he's just 2base allining xD
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
covetousrat
Profile Joined October 2010
2109 Posts
September 23 2014 14:35 GMT
#5912
On September 20 2014 14:25 aznheat80 wrote:
Show nested quote +
On September 20 2014 14:07 AceLunaris wrote:
as a newer player, is it better to focus on cheese builds or macro-oriented builds?


You should 4 gate or any other basic build order every game until you master the basics, then transition to more macro-oriented builds.


Totally agree. Micro and cheese is the bread and butter of Protoss and macroing is easy once you get the basics and micro.
TokO
Profile Joined July 2011
Norway577 Posts
Last Edited: 2014-09-23 15:06:37
September 23 2014 15:01 GMT
#5913
On September 23 2014 22:14 Salient wrote:
+ Show Spoiler +
On September 23 2014 17:16 TokO wrote:
Show nested quote +
On September 23 2014 08:06 HavokAndre wrote:
Hey all,

I started playing SC2 back in 2010, and fell in love with the game, but after the release of HotS i slowly stopped playing and joined the Dota 2 community. I havn't played a game of Starcraft since around last November (went to Blizzcon). I was a low Diamond level Protoss player when I fully stopped playing.

I'm asking the community, mainly Protoss players, what the current meta is like, and possibly some standard openings/ tech builds.

Anything helps as i havnt even watched streams or any WCS matches for more than 6 months!

Thank you in advanced,
HavokAndre


Hey, welcome back. You might not be aware of this, but player populations have decreased a little, so people are a little better at each skill bracket. So don't be discouraged if you're not back in Diamond, it doesn't necessarily mean that you've become worse.

Anyway, I'll get to it. I play at high diamond for reference.

In PvT, I'd point you to TLStrategy and Teoita's newly well written guide explaining Parting's BigBoy PvT. In general, you will play some sort of blink-colossus play. You'll be familiar with double upgrade styles from WoL, which are still viable to a certain degree, but will definitely start to phase off as you approach your first plateau. Therefore, Protoss has moved toward later upgrades and quicker tech.

In PvZ, there is a style called +2 blink macro, which is a 7-8 min TC, 7-8 min Third, 9:30-10 min Robo. The opening revolves around expanding with 1 zealot, 6 sentries and going up to 10 sentries before starting stalker production. It's really forcefield dependent. I've struggled with roach and hydra plays a lot, but as my forcefields improve, I actually have the tools I need to deal with those plays. The main point of the build is to set yourself up for a high tempo games and basetrades if the zerg decides to play swarm hosts or mutalisks. I like it because I am able to deal with mutalisks without having to get double stargates. Instead, I just cannon up my third and go for a blink stalker based base trade.

In PvP, people play with a large variety of builds, very often blink-based. I guess I would point to Zest at the KespaCup @YT Channel: EsportsTV.


Is there a guide or at least some good VODs that you recommend for someone learning the PvZ macro blink opening? Is that called Sora style?


I'll try to jot down a few vods, and a few explanations.

Day9 Daily #723 Classic vs soO - This daily doesn't exactly show the build, however, it shows some modifications (the core is still the same) and elaborates on some of the protoss mid-game goals and movements. Game 1 is a stargate opening, while Game 2 is a delayed TC opening. Both games have a sentry-heavy third and aggressive movement, which is part of the build, but by no means compulsory. It kinda highlights some of the ways you can utilize the build after you build some confidence.

Next I would ideally link some of the games I used as reference to learn the build, however, small complication. I primary used GSL ro32 Group A games as reference. But they've been blocked in the country I'm currently in. I used the GOMexp Korea site, as they have all games in the series, while the English page only has the first game per match. Coincidentally, the first games are the worst ones for learning this build. You could try and go through all the PvZ's though, and salvage whatever you can. There might be some good vods out there that I'm not aware off.

I'll give you some of my "notes" on the build and its variations though.

TC Before or After 3rd Nexus - I build my TC before. It gives me more oomph in case I decide to go for a super quick blink stalker all-in. It also makes my early aggression more potent.

Building Placement - Initial building placement, I play a nexus first into gateway, core and then forge. Pylons 1-3 are places on Mineral line -> Ramp -> Natural. Buildings goes as follows, 1 Chrono at 11/18 when 1st Pylon finish. Rally 14th Probe to Natural, 15 Nexus (scout with this probe for gas), 15 Gateway in Main Mineral Line, 2nd Chrono on Nexus, 2nd Pylon at 17 (send probe early) to ramp. Cybercore at Ramp when Gate finish. Around 4:35 I build my 3rd Pylon at the Natural. At 5:00 I try to get the forge down. Main gases go down at 18/19 supply. I've seen many koreans place their cybernetics core in their mineral line as well, but I feel like that is too vulnerable to some wacky all-ins. Therefore, I interpret that as a calculated risk, and I think sOs does put the cybercore at his ramp in the GSL ro32 matches (other than Nimbus and the games he cannon rushes).

Colossus vs. Immortals - The main difference seems to be that Colossus is stronger straight up, especially against Hydra styles. However, they are more gas intensive, more vulnerable to early viper plays and otherwise mistakes you could make. Immortals are cheaper, and I feel makes it easier to get up your stalker count really quickly for a higher tempo game. With good forcefields, Stalker-Sentry-Immortal is perfectly capable of dealing with Hydra compositions as the game goes on. Since immortals cost less gas, it's also easier to replenish sentries if you make mistakes. .

2 Stargate Phoenix vs. Mass Stalker against Mutalisks - I think most people will agree that 2 Stargate Phoenix is the safest and most consistent play, given that the transition is sound and control is good. I'm not a very talented player and my multi-group control is horrible, generally lack confidence in phoenix play. So I often opt for a play where I just continue with my current composition. Warp only stalkers and cannons, and try to hit a timing where mutalisks are inferior to both my defenses, photon overcharge + cannons, and my offensive, guardian shield vs. un-upgraded and uncritical amounts of muta is laughable. I think Rain has been said to be doing this a lot, but I haven't witnessed it personally.

I want to emphasise that I play at a generally low level and might not have the optimal build yet. It is from a perspective of laddering with a single build, which might have certain deficiencies implemented to deal with issues where I lack knowledge. E.g. Cybercore at ramp, early forge and natural wall..
Teoita
Profile Blog Joined January 2011
Italy12247 Posts
Last Edited: 2014-09-23 15:18:28
September 23 2014 15:16 GMT
#5914
TC Before or After 3rd Nexus

There's no point going TC before 3rd nexus in a 3base blink build because you always want to synch up +2 and blink together. Rushing blink faster doesn't really give you any advantages, in the early game having recall available gives you all the mobility necessary to pressure

Colossus vs. Immortals

This is mostly true, but colossus tech is mandatory against swarm hosts. Pure blink/immortal is kind of viable, but you need to force fights while unit counts (especially hydra counts) are low. Roach Hydra, especially with viper support, destroys pure stalker/immortal. The idea that colossi are particularly vulnerable against quick viper builds isn't entirelly correct either; if you scout the hive tech in time and get 3-4 templar for feedback you should be able to hold off his attack easily.

2 Stargate Phoenix vs. Mass Stalker against Mutalisks

It is absolutely MANDATORY to hit a timing (and prepare for a base trade) if you choose to not go phoenix vs muta. You can NOT drag a game long without phoenixes vs mutas. It's not a question of what is safe or solid, but more about how the protoss decides to play out the game: going phoenixes ends up in a long game and the need to defend at least another tech switch, but base trading against mutas generally favours the zerg because muta/ling is the most mobile army in the game (and zerg the best race at baseracing regardless of the army he has).
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
TokO
Profile Joined July 2011
Norway577 Posts
Last Edited: 2014-09-23 16:04:35
September 23 2014 16:03 GMT
#5915
I'm obviously not going to object to what Teoita has written. I guess I was trying to give some thoughts with consideration to mistakes that might occur at a lower level and ease of execution. I feel like many of the relations that Teoita elaborated on, really depend on the context. They'll always be correct, however, it doens't mean that they are the only viable way to play depending on how the games go.
Teoita
Profile Blog Joined January 2011
Italy12247 Posts
Last Edited: 2014-09-23 16:07:41
September 23 2014 16:07 GMT
#5916
Oh yeah i was just pointing out a few details, your post is actually pretty good and precise. Those are mostly general guidelines (along with my own personal preference on how to deal with stuff, saying going immortals vs colossi vs hydras).
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
ENV.Mamba
Profile Joined April 2014
Poland2 Posts
September 25 2014 18:38 GMT
#5917
Hi, can someone link some VODs or replays of Zest's build 11 gate pshoenix? Especially some games vs 3 gate blink.
KingAlphard
Profile Blog Joined August 2012
Italy1705 Posts
September 26 2014 10:48 GMT
#5918
On September 18 2014 22:55 Appelsoep wrote:
against widow mine drops you need robo, so i just build a robo and a couple of obs, you really dont have to scout at all if you play it safe/standard. mothershipcore can hold every rush.


Stargate is the best opening against widow mine drops. You go oracle -> phoenixes. It crushes any 1-1-1 play with ease and then you can transition into phoenix colossus.
WastedSunsets
Profile Joined January 2010
United States8 Posts
September 26 2014 14:03 GMT
#5919
If I did want to focus on late game/macro builds as a newer or returning player which builds would you recommend?
Xanatoss
Profile Joined May 2010
Germany539 Posts
September 26 2014 15:13 GMT
#5920
http://www.teamliquid.net/forum/sc2-strategy/402753-the-hots-protoss-help-me-thread#1
http://www.teamliquid.net/forum/sc2-strategy/412527-tl-strategy-portal
The chair slowly turns around. You see his face, but it can't be. He's not supposed to be here. Not him. Not a Protoss. Not THAT Protoss. MC says, "Hi Greg, long time no see." You back slowly out of the booth. But you can't. It's already forcefielded.
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