• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 02:42
CEST 08:42
KST 15:42
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro24 Preview: Summer's End7Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 244ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7
Community News
Weekly Cups (August 10-16): SHIN doubles2GSTL Returns in 2026!45Weekly Cups (Aug 3-9): Protoss get shut out7RSL goes to London! 2026 Offline Finals Nov 21-2212Weekly Cups (July 27-Aug 2): SHIN's big week0
StarCraft 2
General
GSTL Returns in 2026! SC4ALL II: SC2 Player Announcement 6/8 - Maru Balance hotfix patch 5.0.16b (July 16) Serral wins Maestros of the Game 2 Weekly Cups (August 10-16): SHIN doubles
Tourneys
2026 GSTL Announcement Master Swan Open (Global Bronze-Master 2) PIG STY FESTIVAL 8.0! (13 - 23 August) WardiTV Mondays 2026 KungFu Cup Announcement
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
The PondCast: SC2 News & Results Mutation # 539 Thunder Dome Mutation # 538 Media Blackout Mutation # 537 Hostile Territory
Brood War
General
How Famous was FlaSh before his Debut? Are you ready for ASL 22? NEW HYPE VIDEO BW General Discussion [ASL22] Ro24 Preview: Summer's End [Personal Project Share] Terran Defense v0.60
Tourneys
[ASL22] Ro24 Group B [ASL22] Ro24 Group C KCM Race Survival 2026 Season 3 [Megathread] Daily Proleagues
Strategy
Odyssey Mineral Stack Saturation Fighting Spirit mining rates Any training maps people recommend? Simple Questions, Simple Answers
Other Games
General Games
Nintendo Switch Thread General RTS Discussion Thread Anyone here play Quakeworld back in the day? Stormgate/Frost Giant Megathread EVE Corporation
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread Artificial Intelligence Thread The Letting Off Steam Thread European Politico-economics QA Mega-thread
Fan Clubs
The Creator Fan Club MarineLorD Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread Series you have seen recently...
Sports
Football (Soccer) Thread MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
LOCKPICKING NOOB
LUCKY_NOOB
Chinese Gen Z: Between Dream…
TrAiDoS
Cathedral Of CS And NY pizza a…
FuDDx
Please support my new stand…
Peanutsc
Hello guys!
LIN1s
Customize Sidebar...

Website Feedback

Closed Threads



Active: 5368 users

The HotS Protoss Help Me Thread - Page 298

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 296 297 298 299 300 367 Next
Make sure you read the OP before asking a question. Asking a question already addressed in the OP will result in moderation action. Also, please put some effort into your questions. Do not just ask for build orders.
Teoita
Profile Blog Joined January 2011
Italy12247 Posts
September 30 2014 10:24 GMT
#5941
I strongly disagree. 3base blink actually rose to popularity to counter swarm host builds. If you just do a passive stargate opener instead you leave the entire map to the Zerg, giving him a free 4th and 5th along with map control and creep spread. At that point, even rushing out the colosuss/void ray/templar deathball isn't enough to deal with a zerg.

3base blink on the other hand takes map control, contains creep and denies outlying bases much better, and can even win the game outright, while still having decent tech. The biggest downside of that style (other than the fact that it's way harder to execute imo) is that you do not have one or more stargates already up, so dealing with mutas is a little tougher. As someone pointed out earlier, your thought process shouldn't be "i have to use these units to kill the zerg's units", but rather "i have to use these units to kill off creep, 4th and 5th hatcheries, while i start colossus tech and sneak in my warp prism".

Chargelot/immortal/archon timings do not really exist anymore, kind of...we really shouldn't devolve this thread into a discussion over what is viable on ladder and what isn't though. If it works for you, do it
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
SatedSC2
Profile Blog Joined March 2014
England3012 Posts
Last Edited: 2014-09-30 11:43:53
September 30 2014 11:15 GMT
#5942
--- Nuked ---
Extenz
Profile Joined October 2011
Italy822 Posts
September 30 2014 13:10 GMT
#5943
On September 29 2014 05:10 SatedSC2 wrote:
You're relying too much on maths. I guess I'll just have to save a replay next time I beat a 3 Gate with Sentries =/

What League are you playing? On 2 player maps you can't have 2 sentries ready to stop him coming up your ramp with zealot probe spamming pylons.
Teoita
Profile Blog Joined January 2011
Italy12247 Posts
Last Edited: 2014-09-30 13:17:26
September 30 2014 13:17 GMT
#5944
I personally have always held aggressive warpgate timings (in hots) by going 3stalker rush>dt, while going msc first and placing my twilight council before starting stalkers 2 and 3. It's not the prettiest hold, but i've always made it work.

Alternatively, i imagine you could apply some wol-style thinking and 3gate yourself, but doing a more eco friendly version like 3stalker rush>3gate. That, combined with the msc buying time, should put you ahead in the long run.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
SatedSC2
Profile Blog Joined March 2014
England3012 Posts
Last Edited: 2014-09-30 13:28:23
September 30 2014 13:18 GMT
#5945
--- Nuked ---
Extenz
Profile Joined October 2011
Italy822 Posts
September 30 2014 13:42 GMT
#5946
On September 30 2014 22:18 SatedSC2 wrote:
Show nested quote +
On September 30 2014 22:10 Extenz wrote:
On September 29 2014 05:10 SatedSC2 wrote:
You're relying too much on maths. I guess I'll just have to save a replay next time I beat a 3 Gate with Sentries =/

What League are you playing? On 2 player maps you can't have 2 sentries ready to stop him coming up your ramp with zealot probe spamming pylons.

I'm a Masters player.

If I'm using my Sentry opening (1 Gate FE) then I would have a Zealot and a Sentry when the Zealot and the Probe poke forward. There would also be a Mothership Core either on the way or in the air. This is more than enough to kill both the Probe and the Zealot if they commit to spamming Pylons in my base. They certainly should not be able to start spamming Pylons inside my base if I don't derp. The best they will get is a single Pylon near my ramp and that will die before it can warp anything in.

I guess if you skip the Zealot then going Sentries wouldn't be the best idea because you'd need a Forcefield just to stop the Zealot and the Probe walking into your base, but if you're intending to open with Sentries then I don't see the point in skipping the Zealot. That I would have a Zealot is probably a crucial element missing from the previous analysis and something I shouldn't have avoided mentioning, so I apologise for that. I suppose it does means that going Sentries isn't a good idea unless you've already gotten a Zealot because the Zealot is a crucial piece of the puzzle. I'd just never think to skip the Zealot if I was going down that route. It's part of the only Sentry-based opening that I use!

EDIT:

As said above, if you're going for a build that opens with Stalkers then Dark Templar openings are really good against any sort of Gateway all-in or Gateway pressure. Photon Overcharge will usually buy just enough time for the Dark Shrine and Warpgate Research to finish. You may well lose Probes whilst your Dark Templar clean up the opponent's forces, but you should also be able to prevent them from ever getting detection. I guess the only real thing to look out for is a proxy Robotics Facility out on the map somewhere.

The 2 times I went dts they had an observer after photon was done, made by a robo outside my base, I guess zealot sentry should work then but I need to scout after gate.
Teoita
Profile Blog Joined January 2011
Italy12247 Posts
Last Edited: 2014-09-30 13:55:40
September 30 2014 13:55 GMT
#5947
Yep proxy robo is the correct reaction from the 3gate player. Since you should be able to afford ~7 stalkers along with the msc while doing this, ideally (i think) you still stand a fighting chance, especially since he will have no probes and won't have while you can pull a few.

edit: oh yeah i forgot to mention, i always 13 scout. It just feels really reliable to me.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
Extenz
Profile Joined October 2011
Italy822 Posts
Last Edited: 2014-09-30 16:07:08
September 30 2014 16:06 GMT
#5948
On September 30 2014 2255 Teoita wrote:
Yep proxy robo is the correct reaction from the 3gate player. Since you should be able to afford ~7 stalkers along with the msc while doing this, ideally (i think) you still stand a fighting chance, especially since he will have no probes and won't have while you can pull a few.

edit: oh yeah i forgot to mention, i always 13 scout. It just feels really reliable to me.

Well they have 16 on mineral and 3 on gas.
Teoita
Profile Blog Joined January 2011
Italy12247 Posts
September 30 2014 16:13 GMT
#5949
I was assuming you'd deny mining with a DT. If he is proxying a robo he can't defend his mineral line.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
Extenz
Profile Joined October 2011
Italy822 Posts
September 30 2014 18:41 GMT
#5950
On October 01 2014 01:13 Teoita wrote:
I was assuming you'd deny mining with a DT. If he is proxying a robo he can't defend his mineral line.

Oh you meant that, nope he just calls the probe to his army and I can't fight him cause he has a milion zealots+ some stalkers and I have 2 stalkers and 1 dt at home
Teoita
Profile Blog Joined January 2011
Italy12247 Posts
September 30 2014 18:56 GMT
#5951
Really, he goes 10gate 3gate, has to wait until ~7 minutes until your nexus cannon finishes at which point you can warp in dts while, as i said, still being able to afford about 7 units along with the msc, he instantly builds a proxy robo, gets an observer, does not mine for about 40 seconds, and still has enough units to overwhelm your army and probes? Sounds like a sick build, do you have a replay?
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
vhapter
Profile Joined May 2010
Brazil677 Posts
September 30 2014 19:25 GMT
#5952
If you're going 3:40-3:50 dark shrine against a 10 gate, a very important move is to send your probe into his base at about 5:30 to get a pylon up asap. At 5:30, the second stalker will probably have already left his natural for a few seconds (at least on Overgrowth). Not getting a dt in his mineral line asap can cost you the game sometimes, which is why you want to be warping in dts inside his main as soon as your dark shrine finishes. If you do it right, you can pretty much have a dt in his mineral line at 6:30. And even if you're not THAT fast, there's a big difference between hitting close to 6:30 and close to 7:00.

As for a less gas-heavy build, that is to say, not going 6 probes on gas right away... I don't think going dts is that reliable. It can work, but I honestly don't think it's that safe. Back when I was running into 10 gates a lot on the ladder a few months ago, I went over possible ways to deal with this build with sc2john. My conclusion was that if you core scout on a 2 player map and only have a single gate against this build + about 200 gas, the best approach was to get a robo + msc + wg asap. One of these has to be delayed, but the msc is very important to get in order to have photon overcharge at 5:30. If I recall correctly, you make 2 stalkers, add another gateway (3 gates is too expensive), and chrono immortals like a mad man while warping in stalkers. I can't recall whether you chrono boost warp gate or not, 1-2 chronos might be fine... either that or warp in your first stalkers very defensively as photon overcharge will run out at about 6:30 if the other player is sharp. If the other player makes zealots, kiting with stalkers + immortals should do the trick.

I don't think I've tried this approach in a real game yet because I haven't run into a 10 gate ever since, and I haven't been playing much at all. But I did do a blatant 10 gate against a guy who got a pretty fast robo as a response and it was pretty close. I thought I was gonna lose, but his robo was somewhat exposed, which allowed me to pick it off at one point, and he messed up his unit production. I think he thought a single immortal was enough and didn't queue the second one or something... but yeah, he halted unit production for some reason and got what he deserved for it.
To live is to fight, to fight is to live!
vhapter
Profile Joined May 2010
Brazil677 Posts
Last Edited: 2014-09-30 19:34:32
September 30 2014 19:29 GMT
#5953
On October 01 2014 03:56 Teoita wrote:
Really, he goes 10gate 3gate, has to wait until ~7 minutes until your nexus cannon finishes at which point you can warp in dts while, as i said, still being able to afford about 7 units along with the msc, he instantly builds a proxy robo, gets an observer, does not mine for about 40 seconds, and still has enough units to overwhelm your army and probes? Sounds like a sick build, do you have a replay?


It's more like you have to use photon overcharge at 5:30 if the other player is really aggressive, which he should be. Either that, or you will inevitably lose probes and units in the process until you have enough energy for photon overcharge.

I think the 10 gating player is likely to have 8 stalkers if you send dts in really fast (6:30ish). If your dt arrives at like 7 minutes or so, he'll probably have 11 stalkers or so, depending on how he manages his gas.
To live is to fight, to fight is to live!
Teoita
Profile Blog Joined January 2011
Italy12247 Posts
September 30 2014 19:33 GMT
#5954
I guess i didn't explain myself correctly. I was already assuming you'd use overcharge to buy time for the dt's, that's why i'm talking about what happens at 7 minutes+, not 5-6.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
Entropy137
Profile Joined January 2012
Canada215 Posts
Last Edited: 2014-09-30 19:39:15
September 30 2014 19:36 GMT
#5955
I'm really struggling with PvZ lately, as a top diamond protoss for reference. I've spent a lot of time trying to make stargate openings work, as I've seem some koreans do from time to time, but I have a lot of trouble making it work consistently. I've since tried to switch over to the 3 base blink style, and I'm looking for a refined build order, or tips on how to properly execute it.

Are you guys usually using this build? (http://www.teamliquid.net/forum/sc2-strategy/461621-sc2-notes-3-base-blink-attack-pvz) with any variations to it? Furthermore, do you then always go gate first in PvZ? I would tend to 15 nexus into gate a lot and get away with it. Is it standard to transition into this style from that, or from forge first type opening as well for that matter.

When taking your third, do you do it the same or close to every game? Do you always go for some light pressure and then recall before taking it? What happens if you get hit with a wave of lings when your moving out to take your third with your little ball of sentries before they can get to cover between your nexus and mineral patches? and therefore should you make sure to move out with a certain unit ball (# of sentries) when taking your third? Any help is much appreciated.
vhapter
Profile Joined May 2010
Brazil677 Posts
Last Edited: 2014-09-30 19:41:15
September 30 2014 19:38 GMT
#5956
If you use to buy time for dts, which is the natural response, it runs out at 6:30. So by the time you can effectively deny mining time - and that's if you did a dt rush (3:40-3:50) -, he will be back again with more units than you. Did I miss anything? Because when I do that, I personally get a defensive dt too, which further reduces my stalker count... but it's fine since I end up winning anyway. However, if you didn't get a super fast dark shrine, you will not even have dts available by the time photon overcharge expires. So if he infers you have a dark shrine correctly and gets a proxxy robo quickly enough, I guess you're dead?
To live is to fight, to fight is to live!
Teoita
Profile Blog Joined January 2011
Italy12247 Posts
September 30 2014 20:00 GMT
#5957
You can still buy some time without overcharge. As i said, it's not a pretty situation, but in my opinion it's playable. Proxy robo is the best way to play against it, but even then you can win by denying mining/killing pylons with one dt while holding with your own dts/stalkers/probes. Going twilight council as your first stalker is building is, again in my own personal experience, fast enough.

Also as i posted earlier, it's not the only way, and im sure a more defensive/economical 3gate would be able to hold, just like a properly executed defensive 3gate/4gate could hold aggressive 4gates in wol.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
TokO
Profile Joined July 2011
Norway577 Posts
Last Edited: 2014-09-30 20:44:44
September 30 2014 20:41 GMT
#5958
On October 01 2014 04:36 Entropy137 wrote:
I'm really struggling with PvZ lately, as a top diamond protoss for reference. I've spent a lot of time trying to make stargate openings work, as I've seem some koreans do from time to time, but I have a lot of trouble making it work consistently. I've since tried to switch over to the 3 base blink style, and I'm looking for a refined build order, or tips on how to properly execute it.

Are you guys usually using this build? (http://www.teamliquid.net/forum/sc2-strategy/461621-sc2-notes-3-base-blink-attack-pvz) with any variations to it? Furthermore, do you then always go gate first in PvZ? I would tend to 15 nexus into gate a lot and get away with it. Is it standard to transition into this style from that, or from forge first type opening as well for that matter.

When taking your third, do you do it the same or close to every game? Do you always go for some light pressure and then recall before taking it? What happens if you get hit with a wave of lings when your moving out to take your third with your little ball of sentries before they can get to cover between your nexus and mineral patches? and therefore should you make sure to move out with a certain unit ball (# of sentries) when taking your third? Any help is much appreciated.


Hey, there are some notes on this build from a couple of pages ago from me and Teoita.

I do 15 nexus 15 gateway, and it seems quite solid for our purposes, and I think this is the refined way to do it, rather than the more aggressive MsC expand. Note that there is a meta use of FFE on Nimbus due to the danger of speed all-ins.

As for the aggressive moveout, I always do it after securing my 3rd, starting with 10 sentries (this was how sOs did it in Code S ro32, recently Protosses has opted for more corner-cutting and trickery, but it hasn't served them very well. Get between 8-10 sentries and you have enough for constant hallucinations and scouting) and 1 stalker. The reason is that if I start to fumble with my aggression, I would definitely fail to get my 3rd nexus down between 7-8 minutes, which is what you want. It also becomes easy to cancel it while you move around with your relatively immobile sentry force.

As for getting caught with too few sentries. You can affort to send a hallucination as you move out, so you can send it along the attack path to your opponents natural. Most likely this phoenix will scout whether there is any threat to your sentries. If he hides a counter-attack near your base, it means that he's made the lings quite a bit earlier, which is just really good for you. Use pylons along the ledge of your main to have more places to reinforce your units. I usually move out with 5-6 sentries. It is possible to sneak your nexus up a little bit earlier with only the cover of your MsC, and then move out as you're able to warp in a round.

Teoita
Profile Blog Joined January 2011
Italy12247 Posts
September 30 2014 20:46 GMT
#5959
In general you should only move out after the wall+cannon at your third nexus is set up, so that a ling runby can not force a cancel unless it's a TON of lings. As Toko posted, that's scoutable with a hallucination.

My personal preference on 3base blink builds is kind of non standard, but:
1) i LOVE opening FFE because fuck playing against 3hatch before pool 15 hatch and all that crap. If you go 3base blink the really fast warpgate/tech that gateway fe gives you isn't all that useful anyway, and i'd rather have the potential to cannon rush silly openings (which really doesnt happen because im opening FFE in the first place).
2) When you do your quick/unpredictable move outs before +2 and blink i think it might be worth it to invest in a round of 3-4 zealots. Having only sentries gives you zero dps, so i feel like a zerg can basically just ignore that.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
Xaeldaren
Profile Joined June 2010
Ireland588 Posts
Last Edited: 2014-09-30 21:59:56
September 30 2014 21:57 GMT
#5960
Hey Teo, I've been trying to get a grip on Zest's version of the big boy build but have been losing a bunch to a friend of mine lately. I don't want to straight up blind counter CC first/3 CC, but adapt the build based on my scouting. Would you mind giving me some tips?

http://ggtracker.com/matches/5472954
http://ggtracker.com/matches/5471204
http://ggtracker.com/matches/5470638

I feel like the biggest problem I'm having is just not paying enough attention to my Colossus production + additional gateways leading me to crumble in the mid game.
Prev 1 296 297 298 299 300 367 Next
Please log in or register to reply.
Live Events Refresh
Next event in 3h 18m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SortOf 92
Nina 89
ProTech68
StarCraft: Brood War
Rain 2744
GuemChi 1534
Aegong 50
Icarus 10
Leta 1
NotJumperer 0
Dota 2
The International98205
Gorgc7043
singsing1837
NeuroSwarm124
resolut1ontv 19
League of Legends
JimRising 767
Super Smash Bros
Mew2King162
Other Games
summit1g5382
WinterStarcraft361
C9.Mang0275
Sick107
Happy93
Trikslyr23
Organizations
Other Games
gamesdonequick504
BasetradeTV382
[ Show 13 non-featured ]
StarCraft 2
• Berry_CruncH331
• practicex 18
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Rush1050
• Lourlo831
• Stunt431
Upcoming Events
The PondCast
3h 18m
KCM Race Survival
3h 18m
Replay Cast
17h 18m
Escore
1d 3h
PiG Sty Festival
1d 5h
Serral vs Reynor
HeRoMaRinE vs herO
CranKy Ducklings
2 days
PiG Sty Festival
2 days
Patches Events
2 days
Sparkling Tuna Cup
3 days
PiG Sty Festival
3 days
[ Show More ]
The Patches Monday
4 days
GSL
5 days
PiGosaur Cup
5 days
Replay Cast
5 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2026-08-19
CranK Gathers Season 4: BW vs SC2 Team League
Eternal Conflict S2 Finale

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL Season 22: Qualifier 1
RSL Revival: Season 6
PiG Sty Festival 8.0
META DYMY #4
Esports World Cup 2026
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026

Upcoming

Escore Tournament S3: W8
CSL Season 22: Qualifier 2
CSL 2026 AUTUMN (S22)
Acropolis #5
Acropolis #5 - TRS
Blizzard Classic Cup 2026
Acropolis #5 - GSA
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Big Dog Cup 2026 Div 1
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.