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The HotS Protoss Help Me Thread - Page 294

Forum Index > StarCraft 2 Strategy
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Make sure you read the OP before asking a question. Asking a question already addressed in the OP will result in moderation action. Also, please put some effort into your questions. Do not just ask for build orders.
natashanatasha1243
Profile Joined September 2014
Bolivia1 Post
Last Edited: 2014-09-12 13:12:06
September 12 2014 13:08 GMT
#5861
--- Nuked ---
DinoMight
Profile Blog Joined June 2012
United States3725 Posts
Last Edited: 2014-09-12 14:15:55
September 12 2014 14:15 GMT
#5862
On September 12 2014 16:45 Teoita wrote:
Catallena is kind of a bitch for defending, especially in some positions, but it should still be playable. It just sounds like your positioning and obs coverage good enough.


Ok so it's not just me. I guess I need to make more observers? But I feel like the number of obs I have to make delays my Colo too much. Is it better to just open Templar in that case? So much airspace to cover and I'm getting a Twilight anyway.. Could go for the MC style warp prism harass/ Templar build.
"Wtf I come back and find myself in camp DinoMight all of a sudden, feels weird man." -Wombat_NI
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
September 12 2014 14:28 GMT
#5863
If you feel like you need observers faster you can just delay your support bay and/or get blink before colossus. That's actually exactly what i do when i play passive robo builds because i'm so used to going templar and having obs everywhere. Basically you just get your twilight council at the same timing as with a templar build, but go blink instead, and start the support bay a while later (i personally get it at like 9:00).
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
Don Jimbo
Profile Joined August 2014
70 Posts
Last Edited: 2014-09-12 17:16:45
September 12 2014 16:43 GMT
#5864
I wrote down the timings for Zest's macro blink robo build based on his game against Yoda on King Sejong. It starts with a standard one gate one gas expo. He makes 3 stalkers from the single gateway, which is pretty normal.

~4:50 Twilight (research Blink ASAP)
~6:00 add two gates
~6:30 Robo
~6:45 natural gases
~7:30 three Stalkers
~7:45 Warp Prism
~8:00 three Stalkers
~8:10 Robo Bay and Observer
~8:45 - 10:00 pressure natural bunker with stalkers while prism dropping zealots in the main
~9:00 - 10:00 take third base, make Colossus and sentries at home, get range.
~10:00 add four gateways

*Forges are really late with this build (12:00)
When you gaze into the abyss, the abyss gazes into you
.kv
Profile Blog Joined August 2010
United States2332 Posts
September 12 2014 16:44 GMT
#5865
When you are on 2 base you only need like 2-3 observers...once you get 1-2 colo (depends on the situation and which one you prefer) you expand to a 3rd and get templar archives and this is where you stop making colo in favor of more observers or even a warp prism to help keep terran on their side of the map while you tech and get your 3rd up
.kv
Profile Blog Joined August 2010
United States2332 Posts
September 12 2014 16:49 GMT
#5866
On September 12 2014 18:33 Xanatoss wrote:
In PvP my build is a fake 3 stalker 2 gate, with stargate after 1st stalker pushed his scout away. After that I build the additional 2 stalkers and push out to search for proxy pylons.
My consideration now is to go for a 12 gate instead of 13, to gain an additional edge in a phoenix mirror (by starting up the production a bit sooner) and be safer against proxys and warpgate rushes.
Any thoughts about this?


if your opponent put their stargate down <20s than you did, there isn't really an advantage...both of you would be scared to move out because by the time you or the opponent moves across the map with the phoenixes the other player will either be equal in phoenix count or worse, have more...it's too much of a risk to take so both players will generally turtle, get to 3 bases and transition into templar tech

overall, it's not worth going 12g for this build
vhapter
Profile Joined May 2010
Brazil677 Posts
Last Edited: 2014-09-12 16:58:46
September 12 2014 16:54 GMT
#5867
On September 12 2014 23:15 DinoMight wrote:
Show nested quote +
On September 12 2014 16:45 Teoita wrote:
Catallena is kind of a bitch for defending, especially in some positions, but it should still be playable. It just sounds like your positioning and obs coverage good enough.


Ok so it's not just me. I guess I need to make more observers? But I feel like the number of obs I have to make delays my Colo too much. Is it better to just open Templar in that case? So much airspace to cover and I'm getting a Twilight anyway.. Could go for the MC style warp prism harass/ Templar build.


It sounds like your build is the problem. If you posted a replay, it would be easier to see why your colossus is late and what the issues in your build are.

Anyway, I honestly don't see how you can't have enough observers. Do you take your second geyser right after your nexus + msc? That should provide you with more gas than making your pylon first. Is your robo late? That makes a significant difference too.

I really like the build that herO and Zest were doing a while ago, which is double gas at the natural at 6:05 or so, then twilight + robo bay at about 7:00. Then you can go 2 gates --> 1-2 forge or vice-versa, and later on, add 3 more gates. Then chrono colossi and blink, and start chronoing your forge once blink is finished and your first or second colossus is out.

You can have a colossus out pretty early with this build if you build your robo bay first (as early as 9 minutes). Mine usually comes out at 9:15 because I prefer to build my twilight first. I have no problem getting 4 observers out with this build at all. Then I use one of them to scout, one to spot drops going to my main, one to spot anything coming in the direction of my natural, and one to spot anything moving towards my third. If you cover the edges of the map with pylons in order to cover the areas your observers can't, this setup shouldn't ever fail you imo unless the terran is crazy good.

Notice that I don't play on Catallena, but most of these concepts should apply. You can also use 2 of your 3 defensive observers to spot drops in your main before taking a third. Then you can either reposition your observers or chrono another one as you move out to take a third. You can also start chronoing your robo earlier (at about 7:30, when you should have both bases nearly saturated if your macro is good and chronos on probes won't matter at this point) in order to get a 5th observer before your first colossus, but that's usually not necessary on most maps and will delay your colossus for a little bit... but your colossus should still come out no later than 9:30 tbh. And if you don't care about getting your first stalker out asap, you can go robo before your first stalker/wg in order to get that extra observer out. Notice that you most likely won't be able to block your ramp with 2 stalkers if you do this and your opponent goes hellions (though you can still do it with pylons + stalkers, but it's hard to react in time to do that) and it will take longer to have 3 stalkers out to deal with pokes.
To live is to fight, to fight is to live!
DinoMight
Profile Blog Joined June 2012
United States3725 Posts
September 12 2014 17:43 GMT
#5868
On September 13 2014 01:54 vhapter wrote:
Notice that I don't play on Catallena, but most of these concepts should apply.


Catallena is really the only map I have issues with. Because the main is so large and there are so many places the medivacs can come from...
"Wtf I come back and find myself in camp DinoMight all of a sudden, feels weird man." -Wombat_NI
Xinzoe
Profile Joined January 2014
Korea (South)2373 Posts
Last Edited: 2014-09-12 19:57:07
September 12 2014 19:45 GMT
#5869
On September 13 2014 02:43 DinoMight wrote:
Show nested quote +
On September 13 2014 01:54 vhapter wrote:
Notice that I don't play on Catallena, but most of these concepts should apply.


Catallena is really the only map I have issues with. Because the main is so large and there are so many places the medivacs can come from...


On catellena or any map where drops are hard to deal with, i open oracle into phoenix colossus or the zest blink robo build mentioned above. With that u discourage terran from doing drops and have map control without observers

If u really want to just open robo then i suggest u do pigbabys style which is fairly easy to learn or just post a replay like others said. in general, any robo first build SHOULD have 2 colossus when medivacs arrive
Xinzoe
Profile Joined January 2014
Korea (South)2373 Posts
Last Edited: 2014-09-12 19:48:41
September 12 2014 19:48 GMT
#5870
Double post..
KingAlphard
Profile Blog Joined August 2012
Italy1705 Posts
Last Edited: 2014-09-13 18:20:38
September 13 2014 18:18 GMT
#5871
On September 13 2014 01:49 .kv wrote:
Show nested quote +
On September 12 2014 18:33 Xanatoss wrote:
In PvP my build is a fake 3 stalker 2 gate, with stargate after 1st stalker pushed his scout away. After that I build the additional 2 stalkers and push out to search for proxy pylons.
My consideration now is to go for a 12 gate instead of 13, to gain an additional edge in a phoenix mirror (by starting up the production a bit sooner) and be safer against proxys and warpgate rushes.
Any thoughts about this?


if your opponent put their stargate down <20s than you did, there isn't really an advantage...both of you would be scared to move out because by the time you or the opponent moves across the map with the phoenixes the other player will either be equal in phoenix count or worse, have more...it's too much of a risk to take so both players will generally turtle, get to 3 bases and transition into templar tech

overall, it's not worth going 12g for this build


But Classic did exactly this against San in Nimbus at Kespa cup. Basically you trade a bit of economy for an earlier phoenix. It can't be plain wrong if you trade something for something else, it just depends on the situation and what you want to do.

EDIT: Actually Classic went 1 gate phoenixes and not 2 gate, though. Honestly I've never seen 2 gate phoenixes, because you're just too much behind against someone who goes 1 gate phoenixes.
KingAlphard
Profile Blog Joined August 2012
Italy1705 Posts
September 13 2014 18:29 GMT
#5872
On September 12 2014 23:15 DinoMight wrote:
Show nested quote +
On September 12 2014 16:45 Teoita wrote:
Catallena is kind of a bitch for defending, especially in some positions, but it should still be playable. It just sounds like your positioning and obs coverage good enough.


Ok so it's not just me. I guess I need to make more observers? But I feel like the number of obs I have to make delays my Colo too much. Is it better to just open Templar in that case? So much airspace to cover and I'm getting a Twilight anyway.. Could go for the MC style warp prism harass/ Templar build.


Check out the macro build Zest did in IEM. You can find a good example in the game on Overgrowth versus Yoda. He gets blink done at 11:00 and 4 observer before the first colossus, which still pops out surprisingly early (~8:45). To do this he gets the gases at the natural very early, around 5:50, and delays the 2nd forge until very late.
But tbh in Catallena you can also go for blink all ins or you can just veto it out.
OPDream
Profile Joined September 2012
Canada77 Posts
September 13 2014 20:54 GMT
#5873
That Zest build you guys are crazy about, is almost a 100% loss vs proxy widow mines.
Xinzoe
Profile Joined January 2014
Korea (South)2373 Posts
September 13 2014 21:09 GMT
#5874
On September 14 2014 05:54 OPDream wrote:
That Zest build you guys are crazy about, is almost a 100% loss vs proxy widow mines.


i think that was already discussed, if u suspect proxy widow mine then u just skip twilight and go straight robo instead. and proxy factory isn't hard to scout anyway
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
Last Edited: 2014-09-13 22:02:23
September 13 2014 22:00 GMT
#5875
Twilight>Robo builds never get 4 observers, what Alphard was talking about is a Robo opening, and it's a perfectly reasonable way to play esp on maps that require lots of obs coverage.. Also i think you can be reasonably safe vs any widow mine opening simply by placing pylons properly when you have to worry about it (mostly 2 player maps), and simply having stalkers in position around your main while pulling and sacrificing probes as necessary.

Finally, worrying about gimmicky build x or y when discussing something is pointless. Every build in the game (and in bw, and every other rts pretty much) can be countered in some way, and frankly, lots of so-called bo losses are imo more easily recoverable than many people think by simply executing better.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
whistle
Profile Joined April 2010
United States141 Posts
Last Edited: 2014-09-14 06:36:44
September 13 2014 22:06 GMT
#5876
-- deleted
OPDream
Profile Joined September 2012
Canada77 Posts
September 13 2014 22:10 GMT
#5877
On September 14 2014 06:09 Xinzoe wrote:
Show nested quote +
On September 14 2014 05:54 OPDream wrote:
That Zest build you guys are crazy about, is almost a 100% loss vs proxy widow mines.


i think that was already discussed, if u suspect proxy widow mine then u just skip twilight and go straight robo instead. and proxy factory isn't hard to scout anyway

How do you suspect that? Terran can still proxy factory when they open with reaper. And protoss's map control is 0 when defending reaper.
Xinzoe
Profile Joined January 2014
Korea (South)2373 Posts
Last Edited: 2014-09-14 00:46:58
September 14 2014 00:32 GMT
#5878
On September 14 2014 07:10 OPDream wrote:
Show nested quote +
On September 14 2014 06:09 Xinzoe wrote:
On September 14 2014 05:54 OPDream wrote:
That Zest build you guys are crazy about, is almost a 100% loss vs proxy widow mines.


i think that was already discussed, if u suspect proxy widow mine then u just skip twilight and go straight robo instead. and proxy factory isn't hard to scout anyway

How do you suspect that? Terran can still proxy factory when they open with reaper. And protoss's map control is 0 when defending reaper.


just see how terran uses his gas. When I go anything other than robo first, i make msc (scout) and stalker before nexus so i can get a quicker scout off. and reaper -> proxy factory is extremely rare but you can usually tell if there is no reactor on rax. if its a reaper expand with inbase factory followup then u can still use the Zest build but sacrifice a few probes for the first widow mine shots.

actually even an unscouted proxy factory is not so hard to stop, with good pylon placements, you can see it coming and use one unit to prevent it from landing. if its on lowground or outside your natural then use stalkers to kite and make sure it never reaches mineral line. sacrifice probes one by one if neccessary.
OPDream
Profile Joined September 2012
Canada77 Posts
September 14 2014 04:03 GMT
#5879
On September 14 2014 09:32 Xinzoe wrote:
Show nested quote +
On September 14 2014 07:10 OPDream wrote:
On September 14 2014 06:09 Xinzoe wrote:
On September 14 2014 05:54 OPDream wrote:
That Zest build you guys are crazy about, is almost a 100% loss vs proxy widow mines.


i think that was already discussed, if u suspect proxy widow mine then u just skip twilight and go straight robo instead. and proxy factory isn't hard to scout anyway

How do you suspect that? Terran can still proxy factory when they open with reaper. And protoss's map control is 0 when defending reaper.


just see how terran uses his gas. When I go anything other than robo first, i make msc (scout) and stalker before nexus so i can get a quicker scout off. and reaper -> proxy factory is extremely rare but you can usually tell if there is no reactor on rax. if its a reaper expand with inbase factory followup then u can still use the Zest build but sacrifice a few probes for the first widow mine shots.

actually even an unscouted proxy factory is not so hard to stop, with good pylon placements, you can see it coming and use one unit to prevent it from landing. if its on lowground or outside your natural then use stalkers to kite and make sure it never reaches mineral line. sacrifice probes one by one if neccessary.

Sure you can open with msc and stalker first and take a late nexus. But I am talking about the zest build here, he sends his scouting probe back as soon as he sees terran open with a standard gas timing. There is no way you can know if terran proxy factory or not. Even if you don't see a reaper coming right away, it's totally normal opponent sends the reaper to scout any potential proxies before 5:30.

It's very hard to stop the proxy factory outside your natural. In lower leagues, maybe you can kite to prevent widow mines reaching your mineral line. But high level terran always use an scv follow and auto-repair the first widow mine, at that point, you only have one stalker and a msc with not enough energy for photon overcharge. It's almost impossible to stop it reaching your mineral line. Then you would have to throw down an emergency robo, and wait over 90s to start mining your natural. Also you wouldn't have enough resource to start your blink research. The economy is behind, the game plan is fucked, GG.

Just something from my experience on ladder.
Svizcy
Profile Joined May 2010
Slovenia300 Posts
September 14 2014 04:16 GMT
#5880
On September 14 2014 13:03 OPDream wrote:
Show nested quote +
On September 14 2014 09:32 Xinzoe wrote:
On September 14 2014 07:10 OPDream wrote:
On September 14 2014 06:09 Xinzoe wrote:
On September 14 2014 05:54 OPDream wrote:
That Zest build you guys are crazy about, is almost a 100% loss vs proxy widow mines.


i think that was already discussed, if u suspect proxy widow mine then u just skip twilight and go straight robo instead. and proxy factory isn't hard to scout anyway

How do you suspect that? Terran can still proxy factory when they open with reaper. And protoss's map control is 0 when defending reaper.


just see how terran uses his gas. When I go anything other than robo first, i make msc (scout) and stalker before nexus so i can get a quicker scout off. and reaper -> proxy factory is extremely rare but you can usually tell if there is no reactor on rax. if its a reaper expand with inbase factory followup then u can still use the Zest build but sacrifice a few probes for the first widow mine shots.

actually even an unscouted proxy factory is not so hard to stop, with good pylon placements, you can see it coming and use one unit to prevent it from landing. if its on lowground or outside your natural then use stalkers to kite and make sure it never reaches mineral line. sacrifice probes one by one if neccessary.

Sure you can open with msc and stalker first and take a late nexus. But I am talking about the zest build here, he sends his scouting probe back as soon as he sees terran open with a standard gas timing. There is no way you can know if terran proxy factory or not. Even if you don't see a reaper coming right away, it's totally normal opponent sends the reaper to scout any potential proxies before 5:30.

It's very hard to stop the proxy factory outside your natural. In lower leagues, maybe you can kite to prevent widow mines reaching your mineral line. But high level terran always use an scv follow and auto-repair the first widow mine, at that point, you only have one stalker and a msc with not enough energy for photon overcharge. It's almost impossible to stop it reaching your mineral line. Then you would have to throw down an emergency robo, and wait over 90s to start mining your natural. Also you wouldn't have enough resource to start your blink research. The economy is behind, the game plan is fucked, GG.

Just something from my experience on ladder.


You pull probes, let the mine burry, you sacrefice 1 probe to detonate the mine then you return mining with rest of probes while you chrono your observer out.
If you opened 1 gate expand after msc, your robo should be going down at approx 6min, so if he comes with mines he has time for 1 shot beffore your chronoed observer is out.
It takes 20 seconds to build observer and mine has a 30 second cooldown after detonation.

Hope this helps. Gl!
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