• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 13:52
CET 19:52
KST 03:52
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!12[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
Weekly Cups (October 19-25): Clem triples first in 5.0.175Evil Geniuses - shutting down21ISSL (IntoTheTV x SOOP SC2 League): Premier6Weekly Cups (October 12-18): 5.0.17 era begins1[$1250] International ShieldBattery League99
StarCraft 2
General
No more SC2 streamers on team liquid? Evil Geniuses - shutting down Behind the Blue - Team Liquid History Book SC2 Power Rank: epic29 Weekly Cups (October 19-25): Clem triples first in 5.0.17
Tourneys
Stellar Fest TWO the Moon (Dec 16-20) Sparkling Tuna Cup - Weekly Open Tournament RSL goes to London! 2026 Offline Finals Nov 21-22 ISSL (IntoTheTV x SOOP SC2 League): Premier RSL 2026 Offline Finals LCQ Sign-Ups
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[D] the control group Simple Questions/Answers [G] How to playtest arcade maps [A] Nemrods 1/4 players
External Content
Mutation # 550 Graveyard Shift The PondCast: SC2 News & Results Mutation # 549 Endless Sparkles Mutation # 548 Shining Bright
Brood War
General
BW General Discussion Rollback Netcode in Brood War Mathematicians needed to calc "Low Econ Epicness" SCHNAIL now supports Remastered Ziemie's Starcraft 1 Prequel Campaign
Tourneys
[$1250] International ShieldBattery League [Megathread] Daily Proleagues [ASL22] Grand Finals 2v2v2v2 Tournament Stage 1: Community Poll
Strategy
50,000-Word Terran Builds Memo 2026-10-22 Cliff Jump Revisited (1 in a 1000 strategy) Simple Questions, Simple Answers
Other Games
General Games
Deus Ex 3!? Stormgate/Frost Giant Megathread Nintendo Switch Thread Mobile Legends: Bang Bang Armies of Exigo - YesYes?
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread Canadian Politics Mega-thread Things Aren’t Peaceful in Palestine European Politico-economics QA Mega-thread
Fan Clubs
Reynor Fan Club The Flash Fan Club Serral Fan Club
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
Why I built Repalyzer (1.1.…
BlueStar
Innovate or Game Over?
TrAiDoS
ShieldBattery on Mac
Kraekkling
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Can Bots Beat Pros?? Starcr…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 8783 users

[G] TheCore - Advanced Keyboard Layout - Page 29

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 27 28 29 30 31 432 Next
wc4482
Profile Joined September 2010
United States45 Posts
June 28 2012 21:06 GMT
#561
On June 29 2012 05:58 Quaterno wrote:
The problem with the generate creep thing is just that if you have a group of overlords where some are generating and some are not and you press the key it will stop them all. I just think that it's better to have seperate keys since if I want to quickly box some overlords and generate creep I don't want to do it quickly, then look back later and realise that one of them already was and all I did was just stop that one.

Overall I just think it's more likely to select some overlords where some are generating and some are not than it is to need to stop generating creep often enough that it warrents having it on the key that it's on as opposed to B (can't remember which it's on, but the point is that B is harder to hit, but that negative is outweighed by the need to use it)


Why would you need press the stop generating creep button? Won't a right click move just cancel generating creep? what about a stop command?

If you can either right click move or use Stop to stop generating creep, i say you leave generate creep where it is and just bind stop generating creep to the otherside of the keyboard.
SC2 name: ThelVlaster on NA server
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
Last Edited: 2012-06-28 21:16:36
June 28 2012 21:10 GMT
#562
@DubC
cool, not sure if I'll be including it in 0.3, but its definitely something I'm considering.

@Quaterno
We'll be getting rid of the load hotkey in 0.3 so that will move everything up by 1, making room for separate buttons. Should work out pretty well :D

EDIT: Generating creep is a toggle ability. If you move an over lord that is spreading creep, it will stop for the time being, but as soon as it stops moving, it will generate creep again. So pressing stop in that situation would actually make the overlord start spreading creep (weird).

At this point we will be sacrificing nothing to give "stop generating creep" its own button.
We have the room for the ability key on the overlord.
"Stop Creep" is the lowest priority by far, so it will not be making any other command more difficult to press.
Commentatorhttps://www.youtube.com/JaKaTaKtv
Quaterno
Profile Joined August 2010
United Kingdom69 Posts
Last Edited: 2012-06-28 21:15:53
June 28 2012 21:14 GMT
#563
On June 29 2012 06:06 wc4482 wrote:
Show nested quote +
On June 29 2012 05:58 Quaterno wrote:
The problem with the generate creep thing is just that if you have a group of overlords where some are generating and some are not and you press the key it will stop them all. I just think that it's better to have seperate keys since if I want to quickly box some overlords and generate creep I don't want to do it quickly, then look back later and realise that one of them already was and all I did was just stop that one.

Overall I just think it's more likely to select some overlords where some are generating and some are not than it is to need to stop generating creep often enough that it warrents having it on the key that it's on as opposed to B (can't remember which it's on, but the point is that B is harder to hit, but that negative is outweighed by the need to use it)


Why would you need press the stop generating creep button? Won't a right click move just cancel generating creep? what about a stop command?

If you can either right click move or use Stop to stop generating creep, i say you leave generate creep where it is and just bind stop generating creep to the otherside of the keyboard.

Moving (and iirc stopping) doesn't effect generating creep, they can't creep on the move but they will continue when they stop again. I don't often have occasion to stop creep but like I said turning on/off a creep highway in ZvZ is in an interesting application, to the point where there should be an accessible button for stopping creep

EDIT: Oh yeah, I didn't realise that the two things I mentioned tied together nicely, sick work man! I shall look forward to it. I guess I'll just put my stop generating creep over on the load key then.
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
June 28 2012 21:21 GMT
#564
@Quaterno
Stop generating creep is almost never used!
M (the key used in right handed 0.2 versions for load) is much better suited for Generate Creep.
B (the key used in right handed 0.2 versions for Stop Generating Creep) is best suited to remain the same.

Gotta keep things in priority order to ensure the most efficient layout, just swapping out seldom works.
Commentatorhttps://www.youtube.com/JaKaTaKtv
Quaterno
Profile Joined August 2010
United Kingdom69 Posts
Last Edited: 2012-06-28 21:31:29
June 28 2012 21:30 GMT
#565
Do you mean N? Not M? M is stop on my version, N is load and 8 is generate creep. I was thinking 8 for generate and then N for stop.

EDIT: Deleted a stupid comment xD
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
June 28 2012 21:42 GMT
#566
That's why its best to let me know what version you are using. There are 16, guessing doesn't work too well. In any case, I think we understand eachother :D
Commentatorhttps://www.youtube.com/JaKaTaKtv
Quaterno
Profile Joined August 2010
United Kingdom69 Posts
June 28 2012 22:17 GMT
#567
Oh, sorry, I'm using TheCore ZRM 0.2
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
June 29 2012 18:42 GMT
#568
On June 29 2012 07:17 Quaterno wrote:
Oh, sorry, I'm using TheCore ZRM 0.2


Gotcha, N should be generate creep for all zerg specific layouts. and 8 should be stop generating creep :D
Commentatorhttps://www.youtube.com/JaKaTaKtv
Mahtasooma
Profile Joined November 2010
Germany475 Posts
June 29 2012 21:17 GMT
#569
Why would anyone want to stop generating creep with overlords in a competitive 1v1 game!?
http://twitch.tv/mahtasooma
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
June 29 2012 21:25 GMT
#570
Streaming Live Changes for TheCore 0.3 right now! :D

http://www.twitch.tv/thejakatak
Commentatorhttps://www.youtube.com/JaKaTaKtv
JacobShock
Profile Blog Joined April 2012
Denmark2485 Posts
June 29 2012 22:18 GMT
#571
On June 28 2012 17:50 Phatency wrote:
Show nested quote +
On June 28 2012 13:11 JacobShock wrote:
Anyone know if the swedish/finish keyboard setup is suitable with a danish keyboard? Might be a dumb question.

I have no way of trying it out, but if you could do it and report back with your findings, it would be greatly appreciated. Also looking for a norwegian user to test that layout.

Edit:
In other news,
SC2 Hotkey Remapper 0.9 released:
+ Show Spoiler +

This program converts .SC2Hotkey files to use with other keyboard layouts. Currently it supports the Finnish/Swedish layout, German layout and French AZERTY out of the box. That is not all, by writing a simple layout conversion file, user can convert hotkey files for virtually any keyboard layout. Please submit the conversion file if you write one! (It'll probably be about 10 lines tops, it won't take long.)

Get it here: https://dl.dropbox.com/u/14548792/SC2HotkeyRemapper0.9.zip

Changelog for 0.9:

- Added smart AltGr functionality
- Removed AltGr layouts, everything is "smart" now
- Added file naming pattern
- Added the ability to select many layouts at once. (Voltir42: I think this is exactly what you need.)
- Fixed a bug where regardless of AltGr setting, it was always on. This means left-handed layouts didn't have a functioning Alt key.



Because of a bug in the last version, the hotkey layouts maintained by me for left-handed users were wrong. Sorry lefties. Here are the updated files. Right-handed users aren't affected:
https://dl.dropbox.com/u/14548792/TheCore02German.zip
https://dl.dropbox.com/u/14548792/TheCore02FrenchAZERTY.zip
https://dl.dropbox.com/u/14548792/TheCore02FinSwe.zip


So far the only thing I've noticed is that hatchery worker rally is on Q, which is miles away and I think that this must be a mistake. Granted I'm really new at this. Other than that, I think the swedish/Finnish version works for the danish keyboard. I'm using Zerg RMM.
"Right on" - Morrow
Kaitlin
Profile Joined December 2010
United States2958 Posts
June 29 2012 22:39 GMT
#572
When was the last time anyone pressed 'worker rally' after they learned that right-clicking on minerals or gas with the hatchery selected does the same thing ?
Quaterno
Profile Joined August 2010
United Kingdom69 Posts
June 29 2012 23:01 GMT
#573
Well I do it a lot if I ever play monobattles since, if you have a gas unit/bad unit, you might want workers with your army so you can rally them to your rally point instead of the minerals Other than that, yeah there's no use as far as I can see.

@Mahtasooma
On June 29 2012 06:14 Quaterno wrote:
I don't often have occasion to stop creep but like I said turning on/off a creep highway in ZvZ is in an interesting application, to the point where there should be an accessible button for stopping creep

Phatency
Profile Joined May 2010
Finland38 Posts
June 29 2012 23:16 GMT
#574
On June 30 2012 07:18 JacobShock wrote:
Show nested quote +
On June 28 2012 17:50 Phatency wrote:
+ Show Spoiler +

On June 28 2012 13:11 JacobShock wrote:
Anyone know if the swedish/finish keyboard setup is suitable with a danish keyboard? Might be a dumb question.

I have no way of trying it out, but if you could do it and report back with your findings, it would be greatly appreciated. Also looking for a norwegian user to test that layout.

Edit:
In other news,
SC2 Hotkey Remapper 0.9 released:
+ Show Spoiler +

This program converts .SC2Hotkey files to use with other keyboard layouts. Currently it supports the Finnish/Swedish layout, German layout and French AZERTY out of the box. That is not all, by writing a simple layout conversion file, user can convert hotkey files for virtually any keyboard layout. Please submit the conversion file if you write one! (It'll probably be about 10 lines tops, it won't take long.)

Get it here: https://dl.dropbox.com/u/14548792/SC2HotkeyRemapper0.9.zip

Changelog for 0.9:

- Added smart AltGr functionality
- Removed AltGr layouts, everything is "smart" now
- Added file naming pattern
- Added the ability to select many layouts at once. (Voltir42: I think this is exactly what you need.)
- Fixed a bug where regardless of AltGr setting, it was always on. This means left-handed layouts didn't have a functioning Alt key.



Because of a bug in the last version, the hotkey layouts maintained by me for left-handed users were wrong. Sorry lefties. Here are the updated files. Right-handed users aren't affected:
https://dl.dropbox.com/u/14548792/TheCore02German.zip
https://dl.dropbox.com/u/14548792/TheCore02FrenchAZERTY.zip
https://dl.dropbox.com/u/14548792/TheCore02FinSwe.zip


So far the only thing I've noticed is that hatchery worker rally is on Q, which is miles away and I think that this must be a mistake. Granted I'm really new at this. Other than that, I think the swedish/Finnish version works for the danish keyboard. I'm using Zerg RMM.

That's good to hear. Thanks for the feedback. I will rename the layout "Nordic" when The Core 0.3 gets released. Hopefully some Norwegian person has tried it out by then. Did you try if all of the control groups work? (not all of them are in order, so don't worry about that)
JacobShock
Profile Blog Joined April 2012
Denmark2485 Posts
June 29 2012 23:29 GMT
#575
On June 30 2012 07:39 Kaitlin wrote:
When was the last time anyone pressed 'worker rally' after they learned that right-clicking on minerals or gas with the hatchery selected does the same thing ?


I do it all the time. Mostly because I tend to spam right click and I don't want to accidently rally my hatchery units to some mineral field. So yeah, I press G when I rally my hatcheries. Bad habbit probably.

As for all the control groups, I don't have a problem with those. I have more trouble with the cameras and the only ones I can get to work is O, P, Æ. and J. Could be that I'm just doing it wrong, since I'm new to it. I used to use the back space method.
"Right on" - Morrow
Phatency
Profile Joined May 2010
Finland38 Posts
Last Edited: 2012-06-29 23:34:53
June 29 2012 23:34 GMT
#576
On June 30 2012 08:29 JacobShock wrote:
Show nested quote +
On June 30 2012 07:39 Kaitlin wrote:
When was the last time anyone pressed 'worker rally' after they learned that right-clicking on minerals or gas with the hatchery selected does the same thing ?


I do it all the time. Mostly because I tend to spam right click and I don't want to accidently rally my hatchery units to some mineral field. So yeah, I press G when I rally my hatcheries. Bad habbit probably.

As for all the control groups, I don't have a problem with those. I have more trouble with the cameras and the only ones I can get to work is O, P, Æ. and J. Could be that I'm just doing it wrong, since I'm new to it. I used to use the back space method.

(for possible american readers: Æ = semicolon in your layout)
Wait, the "I" camera key doesn't work? Or did you just forget about it? The cameras you just listed are base cameras, they have a different usage from the 3 free cams, which are set by pressing shift+key and recalled simply by pressing the key.
Quaterno
Profile Joined August 2010
United Kingdom69 Posts
Last Edited: 2012-06-30 00:26:16
June 30 2012 00:07 GMT
#577
Are the spine and spore crawler supposed to have different uproot and burrow keys? To me this seems confusing but perhaps there is a reason for it (In the zerg specific 0.2 the spine root/uproot is on 'O' whereas the spore root/uproot is on 'I')

EDIT: Also, does the infested terran spell have to be on 2 different keys depending on whether the infestor is burrowed or unburrowed? I know you don't want to design at all based on semantics but this one just seems like it should be the same for both, even if the key that fungal is on is a better key and is unused while burrowed.
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
Last Edited: 2012-06-30 03:24:49
June 30 2012 02:26 GMT
#578
On June 30 2012 09:07 Quaterno wrote:
Are the spine and spore crawler supposed to have different uproot and burrow keys? To me this seems confusing but perhaps there is a reason for it (In the zerg specific 0.2 the spine root/uproot is on 'O' whereas the spore root/uproot is on 'I')

EDIT: Also, does the infested terran spell have to be on 2 different keys depending on whether the infestor is burrowed or unburrowed? I know you don't want to design at all based on semantics but this one just seems like it should be the same for both, even if the key that fungal is on is a better key and is unused while burrowed.


Those are mistakes! I will fix it now!!

EDIT: I will fix it tomorrow morning
Commentatorhttps://www.youtube.com/JaKaTaKtv
Quaterno
Profile Joined August 2010
United Kingdom69 Posts
June 30 2012 14:53 GMT
#579
On June 30 2012 11:26 JaKaTaK wrote:
Show nested quote +
On June 30 2012 09:07 Quaterno wrote:
Are the spine and spore crawler supposed to have different uproot and burrow keys? To me this seems confusing but perhaps there is a reason for it (In the zerg specific 0.2 the spine root/uproot is on 'O' whereas the spore root/uproot is on 'I')

EDIT: Also, does the infested terran spell have to be on 2 different keys depending on whether the infestor is burrowed or unburrowed? I know you don't want to design at all based on semantics but this one just seems like it should be the same for both, even if the key that fungal is on is a better key and is unused while burrowed.


Those are mistakes! I will fix it now!!

EDIT: I will fix it tomorrow morning


Awesome! This is fun :D Perfect hotkeys here we come!
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
June 30 2012 17:39 GMT
#580
Indeed! Many cleanings of the house to be done today, so I'm not exactly sure how much I'll be able to get done today. I'll edit when I'm streaming :D
Commentatorhttps://www.youtube.com/JaKaTaKtv
Prev 1 27 28 29 30 31 432 Next
Please log in or register to reply.
Live Events Refresh
IPSL
02:00
Ro24 Group C
Artosis vs RiceHat
Kyrie vs Sony
Liquipedia
Yamato Cup
01:00
Double Elimination Bracekt
killerbeecast60
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
BRAT_OK 80
EmSc Tv 19
StarCraft: Brood War
Bisu 1103
Soulkey 214
Dewaltoss 159
Zeus 68
HiyA 58
Hyun 37
sorry 30
soO 25
ToSsGirL 18
Sacsri 12
Dota 2
febbydoto12
LuMiX1
Counter-Strike
allub473
kRYSTAL_36
Super Smash Bros
C9.Mang0387
Heroes of the Storm
Liquid`Hasu2
Other Games
tarik_tv9130
Grubby2979
Liquid`RaSZi2424
singsing1974
B2W.Neo1079
XaKoH 253
dupreeh222
RotterdaM132
QueenE90
PiGStarcraft11
ROOTIllusion9
Organizations
Counter-Strike
PGL1407
Other Games
gamesdonequick883
StarCraft 2
angryscii 25
EmSc Tv 19
EmSc2Tv 19
[ Show 21 non-featured ]
StarCraft 2
• StrangeGG 49
• Hinosc 30
• Adnapsc2 15
• Reevou 4
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Laughngamez YouTube
• Migwel
StarCraft: Brood War
• Airneanach145
• 80smullet 16
• FirePhoenix12
• ChaeLyn 9
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 3331
• WagamamaTV685
Other Games
• imaqtpie731
• Shiphtur612
Upcoming Events
Map Test Tournament
4h 8m
WardiTV Weekly
17h 8m
Ultimate Battle
17h 8m
Rush vs BeSt
Replay Cast
1d 4h
Rogue vs Classic
Patches Events
1d 18h
PiGosaur Cup
2 days
Kung Fu Cup
2 days
The PondCast
3 days
KCM Race Survival
3 days
IntoTheTV X SOOP
5 days
herO vs Rogue
Reynor vs Solar
ByuN vs SHIN
Clem vs MaxPax
[ Show More ]
WardiTV Invitational
5 days
IPSL
5 days
WorsT vs nOmaD
Dewalt vs andersOn
IntoTheTV X SOOP
6 days
WardiTV Invitational
6 days
IPSL
6 days
Azhi_Dahaki vs ggnore13
Double vs WIZARD
Liquipedia Results

Completed

Proleague 2026-10-30
Blizzard Classic Cup 2026
HCC Season 3

Ongoing

Acropolis #5
KCM Race Survival 2026 Season 4
International ShieldBattery League
BSL Season 23
IPSL Winter 2026-27
PGL Masters Bucharest 2026
Stake Ranked Episode 5
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026

Upcoming

1xBet Invitational
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
BLAST Bounty Winter 2027
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.