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[G] TheCore - Advanced Keyboard Layout - Page 27

Forum Index > StarCraft 2 Strategy
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Voltir42
Profile Joined May 2012
United States2 Posts
June 26 2012 16:51 GMT
#521
Hey Phatency, a simple modification to your app could turn it into a layout generator (something I was working on, but had not considered how I would add support for other keyboard types). The basic idea is to add a level of indirection - instead of mapping keys directly, like 'J' -> 'A' (as a random example), it would map "Homekey1" -> 'J', "Homekey2" -> "I". This would allow for a "master file" to be created that mapped the sc2hotkey actions to these "canonical mappings" which could then be used to generate the huge combination of actual layouts. To accomplish this, there would be another file which contains lists of mappings from canonical keys to real keys (one map for each layout to generate). The generator would then be able to take into account not only the language of the keyboard, as it currently does, but could also generate the version for different sized hands, which corresponds to a simple shift in the keyboard keys used (and moreover, could do both at the same time, allowing for huge numbers of layouts to be generated).

Down the line, this would allow jak to make small changes in the layout by manipulating the master layout and not worry about all the additional work that would have to be done to keep all the versions up to date. Let me know if you are interested in doing something like this, and I can sit down and figure out what the canonical keys should be - at this point, im not entirely sure what they ought to be, but I do have a version of this idea mostly working.
maLaK1
Profile Joined May 2012
Germany124 Posts
June 26 2012 16:57 GMT
#522
On June 27 2012 01:51 Phatency wrote:
Show nested quote +
On June 27 2012 01:43 maLaK1 wrote:
here for the german layout

Minus=BracketOpen
Equals=BracketClose
BracketOpen=SemiColon
BracketClose=Equals
SemiColon=Grave
Slash=Minus
BackSlash=Slash
Grave=BackSlash

Great, exactly what I need. Does it require remapping camera keys to Control+Alt+Key? (because of AltGr=Control+Alt).

Now that I think about it, the french Azerty also has an AltGr. Could someone try that one out and test if the camera keys work with the layouts I posted? If no-one replies, I'll just silently update them all.



when you press AltGr it counts as Alt - Ctrl as you said, so basically you can use all the camera functions pressing AltGr and it counts as Alt - Controll when you press it in the hotkey setup menu

when youre ingame and you press AltGr + Controll group it sets the units you selected to the controll groups
but only if the controll group is on a key that has no camera recall assigned to it,
if it has it just assigns the camera and centers the view as usual..

so i think you can leave it,

if you changed every Alt to Alt + Controll I don't think that would make any difference in the functionality but i'm not 100% sure i only tested this for 2-3 minutes now
Icydar
Profile Joined January 2012
Germany9 Posts
June 26 2012 17:07 GMT
#523
On June 27 2012 01:51 Phatency wrote:
Show nested quote +
On June 27 2012 01:43 maLaK1 wrote:
here for the german layout

Minus=BracketOpen
Equals=BracketClose
BracketOpen=SemiColon
BracketClose=Equals
SemiColon=Grave
Slash=Minus
BackSlash=Slash
Grave=BackSlash

Great, exactly what I need. Does it require remapping camera keys to Control+Alt+Key? (because of AltGr=Control+Alt).

Now that I think about it, the french Azerty also has an AltGr. Could someone try that one out and test if the camera keys work with the layouts I posted? If no-one replies, I'll just silently update them all.



Yes, the German layout needs the Control+Alt+Key remapping.
Phatency
Profile Joined May 2010
Finland38 Posts
Last Edited: 2012-06-26 18:45:21
June 26 2012 17:23 GMT
#524
On June 27 2012 01:57 maLaK1 wrote:
when you press AltGr it counts as Alt - Ctrl as you said, so basically you can use all the camera functions pressing AltGr and it counts as Alt - Controll when you press it in the hotkey setup menu

when youre ingame and you press AltGr + Controll group it sets the units you selected to the controll groups
but only if the controll group is on a key that has no camera recall assigned to it,
if it has it just assigns the camera and centers the view as usual..

so i think you can leave it,

if you changed every Alt to Alt + Controll I don't think that would make any difference in the functionality but i'm not 100% sure i only tested this for 2-3 minutes now


Hmm.. For some people Alt+Key binds don't work with AltGr. Hopefully Alt+Control works for every AltGr user, even those that claim that plain Alt works for them. I converted the german layouts and updated the french layouts to use Alt+Control. Of course Left-handed layouts don't use AltGr. Damn that button is proving to be a pain in the neck.

https://dl.dropbox.com/u/14548792/TheCore02German.zip
https://dl.dropbox.com/u/14548792/TheCore02FrenchAZERTY.zip
https://dl.dropbox.com/u/14548792/TheCore02FinSwe.zip

Edit: Added German keyboard layout support to the conversion tool: https://dl.dropbox.com/u/14548792/SC2HotkeyRemapper0.8.zip
Thanks maLak1!
Tzuborg
Profile Joined April 2011
Norway171 Posts
June 26 2012 19:22 GMT
#525
I remapped my altgr to alt using sharpkeys http://www.randyrants.com/sharpkeys/

Just give the altgr function to another key you never use
WFGolgoth
Profile Joined June 2012
France13 Posts
June 26 2012 20:48 GMT
#526
@Phatency : yes you're right, i forgot this alt+ctrl thing about AltGr, sorry :s

btw, thanks a lot at pointing this out :p
Sickan
Profile Joined May 2012
Sweden19 Posts
Last Edited: 2012-06-26 22:08:38
June 26 2012 22:07 GMT
#527
On June 27 2012 04:22 Tzuborg wrote:
I remapped my altgr to alt using sharpkeys http://www.randyrants.com/sharpkeys/

Just give the altgr function to another key you never use


Just did that, thanks! (Now the right Windows-key works like Alt Gr, and the key is popped so I won't misclick it ingame)

@JaKaTaK, I'm reeeeally loving TheCore 0.2. I'm a former DarkGrid user but this feels even better!
maLaK1
Profile Joined May 2012
Germany124 Posts
June 26 2012 22:32 GMT
#528
is it only my version or is the uproot key different for spores and spines?
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
June 26 2012 22:40 GMT
#529
The stuff you guys are working on is awesome. Very excited to see how all of this layout generation will work out :D Lots of errands and things today so no daytime stream but as always we have the show tonight at 00:00 GMT (+00:00) Hope to see you then :D
Commentatorhttps://www.youtube.com/JaKaTaKtv
Mahtasooma
Profile Joined November 2010
Germany475 Posts
Last Edited: 2012-06-27 00:04:58
June 27 2012 00:02 GMT
#530
Thought I might share my (german) version of a Zerg version of the JIOP binding with a razer naga mouse.
You have to set your mouse to NUMPAD setting.

Here it is: http://www.mediafire.com/?l1r7deoam8ubfxq

Basic Ideas:

Hatches are on P
Select Larvae is on O
Produce Drone on I
Main Army is on J

So, in order to produce a drone and return to your main army, you just "roll" your fingers POIJ, which is very convenient.

"Attack" is bound on middle mouse button single key macro "Q", because to attack, you just "roll" middle->left mouse button.
Ö (the key right of L) is the "right flank" of your units, which you should soon be getting to get up flanks very easy and intuitively.
L is Banelings
K are Infestors
Ä (key 2 right of L) is Broods OR early roaches in a roach/ling/bane allin OR Ultras)
Ü (key right of P) is non-broodlord flyer
U is ALL your queens
H is all your creep queens
"-" is all main unit abilities (produce queen, inject, infested terran, produce structure, morph banes, ...)
"." is morphing buildings
"NUM 5" is the easiest to reach key on the naga, so that's second main ability like fungal, also "produce T2/3 structure" and also produce overlords, because "PO NUM5 rightclick" for spreading overlords as they are produced is very convenient to press.

On the NAGA mouse is, as you can see, all things like other units than lings and drones, all structures, all upgrades, in addition to all five screensaves ( I use only five )

The basic idea as to why main army is on J is not only rolling POIJ for producing a drone and reselecting your army, but also: you have your fingers on JIOP for macro, and on JKLÖ for micro. So, you always have your pinky on your main army except when spreading creep or injecting.

Feel free to adapt that to your personal preferrance and playstyle.
http://twitch.tv/mahtasooma
DocHolliday
Profile Joined November 2010
United Kingdom51 Posts
June 27 2012 10:30 GMT
#531
Just wanted to say thank you to all the work the Core team has done and all you guys working on translations. Amazing work! Still getting used to this new layout but I can see it has so much more potential than playing on a modified grid like I was.
Snusmumriken
Profile Joined April 2012
Sweden1717 Posts
June 27 2012 12:20 GMT
#532
I've only used the standard hotkeys and while knowing they weren't optimal I didn't bother playing around with it. I'm going to try this but I'm super-confused. I am playing right-handed (though i'm really left-handed), so it's jiop for me. I'm also using a swedish keyboard and I play terran.

I just created a customgame just to play around with the keys and well I'm totally clueless about somethings. What does "subgroup production" mean to begin with? I've always used ctrl5 for CCs, 4 for armyproduction, 6 for upgrades and 1-3 for the army, how would this translate into this keyboardsetup? The only real problem I've always faced is that 1-3 isn't enough for a mid/lategame army, and things tend to fuck up macro/microwise for me at some point, resulting in lifting up the wrong cc, attacking with the wrong units etc. regardless if I actually win or not (im only plat).

A little help? changing the hotkeys feels like when I have to play on a righthanded guitar, you know you're actually pretty good but all of a sudden you suck donkeyballs and can barely play a 4chord-song ^^
Amove for Aiur
Snusmumriken
Profile Joined April 2012
Sweden1717 Posts
June 27 2012 12:37 GMT
#533
oh and if I'm righthanded terran who use fingertip grip the right file is TheCore TRM_02 FinSwe.SC2Hhotkeys yea?
Amove for Aiur
Phatency
Profile Joined May 2010
Finland38 Posts
Last Edited: 2012-06-27 18:50:01
June 27 2012 12:46 GMT
#534
On June 27 2012 21:37 Snusmumriken wrote:
oh and if I'm righthanded terran who use fingertip grip the right file is TheCore TRM_02 FinSwe.SC2Hhotkeys yea?

Yes, that's correct. Tell me if you have problems with it, I'm the maintainer.
On June 27 2012 21:37 Snusmumriken wrote:
What does "subgroup production" mean to begin with?

It means that you put all your buildings on two hotkeys and then use the SubGroupNext button to tab between them. It's Tab on standard layout, it's probably the Minus key on your FinSwe layout.
MalditoKyo
Profile Joined October 2010
France76 Posts
Last Edited: 2012-06-27 12:50:06
June 27 2012 12:49 GMT
#535
On June 27 2012 00:45 Phatency wrote:
Here are all of the auto-converted hotkey layouts for Finnish/Swedish keyboards and for the French AZERTY:

https://dl.dropbox.com/u/14548792/TheCore02FinSwe.zip
https://dl.dropbox.com/u/14548792/TheCore02FrenchAZERTY.zip

Sorry about the zips, making 34 links would be a huge pain. My previous post has the converter I used for these.

I don't actually own a french keyboard, so I have no way of testing these. Do tell me about possible corrections.


Thank you so much sir, will give it a try as soon as possible!
Snusmumriken
Profile Joined April 2012
Sweden1717 Posts
June 27 2012 13:11 GMT
#536
On June 27 2012 21:46 Phatency wrote:
Show nested quote +
On June 27 2012 21:37 Snusmumriken wrote:
oh and if I'm righthanded terran who use fingertip grip the right file is TheCore TRM_02 FinSwe.SC2Hhotkeys yea?

Yes, that's correct. Tell me if you have problems with it, I'm the maintainer.
Show nested quote +
On June 27 2012 21:37 Snusmumriken wrote:
What does "subgroup production" mean to begin with?

It means that you put all your production buildings on one hotkey and then use the SubGroupNext button to tab between. It's Tab on standard layout, it's probably the Minus key on your FinSwe layout.


Thanks for replying. Yeah I kinda figured. So basically everything macrowise on two keys then? one key for CCs and one for all the rest including upgrade-facilities yeah? Won't be much different from what I used to have, just one key less. Any suggestion for what keys to use for my macro and what to bind armies on?

I'd love to see the visual-aide pic on a nordic keyboard-layout. What confuses me a bit is I don't know exactly which keys are supposed to be for abilities and which are supposed to be for controlgroups etc. with the nordic layout.

ps. I know I'm being a little lazy here so feel free to help with whatever you want to. I'll figure it out in time anyhow but a visual for nordic keyboards would be great though!
Amove for Aiur
Phatency
Profile Joined May 2010
Finland38 Posts
Last Edited: 2012-06-27 18:47:01
June 27 2012 13:24 GMT
#537
On June 27 2012 22:11 Snusmumriken wrote:
Show nested quote +
On June 27 2012 21:46 Phatency wrote:
On June 27 2012 21:37 Snusmumriken wrote:
oh and if I'm righthanded terran who use fingertip grip the right file is TheCore TRM_02 FinSwe.SC2Hhotkeys yea?

Yes, that's correct. Tell me if you have problems with it, I'm the maintainer.
On June 27 2012 21:37 Snusmumriken wrote:
What does "subgroup production" mean to begin with?

It means that you put all your production buildings on one hotkey and then use the SubGroupNext button to tab between. It's Tab on standard layout, it's probably the Minus key on your FinSwe layout.


Thanks for replying. Yeah I kinda figured. So basically everything macrowise on two keys then? one key for CCs and one for all the rest including upgrade-facilities yeah? Won't be much different from what I used to have, just one key less. Any suggestion for what keys to use for my macro and what to bind armies on?

I'd love to see the visual-aide pic on a nordic keyboard-layout. What confuses me a bit is I don't know exactly which keys are supposed to be for abilities and which are supposed to be for controlgroups etc. with the nordic layout.

ps. I know I'm being a little lazy here so feel free to help with whatever you want to. I'll figure it out in time anyhow but a visual for nordic keyboards would be great though!

Check the data document for recommendations on how to use the control groups: https://docs.google.com/spreadsheet/ccc?key=0AtFSjIb2ibJTdFQ4LVlIcllUUWtGUVY4cWxyLXd6QUE#gid=8
Actually now that I look at it, it doesn't list the terran specific layout. I think the RRM layout (random right-handed) for terran may still give you a general idea, I don't actually know the difference between the two.
Edit: Yes it does list the terran specific layouts, I didn't know there were 4 sheets.

About visuals, the keys aren't that hard to figure out when you look at the US layout visuals. The keys in the FinSwe layout are in the same place, we just have an extra asterisk/apostrophe key (*'). For example, semicolon ( in the US layout corresponds to Ö in our layout. It would take a pretty long time to make such visuals for 17 different layouts (and that's just currently... even more are coming)
WFGolgoth
Profile Joined June 2012
France13 Posts
Last Edited: 2012-06-27 13:30:12
June 27 2012 13:27 GMT
#538
@Snusmumriken : look at the first post in spoilers, you have keyboard layout with placement of each key, depending configuration you choose (TLM /TRM / etc ...), it will give you an idea of placement on keyboard.
Concerning control group : use one for CC+upgrade and one for production building.
For example for terran : CC+EB+Technical+ghost academy and the other one with Rax+Facto+Starport+Rtech+Ftech+Stech

Edit : phatency is too speedy for me
Snusmumriken
Profile Joined April 2012
Sweden1717 Posts
Last Edited: 2012-06-27 16:12:43
June 27 2012 13:35 GMT
#539
thanks a lot! I'll check out the data document. I'm playing around vs computer right nowjust to learn some of the keys and while I am pretty darn lost I do see how its a major advantage over the standard setup. I'll have to spend many hours just to reteach my brain so it's not a walk in the park transition, at least not for me hehe.

edit: now that I actually look at the visual, I feel like a total retard for even asking about it.
Amove for Aiur
Snusmumriken
Profile Joined April 2012
Sweden1717 Posts
Last Edited: 2012-06-27 16:12:20
June 27 2012 14:56 GMT
#540
edit: nm found it
Amove for Aiur
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