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[G] TheCore - Advanced Keyboard Layout - Page 263

Forum Index > StarCraft 2 Strategy
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JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
August 01 2013 04:18 GMT
#5241
hell yea king,
that's exactly the kind of thing we need. You've understood what I am saying well. Sixtus knows much more than I do, but what I know is a start.

Everything should be optimized for HotS, everything in WoL that is also in HotS should match HotS. But in this case we're just looking for defaults. I think there was a file with the defaults, but it was a bit weird, and not so complete. The way blizzard hotkeys work is that they only show what is different from the default so finding defaults can be tricky sometimes, (esp campaign keys)

What I do to check to be sure its the right key, is change it in the UI and see if the text file reflects the change. That way we're 100% sure that is is correct and we don't go about fucking up the layout.
Commentatorhttps://www.youtube.com/JaKaTaKtv
Slashiepie
Profile Joined May 2013
107 Posts
Last Edited: 2013-08-01 09:28:53
August 01 2013 09:09 GMT
#5242
On August 01 2013 08:00 JaKaTaK wrote:
@Slashiepie
Pressing the Macro CGs are the number 1 and 2 most frequently issued commands. Why would you want them off the home row?


I think the only way to describe it is to test it oneself.

Give it a try if you feel like it, just remap your right windows key and your right function key so that they can be CGs.

Producing like that gives such a smooth feeling, since they're the main CGS it also seems alright to activate them with the thumb .

Shift not being in the optimal position to shift queue is not a problem either since i rarely find myself queueing rally points, assigning is also not optimal, but in the case of ccs thats not such a hassle, the benefit also being you wont assign units accidentaly to your production CGS.

Btw- i have a really comfortable cherry reds keyboard that makes using shift comfortable even if the lower keys are not removed like it is suggested in the core tutorial, so that might also play a role


JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
Last Edited: 2013-08-01 11:56:47
August 01 2013 11:38 GMT
#5243
I definitely would not do this. I absolutely shift queue rally points, and check my macro CGs often. I don't want to be pressing them both with my thumb back and forth like that all game, very slow.

Reposting Important Request

We need to get the default commands for all of these keys before 0.8 will be released. There are a lot of changes and making them manually in the text file will be both slow and error prone, so I will be using the script that allows me to do this with UI. To do this we need to know all the defaults.

Finding the defaults is a pretty simple, but time consuming task. Find a key on that list, look for what it might be called in-game. Change that key, and see if your .SC2Hotkeys file reflects that change. If that is the case, post your findings and confirmations here. If not, you have to try another key. Remember that things in the .SC2Hotkeys file are not always as they seem.

hydraliskspeed/HydraliskDen you would think is the hydralisk speed upgrade, but guess what? Its hydralisk range.... this is why if you are going to help us, you must confirm by changing the key and checking the assosciated .SC2Hotkeys file.


TheCore 1.0, ever elusive
Thanks again everyone, just broke 1300 active users (the poll forces you to revote every two months or so), who knows how many users in total. When 0.8 gets out, start reaching out to all of your high level friends and acquaintances, my personal goal this month will be to release TheCore version 1.0 with the 0.8 files, I'll be frontloading all of the rest of my responsibilities and then completely dedicating to TheCore as much time as I can for the remainder of the month. Beedebdoo is working on the new spreadsheets and changelog. JamesMadison is working on the visualizer (I hope). So at this point, once we push out 0.8 and fix the first wave of bugs/issues all we need is a fresh, updated video series, and text transcriptions to match and we'll be ready to roll with 1.0. At that time we'll begin working on TheCore Lite Hotkey layout as well as TheCore Tricks video series. TheCore Lite will likely need its own thread as it will be vastly different from TheCore in a lot of ways but I hope those of you who have been helping with TheCore will also work with me on Lite as the thing that makes TheCore as good as it is, is that we have such a number of strong, open minded individuals putting their weight behind it. It's time to fucking get this shit out already.
Commentatorhttps://www.youtube.com/JaKaTaKtv
Shiadra
Profile Joined April 2012
Germany10 Posts
August 01 2013 11:59 GMT
#5244
Though i have to agree that having windows and function key as CGs doesn't seem very good, it might still be a cool idea to have the option to use these keys for something like rally point camera location or whatever.
Which probably could be implemented by having an alternative hotkey for these commands and mapping those keys to the alternative hotkey.
Slashiepie
Profile Joined May 2013
107 Posts
Last Edited: 2013-08-02 14:40:49
August 02 2013 09:45 GMT
#5245
On August 01 2013 20:38 JaKaTaK wrote:
I definitely would not do this. I absolutely shift queue rally points, and check my macro CGs often. I don't want to be pressing them both with my thumb back and forth like that all game, very slow.


Mmm i'm a masters Terran and i rarely, rarely need to shift queue rally points, let alone lose a game because of not shift queuing some rally point (maybe around 3-5 games in my whole sc2 history ), but that's beyond the point . Besides one is not giving it up, just changing the way it is activated. (Edit: there is no disadvantage to this whatsoever)

What i dont' get is how the usage of the Cgs with the thumb prevents checking the macro Cgs often?

And how does it slow production ? Windows Key + I might be even faster than P + I for scvs.. (also it is insanely comfortable since it requieres an almost single synchronised motion)

The same goes for Windows Key + k for scans and j for mules.

Function also lets you check on your productions as easily and quickly as any other CG, and since the core uses the mouse for sub/next group the speed is even the same or even faster:

Let's take marine production as an example.
Function Key + J is insanely faster than O+J. Without an actual speed test, and just by spamming it on notepad the difference is pretty noticable. The tension required for the hand to do it quickly is also reduced.

The only situations where it falls slower is when you double tap, which is a necesity obscured by Cameras anyways, as well as assigning them with control.





JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
August 02 2013 14:49 GMT
#5246
It slows the tap considerably. I can see where it would work well with production though.
Commentatorhttps://www.youtube.com/JaKaTaKtv
kingneckbeard
Profile Joined January 2012
United States24 Posts
Last Edited: 2013-08-03 03:29:22
August 03 2013 00:20 GMT
#5247
Here's a bunch I did (Jak, check a few to make sure they're right)

Edit: removed link due to error. Just need to make a correction to script, but these are still all complete.

What's left

http://pastebin.com/cFiHRqRg

I think a bunch of the ones that are left are from WOL.

I made it a lot quicker by just clicking through the gui, adding alternates to ones I knew that were campaign specific, and then saving the resulting hotkey file (make sure to save along the way, a misclick will mess everything up). I used numpad for the alternates so it wouldn't be conflicting. I wrote a python script to merge it with the file of missing commands.

The script isn't in postable condition, but if anyone wants to do the same, just send along your file to me from the hotkey folder and I'll run it against what's left.
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
Last Edited: 2013-08-03 03:22:24
August 03 2013 03:15 GMT
#5248
awesome! Thanks king :D

EDIT: what is this!?

Line 417: MercHellion/Factory=L|NE
Commentatorhttps://www.youtube.com/JaKaTaKtv
kingneckbeard
Profile Joined January 2012
United States24 Posts
August 03 2013 03:28 GMT
#5249
On August 03 2013 12:15 JaKaTaK wrote:
awesome! Thanks king :D

EDIT: what is this!?

Line 417: MercHellion/Factory=L|NE


Small mistake in the script code, will fix tomorrow. wouldn't necessarily use what's up right now
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
August 03 2013 03:34 GMT
#5250
Just added in these defaults to the seed file. are they wrong?
Commentatorhttps://www.youtube.com/JaKaTaKtv
kingneckbeard
Profile Joined January 2012
United States24 Posts
Last Edited: 2013-08-03 04:03:47
August 03 2013 04:00 GMT
#5251
On August 03 2013 12:34 JaKaTaK wrote:
Just added in these defaults to the seed file. are they wrong?


No, only the ones with 2 letters were wrong. My script was matching "MercHellion/Factory" and "Hellion/Factory" to "MercHellion/Factory" and pasting the letters for each. New link.

http://pastebin.com/dxRV3jMC

I compared the text files in a program to ensure that only the ones with 2 letters were wrong, you can rest easy. You can see differences highlighted here:

http://pastebin.com/diff.php?i=Qd9TJWjW

Script now matches exactly, so this wouldn't be a problem again.
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
Last Edited: 2013-08-04 03:04:55
August 03 2013 16:16 GMT
#5252
Added some new links to the OP.

Pretty much all thanks to Beedebdoo (I helped a tiny bit). I think you're going to like this:


TheCore Reference Spreadsheets
Here you can find our suggestions for Control Groups and Camera Location Keys as well as a list of all the keys for your version of TheCore. Just pick your race below:

Protoss

Terran

Zerg

Random

TheCore Archive is where you can find all of the switches, gears, pulleys, and levers that make TheCore work. Its not pretty. This is where you can check out the latest work on TheCore as it progresses as well as access all of the data that made TheCore what it is today. Enter at your own risk.

TheCore Changelog
here you can see the evolution of TheCore and keep up to date on its developments. (work in progress, enter at your own risk)

Everything in the reference spreadsheets now pulls directly from the archive so that way there are never any confusions, and I only have to change any mistakes in 1 or 2 locations instead of going to each individual layout (24). Again, huge props to Beedebdoo for stepping up and helping out. No idea when this would have gotten done without him.
Commentatorhttps://www.youtube.com/JaKaTaKtv
Shiadra
Profile Joined April 2012
Germany10 Posts
Last Edited: 2013-08-03 18:46:26
August 03 2013 18:42 GMT
#5253
The links for the reference Spreadsheets seem to either be broken (Protoss) or require permission to access them.

EDIT: Protoss link just has a superfluous <br> at the end but also requires permission.
ksert
Profile Joined June 2012
Germany7 Posts
August 03 2013 21:19 GMT
#5254
hello,

just downloaded the newest core version (ZRS for german keyboard) and logged in after a long long time.
i wanted to start a game and test a little bit, but sc2 told me that there are 220 unset hotkeys i even cant select/unselect units with the mouse..has this something to do with the new sc2 patch?
JDub
Profile Joined December 2010
United States976 Posts
August 03 2013 23:36 GMT
#5255
On August 04 2013 06:19 ksert wrote:
hello,

just downloaded the newest core version (ZRS for german keyboard) and logged in after a long long time.
i wanted to start a game and test a little bit, but sc2 told me that there are 220 unset hotkeys i even cant select/unselect units with the mouse..has this something to do with the new sc2 patch?

Chances are you didn't download the file correctly. If you are downloading from GitHub, make sure you press the "Raw" link.
slowbacontron
Profile Joined October 2012
United States7722 Posts
August 03 2013 23:43 GMT
#5256
On August 04 2013 08:36 JDub wrote:
Show nested quote +
On August 04 2013 06:19 ksert wrote:
hello,

just downloaded the newest core version (ZRS for german keyboard) and logged in after a long long time.
i wanted to start a game and test a little bit, but sc2 told me that there are 220 unset hotkeys i even cant select/unselect units with the mouse..has this something to do with the new sc2 patch?

Chances are you didn't download the file correctly. If you are downloading from GitHub, make sure you press the "Raw" link.

JDub's birthday! Wooo yeah!
jjakji fan
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
August 04 2013 03:03 GMT
#5257
Happy Birthday JDub!

Sorry about the files! they weren't set to public.. oops
Commentatorhttps://www.youtube.com/JaKaTaKtv
MoonFan
Profile Joined July 2013
Vietnam55 Posts
August 04 2013 10:46 GMT
#5258
@jakata: is the changelog file privated on purpose ? :D
Slashiepie
Profile Joined May 2013
107 Posts
Last Edited: 2013-08-04 10:59:55
August 04 2013 10:50 GMT
#5259
Here is a neat trick that needs to be incorporated into the Core:

1)Open the Arcade Tester

2)Go to: Unit Management > Chose Ability or A.I Target.(This is set to left click)
Now add an alternate key to it, lets assume your using an X-RM layout and pick H. (The point is to make it reachable while using an ability and shift at the same time)

3)Spawn a couple ghosts and any other biological unit, preferably one you hate, i picked High Templars of course. ( We want to snipe the shit out of something)

Now comes the sweet part:

4) Select all your ghosts
5) Press your snipe hotkey and keep it pressed.
6) Press Shift and keep it pressed
7) Press that ability key you assigned and keep it pressed (H in our case)
8) Hover your mouse over the units you want sniped.
9) Enjoy

Fun stuff:

You can assign Chose Ability or A.I Target to:



1) The Snipe ability itself - This makes it incredibly easy since all you have to do is snipe shift hover.
However have in mind you are giving away the pre-snipe period where you can snipe shift and still hover your mouse to select your targets to then press your C.A or A.I Target key.

What does this mean? You run the risk of sniping your own stuff so you have to be careful when hovering the mouse towards your targets.

2) The attack key without any conflict whatsoever (J in TRM).
This opens up the door for usage with any ability

Glhf

I feel Jak having such a meticulous and methodical mind will find the perfect setup for this on the next release.


MoonFan
Profile Joined July 2013
Vietnam55 Posts
August 04 2013 11:41 GMT
#5260
@Slash: you mean this https://docs.google.com/spreadsheet/ccc?key=0AtFSjIb2ibJTdDJUT19PTmR1TVhhTklQWm5aVFl3YUE#gid=37 ?
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