• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 11:36
CEST 17:36
KST 00:36
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Code S Season 1 (2026) - RO4 & Finals Preview5[ASL21] Ro4 Preview: On Course12Code S Season 1 - RO8 Preview7[ASL21] Ro8 Preview Pt2: Progenitors8Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun13
Community News
Code S Season 1 (2026) - RO8 Results2Weekly Cups (May 4-10): Clem, MaxPax, herO win1Maestros of The Game 2 announcement and schedule !16Weekly Cups (April 27-May 4): Clem takes triple0RSL Revival: Season 5 - Qualifiers and Main Event12
StarCraft 2
General
Code S Season 1 (2026) - RO4 & Finals Preview Team Liquid Map Contest #22 - The Finalists Code S Season 1 (2026) - RO8 Results Code S Season 1 (2026) - RO12 Results MaNa leaves Team Liquid
Tourneys
Maestros of The Game 2 announcement and schedule ! GSL Code S Season 1 (2026) Sparkling Tuna Cup - Weekly Open Tournament KSL Week 89 2026 GSL Season 2 Qualifiers
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players
External Content
The PondCast: SC2 News & Results Mutation # 526 Rubber and Glue Mutation # 525 Wheel of Misfortune Mutation # 524 Death and Taxes
Brood War
General
25 Years Since Brood War Patch 1.08 vespene.gg — BW replays in browser BW General Discussion Data needed BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[ASL21] Semifinals B [BSL22] RO8 Bracket Stage + Another TieBreaker [ASL21] Ro8 Day 4 Escore Tournament StarCraft Season 2
Strategy
Muta micro map competition Fighting Spirit mining rates [G] Hydra ZvZ: An Introduction Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread Warcraft III: The Frozen Throne ZeroSpace Megathread War of Dots, 2026 minimalst RTS Nintendo Switch Thread
Dota 2
The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread European Politico-economics QA Mega-thread YouTube Thread Russo-Ukrainian War Thread UK Politics Mega-thread
Fan Clubs
The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion
World Cup 2022
Tech Support
streaming software Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Why RTS gamers make better f…
gosubay
How EEG Data Can Predict Gam…
TrAiDoS
ramps on octagon
StaticNine
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2051 users

[G] TheCore - Advanced Keyboard Layout - Page 265

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 263 264 265 266 267 432 Next
Smackzilla
Profile Blog Joined April 2010
United States539 Posts
August 07 2013 21:26 GMT
#5281
Re: Ghost vs. Raven CG

First, I'll answer the question. Yes, if I was forced to pick, I'd pick ghost. However, I do want to control ravens separately. For example, I often want to queue a move backwards after casting a spell so that my expensive raven(s) don't get sniped by holding still at the front.

Now, sorry if I sound like a broken record, but I disagree with the suggested CGs being tied to unit type regardless of matchup or strategy. Ultimately, this leads to one or two very good CGs going unused during a game because that unit won't be useful.
You see a mousetrap. I see free cheese and a f&%*ing challenge - Scroobius Pip
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
Last Edited: 2013-08-07 21:58:54
August 07 2013 21:50 GMT
#5282
@Smack
I think that it's perfectly reasonable to have different control group setups for different strategies and situations. Just as I think that each person will probably make their own modifications to TheCore to make it fit them perfectly. The Suggested CGs are aimed at giving a person the best overall setup that will work well in all or almost all situations. I don't think its worth spending time going over every strat/unit comp and suggesting a CG setup for it.

Ghost vs Raven
I think that both must be controlled individually. The question is which one is better controlled indiviudally by a control group and which one is better controlled by ctrl clicking or individually clicking on the unit to select it manually overall.

EDIT
The / (Z) key
This key cannot be used as a CG or as a camera because you have to use modifiers to set it. It could be used as an alternate recall, or if it is set with a different key combination it could be used to recall CG/cam but it can't be an all-in one button. I think it is a good decision to not used this key for anything that is used in repetition or with modifiers. I am less sure if we should exclude it from commands that operate with the key held down (like making zerglings). What do you all think?
Commentatorhttps://www.youtube.com/JaKaTaKtv
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
August 07 2013 23:56 GMT
#5283
TheCore 0.8 is available on GitHub*
*there are a couple of issues:

MothershipCore - conflict of abilities
Raven - conflict of abilities
Starport Techlab

WoL Factory Techlab
Left 2 Die Factory Techlab


JDub is going to have to take a look at the IngameGUI script and see what's causing the errors. Everything in my knowledge is set up correctly to make this work.

I wanted to let you all have the files as soon as possible (because that's what I would want). We'll be following this up with a fix on the above mention issues as well as a video explaining the different uses of rapidfire in TheCore and why we chose them.

Please report any issues/bugs with these files, when we're bug free i'll copy the files over to the SkyDrive.
Commentatorhttps://www.youtube.com/JaKaTaKtv
Borskey
Profile Joined February 2012
160 Posts
Last Edited: 2013-08-08 06:20:39
August 08 2013 06:19 GMT
#5284
On August 08 2013 06:50 JaKaTaK wrote:
Ghost vs Raven
I think that both must be controlled individually. The question is which one is better controlled indiviudally by a control group and which one is better controlled by ctrl clicking or individually clicking on the unit to select it manually overall.


Then I say ravens should be ctrl-clicked while ghosts get their own group.
Becuula
Profile Joined April 2011
Germany65 Posts
Last Edited: 2013-08-08 07:05:12
August 08 2013 07:04 GMT
#5285
I've just took a quick look at the new German PRM Layout. The keys for Hold Position (K -> 8) and Stop (8 -> M) have changed in the file. Is this just a mistake, because I also can't find this in the archive document? I really got used the K-Key for Hold Position and don't want to give it up.
It is difficulties which give birth to miracles.
Beedebdoo
Profile Joined June 2013
130 Posts
Last Edited: 2013-08-08 10:29:35
August 08 2013 07:26 GMT
#5286
@The / (Z) key
On August 08 2013 06:50 JaKaTaK wrote:
This key cannot be used as a CG or as a camera because you have to use modifiers to set it. It could be used as an alternate recall, or if it is set with a different key combination it could be used to recall CG/cam but it can't be an all-in one button. I think it is a good decision to not used this key for anything that is used in repetition or with modifiers. I am less sure if we should exclude it from commands that operate with the key held down (like making zerglings). What do you all think?
Finding a separate key to create and add to the CG/Camera is not really an issue. For non-Zerg layouts K|F can be used for both CGs, Free Cams, and centered cams, and it has the same combined keyscore as /|Z. Zerg layouts can use K|F for everything but centered cameras. In that case the recall button can just be changed to /|Z on whatever camera is changed (assuming we don't mess with free cams and creep spread).

@0.8 non-Zerg cameras
I really think Cam 6 (last centered camera) should be 9|4 instead of 0|3. 9|4's combined keyscore is 3, 0|3's score is 4.

Edit
@Bunker Unload -> Salvage finger repetition

On August 01 2013 02:10 JaKaTaK wrote:
Show nested quote +
On August 01 2013 01:39 Beedebdoo wrote:
For me, it's not uncommon to Unload a Bunker, followed by a Salvage. They're both pressed by the same finger, which is not ideal. H is free. Thoughts?
Nice catch on the bunker combo, we can absolutely streamline that for 0.8 :D
Salvage is still K|F. Now in 0.8 it can be swapped with Stim, unless the holding down /|Z is too problematic (1 Salvage while selecting multiple Bunker = 1 of them is salvaged). If it is, then H is still the best choice, assuming the finger repetition occur often enough for K to be worse than H.

Edit2
@0.8 High Templar Feedback bug?

On my Nordic 0.8 TRM, Feedback is bound to H instead of the rapid fire key K. I don't think that is intentional.
Antylamon
Profile Joined March 2011
United States1981 Posts
Last Edited: 2013-08-08 11:27:41
August 08 2013 08:41 GMT
#5287
On August 08 2013 08:56 JaKaTaK wrote:
MothershipCore - conflict of abilities

Yeah... both Overcharge and Time Warp are on H.

Wait a sec, Ctrl+Alt+_ for camera keys? How am I even supposed to use Ctrl+Alt o_o
Shiadra
Profile Joined April 2012
Germany10 Posts
August 08 2013 10:19 GMT
#5288
Did u maybe download the german layout version? as on german keyboard the right Alt key is Alt Gr which is Alt+Ctrl. If not maybe the script messed up the layouts? As im quite sure alt+ctrl is not supposed to exist on the US layout.
Slashiepie
Profile Joined May 2013
107 Posts
Last Edited: 2013-08-08 11:47:56
August 08 2013 11:23 GMT
#5289
Yay! Nice to see less abilities being activated with the thumb and the medis and ghosts going back to a hybrid with older versions of the Core.

Here is a HUGE NO NO: Stim is assigned to the same key as lift buildings. I assume i dont even need to explain why this is a terrible idea. Do you even lift brah ?

Is the K key actually faster to press than I ? I feel like Mediboost should have priority over unload. Meaning I should be boost while k is unload (I think version 6.3 had this and so far it has been my favourite way).

Antylamon
Profile Joined March 2011
United States1981 Posts
August 08 2013 11:24 GMT
#5290
I have no idea how I would accidentally download the German version. But I did download UK Qwerty, which isn't supposed to have any substantial differences on Medium anyways. So it seems like I've stumbled across a problem.
Antylamon
Profile Joined March 2011
United States1981 Posts
Last Edited: 2013-08-08 11:37:02
August 08 2013 11:34 GMT
#5291
On August 08 2013 20:23 Slashiepie wrote:
Is the K key actually faster to press than I ? I feel like Mediboost should have priority over unload. Meaning I should be boost while k is unload (I think version 6.3 had this and so far it has been my favourite way).

Changing Unload for Medivac affects Unload for Bunker simultaneously. If Unload were to be set to K, then Salvage would be set to I. Or alternatively Stim could be set to I and Salvage to Slash. Not quite sure how I feel about that one.
Slashiepie
Profile Joined May 2013
107 Posts
Last Edited: 2013-08-08 11:54:37
August 08 2013 11:49 GMT
#5292
On August 08 2013 20:34 Antylamon wrote:
Show nested quote +
On August 08 2013 20:23 Slashiepie wrote:
Is the K key actually faster to press than I ? I feel like Mediboost should have priority over unload. Meaning I should be boost while k is unload (I think version 6.3 had this and so far it has been my favourite way).

Changing Unload for Medivac affects Unload for Bunker simultaneously. If Unload were to be set to K, then Salvage would be set to I. Or alternatively Stim could be set to I and Salvage to Slash. Not quite sure how I feel about that one.


What i just did is change Stim back to I and - to salvage
K stays as unload for Medi and Bunker, Medis keep their boost on I.
I think i never liked Stim on - either, after months of using both variants I just feels so much better.

Are my fingers the only ones that think (boost unload) with I+K is a little bit faster than K+I.
Antylamon
Profile Joined March 2011
United States1981 Posts
August 08 2013 12:06 GMT
#5293
On August 08 2013 20:49 Slashiepie wrote:
Show nested quote +
On August 08 2013 20:34 Antylamon wrote:
On August 08 2013 20:23 Slashiepie wrote:
Is the K key actually faster to press than I ? I feel like Mediboost should have priority over unload. Meaning I should be boost while k is unload (I think version 6.3 had this and so far it has been my favourite way).

Changing Unload for Medivac affects Unload for Bunker simultaneously. If Unload were to be set to K, then Salvage would be set to I. Or alternatively Stim could be set to I and Salvage to Slash. Not quite sure how I feel about that one.


What i just did is change Stim back to I and - to salvage
K stays as unload for Medi and Bunker, Medis keep their boost on I.
I think i never liked Stim on - either, after months of using both variants I just feels so much better.

Are my fingers the only ones that think (boost unload) with I+K is a little bit faster than K+I.

Why was Stim on Dash for you? Isn't it supposed to be Slash?
Slashiepie
Profile Joined May 2013
107 Posts
August 08 2013 12:32 GMT
#5294
On August 08 2013 21:06 Antylamon wrote:
Show nested quote +
On August 08 2013 20:49 Slashiepie wrote:
On August 08 2013 20:34 Antylamon wrote:
On August 08 2013 20:23 Slashiepie wrote:
Is the K key actually faster to press than I ? I feel like Mediboost should have priority over unload. Meaning I should be boost while k is unload (I think version 6.3 had this and so far it has been my favourite way).

Changing Unload for Medivac affects Unload for Bunker simultaneously. If Unload were to be set to K, then Salvage would be set to I. Or alternatively Stim could be set to I and Salvage to Slash. Not quite sure how I feel about that one.


What i just did is change Stim back to I and - to salvage
K stays as unload for Medi and Bunker, Medis keep their boost on I.
I think i never liked Stim on - either, after months of using both variants I just feels so much better.

Are my fingers the only ones that think (boost unload) with I+K is a little bit faster than K+I.

Why was Stim on Dash for you? Isn't it supposed to be Slash?


Oh forgot to mention i have the german Layout
So replace my - with /


JDub
Profile Joined December 2010
United States976 Posts
August 08 2013 13:11 GMT
#5295
On August 08 2013 20:24 Antylamon wrote:
I have no idea how I would accidentally download the German version. But I did download UK Qwerty, which isn't supposed to have any substantial differences on Medium anyways. So it seems like I've stumbled across a problem.

UK Qwerty keyboards have an Alt-Gr key on the right side, which registers as Control+Alt in SC2.
MoonFan
Profile Joined July 2013
Vietnam55 Posts
Last Edited: 2013-08-08 13:16:17
August 08 2013 13:15 GMT
#5296
glad to hear 0.8 is near
waiting for changelog/refsheet and video

Edit
Wait a sec, Ctrl+Alt+_ for camera keys? How am I even supposed to use Ctrl+Alt o_o

Yah, and this? O_O
JDub
Profile Joined December 2010
United States976 Posts
August 08 2013 14:01 GMT
#5297
On August 08 2013 22:15 MoonFan wrote:
glad to hear 0.8 is near
waiting for changelog/refsheet and video

Edit
Show nested quote +
Wait a sec, Ctrl+Alt+_ for camera keys? How am I even supposed to use Ctrl+Alt o_o

Yah, and this? O_O

Okay, we need an FAQ for this. For right-handed layouts on many non-USQwerty keyboards, instead of having a right alt key, there is an Alt-Gr key. Alt-Gr registers as Control+Alt in SC2.
Beedebdoo
Profile Joined June 2013
130 Posts
August 08 2013 14:25 GMT
#5298
@Lift and Stim on /
On August 08 2013 20:23 Slashiepie wrote:
Here is a HUGE NO NO: Stim is assigned to the same key as lift buildings. I assume i dont even need to explain why this is a terrible idea. Do you even lift brah ?
Could you explain it anyway? I don't understand why that would be a problem.
Becuula
Profile Joined April 2011
Germany65 Posts
August 08 2013 14:38 GMT
#5299
Ok. I took a deeper look at the 0.8. file. A lot more keys have changed, not only STOP and HOLD. Camera location now 0 and ß instead 0 and 9. And many key abilities, Zealot K, Stalker J, Chronoboost H .... First I thought maybe K should be rapidfire now. But there is no entry at Choose Ability target. And also Templar Feedback is not on K now, that's what I would have expected for rapidfire.
I better wait for the explanation videos At the moment I stay with the 7.0.2 layout. It would be really nice, if the Key Conflict Messages can be solved for 7.0.2.
It is difficulties which give birth to miracles.
Slashiepie
Profile Joined May 2013
107 Posts
Last Edited: 2013-08-08 15:25:29
August 08 2013 15:18 GMT
#5300
On August 08 2013 23:25 Beedebdoo wrote:
@Lift and Stim on /
Show nested quote +
On August 08 2013 20:23 Slashiepie wrote:
Here is a HUGE NO NO: Stim is assigned to the same key as lift buildings. I assume i dont even need to explain why this is a terrible idea. Do you even lift brah ?
Could you explain it anyway? I don't understand why that would be a problem.


During intensive fights you are usually stimming your army or chunks of it, and trying to produce as quickly as you can, one missed stroke and voila all your raxes are happily flying :/.

We know this should not happen, but why leave the probability there? We can take away one possible mistake without giving away anything. e.g: Lift on ",".

This is analog to the the cancel button, it is not extremely reachable and close to other keys for such reasons ( i assume )



I vote for protoss rapidfireto be be a-move! I would also love to have all other commands replaced to move and attack, the rest of the keys could be mapped to storm. I do not feel i need anything else when playing as toss! Trollface*


Prev 1 263 264 265 266 267 432 Next
Please log in or register to reply.
Live Events Refresh
Next event in 24m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
TKL 1695
mouzHeroMarine 236
RotterdaM 225
StarCraft: Brood War
Sea 9126
Bisu 2440
Britney 1696
EffOrt 1411
Jaedong 1175
Soulkey 890
Mini 671
BeSt 642
Light 403
Hyuk 361
[ Show more ]
firebathero 286
Rush 210
Mong 140
Hyun 82
hero 79
scan(afreeca) 67
Sea.KH 46
Sharp 39
ToSsGirL 37
Backho 36
Aegong 35
sorry 34
soO 24
910 20
Sexy 18
Rock 17
Terrorterran 14
GoRush 10
zelot 7
Dota 2
syndereN542
monkeys_forever175
Counter-Strike
byalli417
zeus392
edward105
Other Games
singsing2775
B2W.Neo1491
Liquid`RaSZi1016
hiko903
Lowko376
Hui .317
crisheroes306
Trikslyr38
Organizations
Counter-Strike
PGL1586
Other Games
WardiTV367
StarCraft: Brood War
lovetv 10
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 17 non-featured ]
StarCraft 2
• StrangeGG 80
• Kozan
• Migwel
• AfreecaTV YouTube
• intothetv
• sooper7s
• IndyKCrew
• LaughNgamezSOOP
StarCraft: Brood War
• HerbMon 47
• Michael_bg 6
• FirePhoenix2
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
League of Legends
• Nemesis6486
Other Games
• WagamamaTV478
• Shiphtur243
Upcoming Events
Monday Night Weeklies
24m
Replay Cast
8h 24m
The PondCast
18h 24m
Kung Fu Cup
19h 24m
GSL
1d 17h
Cure vs sOs
SHIN vs ByuN
Replay Cast
2 days
GSL
2 days
Classic vs Solar
GuMiho vs Zoun
WardiTV Spring Champion…
2 days
Replay Cast
3 days
Sparkling Tuna Cup
3 days
[ Show More ]
WardiTV Spring Champion…
3 days
Replay Cast
4 days
RSL Revival
4 days
Classic vs SHIN
Rogue vs Bunny
BSL
5 days
Replay Cast
5 days
Afreeca Starleague
5 days
Flash vs Soma
RSL Revival
5 days
BSL
6 days
Patches Events
6 days
Universe Titan Cup
6 days
Rogue vs Percival
Wardi Open
6 days
Liquipedia Results

Completed

Escore Tournament S2: W7
2026 GSL S1
Nations Cup 2026

Ongoing

BSL Season 22
ASL Season 21
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
KK 2v2 League Season 1
BSL 22 Non-Korean Championship
YSL S3
SCTL 2026 Spring
RSL Revival: Season 5
Heroes Pulsing #1
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2

Upcoming

Escore Tournament S2: W8
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
WardiTV Spring 2026
2026 GSL S2
Bounty Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.