• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 04:55
CET 10:55
KST 18:55
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Behind the Blue - Team Liquid History Book11Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info7herO wins SC2 All-Star Invitational14
Community News
Weekly Cups (Feb 2-8): Classic, Solar, MaxPax win2Nexon's StarCraft game could be FPS, led by UMS maker6PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar)9Weekly Cups (Jan 26-Feb 1): herO, Clem, ByuN, Classic win2RSL Season 4 announced for March-April8
StarCraft 2
General
Nexon's StarCraft game could be FPS, led by UMS maker How do you think the 5.0.15 balance patch (Oct 2025) for StarCraft II has affected the game? Behind the Blue - Team Liquid History Book Weekly Cups (Feb 2-8): Classic, Solar, MaxPax win Rongyi Cup S3 - Preview & Info
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament RSL Season 4 announced for March-April PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar) WardiTV Mondays $21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7)
Strategy
Custom Maps
Map Editor closed ? [A] Starcraft Sound Mod
External Content
Mutation # 512 Overclocked The PondCast: SC2 News & Results Mutation # 511 Temple of Rebirth Mutation # 510 Safety Violation
Brood War
General
Gypsy to Korea BGH Auto Balance -> http://bghmmr.eu/ [ASL21] Potential Map Candidates BW General Discussion Liquipedia.net NEEDS editors for Brood War
Tourneys
[Megathread] Daily Proleagues Escore Tournament StarCraft Season 1 Small VOD Thread 2.0 KCM Race Survival 2026 Season 1
Strategy
Zealot bombing is no longer popular? Simple Questions, Simple Answers Current Meta Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Diablo 2 thread ZeroSpace Megathread Battle Aces/David Kim RTS Megathread EVE Corporation Nintendo Switch Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia TL Mafia Community Thread Mafia Game Mode Feedback/Ideas
Community
General
Sex and weight loss US Politics Mega-thread Russo-Ukrainian War Thread YouTube Thread The Games Industry And ATVI
Fan Clubs
The herO Fan Club! The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece
Sports
2024 - 2026 Football Thread
World Cup 2022
Tech Support
TL Community
The Automated Ban List
Blogs
Play, Watch, Drink: Esports …
TrAiDoS
My 2025 Magic: The Gathering…
DARKING
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2340 users

[G] TheCore - Advanced Keyboard Layout - Page 266

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 264 265 266 267 268 432 Next
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
Last Edited: 2013-08-08 15:33:45
August 08 2013 15:24 GMT
#5301
Okay here's a brief summary of the changes. The Changelog and videos are en route, I'll get them up asap



TheCore 0.8



Rapid Fire Included
-many abilities changed

CGs arranged by key score
-to encourage the use of the best keys first
-ordering by suggested CGs does not work

Base Cameras on PTR moved
-to reduce finger repetition
wesd23
po;l09

Load Unbanished
-possible micro trick with load/unload makes this key not completely useless

Lift/Land
-moved to Z/ for PTR. Lowers overall keyscore and makes lift/land a more deliberate action

Ctrl+Right Click Drag Scroll
-could be some trouble, but we’re going to try it out, makes creep spread sequence faster

Ctrl+Shift+Right Click Ping
-faster/easier, also using shift ping instead of regular ping.

Cleaned up Global Keys
-added in hotkey for the 2 zoom levels
-adjusted other global keys accordingly after ping change.


On August 08 2013 15:19 Borskey wrote:
Show nested quote +
On August 08 2013 06:50 JaKaTaK wrote:
Ghost vs Raven
I think that both must be controlled individually. The question is which one is better controlled indiviudally by a control group and which one is better controlled by ctrl clicking or individually clicking on the unit to select it manually overall.


Then I say ravens should be ctrl-clicked while ghosts get their own group.


Why?
Commentatorhttps://www.youtube.com/JaKaTaKtv
graNite
Profile Blog Joined December 2010
Germany4434 Posts
August 08 2013 15:58 GMT
#5302
On August 09 2013 00:24 JaKaTaK wrote:
Show nested quote +
On August 08 2013 15:19 Borskey wrote:
On August 08 2013 06:50 JaKaTaK wrote:
Ghost vs Raven
I think that both must be controlled individually. The question is which one is better controlled indiviudally by a control group and which one is better controlled by ctrl clicking or individually clicking on the unit to select it manually overall.


Then I say ravens should be ctrl-clicked while ghosts get their own group.


Why?


My opinion: ghosts need to be accessible faster for emps or snipes, while ravens dont have any emergency skills. You can set up PDDs preemptively and HSM takes long to cast anyway. They are also easier to select because they fly.
"Oink oink, bitches" - Tasteless on Pigbaby winning a map against Flash
apocriva
Profile Blog Joined April 2011
Canada66 Posts
August 08 2013 17:20 GMT
#5303
I'm confused... One of the base cameras is now Shift+P? Doesn't that conflict with the Injecting Queens control group? And Ctrl+Shift+J as a free camera conflicts with Create Control Group 1.
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
Last Edited: 2013-08-08 17:27:05
August 08 2013 17:24 GMT
#5304
On August 09 2013 00:58 graNite wrote:
Show nested quote +
On August 09 2013 00:24 JaKaTaK wrote:
On August 08 2013 15:19 Borskey wrote:
On August 08 2013 06:50 JaKaTaK wrote:
Ghost vs Raven
I think that both must be controlled individually. The question is which one is better controlled indiviudally by a control group and which one is better controlled by ctrl clicking or individually clicking on the unit to select it manually overall.


Then I say ravens should be ctrl-clicked while ghosts get their own group.


Why?


My opinion: ghosts need to be accessible faster for emps or snipes, while ravens dont have any emergency skills. You can set up PDDs preemptively and HSM takes long to cast anyway. They are also easier to select because they fly.


That is a really good point. Also, its nice having the non-attacking spellcaster on its own CG, otherwise ravens would easily move too close to the enemy and get killed off.

EDIT:
On August 09 2013 02:20 apocriva wrote:
I'm confused... One of the base cameras is now Shift+P? Doesn't that conflict with the Injecting Queens control group? And Ctrl+Shift+J as a free camera conflicts with Create Control Group 1.


I'm confused, where are you seeing this? I am looking at the file right now and do not see this. Please site the version you are having the issue with when talking about a problem.
Commentatorhttps://www.youtube.com/JaKaTaKtv
Lobotomist
Profile Joined May 2010
United States1541 Posts
Last Edited: 2013-08-08 17:28:44
August 08 2013 17:25 GMT
#5305
Any chance of a bit of a tutorial vid on the rapid fire stuff? I haven't followed the development on it much, and I'm not sure how beneficial it is for zerg.

Also, are the tips/tricks compilation still in the works?

Lastly, can't wait to try out the new version, it looks strange but good.

edit, literacy fail. hopefully the rapid fire stuff will be explained in the change video, or a stand alone vid for the OP.
Teching to hive too quickly isn't just a risk: it's an ultrarisk
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
August 08 2013 17:29 GMT
#5306
@lobotomist
Yes! There will be a video for the rapid fire. Working on it now :D

There is a tip/tricks document. (link should be in the OP)
Commentatorhttps://www.youtube.com/JaKaTaKtv
apocriva
Profile Blog Joined April 2011
Canada66 Posts
August 08 2013 17:34 GMT
#5307
I'm looking at the google doc spreadsheet, in the Zerg 0.8 tab. This is where I go to see what keys do what (so I can have it open on my second monitor while I play).
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
August 08 2013 18:27 GMT
#5308
@apoc
the Zerg 0.8 is in progress right now.
Commentatorhttps://www.youtube.com/JaKaTaKtv
apocriva
Profile Blog Joined April 2011
Canada66 Posts
August 08 2013 18:31 GMT
#5309
Okay, sorry! XD
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
August 08 2013 18:36 GMT
#5310
Don't worry about it! In most cases you can replace the word sorry with thank you and everything feels a bit happier and positive. This release is a bit messy because I wanted to get the files out as soon as possible so people could start fooling around with them. Video and spreadsheet updates are en route
Commentatorhttps://www.youtube.com/JaKaTaKtv
SpoogeCoffer
Profile Joined September 2012
New Zealand51 Posts
August 08 2013 19:27 GMT
#5311
Update the OP version number?
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
August 08 2013 19:41 GMT
#5312
@Spooge
Its not officially out, just for the hard core users

need to do the video and spreadsheet, having more computer issues....
Commentatorhttps://www.youtube.com/JaKaTaKtv
HerrPfotig
Profile Joined July 2012
Germany39 Posts
Last Edited: 2013-08-08 21:25:44
August 08 2013 20:39 GMT
#5313
Hello,

thanks again for the amazing work on TheCore to the creators and all who contribute!

I have a small concern about stim on /

a typical situation is this: you stim your MM then you Ctrl+Leftclick to select all your marines to pull them behind your marauders.


that means / and immediatly afterwards ctrl + lefltclick = Thumb repetition (should be avoided right?)

A possible soltution(with hold position on 8):
Stim/thrusters to i
Unload all to h (medivac, Bunker, CC) now conistent on all units/buildings who can load
salvage to /
heal moves to k


some other things:
sensor tower on u is too far apart for my hand(" -> u) so i put it on , (may be my hands)

woohoo 0.8 is coming im so excited

edit:switched i and k
repair on scv/MULE and heal would be the same button (consistency)


edit 2: for all nuke users: this removes the issue of creating nukes and accidentally lifting your OCs;
build nuke now on , and liftland back to /
Antylamon
Profile Joined March 2011
United States1981 Posts
Last Edited: 2013-08-08 22:06:23
August 08 2013 22:05 GMT
#5314
On August 09 2013 05:39 HerrPfotig wrote:
Hello,

thanks again for the amazing work on TheCore to the creators and all who contribute!

I have a small concern about stim on /

a typical situation is this: you stim your MM then you Ctrl+Leftclick to select all your marines to pull them behind your marauders.


that means / and immediatly afterwards ctrl + lefltclick = Thumb repetition (should be avoided right?)

A possible soltution(with hold position on 8):
Stim/thrusters to i
Unload all to h (medivac, Bunker, CC) now conistent on all units/buildings who can load
salvage to /
heal moves to k


some other things:
sensor tower on u is too far apart for my hand(" -> u) so i put it on , (may be my hands)

woohoo 0.8 is coming im so excited

edit:switched i and k
repair on scv/MULE and heal would be the same button (consistency)


edit 2: for all nuke users: this removes the issue of creating nukes and accidentally lifting your OCs;
build nuke now on , and liftland back to /

Why stim on I? That would make it pretty easy to accidentally waste all your health. Salvage remaining on K seems like a better option to me, especially since you can't use it when there are units in the Bunker anyways.
HerrPfotig
Profile Joined July 2012
Germany39 Posts
Last Edited: 2013-08-08 23:27:28
August 08 2013 23:07 GMT
#5315
@Antylamon
good point let me think about little bit
and I put stim on i because I was once used to it ^^
but your point makes it obvious to put it on k
so reverse the edit :-):

stim on k
thrusters on k
heal on i

or
stim on k
thrusters on i
heal on k (that heal and repair are the same button)

have u tried salvage on / it feels pretty good
and because i put stim on k salvage cant be k anymore

edit:
im just suggesting and trying out
btw it could be that jakatak comes up with a totally baller solution that is genius

edit2:
stim on any button that is used for building units can totally overstim so you have to find out for yourself what potential messup you prefer :D
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
August 09 2013 00:52 GMT
#5316
small update:

we will be:

brining hellion, thor, and viking transform modes in one key closer.
moving stim off of Z
updating suggested CGs to be more flexible

I'll catch up on reading tomorrow. I'm out for the day
Commentatorhttps://www.youtube.com/JaKaTaKtv
Antylamon
Profile Joined March 2011
United States1981 Posts
Last Edited: 2013-08-09 01:54:11
August 09 2013 01:53 GMT
#5317
Speaking of the suggested CGs, I can't see the reference sheet. I honestly don't know if it's just me or not, but it's completely empty.
Robultronic
Profile Joined December 2010
Norway11 Posts
Last Edited: 2013-08-09 04:19:18
August 09 2013 04:17 GMT
#5318
On August 09 2013 10:53 Antylamon wrote:
Speaking of the suggested CGs, I can't see the reference sheet. I honestly don't know if it's just me or not, but it's completely empty.


The one for random is empty for me too.

EDIT: Zerg and protoss too.
"Not a shred of evidence exists in favor of the idea that life is serious." - Brendan Gill
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
Last Edited: 2013-08-09 04:44:47
August 09 2013 04:28 GMT
#5319
okay, apparently there's an issue with the spreadsheet, I'll fix it as soon as I can.

EDIT:
for now I'm pushing it out with stim on R. I think that having this button accessible is important as players have to quickly react and stim/split against a baneling attack etc. Unload moves to F. I don't think making it consistent with command centers is worth putting it on a slower key, they function much differently in-game IMO. If strong arguments come up supporting an alternative, we'll change it

EDIT2:

We're having more problems with the inputGUI script. the github files are kinda messy right now, sorry!
Commentatorhttps://www.youtube.com/JaKaTaKtv
MoonFan
Profile Joined July 2013
Vietnam55 Posts
August 09 2013 05:46 GMT
#5320
ahhhhh
looking forward to the official release, because to be honest the conversasion is getting confusing to me
Prev 1 264 265 266 267 268 432 Next
Please log in or register to reply.
Live Events Refresh
Next event in 5m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SortOf 138
ProTech128
StarCraft: Brood War
Sea 4705
BeSt 678
Bisu 652
Larva 306
Jaedong 282
GuemChi 264
Sharp 109
Killer 102
Hyuk 95
Soma 88
[ Show more ]
Mini 87
PianO 74
Pusan 53
EffOrt 47
Rush 35
Shuttle 34
sorry 29
Shinee 28
sSak 25
Aegong 24
ToSsGirL 19
Mong 16
GoRush 14
Bale 13
Shine 12
HiyA 12
scan(afreeca) 8
Hm[arnc] 0
Dota 2
XaKoH 436
NeuroSwarm134
XcaliburYe76
febbydoto10
League of Legends
JimRising 457
Counter-Strike
shoxiejesuss1316
olofmeister1037
kRYSTAL_49
Super Smash Bros
Mew2King123
Other Games
summit1g8235
Liquid`RaSZi732
ceh9472
Happy285
KnowMe210
crisheroes102
Livibee45
Fuzer 44
Organizations
Other Games
gamesdonequick570
StarCraft: Brood War
UltimateBattle 45
CasterMuse 23
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 12 non-featured ]
StarCraft 2
• LUISG 22
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• iopq 3
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Upcoming Events
Sparkling Tuna Cup
5m
CranKy Ducklings6
LiuLi Cup
1h 5m
Reynor vs Creator
Maru vs Lambo
PiGosaur Monday
15h 5m
Replay Cast
23h 5m
LiuLi Cup
1d 1h
Clem vs Rogue
SHIN vs Cyan
Replay Cast
1d 14h
The PondCast
2 days
KCM Race Survival
2 days
LiuLi Cup
2 days
Scarlett vs TriGGeR
ByuN vs herO
Replay Cast
2 days
[ Show More ]
Online Event
3 days
LiuLi Cup
3 days
Serral vs Zoun
Cure vs Classic
RSL Revival
3 days
RSL Revival
4 days
LiuLi Cup
4 days
uThermal 2v2 Circuit
4 days
RSL Revival
4 days
Replay Cast
4 days
Sparkling Tuna Cup
5 days
LiuLi Cup
5 days
Replay Cast
5 days
Replay Cast
5 days
LiuLi Cup
6 days
Wardi Open
6 days
Monday Night Weeklies
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2026-02-09
Rongyi Cup S3
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
LiuLi Cup: 2025 Grand Finals
Nations Cup 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8

Upcoming

Escore Tournament S1: W8
Acropolis #4
IPSL Spring 2026
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
RSL Revival: Season 4
WardiTV Winter 2026
CCT Season 3 Global Finals
FISSURE Playground #3
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.