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I see now, you hold Alt while setting base cameras. Which seems to be nice. And also pretty pointless to have it both center and set camera on one button in the first place. At least at the start of the game. What about setting cams for the late game expansions? You press Alt and suddenly your screen shifts to whatever you had selected. A recipe for disaster. Another thing: Autocast skills. I think that I'm missing something, but in over 260 pages worth of thread no one raised this issue? Especially for Carrier lovers, make a bunch of them, autocast the interceptors and BAM your camera shifts wherever the carriers are. Seems like a major pain. And it hurts like hell.
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Auto cast has been brought up and discussed fairly in depth. if you're going to autocast something, you have to click on it (in almost all situations) which means that your screen will slightly shift when you do it, not hurting the gameplay in any way I can think of.
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Its all fine and dandy until you want to manage a control group of units. Then it becomes a mighty nuisance, because whatever you do, be it macro or defending a harass, your camera will go to that CG if you want to switch autocasting (maybe conserving minerals and disabling interceptors or even re-setting it after expanding the CG). I know it is somewhat an example of the corner case, but it definitely is there and I do not know how to avoid it without unbinding selection centering.
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On August 11 2013 00:57 JaKaTaK wrote:[ Rapid Fire is going to take some tweaking, we did our best to think of all the possible options, but I expected that'd we would miss things and have to do more tweaking. I'll move the mothership core abilities shorty. (nice catch becuula) recall will be on K, photon overcharge will be on H, and time warp will be on I for PRM. Z will follow suit with priority. I don't think feedback can be cast on a unit with no energy, but I'll double check it  (in the future you can always check yourself on a test map if you want to help)
I've tested it with the HOTS Units Tester, after I had the feeling that my High Templar ran out of energy faster than normal. Just take a medivac with low energy and a High Templar with full energy. The Feedback goes of multiple times leaving the HT with no energy.
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nice catch. will fix that as well.
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I don't know if (my) problem is big enough to not use rapidfire for Feedback at all. Maybe is it just sloppy play by me or maybe it is very very usefull to rapidfire feedback ghosts. At the moment I still use Core 7.0.2 with selfmade rapidfire for the WarpIn Key, so that I can warpin every unit rapidly. So I am not used to use rapidfire for other things. But I will stick with 7.0.2 because I don't see the benefit of 8.0 yet. And there are too many keys to learn new. What I like are the new CameraLocations, so I change them in my 7.0.2. file.
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On August 11 2013 00:57 JaKaTaK wrote:Base cameras can be used for transfers, expanding, defending drops, shift clicking back to minerals, injecting, chronoboosting, and mule-ing. This is why we have centered cams. Setting them up in the beginning of the game does not take any additional actions as far as I've calculated before. Is there a key sequence that is faster than the current one? Rapid Fire is going to take some tweaking, we did our best to think of all the possible options, but I expected that'd we would miss things and have to do more tweaking. I'll move the mothership core abilities shorty. (nice catch becuula) recall will be on K, photon overcharge will be on H, and time warp will be on I for PRM. Z will follow suit with priority. I don't think feedback can be cast on a unit with no energy, but I'll double check it  (in the future you can always check yourself on a test map if you want to help) New Right Click Abilitiesthese are very experimental. We're going to let them sit for a while and see if they're something players will get used to, or just something that will cause mistakes. The Oracle having an unbound ability is NOT intentional. I don't know why this is happening, but it probably has something to do with the patch.
Could you explain a little bit about rapid fire / new right click abilities? I just switched from 0.7 to 0.8 and experienced a lot of confusion including being stuck in drag scroll mode after accidental ctrl+right clicks. Thought that might have something to do with these new features and there might be confused people like me who haven't been following the thread frequently enough, thanks!
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On August 11 2013 01:14 Czarnodziej wrote: I see now, you hold Alt while setting base cameras. Which seems to be nice. And also pretty pointless to have it both center and set camera on one button in the first place. At least at the start of the game. What about setting cams for the late game expansions? You press Alt and suddenly your screen shifts to whatever you had selected. A recipe for disaster. Another thing: Autocast skills. I . And i.
I also mentioned this a long time ago, it makes no sense and it gives no real advantage to have it center the camera, it has actually always been a nuissance that i automatically remove from every new version of the core, ( the center ability thats it).
I've been experimenting with also asigning the middle mouse button ( autoscroll) to alt (without center) so that i can just go middle mouse + cam to be able to insta create any base cam wherever i want anytime without the cam stupidly centering.
Way better! If you want to really have your base cameras exactly centered around a cc/nexus you just double tap and create the camera..
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uhm the spreadsheets are kind of confusing now,so I'm really waiting for it to be finished, also the videos, before trying to customize something stupid  Good thing WCS EU S2 is in process
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On August 11 2013 23:43 Slashiepie wrote:Show nested quote +On August 11 2013 01:14 Czarnodziej wrote: I see now, you hold Alt while setting base cameras. Which seems to be nice. And also pretty pointless to have it both center and set camera on one button in the first place. At least at the start of the game. What about setting cams for the late game expansions? You press Alt and suddenly your screen shifts to whatever you had selected. A recipe for disaster. Another thing: Autocast skills. I . And i. I also mentioned this a long time ago, it makes no sense and it gives no real advantage to have it center the camera, it has actually always been a nuissance that i automatically remove from every new version of the core, ( the center ability thats it). I've been experimenting with also asigning the middle mouse button ( autoscroll) to alt (without center) so that i can just go middle mouse + cam to be able to insta create any base cam wherever i want anytime without the cam stupidly centering. Way better! If you want to really have your base cameras exactly centered around a cc/nexus you just double tap and create the camera.. Double tap doesn't work with multiple buildings in the same CG, unfortunately.
Personally, I've mained all three races using TheCore and centering my town halls always benefited me at least a little bit. But honestly almost all of center on current selection's utility is for Zerg. So if you play Terran or Toss and you don't like it, just unbind it. You really won't miss out on much at all.
I don't know what to think about the middle mouse button thing, though. Can't you just bind Alt to Drag Scroll to get the same basic thing without external programs?
@Jak: About the reference sheets, what CG are Sentries suggested to go on? Am I wrong in believing that they're grouped with the rest of the Ranged units on semicolon/S? It just seems a bit odd to have Sentries and Void Rays in the same CG.
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how can i switch with prl layout the abilitiey of my army when they are on on 1 hotkey ?
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On August 12 2013 07:20 Antylamon wrote:Show nested quote +On August 11 2013 23:43 Slashiepie wrote:On August 11 2013 01:14 Czarnodziej wrote: I see now, you hold Alt while setting base cameras. Which seems to be nice. And also pretty pointless to have it both center and set camera on one button in the first place. At least at the start of the game. What about setting cams for the late game expansions? You press Alt and suddenly your screen shifts to whatever you had selected. A recipe for disaster. Another thing: Autocast skills. I . And i. I also mentioned this a long time ago, it makes no sense and it gives no real advantage to have it center the camera, it has actually always been a nuissance that i automatically remove from every new version of the core, ( the center ability thats it). I've been experimenting with also asigning the middle mouse button ( autoscroll) to alt (without center) so that i can just go middle mouse + cam to be able to insta create any base cam wherever i want anytime without the cam stupidly centering. Way better! If you want to really have your base cameras exactly centered around a cc/nexus you just double tap and create the camera.. Double tap doesn't work with multiple buildings in the same CG, unfortunately. Personally, I've mained all three races using TheCore and centering my town halls always benefited me at least a little bit. But honestly almost all of center on current selection's utility is for Zerg. So if you play Terran or Toss and you don't like it, just unbind it. You really won't miss out on much at all. I don't know what to think about the middle mouse button thing, though. Can't you just bind Alt to Drag Scroll to get the same basic thing without external programs? @Jak: About the reference sheets, what CG are Sentries suggested to go on? Am I wrong in believing that they're grouped with the rest of the Ranged units on semicolon/S? It just seems a bit odd to have Sentries and Void Rays in the same CG.
Yup, indeed middle button to drag scroll works wonders 
Mmm double tap will however take you to the nearest building.
In my scenario you already have the Basecams set, you only want to center them properly/exactly to the CC/Nexus/Hatch, so you just go to your desired base with your cam, double tap your CG1 which takes you to that building so that you can center it properly (unnecesary).
Deeming the center camera unnecesary again. (There are times depending on the map where you might also want to have more area covered behind your ineral line like in newkirk, and others where you might want more vision of your base Startation comes to mind.)
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To anyone: this a bug with the new version?
You guys made Ctrl + Right click Drag Scroll. However if you have a CG selected and press Ctrl + any CG key, the screen locks down into drag scroll mode.
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I have that bug, you have to press ctrl+ right click again T_T
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The drag scroll is a bit problematic in my experience as well. We'll probably be fixing it up in the next update. We wanted to give it a try before we discarded it as an option.
@Slashie In your scenario, TheCore as it is takes an action off of recentering the camera. Because this is a very easily customizable aspect of TheCore (will not conflict with anything whether or not it is bound), I don't see a strong argument for taking away this utility away for personal preference.
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On August 13 2013 01:45 JaKaTaK wrote: The drag scroll is a bit problematic in my experience as well. We'll probably be fixing it up in the next update. We wanted to give it a try before we discarded it as an option.
I actually think you should remove it asap, i already lost 3 games because of the camera locking down during fights and i've never had a use for it 
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I've had my camera on lockdown purposefully for my last hundred games to limit my usage of edge scrolling. It definitely makes my micro worse, but it worked like a charm for my actual goal.
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@Slashie unbind that shit!
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On August 13 2013 01:45 JaKaTaK wrote: In your scenario, TheCore as it is takes an action off of recentering the camera. Because this is a very easily customizable aspect of TheCore (will not conflict with anything whether or not it is bound), I don't see a strong argument for taking away this utility away for personal preference.
"It's not a bug, its a feature".
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hope for videos explaination soon. ah btw, I just changed to zerg, anyone else have problem with using O as ability hotkey while middle finger is used for recalling unit groups as well?
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I'm actually really happy with this version, have been lifting my ccs instead of building planetaries, but overall its comfy 
Watching Apollos Videos about the optimal Terran Setup and watching Pros i noticed something.
They usually use 1,2,3, for the army. Meaning the most accessible CG's go to the army. This leaves them with CC's and Production on 4,5 etc... giving their CC's and Production less importance.
This seems to make sense to me. Having the fastest reaction time for controlling your army seems to be better than having the fastest reaction time devoted to making workers What was the reason behing giving P and O to producing?
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