• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 10:08
CEST 16:08
KST 23:08
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL20] Finals Preview: Arrival4TL.net Map Contest #21: Voting10[ASL20] Ro4 Preview: Descent11Team TLMC #5: Winners Announced!3[ASL20] Ro8 Preview Pt2: Holding On9
Community News
Chinese SC2 server to reopen; live all-star event in Hangzhou21Weekly Cups (Oct 13-19): Clem Goes for Four3BSL Team A vs Koreans - Sat-Sun 16:00 CET9Weekly Cups (Oct 6-12): Four star herO85.0.15 Patch Balance Hotfix (2025-10-8)81
StarCraft 2
General
RotterdaM "Serral is the GOAT, and it's not close" Chinese SC2 server to reopen; live all-star event in Hangzhou The New Patch Killed Mech! Weekly Cups (Oct 13-19): Clem Goes for Four 5.0.15 Patch Balance Hotfix (2025-10-8)
Tourneys
Merivale 8 Open - LAN - Stellar Fest Tenacious Turtle Tussle RSL Season 3 Qualifier Links and Dates $1,200 WardiTV October (Oct 21st-31st) SC2's Safe House 2 - October 18 & 19
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 496 Endless Infection Mutation # 495 Rest In Peace Mutation # 494 Unstable Environment Mutation # 493 Quick Killers
Brood War
General
[ASL20] Finals Preview: Arrival Is there anyway to get a private coach? BSL Team A vs Koreans - Sat-Sun 16:00 CET OGN to release AI-upscaled StarLeague from Feb 24 BW General Discussion
Tourneys
[ASL20] Grand Finals ASL final tickets help Small VOD Thread 2.0 [Megathread] Daily Proleagues
Strategy
Roaring Currents ASL final Relatively freeroll strategies BW - ajfirecracker Strategy & Training TvP Upgrades
Other Games
General Games
Path of Exile Nintendo Switch Thread Stormgate/Frost Giant Megathread Dawn of War IV ZeroSpace Megathread
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine YouTube Thread The Chess Thread
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
Anime Discussion Thread [Manga] One Piece Korean Music Discussion Series you have seen recently... Movie Discussion!
Sports
MLB/Baseball 2023 2024 - 2026 Football Thread TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion NBA General Discussion
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
The Benefits Of Limited Comm…
TrAiDoS
Sabrina was soooo lame on S…
Peanutsc
Our Last Hope in th…
KrillinFromwales
Certified Crazy
Hildegard
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1671 users

[G] TheCore - Advanced Keyboard Layout - Page 268

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 266 267 268 269 270 432 Next
Czarnodziej
Profile Joined January 2011
Poland624 Posts
August 10 2013 16:14 GMT
#5341
I see now, you hold Alt while setting base cameras. Which seems to be nice. And also pretty pointless to have it both center and set camera on one button in the first place. At least at the start of the game.
What about setting cams for the late game expansions? You press Alt and suddenly your screen shifts to whatever you had selected. A recipe for disaster.
Another thing: Autocast skills.
I think that I'm missing something, but in over 260 pages worth of thread no one raised this issue? Especially for Carrier lovers, make a bunch of them, autocast the interceptors and BAM your camera shifts wherever the carriers are. Seems like a major pain. And it hurts like hell.
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
August 10 2013 16:35 GMT
#5342
Auto cast has been brought up and discussed fairly in depth. if you're going to autocast something, you have to click on it (in almost all situations) which means that your screen will slightly shift when you do it, not hurting the gameplay in any way I can think of.
Commentatorhttps://www.youtube.com/JaKaTaKtv
Czarnodziej
Profile Joined January 2011
Poland624 Posts
August 10 2013 17:16 GMT
#5343
Its all fine and dandy until you want to manage a control group of units. Then it becomes a mighty nuisance, because whatever you do, be it macro or defending a harass, your camera will go to that CG if you want to switch autocasting (maybe conserving minerals and disabling interceptors or even re-setting it after expanding the CG).
I know it is somewhat an example of the corner case, but it definitely is there and I do not know how to avoid it without unbinding selection centering.
Becuula
Profile Joined April 2011
Germany65 Posts
August 10 2013 17:54 GMT
#5344
On August 11 2013 00:57 JaKaTaK wrote:
[
Rapid Fire is going to take some tweaking, we did our best to think of all the possible options, but I expected that'd we would miss things and have to do more tweaking. I'll move the mothership core abilities shorty. (nice catch becuula) recall will be on K, photon overcharge will be on H, and time warp will be on I for PRM. Z will follow suit with priority. I don't think feedback can be cast on a unit with no energy, but I'll double check it (in the future you can always check yourself on a test map if you want to help)


I've tested it with the HOTS Units Tester, after I had the feeling that my High Templar ran out of energy faster than normal.
Just take a medivac with low energy and a High Templar with full energy. The Feedback goes of multiple times leaving the HT with no energy.
It is difficulties which give birth to miracles.
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
August 10 2013 18:09 GMT
#5345
nice catch. will fix that as well.
Commentatorhttps://www.youtube.com/JaKaTaKtv
Becuula
Profile Joined April 2011
Germany65 Posts
August 10 2013 18:46 GMT
#5346
I don't know if (my) problem is big enough to not use rapidfire for Feedback at all. Maybe is it just sloppy play by me or maybe it is very very usefull to rapidfire feedback ghosts.
At the moment I still use Core 7.0.2 with selfmade rapidfire for the WarpIn Key, so that I can warpin every unit rapidly. So I am not used to use rapidfire for other things.
But I will stick with 7.0.2 because I don't see the benefit of 8.0 yet. And there are too many keys to learn new. What I like are the new CameraLocations, so I change them in my 7.0.2. file.
It is difficulties which give birth to miracles.
lxz2049
Profile Joined August 2013
1 Post
August 11 2013 08:08 GMT
#5347
On August 11 2013 00:57 JaKaTaK wrote:
Base cameras can be used for transfers, expanding, defending drops, shift clicking back to minerals, injecting, chronoboosting, and mule-ing. This is why we have centered cams. Setting them up in the beginning of the game does not take any additional actions as far as I've calculated before. Is there a key sequence that is faster than the current one?

Rapid Fire is going to take some tweaking, we did our best to think of all the possible options, but I expected that'd we would miss things and have to do more tweaking. I'll move the mothership core abilities shorty. (nice catch becuula) recall will be on K, photon overcharge will be on H, and time warp will be on I for PRM. Z will follow suit with priority. I don't think feedback can be cast on a unit with no energy, but I'll double check it (in the future you can always check yourself on a test map if you want to help)

New Right Click Abilities
these are very experimental. We're going to let them sit for a while and see if they're something players will get used to, or just something that will cause mistakes.

The Oracle having an unbound ability is NOT intentional. I don't know why this is happening, but it probably has something to do with the patch.


Could you explain a little bit about rapid fire / new right click abilities? I just switched from 0.7 to 0.8 and experienced a lot of confusion including being stuck in drag scroll mode after accidental ctrl+right clicks. Thought that might have something to do with these new features and there might be confused people like me who haven't been following the thread frequently enough, thanks!
Slashiepie
Profile Joined May 2013
107 Posts
August 11 2013 14:43 GMT
#5348
On August 11 2013 01:14 Czarnodziej wrote:
I see now, you hold Alt while setting base cameras. Which seems to be nice. And also pretty pointless to have it both center and set camera on one button in the first place. At least at the start of the game.
What about setting cams for the late game expansions? You press Alt and suddenly your screen shifts to whatever you had selected. A recipe for disaster.
Another thing: Autocast skills.
I . And i.


I also mentioned this a long time ago, it makes no sense and it gives no real advantage to have it center the camera, it has actually always been a nuissance that i automatically remove from every new version of the core, ( the center ability thats it).

I've been experimenting with also asigning the middle mouse button ( autoscroll) to alt (without center) so that i can just go middle mouse + cam to be able to insta create any base cam wherever i want anytime without the cam stupidly centering.

Way better! If you want to really have your base cameras exactly centered around a cc/nexus you just double tap and create the camera..

MoonFan
Profile Joined July 2013
Vietnam55 Posts
August 11 2013 17:32 GMT
#5349
uhm the spreadsheets are kind of confusing now,so I'm really waiting for it to be finished, also the videos, before trying to customize something stupid
Good thing WCS EU S2 is in process
Antylamon
Profile Joined March 2011
United States1981 Posts
Last Edited: 2013-08-11 22:32:09
August 11 2013 22:20 GMT
#5350
On August 11 2013 23:43 Slashiepie wrote:
Show nested quote +
On August 11 2013 01:14 Czarnodziej wrote:
I see now, you hold Alt while setting base cameras. Which seems to be nice. And also pretty pointless to have it both center and set camera on one button in the first place. At least at the start of the game.
What about setting cams for the late game expansions? You press Alt and suddenly your screen shifts to whatever you had selected. A recipe for disaster.
Another thing: Autocast skills.
I . And i.


I also mentioned this a long time ago, it makes no sense and it gives no real advantage to have it center the camera, it has actually always been a nuissance that i automatically remove from every new version of the core, ( the center ability thats it).

I've been experimenting with also asigning the middle mouse button ( autoscroll) to alt (without center) so that i can just go middle mouse + cam to be able to insta create any base cam wherever i want anytime without the cam stupidly centering.

Way better! If you want to really have your base cameras exactly centered around a cc/nexus you just double tap and create the camera..


Double tap doesn't work with multiple buildings in the same CG, unfortunately.

Personally, I've mained all three races using TheCore and centering my town halls always benefited me at least a little bit. But honestly almost all of center on current selection's utility is for Zerg. So if you play Terran or Toss and you don't like it, just unbind it. You really won't miss out on much at all.

I don't know what to think about the middle mouse button thing, though. Can't you just bind Alt to Drag Scroll to get the same basic thing without external programs?

@Jak: About the reference sheets, what CG are Sentries suggested to go on? Am I wrong in believing that they're grouped with the rest of the Ranged units on semicolon/S? It just seems a bit odd to have Sentries and Void Rays in the same CG.
baltha
Profile Joined August 2013
Germany1 Post
August 12 2013 15:38 GMT
#5351
how can i switch with prl layout the abilitiey of my army when they are on on 1 hotkey ?
Slashiepie
Profile Joined May 2013
107 Posts
Last Edited: 2013-08-12 16:15:00
August 12 2013 16:11 GMT
#5352
On August 12 2013 07:20 Antylamon wrote:
Show nested quote +
On August 11 2013 23:43 Slashiepie wrote:
On August 11 2013 01:14 Czarnodziej wrote:
I see now, you hold Alt while setting base cameras. Which seems to be nice. And also pretty pointless to have it both center and set camera on one button in the first place. At least at the start of the game.
What about setting cams for the late game expansions? You press Alt and suddenly your screen shifts to whatever you had selected. A recipe for disaster.
Another thing: Autocast skills.
I . And i.


I also mentioned this a long time ago, it makes no sense and it gives no real advantage to have it center the camera, it has actually always been a nuissance that i automatically remove from every new version of the core, ( the center ability thats it).

I've been experimenting with also asigning the middle mouse button ( autoscroll) to alt (without center) so that i can just go middle mouse + cam to be able to insta create any base cam wherever i want anytime without the cam stupidly centering.

Way better! If you want to really have your base cameras exactly centered around a cc/nexus you just double tap and create the camera..


Double tap doesn't work with multiple buildings in the same CG, unfortunately.

Personally, I've mained all three races using TheCore and centering my town halls always benefited me at least a little bit. But honestly almost all of center on current selection's utility is for Zerg. So if you play Terran or Toss and you don't like it, just unbind it. You really won't miss out on much at all.

I don't know what to think about the middle mouse button thing, though. Can't you just bind Alt to Drag Scroll to get the same basic thing without external programs?

@Jak: About the reference sheets, what CG are Sentries suggested to go on? Am I wrong in believing that they're grouped with the rest of the Ranged units on semicolon/S? It just seems a bit odd to have Sentries and Void Rays in the same CG.


Yup, indeed middle button to drag scroll works wonders

Mmm double tap will however take you to the nearest building.

In my scenario you already have the Basecams set, you only want to center them properly/exactly to the CC/Nexus/Hatch, so you just go to your desired base with your cam, double tap your CG1 which takes you to that building so that you can center it properly (unnecesary).

Deeming the center camera unnecesary again. (There are times depending on the map where you might also want to have more area covered behind your ineral line like in newkirk, and others where you might want more vision of your base Startation comes to mind.)


____________________________________

To anyone: this a bug with the new version?

You guys made Ctrl + Right click Drag Scroll.
However if you have a CG selected and press Ctrl + any CG key, the screen locks down into drag scroll mode.
MoonFan
Profile Joined July 2013
Vietnam55 Posts
August 12 2013 16:41 GMT
#5353
I have that bug, you have to press ctrl+ right click again T_T
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
August 12 2013 16:45 GMT
#5354
The drag scroll is a bit problematic in my experience as well. We'll probably be fixing it up in the next update. We wanted to give it a try before we discarded it as an option.

@Slashie
In your scenario, TheCore as it is takes an action off of recentering the camera. Because this is a very easily customizable aspect of TheCore (will not conflict with anything whether or not it is bound), I don't see a strong argument for taking away this utility away for personal preference.
Commentatorhttps://www.youtube.com/JaKaTaKtv
Slashiepie
Profile Joined May 2013
107 Posts
Last Edited: 2013-08-12 21:46:25
August 12 2013 21:28 GMT
#5355
On August 13 2013 01:45 JaKaTaK wrote:
The drag scroll is a bit problematic in my experience as well. We'll probably be fixing it up in the next update. We wanted to give it a try before we discarded it as an option.


I actually think you should remove it asap, i already lost 3 games because of the camera locking down during fights and i've never had a use for it
Antylamon
Profile Joined March 2011
United States1981 Posts
August 12 2013 21:49 GMT
#5356
I've had my camera on lockdown purposefully for my last hundred games to limit my usage of edge scrolling. It definitely makes my micro worse, but it worked like a charm for my actual goal.
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
August 12 2013 23:53 GMT
#5357
@Slashie
unbind that shit!
Commentatorhttps://www.youtube.com/JaKaTaKtv
Czarnodziej
Profile Joined January 2011
Poland624 Posts
August 13 2013 10:20 GMT
#5358
On August 13 2013 01:45 JaKaTaK wrote:
In your scenario, TheCore as it is takes an action off of recentering the camera. Because this is a very easily customizable aspect of TheCore (will not conflict with anything whether or not it is bound), I don't see a strong argument for taking away this utility away for personal preference.


"It's not a bug, its a feature".
MoonFan
Profile Joined July 2013
Vietnam55 Posts
August 13 2013 14:11 GMT
#5359
hope for videos explaination soon.
ah btw, I just changed to zerg, anyone else have problem with using O as ability hotkey while middle finger is used for recalling unit groups as well?
Slashiepie
Profile Joined May 2013
107 Posts
Last Edited: 2013-08-13 15:31:20
August 13 2013 14:56 GMT
#5360
I'm actually really happy with this version, have been lifting my ccs instead of building planetaries, but overall its comfy

Watching Apollos Videos about the optimal Terran Setup and watching Pros i noticed something.

They usually use 1,2,3, for the army. Meaning the most accessible CG's go to the army.
This leaves them with CC's and Production on 4,5 etc... giving their CC's and Production less importance.

This seems to make sense to me. Having the fastest reaction time for controlling your army seems to be better than having the fastest reaction time devoted to making workers What was the reason behing giving P and O to producing?
Prev 1 266 267 268 269 270 432 Next
Please log in or register to reply.
Live Events Refresh
WardiTV Invitational
11:00
Group B
WardiTV1188
TKL 318
IndyStarCraft 221
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
TKL 310
IndyStarCraft 213
Rex 117
StarCraft: Brood War
Britney 72657
GuemChi 1794
Leta 329
Stork 287
Last 169
Hyun 132
ggaemo 118
JYJ62
Backho 57
Aegong 40
[ Show more ]
ZZZero.O 37
JulyZerg 26
zelot 26
ToSsGirL 24
Bonyth 20
scan(afreeca) 18
SilentControl 9
Dota 2
Gorgc8386
KheZu624
syndereN240
Fuzer 160
canceldota147
Super Smash Bros
Mew2King75
Heroes of the Storm
Khaldor320
Liquid`Hasu109
Other Games
singsing2188
B2W.Neo841
KnowMe438
Lowko301
Sick214
XcaliburYe195
Hui .165
Trikslyr23
Organizations
StarCraft: Brood War
CasterMuse 2
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV707
• Ler73
Other Games
• tFFMrPink 9
Upcoming Events
OSC
52m
SKillous vs goblin
Spirit vs GgMaChine
ByuN vs MaxPax
Afreeca Starleague
17h 52m
Snow vs Soma
Sparkling Tuna Cup
19h 52m
WardiTV Invitational
21h 52m
CrankTV Team League
22h 52m
BASILISK vs Streamerzone
Team Liquid vs Shopify Rebellion
Team Vitality vs Team Falcon
BSL Team A[vengers]
1d
Gypsy vs nOOB
JDConan vs Scan
RSL Revival
1d 2h
Wardi Open
1d 21h
CrankTV Team League
1d 22h
Replay Cast
2 days
[ Show More ]
WardiTV Invitational
2 days
CrankTV Team League
2 days
Replay Cast
3 days
CrankTV Team League
3 days
Replay Cast
4 days
The PondCast
4 days
CrankTV Team League
4 days
Replay Cast
5 days
WardiTV Invitational
5 days
CrankTV Team League
5 days
Replay Cast
6 days
Liquipedia Results

Completed

Acropolis #4 - TS2
WardiTV TLMC #15
HCC Europe

Ongoing

BSL 21 Points
ASL Season 20
CSL 2025 AUTUMN (S18)
C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
EC S1
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025

Upcoming

SC4ALL: Brood War
BSL Season 21
BSL 21 Team A
BSL 21 Non-Korean Championship
RSL Offline Finals
RSL Revival: Season 3
Stellar Fest
SC4ALL: StarCraft II
CranK Gathers Season 2: SC II Pro Teams
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.