• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 16:15
CET 22:15
KST 06:15
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!12[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
Dark completes military service, returns to SC211[BSL23] RO16 Group Stage19Weekly Cups (Nov 2-8): herO back on top?2Weekly Cups (Oct 26 - Nov 1): MaxPax, herO, Solar win0Weekly Cups (October 19-25): Clem triples first in 5.0.175
StarCraft 2
General
Dark completes military service, returns to SC2 Greetings.. No more SC2 streamers on team liquid? Serral's getting trashed by New Catsle's Mind Weekly Cups (Nov 2-8): herO back on top?
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament Sea Duckling Open (Global, Bronze-Diamond) Dark returns! GSL CK #7 4v4 Team Battle (Nov 19) soO & FanTaSy return! SC2 Kevin Scrim 4v4 (Nov 16) RSL goes to London! 2026 Offline Finals Nov 21-22
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[G] How to playtest arcade maps Starcraft 2 Advance [D] the control group Simple Questions/Answers
External Content
Mutation # 552 Secret Storm The PondCast: SC2 News & Results Mutation # 551 Robotic Revival Mutation # 550 Graveyard Shift
Brood War
General
Korean players' earnings Hit New All-Time High! BW General Discussion List of top players active on ShieldBattery SOOP Hosts SC1 & SC2 Event Tournament: Kevin Scrim BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[BSL23] Ro16 Group C - Sunday 21:00 CET [$1250] International ShieldBattery League [Megathread] Daily Proleagues [BSL23] Ro16 Group A - Saturday 21:00 CET
Strategy
Pluto's TvP 5Marine 2Medic Push Simple Questions, Simple Answers Infested Terran strategies in 2026 Nuke strategy worked in K-League 2026-11-09
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Free Space RTS Game, optimised f. Phone/Tablet etc List of Game Threads The PlayStation 5
Dota 2
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Artificial Intelligence Thread Trading/Investing Thread European Politico-economics QA Mega-thread
Fan Clubs
Fan Club Resource Thread Reynor Fan Club The Flash Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread [Manga] One Piece
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
The time I organised my…
AssyrianKing
Why I built Repalyzer (1.1.…
BlueStar
Innovate or Game Over?
TrAiDoS
ShieldBattery on Mac
Kraekkling
Can Bots Beat Pros?? Starcr…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 8607 users

[G] TheCore - Advanced Keyboard Layout - Page 268

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 266 267 268 269 270 432 Next
Czarnodziej
Profile Joined January 2011
Poland624 Posts
August 10 2013 16:14 GMT
#5341
I see now, you hold Alt while setting base cameras. Which seems to be nice. And also pretty pointless to have it both center and set camera on one button in the first place. At least at the start of the game.
What about setting cams for the late game expansions? You press Alt and suddenly your screen shifts to whatever you had selected. A recipe for disaster.
Another thing: Autocast skills.
I think that I'm missing something, but in over 260 pages worth of thread no one raised this issue? Especially for Carrier lovers, make a bunch of them, autocast the interceptors and BAM your camera shifts wherever the carriers are. Seems like a major pain. And it hurts like hell.
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
August 10 2013 16:35 GMT
#5342
Auto cast has been brought up and discussed fairly in depth. if you're going to autocast something, you have to click on it (in almost all situations) which means that your screen will slightly shift when you do it, not hurting the gameplay in any way I can think of.
Commentatorhttps://www.youtube.com/JaKaTaKtv
Czarnodziej
Profile Joined January 2011
Poland624 Posts
August 10 2013 17:16 GMT
#5343
Its all fine and dandy until you want to manage a control group of units. Then it becomes a mighty nuisance, because whatever you do, be it macro or defending a harass, your camera will go to that CG if you want to switch autocasting (maybe conserving minerals and disabling interceptors or even re-setting it after expanding the CG).
I know it is somewhat an example of the corner case, but it definitely is there and I do not know how to avoid it without unbinding selection centering.
Becuula
Profile Joined April 2011
Germany65 Posts
August 10 2013 17:54 GMT
#5344
On August 11 2013 00:57 JaKaTaK wrote:
[
Rapid Fire is going to take some tweaking, we did our best to think of all the possible options, but I expected that'd we would miss things and have to do more tweaking. I'll move the mothership core abilities shorty. (nice catch becuula) recall will be on K, photon overcharge will be on H, and time warp will be on I for PRM. Z will follow suit with priority. I don't think feedback can be cast on a unit with no energy, but I'll double check it (in the future you can always check yourself on a test map if you want to help)


I've tested it with the HOTS Units Tester, after I had the feeling that my High Templar ran out of energy faster than normal.
Just take a medivac with low energy and a High Templar with full energy. The Feedback goes of multiple times leaving the HT with no energy.
It is difficulties which give birth to miracles.
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
August 10 2013 18:09 GMT
#5345
nice catch. will fix that as well.
Commentatorhttps://www.youtube.com/JaKaTaKtv
Becuula
Profile Joined April 2011
Germany65 Posts
August 10 2013 18:46 GMT
#5346
I don't know if (my) problem is big enough to not use rapidfire for Feedback at all. Maybe is it just sloppy play by me or maybe it is very very usefull to rapidfire feedback ghosts.
At the moment I still use Core 7.0.2 with selfmade rapidfire for the WarpIn Key, so that I can warpin every unit rapidly. So I am not used to use rapidfire for other things.
But I will stick with 7.0.2 because I don't see the benefit of 8.0 yet. And there are too many keys to learn new. What I like are the new CameraLocations, so I change them in my 7.0.2. file.
It is difficulties which give birth to miracles.
lxz2049
Profile Joined August 2013
1 Post
August 11 2013 08:08 GMT
#5347
On August 11 2013 00:57 JaKaTaK wrote:
Base cameras can be used for transfers, expanding, defending drops, shift clicking back to minerals, injecting, chronoboosting, and mule-ing. This is why we have centered cams. Setting them up in the beginning of the game does not take any additional actions as far as I've calculated before. Is there a key sequence that is faster than the current one?

Rapid Fire is going to take some tweaking, we did our best to think of all the possible options, but I expected that'd we would miss things and have to do more tweaking. I'll move the mothership core abilities shorty. (nice catch becuula) recall will be on K, photon overcharge will be on H, and time warp will be on I for PRM. Z will follow suit with priority. I don't think feedback can be cast on a unit with no energy, but I'll double check it (in the future you can always check yourself on a test map if you want to help)

New Right Click Abilities
these are very experimental. We're going to let them sit for a while and see if they're something players will get used to, or just something that will cause mistakes.

The Oracle having an unbound ability is NOT intentional. I don't know why this is happening, but it probably has something to do with the patch.


Could you explain a little bit about rapid fire / new right click abilities? I just switched from 0.7 to 0.8 and experienced a lot of confusion including being stuck in drag scroll mode after accidental ctrl+right clicks. Thought that might have something to do with these new features and there might be confused people like me who haven't been following the thread frequently enough, thanks!
Slashiepie
Profile Joined May 2013
107 Posts
August 11 2013 14:43 GMT
#5348
On August 11 2013 01:14 Czarnodziej wrote:
I see now, you hold Alt while setting base cameras. Which seems to be nice. And also pretty pointless to have it both center and set camera on one button in the first place. At least at the start of the game.
What about setting cams for the late game expansions? You press Alt and suddenly your screen shifts to whatever you had selected. A recipe for disaster.
Another thing: Autocast skills.
I . And i.


I also mentioned this a long time ago, it makes no sense and it gives no real advantage to have it center the camera, it has actually always been a nuissance that i automatically remove from every new version of the core, ( the center ability thats it).

I've been experimenting with also asigning the middle mouse button ( autoscroll) to alt (without center) so that i can just go middle mouse + cam to be able to insta create any base cam wherever i want anytime without the cam stupidly centering.

Way better! If you want to really have your base cameras exactly centered around a cc/nexus you just double tap and create the camera..

MoonFan
Profile Joined July 2013
Vietnam55 Posts
August 11 2013 17:32 GMT
#5349
uhm the spreadsheets are kind of confusing now,so I'm really waiting for it to be finished, also the videos, before trying to customize something stupid
Good thing WCS EU S2 is in process
Antylamon
Profile Joined March 2011
United States1981 Posts
Last Edited: 2013-08-11 22:32:09
August 11 2013 22:20 GMT
#5350
On August 11 2013 23:43 Slashiepie wrote:
Show nested quote +
On August 11 2013 01:14 Czarnodziej wrote:
I see now, you hold Alt while setting base cameras. Which seems to be nice. And also pretty pointless to have it both center and set camera on one button in the first place. At least at the start of the game.
What about setting cams for the late game expansions? You press Alt and suddenly your screen shifts to whatever you had selected. A recipe for disaster.
Another thing: Autocast skills.
I . And i.


I also mentioned this a long time ago, it makes no sense and it gives no real advantage to have it center the camera, it has actually always been a nuissance that i automatically remove from every new version of the core, ( the center ability thats it).

I've been experimenting with also asigning the middle mouse button ( autoscroll) to alt (without center) so that i can just go middle mouse + cam to be able to insta create any base cam wherever i want anytime without the cam stupidly centering.

Way better! If you want to really have your base cameras exactly centered around a cc/nexus you just double tap and create the camera..


Double tap doesn't work with multiple buildings in the same CG, unfortunately.

Personally, I've mained all three races using TheCore and centering my town halls always benefited me at least a little bit. But honestly almost all of center on current selection's utility is for Zerg. So if you play Terran or Toss and you don't like it, just unbind it. You really won't miss out on much at all.

I don't know what to think about the middle mouse button thing, though. Can't you just bind Alt to Drag Scroll to get the same basic thing without external programs?

@Jak: About the reference sheets, what CG are Sentries suggested to go on? Am I wrong in believing that they're grouped with the rest of the Ranged units on semicolon/S? It just seems a bit odd to have Sentries and Void Rays in the same CG.
baltha
Profile Joined August 2013
Germany1 Post
August 12 2013 15:38 GMT
#5351
how can i switch with prl layout the abilitiey of my army when they are on on 1 hotkey ?
Slashiepie
Profile Joined May 2013
107 Posts
Last Edited: 2013-08-12 16:15:00
August 12 2013 16:11 GMT
#5352
On August 12 2013 07:20 Antylamon wrote:
Show nested quote +
On August 11 2013 23:43 Slashiepie wrote:
On August 11 2013 01:14 Czarnodziej wrote:
I see now, you hold Alt while setting base cameras. Which seems to be nice. And also pretty pointless to have it both center and set camera on one button in the first place. At least at the start of the game.
What about setting cams for the late game expansions? You press Alt and suddenly your screen shifts to whatever you had selected. A recipe for disaster.
Another thing: Autocast skills.
I . And i.


I also mentioned this a long time ago, it makes no sense and it gives no real advantage to have it center the camera, it has actually always been a nuissance that i automatically remove from every new version of the core, ( the center ability thats it).

I've been experimenting with also asigning the middle mouse button ( autoscroll) to alt (without center) so that i can just go middle mouse + cam to be able to insta create any base cam wherever i want anytime without the cam stupidly centering.

Way better! If you want to really have your base cameras exactly centered around a cc/nexus you just double tap and create the camera..


Double tap doesn't work with multiple buildings in the same CG, unfortunately.

Personally, I've mained all three races using TheCore and centering my town halls always benefited me at least a little bit. But honestly almost all of center on current selection's utility is for Zerg. So if you play Terran or Toss and you don't like it, just unbind it. You really won't miss out on much at all.

I don't know what to think about the middle mouse button thing, though. Can't you just bind Alt to Drag Scroll to get the same basic thing without external programs?

@Jak: About the reference sheets, what CG are Sentries suggested to go on? Am I wrong in believing that they're grouped with the rest of the Ranged units on semicolon/S? It just seems a bit odd to have Sentries and Void Rays in the same CG.


Yup, indeed middle button to drag scroll works wonders

Mmm double tap will however take you to the nearest building.

In my scenario you already have the Basecams set, you only want to center them properly/exactly to the CC/Nexus/Hatch, so you just go to your desired base with your cam, double tap your CG1 which takes you to that building so that you can center it properly (unnecesary).

Deeming the center camera unnecesary again. (There are times depending on the map where you might also want to have more area covered behind your ineral line like in newkirk, and others where you might want more vision of your base Startation comes to mind.)


____________________________________

To anyone: this a bug with the new version?

You guys made Ctrl + Right click Drag Scroll.
However if you have a CG selected and press Ctrl + any CG key, the screen locks down into drag scroll mode.
MoonFan
Profile Joined July 2013
Vietnam55 Posts
August 12 2013 16:41 GMT
#5353
I have that bug, you have to press ctrl+ right click again T_T
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
August 12 2013 16:45 GMT
#5354
The drag scroll is a bit problematic in my experience as well. We'll probably be fixing it up in the next update. We wanted to give it a try before we discarded it as an option.

@Slashie
In your scenario, TheCore as it is takes an action off of recentering the camera. Because this is a very easily customizable aspect of TheCore (will not conflict with anything whether or not it is bound), I don't see a strong argument for taking away this utility away for personal preference.
Commentatorhttps://www.youtube.com/JaKaTaKtv
Slashiepie
Profile Joined May 2013
107 Posts
Last Edited: 2013-08-12 21:46:25
August 12 2013 21:28 GMT
#5355
On August 13 2013 01:45 JaKaTaK wrote:
The drag scroll is a bit problematic in my experience as well. We'll probably be fixing it up in the next update. We wanted to give it a try before we discarded it as an option.


I actually think you should remove it asap, i already lost 3 games because of the camera locking down during fights and i've never had a use for it
Antylamon
Profile Joined March 2011
United States1981 Posts
August 12 2013 21:49 GMT
#5356
I've had my camera on lockdown purposefully for my last hundred games to limit my usage of edge scrolling. It definitely makes my micro worse, but it worked like a charm for my actual goal.
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
August 12 2013 23:53 GMT
#5357
@Slashie
unbind that shit!
Commentatorhttps://www.youtube.com/JaKaTaKtv
Czarnodziej
Profile Joined January 2011
Poland624 Posts
August 13 2013 10:20 GMT
#5358
On August 13 2013 01:45 JaKaTaK wrote:
In your scenario, TheCore as it is takes an action off of recentering the camera. Because this is a very easily customizable aspect of TheCore (will not conflict with anything whether or not it is bound), I don't see a strong argument for taking away this utility away for personal preference.


"It's not a bug, its a feature".
MoonFan
Profile Joined July 2013
Vietnam55 Posts
August 13 2013 14:11 GMT
#5359
hope for videos explaination soon.
ah btw, I just changed to zerg, anyone else have problem with using O as ability hotkey while middle finger is used for recalling unit groups as well?
Slashiepie
Profile Joined May 2013
107 Posts
Last Edited: 2013-08-13 15:31:20
August 13 2013 14:56 GMT
#5360
I'm actually really happy with this version, have been lifting my ccs instead of building planetaries, but overall its comfy

Watching Apollos Videos about the optimal Terran Setup and watching Pros i noticed something.

They usually use 1,2,3, for the army. Meaning the most accessible CG's go to the army.
This leaves them with CC's and Production on 4,5 etc... giving their CC's and Production less importance.

This seems to make sense to me. Having the fastest reaction time for controlling your army seems to be better than having the fastest reaction time devoted to making workers What was the reason behing giving P and O to producing?
Prev 1 266 267 268 269 270 432 Next
Please log in or register to reply.
Live Events Refresh
BSL
05:00
S23 - Ro16 Group C
Artosis vs Dewalt
Ret vs Tech
ZZZero.O496
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SpeCial 127
EmSc Tv 14
StarCraft: Brood War
Rain 1386
ZZZero.O 496
firebathero 81
Dota 2
Gorgc5780
Counter-Strike
pashabiceps2191
zeus813
gobbtv227
Super Smash Bros
Mew2King35
AZ_Axe14
Heroes of the Storm
Khaldor340
Other Games
tarik_tv3491
Grubby3012
Liquid`RaSZi2313
syndereN193
UpATreeSC37
Railgan11
Organizations
Other Games
gamesdonequick2694
StarCraft 2
EmSc Tv 14
EmSc2Tv 14
[ Show 14 non-featured ]
StarCraft 2
• Hinosc 29
• Hupsaiya 27
• Reevou 15
• Adnapsc2 4
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Other Games
• imaqtpie1414
• Shiphtur503
Upcoming Events
SOOP
12h 46m
soO vs FanTaSy
WardiTV Weekly
14h 46m
Replay Cast
1d 1h
Monday Night Weeklies
1d 19h
PiGosaur Cup
2 days
The PondCast
2 days
GSL
3 days
Replay Cast
4 days
KCM Race Survival
4 days
RSL Revival
5 days
[ Show More ]
BSL
5 days
eOnzErG vs StRyKeR
Cross vs JDConan
RSL Revival
6 days
BSL
6 days
Bonyth vs Doodle
Kyrie vs Jimin
Liquipedia Results

Completed

Proleague 2026-11-14
Blizzard Classic Cup 2026
HCC Season 3

Ongoing

Acropolis #5
KCM Race Survival 2026 Season 4
International ShieldBattery League
BSL Season 23
IPSL Winter 2026-27
Calamity Cup Div. A Season 8
Underdog Cup 2026 Div 2-3
BLAST Rivals Fall 2026
IEM Beijing 2026
PGL Masters Bucharest 2026
Stake Ranked Episode 5
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026

Upcoming

YSL S4
Sector 591
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
StarCraft2 Weekly Open Tournament 2026 Grand Finals
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
IEM Kraków 2027
PGL Bucharest 2027
BLAST Bounty Winter 2027
PGL Major Singapore 2026
Stake Ranked Episode 6
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.