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[G] TheCore - Advanced Keyboard Layout - Page 269

Forum Index > StarCraft 2 Strategy
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JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
Last Edited: 2013-08-13 15:33:44
August 13 2013 15:20 GMT
#5361
I'm going to try and contact some pros to talk about this. Its a really good point imo.

EDIT:

Are 1 2 3 actually the fastest to press in standard?
Commentatorhttps://www.youtube.com/JaKaTaKtv
Bulgogi
Profile Joined March 2010
United States60 Posts
August 13 2013 15:26 GMT
#5362
On August 13 2013 23:11 MoonFan wrote:
hope for videos explaination soon.
ah btw, I just changed to zerg, anyone else have problem with using O as ability hotkey while middle finger is used for recalling unit groups as well?


Should not be an issue. Simply select your control group and use the ability key which is right next door. You probably need to be more acquainted with the setup.
Slashiepie
Profile Joined May 2013
107 Posts
Last Edited: 2013-08-13 16:21:32
August 13 2013 16:19 GMT
#5363
On August 14 2013 00:20 JaKaTaK wrote:
I'm going to try and contact some pros to talk about this. Its a really good point imo.

EDIT:

Are 1 2 3 actually the fastest to press in standard?


Good question, i barely use Standard, so anyone's input is appreciated.
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
August 13 2013 16:39 GMT
#5364
The issue is that the resting position for standard is highly varied. Some players will rest on 123a, some asdf some shiftawd. So it's really hard to make that call.
Commentatorhttps://www.youtube.com/JaKaTaKtv
sil0r
Profile Joined March 2013
Germany43 Posts
August 13 2013 17:59 GMT
#5365
On August 14 2013 00:20 JaKaTaK wrote:
I'm going to try and contact some pros to talk about this. Its a really good point imo.

EDIT:

Are 1 2 3 actually the fastest to press in standard?


I think they do it so they can press the Marine/SCV-Key better, which is A and S (i think) with the pinky and ringfinger after they selected the controlgroup with the index or middlefinger. Pressing 1-a-3-s would be pretty time comsuming due to the up and down movement. Just a guess tho.
The early third hatches the drone
zergedtodeath
Profile Joined July 2013
Sweden4 Posts
August 13 2013 18:22 GMT
#5366
On August 14 2013 01:39 JaKaTaK wrote:
The issue is that the resting position for standard is highly varied. Some players will rest on 123a, some asdf some shiftawd. So it's really hard to make that call.


I have never seen pro rest as they spam even in the beginning. However, most pro's I've seen are using 1-3 as army (some even 4:th) and rest for production, notice that Im mostly looking at pro terrans and a few zerg. Mostly zerg-players seems to use 1 to hatch but it's just a feeling, Idra and Stephano has hatch on 4:th or 5:th. I think it's 4. Stephano in the beginning does actually use 1 and 4 to hatch but seems like the first bigger army he uses goes to 1 (20+ zerglings).

I've never followed how the core should be used tbh, I uses:

O = smaller army / natural base cam
P = army (tho CC is on this too before I get a few marines) / main base cam
Å = first harass and later caster (reconfigured to CG 3, CG 8 is moved to top row), I am thinking of moving a cam to this key.
9+ cc and production (moved cams ZRM style so 9 is cam 3 ect..)
Slashiepie
Profile Joined May 2013
107 Posts
August 13 2013 18:56 GMT
#5367
Quick unrelated question, is there a way to move the whole TRM layout one key to the right without having to rebind everything from scratch?
MoonFan
Profile Joined July 2013
Vietnam55 Posts
August 13 2013 19:27 GMT
#5368
On August 14 2013 03:56 Slashiepie wrote:
Quick unrelated question, is there a way to move the whole TRM layout one key to the right without having to rebind everything from scratch?

you can edit it with notepad++ I think
:D
Just search and replace everything
QUECOSA
Profile Joined January 2012
17 Posts
August 13 2013 19:27 GMT
#5369
On August 14 2013 03:56 Slashiepie wrote:
Quick unrelated question, is there a way to move the whole TRM layout one key to the right without having to rebind everything from scratch?



Have you tried TRS??? Terran Right mouse Small hand

Take a look at it, buttons are 1 key to the right
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
Last Edited: 2013-08-13 21:40:32
August 13 2013 20:15 GMT
#5370
@Slashie
I feel like you've been here for way to long to not know the answer to that question
Its TRS, that is what TRS is

EDIT:

TheCore 0.8.1
Terran are getting their own separate version. Protoss and Random will still be the same.
Terran rapid fire is not as useful as the other races and moving it out one key allows the layout to be much better for Terrans.


Can't believe I didn't see this before apostrophe ['] is the best rapid fire key for protoss as it combines in a 3 finger key sequence for warp ins. It also is a less used key as it isn't useful for CGs on the index finger, however, none of the abilities that rapid fire can improve come from something on the index finger!

Its fucking perfect.

That being said, we're back to PTR and rapid fire is moving to apostrophe.
Commentatorhttps://www.youtube.com/JaKaTaKtv
sil0r
Profile Joined March 2013
Germany43 Posts
August 13 2013 20:55 GMT
#5371
I just thought about implementing "Select Builder" into my mechanics repertoire. It can be helpful if you want to select a worker that is constructing a building which is already hotkeyed. First thing that comes to my mind: You build a lowground CC and the scouting probe comes in to harass, you can pull the worker without changing the camera or rely on any mouse accuracy.
A reasonable hotkey would be "," since it is only used for building nukes. What do you guys think?
The early third hatches the drone
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
August 13 2013 21:22 GMT
#5372
@sil0r
that's a pretty cool little trick. Never could find a reason for that key until now. The combo would be:

select CG
select builder hotkey
halt build

right now that's a pretty ugly combo. we can improve it at the sacrifice of the bunker upgrade on the ebay and the cloak hotkey on the ghost academy. pretty solid trade.

This would make it from [,n] to [uh] which is a pretty big improvement.

I see no other drawbacks, and the trade looks good. Any objections?
Commentatorhttps://www.youtube.com/JaKaTaKtv
Antylamon
Profile Joined March 2011
United States1981 Posts
August 14 2013 00:43 GMT
#5373
Oh god I just realized how amazing it would be to move PTR production to 0 and Dash

I don't know if anyone else sympathizes, but I've always found that 0 and Dash just don't work as the primary two army keys (Stalker+Melee for Toss, MM or Hellion+Mines for Terran), especially because they're too far away from L and Semi (Spellcasters and Ranges). Swapping 0 and Dash with O and P would thus make army control soooooo much easier.
Salomonster
Profile Joined August 2012
Sweden67 Posts
Last Edited: 2013-08-14 02:23:11
August 14 2013 02:16 GMT
#5374
On August 13 2013 23:11 MoonFan wrote:
hope for videos explaination soon.
ah btw, I just changed to zerg, anyone else have problem with using O as ability hotkey while middle finger is used for recalling unit groups as well?



I'm not updated with how the latest layouts looks but as a tip, use controll groups that are used with the index finger for any spellcasters.
I use an old version of the core (modified 0.5 i think) and these are the CG's I use for casters:
(bare in mind I use a swedish keyboard so translation might be off)

shift+P Injecting queens
; Infestors
[ Vipers
L Creepspread queens (rarely inject with theese so no need to reach O super efficiently)

it might be comfortable for you, it might not be, try it out If you like.
twitch.tv/salomonster
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
August 14 2013 02:47 GMT
#5375
On August 14 2013 09:43 Antylamon wrote:
Oh god I just realized how amazing it would be to move PTR production to 0 and Dash

I don't know if anyone else sympathizes, but I've always found that 0 and Dash just don't work as the primary two army keys (Stalker+Melee for Toss, MM or Hellion+Mines for Terran), especially because they're too far away from L and Semi (Spellcasters and Ranges). Swapping 0 and Dash with O and P would thus make army control soooooo much easier.


That would be very interesting, however I think it may be better to be able to quickly access your macro CGs from all of your army CGs, this way it is always easy to multitask macro and micro.
Commentatorhttps://www.youtube.com/JaKaTaKtv
wazzupdj98
Profile Joined August 2013
3 Posts
August 14 2013 03:59 GMT
#5376
wow, the core is great! his is an awesome layout. I am quickly learning the core, and I already feel that I dont want to go back, even though I am still not good with it
anyway, I had a kind of issue with the control groups 2 and 1. alt-j and p for control group1, ctrl-p and shift-p for control group 2. This is very confusing for me. Maybe bind the control group 1 to something that doesn't need alt? like maybe ctrl-k??
MoonFan
Profile Joined July 2013
Vietnam55 Posts
August 14 2013 04:09 GMT
#5377
@wazzup: it's intended for layered inject method (though I prefer minimap method), anyway this is how you use control group 1 and 2 for Zerg:

-Whenever you expand:
+ choose the new hatchery
+ hold Alt
+ Press J
+ press Camera hotkey (9 0 - k l ; any of those if you use ZRM) to assist base camera

-Whenver you do injection:
+hold Shift
+press P
+press O
+press camera hotkey ( 9 0 - K L one by one and click at middle of the screen (the hatchery will be there when you recall camera hotkey with Shift + 9/0/-/K/L/; )

Slashiepie
Profile Joined May 2013
107 Posts
Last Edited: 2013-08-14 14:12:42
August 14 2013 14:09 GMT
#5378
Thanks guys, i actualy did not know TSM was pretty much TRM warped one key to the right.
I'm trying to convince a buddy of mine to make the switch, but he finds his hands cramp way too much with the core.
Thats why i've been testing all the versions.

FFS!! the TLM version is the most delicious Layout i've ever come across!
Too bad my hand cramps up when using the mouse with my left hand! (besides both mice i own are made for right handed users ) In my eyes TLM is the perfect Core.



Antylamon
Profile Joined March 2011
United States1981 Posts
Last Edited: 2013-08-14 16:30:10
August 14 2013 16:21 GMT
#5379
On August 14 2013 11:47 JaKaTaK wrote:
Show nested quote +
On August 14 2013 09:43 Antylamon wrote:
Oh god I just realized how amazing it would be to move PTR production to 0 and Dash

I don't know if anyone else sympathizes, but I've always found that 0 and Dash just don't work as the primary two army keys (Stalker+Melee for Toss, MM or Hellion+Mines for Terran), especially because they're too far away from L and Semi (Spellcasters and Ranges). Swapping 0 and Dash with O and P would thus make army control soooooo much easier.


That would be very interesting, however I think it may be better to be able to quickly access your macro CGs from all of your army CGs, this way it is always easy to multitask macro and micro.

Actually, for Terran I agree with you because of how important this is. Protoss not so much, considering warp-in rounds are a lot easier and Robo/Stargate units take so long to make. Except Phoenix and Obs, of course, but those are typically built in the early game.

Besides that there's Chronos, and moving Main and Nat cams to 0 and Dash as well would sustain the combo well enough.

Anyways, I'll give it a try and report back later.
Slashiepie
Profile Joined May 2013
107 Posts
Last Edited: 2013-08-14 20:34:10
August 14 2013 20:17 GMT
#5380
I remember reading a post about Rapidfire depleting Feedbacks way to fast.(Edit: I just tested what you meant in the Unit Tester)

Is there a way to accurately determine how fast an ability can be retriggered ?

I was trying snipe and it doesnt seem like the key repeating below 25ms has any effect anymore other than depleting the Orders-Queue obscenely fast.

Feedback seems to be abusable even faster, since Ghosts are slower becuase of their animation.
There must be an "optimal repeat time for most abilities.
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