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[G] TheCore - Advanced Keyboard Layout - Page 270

Forum Index > StarCraft 2 Strategy
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JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
August 14 2013 20:49 GMT
#5381
@slashie
We're moving feedback off of rapid fire as it does burn through tons of energy wastefully. However Snipe is still very effective for rapid fire as it allows you to quickly cast 2 snipes as soon as the HT comes in range by holding down the rapid fire key and mousing on the HT. Snipe does lag out a bit if you change targets too quickly, but only has a significant effect on mass ghost play, and is still more effective than not having rapid fire at all.
Commentatorhttps://www.youtube.com/JaKaTaKtv
Slashiepie
Profile Joined May 2013
107 Posts
Last Edited: 2013-08-14 22:53:41
August 14 2013 22:53 GMT
#5382
On August 15 2013 05:49 JaKaTaK wrote:
@slashie
We're moving feedback off of rapid fire as it does burn through tons of energy wastefully. However Snipe is still very effective for rapid fire as it allows you to quickly cast 2 snipes as soon as the HT comes in range by holding down the rapid fire key and mousing on the HT. Snipe does lag out a bit if you change targets too quickly, but only has a significant effect on mass ghost play, and is still more effective than not having rapid fire at all.


I agree, what do you think is the optimal repeat rate and repeat relay for the keyboard/mouse ?
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
August 15 2013 00:55 GMT
#5383
No idea. Many of the abilities will be as fast as possible.
Commentatorhttps://www.youtube.com/JaKaTaKtv
Becuula
Profile Joined April 2011
Germany65 Posts
August 15 2013 03:57 GMT
#5384
If rapidfire for protoss ist most effective for warpins and not so much for other abilities, then there is the possibility to put the warpin key on rapidfire and leave all other abilities as they were before. That would be my preferred solution.

That way you can warpin all gateway units rapidly. Example for PRM (Put WarpIn-Key and Rapidfire-Key on '):
# Press familiar Key of the Gateway-Unit (J for Zealot)
# Hold Shift
# Hold Rapidfire Key '
# Move Mouse Around to spawn Units


It is difficulties which give birth to miracles.
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
August 15 2013 04:28 GMT
#5385
why would we leave the other abilities as they were when we could make them better?
Commentatorhttps://www.youtube.com/JaKaTaKtv
Becuula
Profile Joined April 2011
Germany65 Posts
August 15 2013 09:03 GMT
#5386
I thought you put Zealot, Stalker, Sentry on the best keys after you analyzed 1000 of replays. Now I understand you have to move them around because of rapidfire (along with hold position, stop etc). Or are the new keys just better because of some new findings of replay analyses or something?
I just don't understand 1. why the new keys are better for protoss and 2. for what abilities for protoss is rapidfire effective in your opinion?
It is difficulties which give birth to miracles.
Czarnodziej
Profile Joined January 2011
Poland624 Posts
August 15 2013 11:54 GMT
#5387
I'm under the impression that most of this thread is just theorycrafting, which is detached from practical usefulness.

Jak, if you think that rapidfire is worth changing ability hotkeys, then I suggest you play this game more, because rapidfire is nice, but its not that nice. It's just not worth it.

Second thing - there was a suggestion in this thread to bind RF to 2-key combination. Why the hell was this solution ignored? It gives best of both worlds and actually solves Feedback problem. I see that you like to argue just for the sake of it, then be my guest and do it for the next 100 pages of this thread instead of actually trying it in-game.
Panno
Profile Joined March 2011
Brazil13 Posts
August 15 2013 12:43 GMT
#5388
I was trying to use this hotkeys. I play with zerg. I don quite understadno some hotkeys.
I was playng avareging APM in 1 week with this set of hotkeys kind of 80.
My apm is like 150 ~ 160 in average.

So i was looking through the posts in here. I saw a lot of tips. How to inject, how to do a lot of things.

IT could be a good idea to put this tips in the first post.

It is kind hard to look through 270 pages to find anything good that we can really use.

Really good hotkeys, but somethings I m not used to. Im in master league, for me it s really diffcult to change my hotkeys now. I was trying but not comfortable with this
Slashiepie
Profile Joined May 2013
107 Posts
Last Edited: 2013-08-15 13:53:45
August 15 2013 13:47 GMT
#5389
On August 15 2013 20:54 Czarnodziej wrote:
I'm under the impression that most of this thread is just theorycrafting, which is detached from practical usefulness.

Jak, if you think that rapidfire is worth changing ability hotkeys, then I suggest you play this game more, because rapidfire is nice, but its not that nice. It's just not worth it.

Second thing - there was a suggestion in this thread to bind RF to 2-key combination. Why the hell was this solution ignored? It gives best of both worlds and actually solves Feedback problem. I see that you like to argue just for the sake of it, then be my guest and do it for the next 100 pages of this thread instead of actually trying it in-game.


I do not always agree with changes, tbh i disagree with most of them most of the time, but you have to remeber this is still a beta.I stayed with TRM 6.1 for a long time, because i believed it to be superior. I have tested most new versions of the core ever since, and after the adaptation period i can always notice things are done for a reason.

Little improvements , little experiments here and there, which most of the time end up being positive. I kind of get the impresion sometimes that some decisions dont take real game scenarios into consideration, but usually those things get changed as soon as someone makes a reasonable argument.

When enough feedback is given and the possibilities are taken into consideration things get changed. Rapidfire will be changed. The pace in which the core is modified may not the best pace for everyone, but remember you can always reconfigure your core any way you see fit.

On August 15 2013 21:43 Panno wrote:
I was trying to use this hotkeys. I play with zerg. I don quite understadno some hotkeys.
I was playng avareging APM in 1 week with this set of hotkeys kind of 80.
My apm is like 150 ~ 160 in average.

So i was looking through the posts in here. I saw a lot of tips. How to inject, how to do a lot of things.

IT could be a good idea to put this tips in the first post.

It is kind hard to look through 270 pages to find anything good that we can really use.

Really good hotkeys, but somethings I m not used to. Im in master league, for me it s really diffcult to change my hotkeys now. I was trying but not comfortable with this


What are you having troubles with?
What Layout are you using?
Czarnodziej
Profile Joined January 2011
Poland624 Posts
August 15 2013 14:18 GMT
#5390
Well written Slashiepie. Guess I'm just being grumpy today.
Slashiepie
Profile Joined May 2013
107 Posts
Last Edited: 2013-08-15 15:03:34
August 15 2013 15:01 GMT
#5391
On August 15 2013 23:18 Czarnodziej wrote:
Well written Slashiepie. Guess I'm just being grumpy today.


^^ thanks mate. I feel you. I have been there many times times: Floating my buildings and moving them away by accident, stopping all my workers from mining and wasting like 6 secs to build a refinery, building the wrong addons, floating medivacs over stalkers while unsuccesfuly trying to drop the units, as well as the centered camera throwing my build off badly, and my most recent one, the drag scroll lockdown which let me watch 3 bane marine massacres while not being able to micro at all XD.

Well in the end i either adapted or changed it to fix myself, since i find myself giving it a lot of thought i come here like you and try to contribute or express my opinion. I actually think it's great that you post, it is through people willing to go through the frustration of relearning new versions and coming here to vent it that the core improves even more .

Panno
Profile Joined March 2011
Brazil13 Posts
Last Edited: 2013-08-16 00:07:50
August 15 2013 18:38 GMT
#5392
On August 15 2013 22:47 Slashiepie wrote:
Show nested quote +
On August 15 2013 20:54 Czarnodziej wrote:
I'm under the impression that most of this thread is just theorycrafting, which is detached from practical usefulness.

Jak, if you think that rapidfire is worth changing ability hotkeys, then I suggest you play this game more, because rapidfire is nice, but its not that nice. It's just not worth it.

Second thing - there was a suggestion in this thread to bind RF to 2-key combination. Why the hell was this solution ignored? It gives best of both worlds and actually solves Feedback problem. I see that you like to argue just for the sake of it, then be my guest and do it for the next 100 pages of this thread instead of actually trying it in-game.


I do not always agree with changes, tbh i disagree with most of them most of the time, but you have to remeber this is still a beta.I stayed with TRM 6.1 for a long time, because i believed it to be superior. I have tested most new versions of the core ever since, and after the adaptation period i can always notice things are done for a reason.

Little improvements , little experiments here and there, which most of the time end up being positive. I kind of get the impresion sometimes that some decisions dont take real game scenarios into consideration, but usually those things get changed as soon as someone makes a reasonable argument.

When enough feedback is given and the possibilities are taken into consideration things get changed. Rapidfire will be changed. The pace in which the core is modified may not the best pace for everyone, but remember you can always reconfigure your core any way you see fit.

Show nested quote +
On August 15 2013 21:43 Panno wrote:
I was trying to use this hotkeys. I play with zerg. I don quite understadno some hotkeys.
I was playng avareging APM in 1 week with this set of hotkeys kind of 80.
My apm is like 150 ~ 160 in average.

So i was looking through the posts in here. I saw a lot of tips. How to inject, how to do a lot of things.

IT could be a good idea to put this tips in the first post.

It is kind hard to look through 270 pages to find anything good that we can really use.

Really good hotkeys, but somethings I m not used to. Im in master league, for me it s really diffcult to change my hotkeys now. I was trying but not comfortable with this


What are you having troubles with?
What Layout are you using?


I rellay dont get it how to use location keys with this layout. I was looking for some tips. With army too if possible.
I play with ZRM
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
Last Edited: 2013-08-15 19:01:51
August 15 2013 19:00 GMT
#5393
TheCore 0.8.1 is released
Download on skydrive or github.

Main Changes:
  • Rapidfire moved to A' on PTR versions. This allows terran and protoss abilities to be optimal without rapid fire interfering as well as making rapid fire warp-ins faster by eliminating finger repetition.

  • Feedback is no longer on rapid fire as it can cause unnecessary loss of energy.

  • Select builder and halt construction moved in closer for Dealing with worker harass as Terran.

  • Swarm Hosts, Siege Tanks, Widow Mines, and Warp Prisms now have the same key combination for shift queue siege. This is an improvement for random players as well as for non-random players as the keys for these combinations have been improved. (less reaching, no finger repetition).

  • Stim moved to RI on PTR versions


I think that's it, if i forgot anything I'll edit it in.

EDIT: I put the time and date of the update, and will do so for all future updates, that way everyone will know if they have the most recent version.
Commentatorhttps://www.youtube.com/JaKaTaKtv
guestex
Profile Joined July 2013
United States10 Posts
August 15 2013 23:42 GMT
#5394
Hi, I'm currently gold league and I've switched from being primarily a protoss player to zerg player. Anyway:

I tried to learn TheCore over the summer and stuck with it (though I tried once before for a week), as many games as I lost. I put tape on the keys I rested my fingers on in hopes that I would remember which keys were which and not slip into an alternate spot (which happened frequently). I got to being around the three or four week period, to where I was tired of hooking up an external keyboard to my macbook pro (and simply of taking so long to get anywhere) and went back to my own custom layout, which was basically the original layout customized to the left side of the keyboard.
I decided to tryout the DarkGrid layout about three weeks ago, and for some reason I feel like I learned it insanely fast compared to TheCore and I've already improved about 40% in apm (I don't spam click yet so my apm has always been relatively low around 40-50). The last 10 or so games I've played online, I've won all of them straight.

I'm wondering if you guys could give me some motivation to actually stick with TheCore if it really would help? For the amount of time I've used it, I'm still pretty useless with it. Also, what are the best practice methods? I know there are some "programs that make learning easier" but some were rather hard to use.
Also, minor question: how do I tell my hand size? I'm not sure I belong in the small or medium size, as my hand feels like it fits between them.. :/
rofllocktree
Profile Joined May 2012
Netherlands45 Posts
August 16 2013 00:02 GMT
#5395
Hi all,

I updated my Core from TRL 6.2 to TRL 8.1, and I saw again a LOT of important changes are implemented.

So I just wanna make sure I have the right version before I commit a lot of games to this.

The changes I see so far:

Advanced buildings changed from - to /...
A lot of use of the 7 key...
the Tab through command groups from / to side mouse buttons ( I remember you could choose if u had extra mouse buttons first, but I dont see this option anymore at the download sites)

Overall these changes look very nice to me..but they are so different from the TRL 6.2 version that I just like a confirmation i'm doing everything good so far before I learn the TRL 8.1.

Also, are you expecting a lot of big changes in the future or you think 8.1 is very close to the perfect hotkey setup?

Thx for your work as always jakatak
Antylamon
Profile Joined March 2011
United States1981 Posts
Last Edited: 2013-08-16 01:10:33
August 16 2013 01:09 GMT
#5396
On August 16 2013 08:42 guestex wrote:
Hi, I'm currently gold league and I've switched from being primarily a protoss player to zerg player. Anyway:

I tried to learn TheCore over the summer and stuck with it (though I tried once before for a week), as many games as I lost. I put tape on the keys I rested my fingers on in hopes that I would remember which keys were which and not slip into an alternate spot (which happened frequently). I got to being around the three or four week period, to where I was tired of hooking up an external keyboard to my macbook pro (and simply of taking so long to get anywhere) and went back to my own custom layout, which was basically the original layout customized to the left side of the keyboard.
I decided to tryout the DarkGrid layout about three weeks ago, and for some reason I feel like I learned it insanely fast compared to TheCore and I've already improved about 40% in apm (I don't spam click yet so my apm has always been relatively low around 40-50). The last 10 or so games I've played online, I've won all of them straight.

I'm wondering if you guys could give me some motivation to actually stick with TheCore if it really would help? For the amount of time I've used it, I'm still pretty useless with it. Also, what are the best practice methods? I know there are some "programs that make learning easier" but some were rather hard to use.
Also, minor question: how do I tell my hand size? I'm not sure I belong in the small or medium size, as my hand feels like it fits between them.. :/

Sorry if I sound like typical tech support, but I just want to make sure.

Are you tilting the keyboard 40-50 degrees clockwise (or counterclockwise if you're lefty)? If that's the case then the reason that your fingers were slipping is because your hand wasn't in a natural position.
MoonFan
Profile Joined July 2013
Vietnam55 Posts
Last Edited: 2013-08-16 05:49:02
August 16 2013 05:34 GMT
#5397
Sorry if I sound like typical tech support, but I just want to make sure.

Are you tilting the keyboard 40-50 degrees clockwise (or counterclockwise if you're lefty)? If that's the case then the reason that your fingers were slipping is because your hand wasn't in a natural position.

O_O
I didnt put my keyboard 40-50 defrees after all this time T_T

thank you tech supporter , just tried a game,feel much better now, easily reach 7 8 U and 0 :D
Beedebdoo
Profile Joined June 2013
130 Posts
Last Edited: 2013-08-16 22:31:49
August 16 2013 22:08 GMT
#5398
@Select Larvae on '/A for non-Zerg layouts
I've briefly touched on this before, but since it didn't get as much discussion as I would have hoped for, I'm going to make the patch notes for how Select Larvae on '/A would look.

Hatchery
Select Larvae = I/R → '/A
Evolve Pneumatized Glands = K/F → I/R
Evolve Ventral Sacs = '/A → K/F

Larva
Morph to Drone = I/R → '/A
Morph to Overlord = K/F → I/R
Morph to Roach = H → K/F
Morph to Hydralisk = '/A → H

Why?
Select Larvae is currently pressed by the ring finger, as is the majority of morph commands *1. This causes a lot of finger repetition, which we want to avoid.
*1:Counting Morph to Drone too, which is on the same key as Select Larvae. This changes things a bit, because you in some cases can just hold down the key.

Edit
Of course Hatcheries, Lairs, and Hives needs to go to O/E from P/W, if this suggestion is to work as intended. This can be done by simply swapping the Queen and Hatchery CG.
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
August 17 2013 00:31 GMT
#5399
Select larva on A'
I dig it, I think its a pretty big change that may be difficult for random players using the PTR version, but would lead to greater speed overall. What say you random and offrace zergs?
Commentatorhttps://www.youtube.com/JaKaTaKtv
TCPLolwut
Profile Joined May 2013
New Zealand8 Posts
August 17 2013 00:50 GMT
#5400
I'm curious why select worker rally point is on "F" on ZRS? It's very far away and could be moved closer to make it easier to set up hatcheries with rally points.
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