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[G] TheCore - Advanced Keyboard Layout - Page 206

Forum Index > StarCraft 2 Strategy
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JDub
Profile Joined December 2010
United States976 Posts
April 27 2013 21:38 GMT
#4101
On April 28 2013 04:38 Kalma wrote:
Show nested quote +
On April 28 2013 04:16 JDub wrote:
Okay, so to make the Nordic layouts work, I need to know how SC2 stores the 3 keys between L and Enter. I know one is Grave and one is Apostrophe, but I'm not sure what the 3rd is. To test this, just open up SC2, create a new layout from Standard, and then rebind 3 abilities to those 3 keys, and then tell me what they are, in order from L to Enter.


Grave, Apostrophe, Slash

Thanks! The latest version on the github should be fixed. Also, now Cancel will be on Slash instead of BackSlash for righty Nordic layouts, so it won't be banished to the far side of the keyboard.
graNite
Profile Blog Joined December 2010
Germany4434 Posts
April 27 2013 21:38 GMT
#4102
On April 28 2013 06:25 JaKaTaK wrote:
@Granite
Firstly, creating CGs is not necessary most of the time. Adding to CG is much much more common.
Secondly, because you press both Ctrl and Shift with your thumb, it isn't much slower than pressing Ctrl.
Thirdly, having Ctrl+Shift as create allows you to separate lings from banes, as well as separating a drop from your MMM ball in less actions than any other modifier combination.


i play terran.
i only add to my group when i build new structures or add reinforcements, but i use the "create group command" at least the same amount of times. when i separate units to send them to towers or when i send a drop or harass squad of hellions.

did i understand you right, i am supposed to press ctrl+shift at the same time with my thumb? i am not able to press two buttons at the same time with one finger and be accurate with this.
"Oink oink, bitches" - Tasteless on Pigbaby winning a map against Flash
JDub
Profile Joined December 2010
United States976 Posts
April 27 2013 21:41 GMT
#4103
On April 28 2013 06:38 graNite wrote:
Show nested quote +
On April 28 2013 06:25 JaKaTaK wrote:
@Granite
Firstly, creating CGs is not necessary most of the time. Adding to CG is much much more common.
Secondly, because you press both Ctrl and Shift with your thumb, it isn't much slower than pressing Ctrl.
Thirdly, having Ctrl+Shift as create allows you to separate lings from banes, as well as separating a drop from your MMM ball in less actions than any other modifier combination.


i play terran.
i only add to my group when i build new structures or add reinforcements, but i use the "create group command" at least the same amount of times. when i separate units to send them to towers or when i send a drop or harass squad of hellions.

did i understand you right, i am supposed to press ctrl+shift at the same time with my thumb? i am not able to press two buttons at the same time with one finger and be accurate with this.

When using TheCore, your thumb should rest with the tip on Shift. Pressing Ctrl+Shift should be pretty easy with the side of your thumb.
Antylamon
Profile Joined March 2011
United States1981 Posts
Last Edited: 2013-04-27 21:58:20
April 27 2013 21:49 GMT
#4104
On April 28 2013 06:16 JDub wrote:
Show nested quote +
On April 28 2013 04:50 sixilli wrote:
I'm having a hard time deciding if it's worth switching or not? Any higher level players (diamond +) wanna say why it's better? I've been messing with it here and there. I personally already use camera hotkeys already and the only benefit from switching would be having each production facility on its own control group.

As a Masters player who made the switch after 1000s of games played with standard, here's why it's better:


+ Show Spoiler +
[image loading]


Sure you finished Masters 10 times, but you're currently Dia.

And Granite, you might like this.

It says it's a bit outdated in the OP, but that's inaccurate for this specific image:
+ Show Spoiler +
[image loading]

Honestly though, I just use my pinky for T, Y, U, 7, and F5.
cryu
Profile Joined July 2010
37 Posts
April 27 2013 22:36 GMT
#4105
Hi, I've enjoyed playing with The Core so far.

I'm currently using the alpha build where many unit abilities are on /. I have a question about this. With what fingers should I be shift-doing the ability, when the thumb is supposed to hit / and shift keys?
For example, shift-sniping with ghosts?
sixilli
Profile Joined April 2013
51 Posts
Last Edited: 2013-04-27 22:55:24
April 27 2013 22:44 GMT
#4106
I have one more question. I like playing off races from time to time but I main terran. I play with grid currently and I love how simple it is to off race with the grid setup. Can the same be said for theCore?

On April 28 2013 07:36 cryu wrote:
Hi, I've enjoyed playing with The Core so far.

I'm currently using the alpha build where many unit abilities are on /. I have a question about this. With what fingers should I be shift-doing the ability, when the thumb is supposed to hit / and shift keys?
For example, shift-sniping with ghosts?


You could easily just do / click / click / click. or / hold shift click
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
April 27 2013 23:02 GMT
#4107
@cryu
You should get the latest version. There aren't any abilities that are shift queued in TheCore beta 0.7.

@sixilli
TheCore is specifically designed to make off racing easy by doing things like making evo chamber, forge, and ebay with the same key as well as other similar adjustments.
Commentatorhttps://www.youtube.com/JaKaTaKtv
cryu
Profile Joined July 2010
37 Posts
April 27 2013 23:07 GMT
#4108
@ sixilli
Ah, that is slick. Thank you!

@JaKaTak
I will check that out, and thank you for work.
thayneq
Profile Joined March 2013
96 Posts
Last Edited: 2013-04-28 01:33:51
April 27 2013 23:21 GMT
#4109
@ graNite,
Gonna pick apart your post a bit, since I think you are quite well off the mark.

On April 28 2013 06:06 graNite wrote:
i dont like camera hotkeys


What don't you like about camera hotkeys? I find being able to get back to any single base with 1 click is extremely useful. For Zerg the benefit is being able to inject like a crazy person. For Protoss, being able to shift-click probes back to mineral lines is very common, and for all races, pulling drones for defending drops is game-changing.

On April 28 2013 06:06 graNite wrote:
i think 10 control groups are not needed


Agree that for most amateur players, 10CGs may not be needed, but you aren't forced to use all 10 if you don't want. Use 1 if that works for you. I imagine in most games, a very high level player might utilize on average 6-7, and for long crazy macro games, they may use all 10. If you compare this to the standard layout, since most of the CGs are very far away from your fingers, it's easy to imagine that players will utilize only the CGs that are in reach. Once you master TheCore, you can use all 10 very easily because they are all accessible to you.

On April 28 2013 06:06 graNite wrote:
the most important units were not under my index finger.


TheCore has 5 of the 10 CGs directly under the control of the Index finger. For xRM, they would be - = [ ; '
Since your first point was that you don't need all 10 CGs, you seem to be contradicting yourself here. Can you please elaborate?

If the "important units" are not under your index finger, then you aren't using TheCore correctly. Refer to the data spreadsheet.

On April 28 2013 06:06 graNite wrote:
to create groups you need to press three keys which make absolutely no sense to me.


As Jak mentioned, the "create group" action is actually a "re-assign" action, which is much less common than "add to CG." If a group doesn't exist, simply use the CTRL+CG key to add, and thus create, the CG. When you need to remove units, or re-assign, simply use CTRL+Shift, which is really not difficult at all since it's all done with the same finger.

fengshaun
Profile Joined April 2012
149 Posts
April 27 2013 23:31 GMT
#4110
Slightly offtopic: could you guys write the commit messages a bit more descriptive? there are a lot of "all layouts", "all files" or "many issues" messages on git log making it hard to track what's going on!
Antylamon
Profile Joined March 2011
United States1981 Posts
Last Edited: 2013-04-27 23:35:31
April 27 2013 23:32 GMT
#4111
On April 28 2013 08:21 thayneq wrote:
At the end of the day, if you don't want to use TheCore, don't use it. Please keep your negativity to yourself unless you have something constructive to add to the conversation.


He is being constructive.

Saying "TheCore sucks" is not constructive. Giving reasons alongside that is constructive.
sixilli
Profile Joined April 2013
51 Posts
April 27 2013 23:36 GMT
#4112
I decided to make the leap but I reorganized the CG's I made them kinda like a grid that isn't in order. This way I can learn how to use the core much faster because I don't have to think where each control group really is since they're in order. I know this defeats the purpose of quickest on "x" but I find it's making the core much easier to pick up.

1-3 on o,p,[ Used for production (starport,fac,barracks)
4-5 on K,L Used for CC and Engineering bays
6-9 on 8,9,0,- Used for units (Needed this for TvP with ghost, vikings, army)

Antylamon
Profile Joined March 2011
United States1981 Posts
Last Edited: 2013-04-27 23:39:08
April 27 2013 23:37 GMT
#4113
On April 28 2013 08:36 sixilli wrote:
I decided to make the leap but I reorganized the CG's I made them kinda like a grid that isn't in order. This way I can learn how to use the core much faster because I don't have to think where each control group really is since they're in order. I know this defeats the purpose of quickest on "x" but I find it's making the core much easier to pick up.

1-3 on o,p,[ Used for production (starport,fac,barracks)
4-5 on K,L Used for CC and Engineering bays
6-9 on 8,9,0,- Used for units (Needed this for TvP with ghost, vikings, army)


What about 0?

Besides that, whatever works for you. However, I still feel like I should say that using next subgroup in macro is very very useful, and that you should adapt to it when you feel comfortable to, if ever.
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
Last Edited: 2013-04-27 23:47:41
April 27 2013 23:38 GMT
#4114
@thayneq
I think you were a little rough with that last statement. Negative statements and positive statements are both necessary to get an understanding of TheCore. It is not for everyone, and it is not perfect. Everyone's experience is valid and shouldn't be attempted to be silenced IMO.

The UK Qwerty Layout is up on the github and will be up on the skydrive shortly. Please test

EDIT: Something weird happened and it did not make all of the files (it left out 4). I've run out of time to work on it today, maybe JDub could take a look at it and see what I did wrong?
Commentatorhttps://www.youtube.com/JaKaTaKtv
sixilli
Profile Joined April 2013
51 Posts
April 27 2013 23:49 GMT
#4115
@Antylamon
I left it at the default . I probably should have mentioned that x]
Fiziks
Profile Joined December 2010
United States59 Posts
April 27 2013 23:49 GMT
#4116
@graNite: in one of your previous posts you mentioned using 3 fingers to create a CG. I think you might be using the layout incorrectly. In addition to what Ninjury mentioned, if there is no existing CG you can just use the add to CG method of Ctrl + key to create one, but you can still just as easily create a new one anyway by straightening out your thumb and simply hitting both Ctrl + Shift with your thumb. It's funny because in Standard you need 3 fingers to do that, not in the core. In the core only two are needed and it feels WAY easier and faster than Standard.
FakeYou
Profile Joined April 2013
Germany3 Posts
April 27 2013 23:58 GMT
#4117
There seems to be something wrong with the German layout. I think - ; [ = on US keyboards are in the place of ß ö ü ´ on German keyboards, not ü < ö + like it says in Starcraft when I download the file from SkyDrive and also not [ ´ ; ] like it says on GitHub.
Antylamon
Profile Joined March 2011
United States1981 Posts
Last Edited: 2013-04-28 00:04:36
April 28 2013 00:01 GMT
#4118
On April 28 2013 08:49 sixilli wrote:
@Antylamon
I left it at the default . I probably should have mentioned that x]


Yes, I assumed that. My point still stands.

Wait, default what?
VeeSe
Profile Joined February 2006
United States42 Posts
Last Edited: 2013-04-28 01:30:55
April 28 2013 01:20 GMT
#4119
What's with the argument for tabbed production here? It gets strongly recommended in the initial guide to The Core, but no real argument made for it other than The Core being set up optimally for it (which is a terrible reason, as the hotkeys should be geared towards the action needs, not the other way around). It seems disadvantageous in almost every way. There's lots of times where you don't need to/want to build units from the first subgroup of buildings (or even worse, the first two subgroups), and you now have more than doubled your keystrokes to get to that third subgroup. I've been using it and finding it very inconvenient so far.
thayneq
Profile Joined March 2013
96 Posts
Last Edited: 2013-04-28 01:39:42
April 28 2013 01:38 GMT
#4120
On April 28 2013 08:38 JaKaTaK wrote:
@thayneq
I think you were a little rough with that last statement. Negative statements and positive statements are both necessary to get an understanding of TheCore. It is not for everyone, and it is not perfect. Everyone's experience is valid and shouldn't be attempted to be silenced IMO.


I disagree. I don't believe everyone's opinion carries the same value. I realize that makes me look like an ass, but that's just because I believe there is a "perfect" way to do something, and anything else is sub-optimal. We are not there yet, but getting closer!

You mentioned a while ago that you adapted TheCore to other games outside of SC2. Is that something you plan to publish? I'm curious how this could be applied to FPS games like CoD.
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