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[G] TheCore - Advanced Keyboard Layout - Page 205

Forum Index > StarCraft 2 Strategy
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Fortuna.424
Profile Joined May 2011
Germany174 Posts
Last Edited: 2013-04-27 14:07:15
April 27 2013 14:06 GMT
#4081
So after some time i came to the conclusion that i only need 4 control groups, so i changed some of the control groups hotkeys to ability and building hotkeys in order to use my little finger only for attack move because i feel more comfortable with using the trigger finger more often.
I also put forward subgroup to my left hotkey near my "strg" Key because its very easy to reach with my tumb.
Still havent used the camera functions yet, probably i will also use the shift key for other actions if I dont feel like using the camera.
I like Zerglings... and Banelings... and also Roaches... well, i like ZERG
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
April 27 2013 14:29 GMT
#4082
Very interesting. Not what I would choose, but everyone's got their own style.
Commentatorhttps://www.youtube.com/JaKaTaKtv
Kalma
Profile Joined January 2012
16 Posts
April 27 2013 16:37 GMT
#4083
Bug: In Nordic ZRS Add to Control Group 10 is unbound. CTRL + Backspace is Chat Allies instead.
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
April 27 2013 16:52 GMT
#4084
there is no CG 10 in ZRS or any of the xRS versions. There isn't enough room. The Chat moves in the small and large versions where it needs to in order to avoid conflicts.
Commentatorhttps://www.youtube.com/JaKaTaKtv
Cassio
Profile Joined October 2010
7 Posts
April 27 2013 16:54 GMT
#4085
Quick questions regarding the recommended control group scheme for Protoss: MsC/Mothership/Fleet Beacon are recommended for "=". However, once I create the Fleet Beacon, because there is only a single unit in this control group (the MsC/Mothership) together with the building, anytime I double tap the control group, the camera centers on the Fleet Beacon, which is not always optimal. I can always quickly select the group, click the MsC/Mothership portrait, and then use ALT to center, but that does not seem particularly efficient.

This same issue occurs in early game, when I have very few units, for example, if I only have a few stalkers and the Cybernetics Core all bound to "0." However, usually the issue resolves as I warp in additional stalkers. As best I can tell, once you have a certain critical mass of units, the camera upon double tapping the control group will snap to the nearest units as opposed to the building. Nonetheless, this slight camera inconsistency can at times be problematic.

Any thoughts? Thanks much.
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
Last Edited: 2013-04-27 16:59:04
April 27 2013 16:55 GMT
#4086
Also, there is no use for chat allies. In a team game, if you hit chat, it will default to ally chat.

EDIT: Nice catch on the suggested CGs that needs to change.

EDIT2: I meant specifically about the MsC. I feel that using the minimap can be used before you get enough stalkers, (or you can use the ranged CG to jump there).
Commentatorhttps://www.youtube.com/JaKaTaKtv
JDub
Profile Joined December 2010
United States976 Posts
Last Edited: 2013-04-27 17:29:55
April 27 2013 17:20 GMT
#4087
On April 28 2013 01:37 Kalma wrote:
Bug: In Nordic ZRS Add to Control Group 10 is unbound. CTRL + Backspace is Chat Allies instead.

Can you link me to a picture of a Nordic keyboard? Is this an example of one? Nordic keyboard
If so, it looks like the mappings that the script currently uses are just very, very wrong.

Edit: nvm. The mappings it uses are correct.
Dark Seraph
Profile Joined July 2011
United States30 Posts
Last Edited: 2013-04-27 17:48:55
April 27 2013 17:39 GMT
#4088
Now that the ' key has been freed up as a production key (for ghosts in TRM), I'm very tempted to switch that around with the marine key "J". Having to spam that key constantly all game long with my pinky finger to make marines really tires out my pinky. I've been telling myself that it's just because I need to use it more, but it's been a few months now and I'm really starting to question the idea behind the pinky having more potential than the index finger. Piano players have been saying the opposite for centuries.

Having "J" as the highest priority key works fine for zerg and protoss since they can just hold down the key to make units, but as terran you have to spam the shit out of it.
Kalma
Profile Joined January 2012
16 Posts
Last Edited: 2013-04-27 21:55:18
April 27 2013 17:42 GMT
#4089
In the file backspace is bound 3 ways to CG 10 as one would expect, but CTRL + Backspace is also bound to Chat Allies. See line 9 and 69. [Edit: this has been fixed]

Nordic/scandinavian layout
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
April 27 2013 18:01 GMT
#4090
@Dark Seraph
Drummers disagree:





but as always, we expect each person to do what they think is best.


I've made a short tutorial on what we need to support more keyboard layouts. If your keyboard is not supported, or you know of a keyboard that isn't supported, please help us out so we can support as many layouts as possible.






Commentatorhttps://www.youtube.com/JaKaTaKtv
Whatson
Profile Blog Joined January 2012
United States5356 Posts
Last Edited: 2013-04-27 18:26:07
April 27 2013 18:25 GMT
#4091
For TRL 0.6.3, wahts the build advanced building hotkey? the one for factories/starports
¯\_(シ)_/¯
Antylamon
Profile Joined March 2011
United States1981 Posts
Last Edited: 2013-04-27 18:30:46
April 27 2013 18:30 GMT
#4092
On April 28 2013 03:25 Whatson wrote:
For TRL 0.6.3, wahts the build advanced building hotkey? the one for factories/starports

I believe it's /; I don't think it changes from TRM to TRL because you hit it with your thumb.
JDub
Profile Joined December 2010
United States976 Posts
April 27 2013 19:16 GMT
#4093
On April 28 2013 02:42 Kalma wrote:
In the file backspace is bound 3 ways to CG 10 as one would expect, but CTRL + Backspace is also bound to Chat Allies. See line 9 and 69.

Nordic/scandinavian layout

Okay, so to make the Nordic layouts work, I need to know how SC2 stores the 3 keys between L and Enter. I know one is Grave and one is Apostrophe, but I'm not sure what the 3rd is. To test this, just open up SC2, create a new layout from Standard, and then rebind 3 abilities to those 3 keys, and then tell me what they are, in order from L to Enter.

The issue here is that US-QWERTY keyboards have the same number of keys on the right side as Nordic keyboards, but they are positioned differently. US-QWERTY (most of the time) has 3 keys to the right of P, []\, whereas Nordic only has 2. Nordic however has 3 keys between L and Enter, whereas US-QWERTY only has 2. I need to remap stuff that is bound to BackSlash on QWERTY to one of those 3 keys on Nordic, but I don't know what those 3 keys are.
Kalma
Profile Joined January 2012
16 Posts
April 27 2013 19:38 GMT
#4094
On April 28 2013 04:16 JDub wrote:
Okay, so to make the Nordic layouts work, I need to know how SC2 stores the 3 keys between L and Enter. I know one is Grave and one is Apostrophe, but I'm not sure what the 3rd is. To test this, just open up SC2, create a new layout from Standard, and then rebind 3 abilities to those 3 keys, and then tell me what they are, in order from L to Enter.


Grave, Apostrophe, Slash
sixilli
Profile Joined April 2013
51 Posts
April 27 2013 19:50 GMT
#4095
I'm having a hard time deciding if it's worth switching or not? Any higher level players (diamond +) wanna say why it's better? I've been messing with it here and there. I personally already use camera hotkeys already and the only benefit from switching would be having each production facility on its own control group.
graNite
Profile Blog Joined December 2010
Germany4434 Posts
April 27 2013 21:06 GMT
#4096
i tried to switch (from grid) and in my opinion it is not worth it.
i dont like camera hotkeys, i think 10 control groups are not needed and the most important units were not under my index finger. also, to create groups you need to press three keys which make absolutely no sense to me.
"Oink oink, bitches" - Tasteless on Pigbaby winning a map against Flash
JDub
Profile Joined December 2010
United States976 Posts
April 27 2013 21:16 GMT
#4097
On April 28 2013 04:50 sixilli wrote:
I'm having a hard time deciding if it's worth switching or not? Any higher level players (diamond +) wanna say why it's better? I've been messing with it here and there. I personally already use camera hotkeys already and the only benefit from switching would be having each production facility on its own control group.

As a Masters player who made the switch after 1000s of games played with standard, here's why it's better:

1) Everything is within easy reach (everything is quicker to press)
2) You have all 8 camera locations (6 for bases) within easy reach (much, much faster than pressing F1-F4 if you use standard).
3) You have additional CGs within easy reach (this is particularly useful for hotkeying things like your obs or overseer, which I tried to do on 8,9, or 0 on standard but which just never worked for me).
4) Every ability key is accessible with a two-finger combo. That is, selecting your CGs is always done with a different finger (index/middle) than using abilities (ring/pinky), so selecting units + using their abilities is always a really quick combo.
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
April 27 2013 21:20 GMT
#4098
If you don't want 10 control groups and 8 camera location keys, then its probably not worth the switch. TheCore will make everything else faster, but easy access to all the CGs and location keys are the biggest advantage IMO.
Commentatorhttps://www.youtube.com/JaKaTaKtv
graNite
Profile Blog Joined December 2010
Germany4434 Posts
Last Edited: 2013-04-27 21:24:45
April 27 2013 21:21 GMT
#4099
On April 28 2013 06:16 JDub wrote:
Show nested quote +
On April 28 2013 04:50 sixilli wrote:
I'm having a hard time deciding if it's worth switching or not? Any higher level players (diamond +) wanna say why it's better? I've been messing with it here and there. I personally already use camera hotkeys already and the only benefit from switching would be having each production facility on its own control group.

As a Masters player who made the switch after 1000s of games played with standard, here's why it's better:

1) Everything is within easy reach (everything is quicker to press)
2) You have all 8 camera locations (6 for bases) within easy reach (much, much faster than pressing F1-F4 if you use standard).
3) You have additional CGs within easy reach (this is particularly useful for hotkeying things like your obs or overseer, which I tried to do on 8,9, or 0 on standard but which just never worked for me).
4) Every ability key is accessible with a two-finger combo. That is, selecting your CGs is always done with a different finger (index/middle) than using abilities (ring/pinky), so selecting units + using their abilities is always a really quick combo.


everything is better than standard^^
what do you think about creating groups with 3 keys?
i also had a hard time to create groups because my thumb and index finger are supposed to be on ctrl and shift, so my middle finger had to press the button i wanted to bind the group to, which was really suboptimal....
"Oink oink, bitches" - Tasteless on Pigbaby winning a map against Flash
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
April 27 2013 21:25 GMT
#4100
@Granite
Firstly, creating CGs is not necessary most of the time. Adding to CG is much much more common.
Secondly, because you press both Ctrl and Shift with your thumb, it isn't much slower than pressing Ctrl.
Thirdly, having Ctrl+Shift as create allows you to separate lings from banes, as well as separating a drop from your MMM ball in less actions than any other modifier combination.
Commentatorhttps://www.youtube.com/JaKaTaKtv
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