Used it twice and won easily ( I am just plat anyway, but won a Diamond), the zerg just rage quit I think, one claiming it's all in. It is right? But both time I have tons of money floating while pushing. Will expand behind the push instead of reinforce viable? Or it will ruin by lings run by?
[G] 1 base robo PvZ - Page 5
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floatingbee
Singapore61 Posts
Used it twice and won easily ( I am just plat anyway, but won a Diamond), the zerg just rage quit I think, one claiming it's all in. It is right? But both time I have tons of money floating while pushing. Will expand behind the push instead of reinforce viable? Or it will ruin by lings run by? | ||
Sockso
United States57 Posts
On December 02 2011 10:59 FabledIntegral wrote: Queen: High Health. Stalkers deal 10 dmg, Immortals 20. You have multiple queens (aka 4) with transfuse, they're not going down. I'm pretty sure queens are armored. So stalkers should do 14 dmg, and Immortals do 50. I remember this because, in some circumstances, I like using immortals to take out queens and spore crawlers so void rays can clean up. :-) | ||
murphs
Ireland417 Posts
On December 04 2011 21:56 Sockso wrote: I'm pretty sure queens are armored. So stalkers should do 14 dmg, and Immortals do 50. I remember this because, in some circumstances, I like using immortals to take out queens and spore crawlers so void rays can clean up. :-) Queens have no armour class. | ||
Bananasword01
Australia220 Posts
Hey lobber next time you upload replays of games of your :"unbeatable" builds could you not upload a huge file full of backwards ass idiot zergs that don't manage to scout that you haven't dropped a pylon on the low ground at any point, hence not stopping drone at 30 and just non stop massing roach ling till you either expand or attack. Otherwise I think all you have to do is 1) recognise no expansion 2)proceed with a normal evo vs dt/stargate timing, drop maybe 2 spores 3)cut drones at maybe 30 and pump lings and roaches 4) creep spread should let you stay hatch tech so you don't need speed for roaches, engage at the end of your creep with spread units so lobbers forcefields will be spread out rather than "box of pain", retreat immediately. If he expands be ready to kill. Maybe you disagree lobber, but if this werent the counter then your build would need nerfing. you can't tell someone they have to rush hydras or something like that. Edit: Otherwise a fantastic build man. it's good to know you have the ability to innovate. But still lots of zergs -> huurr I drone, his not attacking me I make drone, he hasn't taken a base.... drone... drone drone drone drone qqKACHU. | ||
Sockso
United States57 Posts
I'll be dammed! :D You're right! Did they used to be armored or something? I thought for sure they were! | ||
FabledIntegral
United States9232 Posts
On December 04 2011 23:35 Sockso wrote: I'll be dammed! :D You're right! Did they used to be armored or something? I thought for sure they were! No. If they were, void rays would demolish queens. | ||
lorestarcraft
United States1049 Posts
On December 04 2011 22:22 Bananasword01 wrote: Queens are not armoured. they are pysoinic. Hey lobber next time you upload replays of games of your :"unbeatable" builds could you not upload a huge file full of backwards ass idiot zergs that don't manage to scout that you haven't dropped a pylon on the low ground at any point, hence not stopping drone at 30 and just non stop massing roach ling till you either expand or attack. Otherwise I think all you have to do is 1) recognise no expansion 2)proceed with a normal evo vs dt/stargate timing, drop maybe 2 spores 3)cut drones at maybe 30 and pump lings and roaches 4) creep spread should let you stay hatch tech so you don't need speed for roaches, engage at the end of your creep with spread units so lobbers forcefields will be spread out rather than "box of pain", retreat immediately. If he expands be ready to kill. Maybe you disagree lobber, but if this werent the counter then your build would need nerfing. you can't tell someone they have to rush hydras or something like that. Edit: Otherwise a fantastic build man. it's good to know you have the ability to innovate. But still lots of zergs -> huurr I drone, his not attacking me I make drone, he hasn't taken a base.... drone... drone drone drone drone qqKACHU. If you stop drones at 30 then you won't get ahead. Mass Hydra off of 2 bases would be the counter I feel. | ||
FabledIntegral
United States9232 Posts
On December 05 2011 06:11 Lore-Fighting wrote: If you stop drones at 30 then you won't get ahead. Mass Hydra off of 2 bases would be the counter I feel. Stopping drones at 30 would be completely fine. You just need to have your second base up. | ||
Trusty
New Zealand520 Posts
On December 04 2011 21:18 floatingbee wrote: Used it twice and won easily ( I am just plat anyway, but won a Diamond), the zerg just rage quit I think, one claiming it's all in. It is right? But both time I have tons of money floating while pushing. Will expand behind the push instead of reinforce viable? Or it will ruin by lings run by? It's all-in, don't bother with an expansion. The only time you could possibly go for an expansion with this build, is if you feel you've reached the 'limit' on the amount of damage you can do. It would be a pretty small amount of scenarios where you've done enough damage to be able to 'transition' into an expansion, but not enough to make him lose the game outright. | ||
Kluey
Canada1197 Posts
Do you know which replay has you facing mutalisks? | ||
Boony
Australia87 Posts
On December 05 2011 10:12 Kluey wrote: You attack at around 10 minutes-ish. Muta's can come at 9 minutes. Seem's like a coinflip build to me. You have no where near enough stalkers to take on 15 mutalisks. Also, zerglings + mutalisks will destroy everything you had including the warp prism. Do you know which replay has you facing mutalisks? You have a warp prism harassing, enabling you to avoid spines. Getting a decent number of muta at 9 minutes without taking much damage from the harassment before hand would be pretty impressive. A large part of the build relies on forcing the zerg to deal with harassment before the push. | ||
Mellon
Sweden917 Posts
On December 05 2011 10:12 Kluey wrote: You attack at around 10 minutes-ish. Muta's can come at 9 minutes. Seem's like a coinflip build to me. You have no where near enough stalkers to take on 15 mutalisks. Also, zerglings + mutalisks will destroy everything you had including the warp prism. Do you know which replay has you facing mutalisks? 15 mutas? ![]() | ||
StrafeJD
United States39 Posts
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FabledIntegral
United States9232 Posts
On December 05 2011 10:12 Kluey wrote: You attack at around 10 minutes-ish. Muta's can come at 9 minutes. Seem's like a coinflip build to me. You have no where near enough stalkers to take on 15 mutalisks. Also, zerglings + mutalisks will destroy everything you had including the warp prism. Do you know which replay has you facing mutalisks? Who techs straight to muta vs a 1 base protoss, saving up 1.5k/1.5k. Wtf? | ||
Bananasword01
Australia220 Posts
On December 05 2011 06:11 Lore-Fighting wrote: If you stop drones at 30 then you won't get ahead. Mass Hydra off of 2 bases would be the counter I feel. Yeah people forget that toss can still four gate. lair and hydra den. you die. period. | ||
SeQuenceSix
Canada17 Posts
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Lobber
Canada414 Posts
On December 04 2011 05:05 BroboCop wrote: my point is he boasts about the build when he beats a player like violet while not explaining/providing replays where it gets utterly stomped (fails) because when its obvious he will do some 1base trash AND because of his lack of scouting he can lose to anything. The build is extremely blind and expects a zerg to do? what? i'm not sure. any form of early aggression whether it be cheese or not will stomp this build. the lack of information he is sacrificing for 35-40minerals/min (for the worker) is unfathomable. I've only ever lost with it 5 times, 3+ of them it was vs people who I was getting to purposely try to hardcounter the build. I wouldn't count taking massive damage from lings early game and just being really behind a lose, however, if you include every game where something like that happened I would have lost 6 games total, the previous 5 and 1 extra loss in that game. | ||
Lobber
Canada414 Posts
On December 04 2011 22:22 Bananasword01 wrote: Queens are not armoured. they are pysoinic. Hey lobber next time you upload replays of games of your :"unbeatable" builds could you not upload a huge file full of backwards ass idiot zergs that don't manage to scout that you haven't dropped a pylon on the low ground at any point, hence not stopping drone at 30 and just non stop massing roach ling till you either expand or attack. Otherwise I think all you have to do is 1) recognise no expansion 2)proceed with a normal evo vs dt/stargate timing, drop maybe 2 spores 3)cut drones at maybe 30 and pump lings and roaches 4) creep spread should let you stay hatch tech so you don't need speed for roaches, engage at the end of your creep with spread units so lobbers forcefields will be spread out rather than "box of pain", retreat immediately. If he expands be ready to kill. Maybe you disagree lobber, but if this werent the counter then your build would need nerfing. you can't tell someone they have to rush hydras or something like that. Edit: Otherwise a fantastic build man. it's good to know you have the ability to innovate. But still lots of zergs -> huurr I drone, his not attacking me I make drone, he hasn't taken a base.... drone... drone drone drone drone qqKACHU. I've on stream beaten EGMachine, Violet, and several other GM and top 100 masters level zergs... Also it's impossible imo to stop without hydras assuming P micros properly. | ||
Lobber
Canada414 Posts
On December 05 2011 10:12 Kluey wrote: You attack at around 10 minutes-ish. Muta's can come at 9 minutes. Seem's like a coinflip build to me. You have no where near enough stalkers to take on 15 mutalisks. Also, zerglings + mutalisks will destroy everything you had including the warp prism. Do you know which replay has you facing mutalisks? No Z build has any mutas popping at 9 minutes and still allows them to deal with my warp prism harass, yes a zerg can pop 5-8 mutas at about 9:30, just in time for my to be killing their natural. Mutas are an auto loss imo, the lings of the ling muta would be MUCH more effective than the mutas themselves. | ||
Chaosvuistje
Netherlands2581 Posts
I did lose, but I can see how I can adapt to this build easily. Just build more queens when I see the warp prism and the late expo and spend my minerals better and perhaps build some spines to delay some more I can easily hold it off. I can see how people that don't have great injects and gamesense can lose to this though. And I'm sure you platinum protoss' will have a great time obliterating Zergs until they catch on ![]() | ||
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