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[G] 1 base robo PvZ - Page 5

Forum Index > StarCraft 2 Strategy
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floatingbee
Profile Joined June 2011
Singapore61 Posts
December 04 2011 12:18 GMT
#81
On December 02 2011 11:38 Lobber wrote:
Show nested quote +
On December 02 2011 11:35 floatingbee wrote:
Just saw VODs from playhem between you and HuK and recognized you're a very good player! Now you come with this build to save me from my PvZ FFE failure hell, thanks! Gonna learn your replay and put it into use later!

<3


Used it twice and won easily ( I am just plat anyway, but won a Diamond), the zerg just rage quit I think, one claiming it's all in. It is right? But both time I have tons of money floating while pushing. Will expand behind the push instead of reinforce viable? Or it will ruin by lings run by?
Sockso
Profile Blog Joined October 2010
United States57 Posts
December 04 2011 12:56 GMT
#82
On December 02 2011 10:59 FabledIntegral wrote:
Show nested quote +
On December 02 2011 10:43 FLiP491 wrote:
On December 02 2011 10:30 FabledIntegral wrote:
On December 02 2011 10:24 Lobber wrote:
On December 02 2011 10:20 FabledIntegral wrote:
On December 02 2011 10:15 Lobber wrote:
On December 02 2011 10:07 FabledIntegral wrote:
On December 02 2011 09:53 Lobber wrote:
On December 02 2011 09:50 FabledIntegral wrote:
This would lose to the 4 queen no gas build, "Spanishwa style" that isn't too popular anymore. They have 4 queens, a spine, about 6 lings, and assuming that they see the warp prism with an ovie en route to your base, I can't imagine them losing.

Did you even read the post? What does 6 lings a spine and 4 queens have to do with a 10 minute large army push? Yeah a lot of queens could shut down the warprism harass but only queens to defend it is still useless as I can drop in the main and just kite them to death...


Yes, I "even read the post." Clearly I was referring to the warp prism harass. If you shut down the warp prism harass, you can drone, and shit on the push. I've faced pushes similar to what you're referring to, and you simply need to beat it with mass ling, engaging before they get to you. If you haven't been harassed prior, it shouldn't be challenging.

But that's not even true, I've done 0 damage with the warprism harass (vs someone who was purposely hard countering the build) I still beat them easily, the warpprism harass only needs to force earlier units, not actually do damage.


Ok, let me clarify since you're not seeming to get it. The reason the 4 queen build works is that it's a build that maximizes your drone count with minimal defense. The 4 queens, few lings (and maybe force a few extra, max) are enough to take on teh 1 immortal / 2 stalker, while Zerg is still droning in the entire process. It's not forcing any more units, save maybe a few lings in exchange for a few drones (which is normal vs 1 base anyways, even fi you don't harass), and he's going to be massively droning.



No I understand the spanishiwa style, it doesn't really work that well and it's not popular anymore, but even if he does that I have a warprism and he has slow lings, I can kite him forever and never take damage on my units, I don't have to engage at the spine, so he wastes money and a drone on a spine or 2 at the from, and 3 on lings, then he has to build more and more lings to hold my push, and by my push he might not even have speed for lings or anything... It just wouldn't work vs the push or drop.


Immortals and stalkers only tickle queens,


wat?


Queen: High Health. Stalkers deal 10 dmg, Immortals 20. You have multiple queens (aka 4) with transfuse, they're not going down.


I'm pretty sure queens are armored. So stalkers should do 14 dmg, and Immortals do 50. I remember this because, in some circumstances, I like using immortals to take out queens and spore crawlers so void rays can clean up. :-)
murphs
Profile Joined April 2011
Ireland418 Posts
December 04 2011 13:16 GMT
#83
On December 04 2011 21:56 Sockso wrote:
Show nested quote +
On December 02 2011 10:59 FabledIntegral wrote:
On December 02 2011 10:43 FLiP491 wrote:
On December 02 2011 10:30 FabledIntegral wrote:
On December 02 2011 10:24 Lobber wrote:
On December 02 2011 10:20 FabledIntegral wrote:
On December 02 2011 10:15 Lobber wrote:
On December 02 2011 10:07 FabledIntegral wrote:
On December 02 2011 09:53 Lobber wrote:
On December 02 2011 09:50 FabledIntegral wrote:
This would lose to the 4 queen no gas build, "Spanishwa style" that isn't too popular anymore. They have 4 queens, a spine, about 6 lings, and assuming that they see the warp prism with an ovie en route to your base, I can't imagine them losing.

Did you even read the post? What does 6 lings a spine and 4 queens have to do with a 10 minute large army push? Yeah a lot of queens could shut down the warprism harass but only queens to defend it is still useless as I can drop in the main and just kite them to death...


Yes, I "even read the post." Clearly I was referring to the warp prism harass. If you shut down the warp prism harass, you can drone, and shit on the push. I've faced pushes similar to what you're referring to, and you simply need to beat it with mass ling, engaging before they get to you. If you haven't been harassed prior, it shouldn't be challenging.

But that's not even true, I've done 0 damage with the warprism harass (vs someone who was purposely hard countering the build) I still beat them easily, the warpprism harass only needs to force earlier units, not actually do damage.


Ok, let me clarify since you're not seeming to get it. The reason the 4 queen build works is that it's a build that maximizes your drone count with minimal defense. The 4 queens, few lings (and maybe force a few extra, max) are enough to take on teh 1 immortal / 2 stalker, while Zerg is still droning in the entire process. It's not forcing any more units, save maybe a few lings in exchange for a few drones (which is normal vs 1 base anyways, even fi you don't harass), and he's going to be massively droning.



No I understand the spanishiwa style, it doesn't really work that well and it's not popular anymore, but even if he does that I have a warprism and he has slow lings, I can kite him forever and never take damage on my units, I don't have to engage at the spine, so he wastes money and a drone on a spine or 2 at the from, and 3 on lings, then he has to build more and more lings to hold my push, and by my push he might not even have speed for lings or anything... It just wouldn't work vs the push or drop.


Immortals and stalkers only tickle queens,


wat?


Queen: High Health. Stalkers deal 10 dmg, Immortals 20. You have multiple queens (aka 4) with transfuse, they're not going down.


I'm pretty sure queens are armored. So stalkers should do 14 dmg, and Immortals do 50. I remember this because, in some circumstances, I like using immortals to take out queens and spore crawlers so void rays can clean up. :-)



Queens have no armour class.
Bananasword01
Profile Joined April 2011
Australia220 Posts
Last Edited: 2011-12-04 13:33:54
December 04 2011 13:22 GMT
#84
Queens are not armoured. they are pysoinic.

Hey lobber next time you upload replays of games of your :"unbeatable" builds could you not upload a huge file full of backwards ass idiot zergs that don't manage to scout that you haven't dropped a pylon on the low ground at any point, hence not stopping drone at 30 and just non stop massing roach ling till you either expand or attack.

Otherwise I think all you have to do is
1) recognise no expansion
2)proceed with a normal evo vs dt/stargate timing, drop maybe 2 spores
3)cut drones at maybe 30 and pump lings and roaches
4) creep spread should let you stay hatch tech so you don't need speed for roaches, engage at the end of your creep with spread units so lobbers forcefields will be spread out rather than "box of pain", retreat immediately. If he expands be ready to kill.

Maybe you disagree lobber, but if this werent the counter then your build would need nerfing. you can't tell someone they have to rush hydras or something like that.

Edit: Otherwise a fantastic build man. it's good to know you have the ability to innovate. But still lots of zergs -> huurr I drone, his not attacking me I make drone, he hasn't taken a base.... drone... drone drone drone drone qqKACHU.
Sockso
Profile Blog Joined October 2010
United States57 Posts
December 04 2011 14:35 GMT
#85
On December 04 2011 22:16 murphs wrote:
Show nested quote +
On December 04 2011 21:56 Sockso wrote:
On December 02 2011 10:59 FabledIntegral wrote:
On December 02 2011 10:43 FLiP491 wrote:
On December 02 2011 10:30 FabledIntegral wrote:
On December 02 2011 10:24 Lobber wrote:
On December 02 2011 10:20 FabledIntegral wrote:
On December 02 2011 10:15 Lobber wrote:
On December 02 2011 10:07 FabledIntegral wrote:
On December 02 2011 09:53 Lobber wrote:
[quote]
Did you even read the post? What does 6 lings a spine and 4 queens have to do with a 10 minute large army push? Yeah a lot of queens could shut down the warprism harass but only queens to defend it is still useless as I can drop in the main and just kite them to death...


Yes, I "even read the post." Clearly I was referring to the warp prism harass. If you shut down the warp prism harass, you can drone, and shit on the push. I've faced pushes similar to what you're referring to, and you simply need to beat it with mass ling, engaging before they get to you. If you haven't been harassed prior, it shouldn't be challenging.

But that's not even true, I've done 0 damage with the warprism harass (vs someone who was purposely hard countering the build) I still beat them easily, the warpprism harass only needs to force earlier units, not actually do damage.


Ok, let me clarify since you're not seeming to get it. The reason the 4 queen build works is that it's a build that maximizes your drone count with minimal defense. The 4 queens, few lings (and maybe force a few extra, max) are enough to take on teh 1 immortal / 2 stalker, while Zerg is still droning in the entire process. It's not forcing any more units, save maybe a few lings in exchange for a few drones (which is normal vs 1 base anyways, even fi you don't harass), and he's going to be massively droning.



No I understand the spanishiwa style, it doesn't really work that well and it's not popular anymore, but even if he does that I have a warprism and he has slow lings, I can kite him forever and never take damage on my units, I don't have to engage at the spine, so he wastes money and a drone on a spine or 2 at the from, and 3 on lings, then he has to build more and more lings to hold my push, and by my push he might not even have speed for lings or anything... It just wouldn't work vs the push or drop.


Immortals and stalkers only tickle queens,


wat?


Queen: High Health. Stalkers deal 10 dmg, Immortals 20. You have multiple queens (aka 4) with transfuse, they're not going down.


I'm pretty sure queens are armored. So stalkers should do 14 dmg, and Immortals do 50. I remember this because, in some circumstances, I like using immortals to take out queens and spore crawlers so void rays can clean up. :-)



Queens have no armour class.



I'll be dammed! :D You're right! Did they used to be armored or something? I thought for sure they were!
FabledIntegral
Profile Blog Joined November 2008
United States9232 Posts
December 04 2011 20:46 GMT
#86
On December 04 2011 23:35 Sockso wrote:
Show nested quote +
On December 04 2011 22:16 murphs wrote:
On December 04 2011 21:56 Sockso wrote:
On December 02 2011 10:59 FabledIntegral wrote:
On December 02 2011 10:43 FLiP491 wrote:
On December 02 2011 10:30 FabledIntegral wrote:
On December 02 2011 10:24 Lobber wrote:
On December 02 2011 10:20 FabledIntegral wrote:
On December 02 2011 10:15 Lobber wrote:
On December 02 2011 10:07 FabledIntegral wrote:
[quote]

Yes, I "even read the post." Clearly I was referring to the warp prism harass. If you shut down the warp prism harass, you can drone, and shit on the push. I've faced pushes similar to what you're referring to, and you simply need to beat it with mass ling, engaging before they get to you. If you haven't been harassed prior, it shouldn't be challenging.

But that's not even true, I've done 0 damage with the warprism harass (vs someone who was purposely hard countering the build) I still beat them easily, the warpprism harass only needs to force earlier units, not actually do damage.


Ok, let me clarify since you're not seeming to get it. The reason the 4 queen build works is that it's a build that maximizes your drone count with minimal defense. The 4 queens, few lings (and maybe force a few extra, max) are enough to take on teh 1 immortal / 2 stalker, while Zerg is still droning in the entire process. It's not forcing any more units, save maybe a few lings in exchange for a few drones (which is normal vs 1 base anyways, even fi you don't harass), and he's going to be massively droning.



No I understand the spanishiwa style, it doesn't really work that well and it's not popular anymore, but even if he does that I have a warprism and he has slow lings, I can kite him forever and never take damage on my units, I don't have to engage at the spine, so he wastes money and a drone on a spine or 2 at the from, and 3 on lings, then he has to build more and more lings to hold my push, and by my push he might not even have speed for lings or anything... It just wouldn't work vs the push or drop.


Immortals and stalkers only tickle queens,


wat?


Queen: High Health. Stalkers deal 10 dmg, Immortals 20. You have multiple queens (aka 4) with transfuse, they're not going down.


I'm pretty sure queens are armored. So stalkers should do 14 dmg, and Immortals do 50. I remember this because, in some circumstances, I like using immortals to take out queens and spore crawlers so void rays can clean up. :-)



Queens have no armour class.



I'll be dammed! :D You're right! Did they used to be armored or something? I thought for sure they were!


No. If they were, void rays would demolish queens.
lorestarcraft
Profile Joined April 2011
United States1049 Posts
December 04 2011 21:11 GMT
#87
On December 04 2011 22:22 Bananasword01 wrote:
Queens are not armoured. they are pysoinic.

Hey lobber next time you upload replays of games of your :"unbeatable" builds could you not upload a huge file full of backwards ass idiot zergs that don't manage to scout that you haven't dropped a pylon on the low ground at any point, hence not stopping drone at 30 and just non stop massing roach ling till you either expand or attack.

Otherwise I think all you have to do is
1) recognise no expansion
2)proceed with a normal evo vs dt/stargate timing, drop maybe 2 spores
3)cut drones at maybe 30 and pump lings and roaches
4) creep spread should let you stay hatch tech so you don't need speed for roaches, engage at the end of your creep with spread units so lobbers forcefields will be spread out rather than "box of pain", retreat immediately. If he expands be ready to kill.

Maybe you disagree lobber, but if this werent the counter then your build would need nerfing. you can't tell someone they have to rush hydras or something like that.

Edit: Otherwise a fantastic build man. it's good to know you have the ability to innovate. But still lots of zergs -> huurr I drone, his not attacking me I make drone, he hasn't taken a base.... drone... drone drone drone drone qqKACHU.


If you stop drones at 30 then you won't get ahead. Mass Hydra off of 2 bases would be the counter I feel.
SC2 Mapmaker
FabledIntegral
Profile Blog Joined November 2008
United States9232 Posts
December 05 2011 00:39 GMT
#88
On December 05 2011 06:11 Lore-Fighting wrote:
Show nested quote +
On December 04 2011 22:22 Bananasword01 wrote:
Queens are not armoured. they are pysoinic.

Hey lobber next time you upload replays of games of your :"unbeatable" builds could you not upload a huge file full of backwards ass idiot zergs that don't manage to scout that you haven't dropped a pylon on the low ground at any point, hence not stopping drone at 30 and just non stop massing roach ling till you either expand or attack.

Otherwise I think all you have to do is
1) recognise no expansion
2)proceed with a normal evo vs dt/stargate timing, drop maybe 2 spores
3)cut drones at maybe 30 and pump lings and roaches
4) creep spread should let you stay hatch tech so you don't need speed for roaches, engage at the end of your creep with spread units so lobbers forcefields will be spread out rather than "box of pain", retreat immediately. If he expands be ready to kill.

Maybe you disagree lobber, but if this werent the counter then your build would need nerfing. you can't tell someone they have to rush hydras or something like that.

Edit: Otherwise a fantastic build man. it's good to know you have the ability to innovate. But still lots of zergs -> huurr I drone, his not attacking me I make drone, he hasn't taken a base.... drone... drone drone drone drone qqKACHU.


If you stop drones at 30 then you won't get ahead. Mass Hydra off of 2 bases would be the counter I feel.


Stopping drones at 30 would be completely fine. You just need to have your second base up.
Trusty
Profile Joined July 2010
New Zealand520 Posts
December 05 2011 00:54 GMT
#89
On December 04 2011 21:18 floatingbee wrote:
Show nested quote +
On December 02 2011 11:38 Lobber wrote:
On December 02 2011 11:35 floatingbee wrote:
Just saw VODs from playhem between you and HuK and recognized you're a very good player! Now you come with this build to save me from my PvZ FFE failure hell, thanks! Gonna learn your replay and put it into use later!

<3


Used it twice and won easily ( I am just plat anyway, but won a Diamond), the zerg just rage quit I think, one claiming it's all in. It is right? But both time I have tons of money floating while pushing. Will expand behind the push instead of reinforce viable? Or it will ruin by lings run by?


It's all-in, don't bother with an expansion.

The only time you could possibly go for an expansion with this build, is if you feel you've reached the 'limit' on the amount of damage you can do.

It would be a pretty small amount of scenarios where you've done enough damage to be able to 'transition' into an expansion, but not enough to make him lose the game outright.
Kluey
Profile Joined April 2011
Canada1197 Posts
December 05 2011 01:12 GMT
#90
You attack at around 10 minutes-ish. Muta's can come at 9 minutes. Seem's like a coinflip build to me. You have no where near enough stalkers to take on 15 mutalisks. Also, zerglings + mutalisks will destroy everything you had including the warp prism.

Do you know which replay has you facing mutalisks?
Boony
Profile Joined March 2011
Australia87 Posts
December 05 2011 01:48 GMT
#91
On December 05 2011 10:12 Kluey wrote:
You attack at around 10 minutes-ish. Muta's can come at 9 minutes. Seem's like a coinflip build to me. You have no where near enough stalkers to take on 15 mutalisks. Also, zerglings + mutalisks will destroy everything you had including the warp prism.

Do you know which replay has you facing mutalisks?


You have a warp prism harassing, enabling you to avoid spines.
Getting a decent number of muta at 9 minutes without taking much damage from the harassment before hand would be pretty impressive.

A large part of the build relies on forcing the zerg to deal with harassment before the push.
Mellon
Profile Joined October 2010
Sweden917 Posts
December 05 2011 01:58 GMT
#92
On December 05 2011 10:12 Kluey wrote:
You attack at around 10 minutes-ish. Muta's can come at 9 minutes. Seem's like a coinflip build to me. You have no where near enough stalkers to take on 15 mutalisks. Also, zerglings + mutalisks will destroy everything you had including the warp prism.

Do you know which replay has you facing mutalisks?


15 mutas? Thats not possible... Maybe 7-8... You tend to go stalker/sentry heavy and warp in zealots IF your opponent has lings, if not go stalkers.. Mutas wouldn't hold this unless they can snipe your warp prism while not taking damage...
StrafeJD
Profile Joined November 2011
United States39 Posts
December 05 2011 02:32 GMT
#93
Sounds like a cool build, I'll check it out tomorrow
https://twitter.com/#!/StrafeJD
FabledIntegral
Profile Blog Joined November 2008
United States9232 Posts
December 05 2011 02:35 GMT
#94
On December 05 2011 10:12 Kluey wrote:
You attack at around 10 minutes-ish. Muta's can come at 9 minutes. Seem's like a coinflip build to me. You have no where near enough stalkers to take on 15 mutalisks. Also, zerglings + mutalisks will destroy everything you had including the warp prism.

Do you know which replay has you facing mutalisks?


Who techs straight to muta vs a 1 base protoss, saving up 1.5k/1.5k. Wtf?
Bananasword01
Profile Joined April 2011
Australia220 Posts
December 05 2011 02:45 GMT
#95
On December 05 2011 06:11 Lore-Fighting wrote:

If you stop drones at 30 then you won't get ahead. Mass Hydra off of 2 bases would be the counter I feel.


Yeah people forget that toss can still four gate. lair and hydra den. you die. period.


SeQuenceSix
Profile Joined August 2011
Canada17 Posts
December 05 2011 06:59 GMT
#96
I've learned the build and used it on ladder, It's unstoppable lol The only time I lose, is when I lose prism haha,i have you added as real ID friend idk if you know me my b net is LegitQuinn lol
You realize.. most of that army.. was halluc.. LOL.. just saying.. you weren't loss..
Lobber
Profile Joined August 2010
Canada414 Posts
December 05 2011 09:11 GMT
#97
On December 04 2011 05:05 BroboCop wrote:
Show nested quote +
On December 04 2011 04:26 eteran wrote:
On December 04 2011 03:55 BroboCop wrote:
This build is great as you can see in this replay here is lobber executing it amazingly. You can find it on Lobber's stream from the wednesday playhem.
http://replayfu.com/r/LGLNw

oh and i have a 200 point bonus pool for anyone curious.


Not sure what the point of your post is.

To safe others from wasting their time: In this replay the Z gets early lings into lobbers base, which delays everything and the final engagements happens with a way different army than described here (loads of sentries, few stalkers).

my point is he boasts about the build when he beats a player like violet while not explaining/providing replays where it gets utterly stomped (fails) because when its obvious he will do some 1base trash AND because of his lack of scouting he can lose to anything. The build is extremely blind and expects a zerg to do? what? i'm not sure. any form of early aggression whether it be cheese or not will stomp this build. the lack of information he is sacrificing for 35-40minerals/min (for the worker) is unfathomable.

I've only ever lost with it 5 times, 3+ of them it was vs people who I was getting to purposely try to hardcounter the build. I wouldn't count taking massive damage from lings early game and just being really behind a lose, however, if you include every game where something like that happened I would have lost 6 games total, the previous 5 and 1 extra loss in that game.
You are not your APM, you are not you ladder ranking.
Lobber
Profile Joined August 2010
Canada414 Posts
December 05 2011 09:15 GMT
#98
On December 04 2011 22:22 Bananasword01 wrote:
Queens are not armoured. they are pysoinic.

Hey lobber next time you upload replays of games of your :"unbeatable" builds could you not upload a huge file full of backwards ass idiot zergs that don't manage to scout that you haven't dropped a pylon on the low ground at any point, hence not stopping drone at 30 and just non stop massing roach ling till you either expand or attack.

Otherwise I think all you have to do is
1) recognise no expansion
2)proceed with a normal evo vs dt/stargate timing, drop maybe 2 spores
3)cut drones at maybe 30 and pump lings and roaches
4) creep spread should let you stay hatch tech so you don't need speed for roaches, engage at the end of your creep with spread units so lobbers forcefields will be spread out rather than "box of pain", retreat immediately. If he expands be ready to kill.

Maybe you disagree lobber, but if this werent the counter then your build would need nerfing. you can't tell someone they have to rush hydras or something like that.

Edit: Otherwise a fantastic build man. it's good to know you have the ability to innovate. But still lots of zergs -> huurr I drone, his not attacking me I make drone, he hasn't taken a base.... drone... drone drone drone drone qqKACHU.

I've on stream beaten EGMachine, Violet, and several other GM and top 100 masters level zergs... Also it's impossible imo to stop without hydras assuming P micros properly.
You are not your APM, you are not you ladder ranking.
Lobber
Profile Joined August 2010
Canada414 Posts
December 05 2011 09:16 GMT
#99
On December 05 2011 10:12 Kluey wrote:
You attack at around 10 minutes-ish. Muta's can come at 9 minutes. Seem's like a coinflip build to me. You have no where near enough stalkers to take on 15 mutalisks. Also, zerglings + mutalisks will destroy everything you had including the warp prism.

Do you know which replay has you facing mutalisks?

No Z build has any mutas popping at 9 minutes and still allows them to deal with my warp prism harass, yes a zerg can pop 5-8 mutas at about 9:30, just in time for my to be killing their natural. Mutas are an auto loss imo, the lings of the ling muta would be MUCH more effective than the mutas themselves.
You are not your APM, you are not you ladder ranking.
Chaosvuistje
Profile Joined April 2010
Netherlands2581 Posts
December 05 2011 09:17 GMT
#100
I've played against it one time now.

I did lose, but I can see how I can adapt to this build easily. Just build more queens when I see the warp prism and the late expo and spend my minerals better and perhaps build some spines to delay some more I can easily hold it off.

I can see how people that don't have great injects and gamesense can lose to this though. And I'm sure you platinum protoss' will have a great time obliterating Zergs until they catch on .
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