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Hi, I am returning from a long period of inactivity. Played alot in the beta and season 1 diamond 1v1. The game has changed a enough to drop me to silver ^^. I used the with great success last night as the lower level players struggle to deal with harass and the immortal/stalker harass gives me plenty of margin for my timed push off 4 gates worth of units @ the 4 immortal mark.
I ran into a messy situation where a zerg 1 base roach pushed me really early. Before my first immortal was out they had my wallin pylon down. I only have 1 zealot and 2 stalkers at this point.
Am I scouting failing this? I noted him not expanding. Is the next move to try and scout his Warren and get a sentry out asap?
The map was shakuras - If a zerg is one-basing on shakuras, can I be expecting a roach push all-in'ish type play here?
I feel that I will encounter this move plenty in my climb up the leagues. What is the best move here.
Apologies if this has been discussed in the thread already, but I could not find such a post/reply.
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On March 09 2012 16:16 Rubilac wrote: Hi, I am returning from a long period of inactivity. Played alot in the beta and season 1 diamond 1v1. The game has changed a enough to drop me to silver ^^. I used the with great success last night as the lower level players struggle to deal with harass and the immortal/stalker harass gives me plenty of margin for my timed push off 4 gates worth of units @ the 4 immortal mark.
I ran into a messy situation where a zerg 1 base roach pushed me really early. Before my first immortal was out they had my wallin pylon down. I only have 1 zealot and 2 stalkers at this point.
Am I scouting failing this? I noted him not expanding. Is the next move to try and scout his Warren and get a sentry out asap?
The map was shakuras - If a zerg is one-basing on shakuras, can I be expecting a roach push all-in'ish type play here?
I feel that I will encounter this move plenty in my climb up the leagues. What is the best move here.
Apologies if this has been discussed in the thread already, but I could not find such a post/reply.
That's why your first units are zealot stalker sentry and not zealot stalker stalker. The sentry buys you time until the immortal pops out.
Also you shouldn't really be scouting when doing this build, especially if you want to hit the 10' 4 immortal timing.
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On March 09 2012 16:16 Rubilac wrote: I only have 1 zealot and 2 stalkers at this point.
got ninja'd. Typed too slow doing other things.
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Thanks very much for your response. Will adjust accordingly.
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On March 09 2012 16:16 Rubilac wrote: Hi, I am returning from a long period of inactivity. Played alot in the beta and season 1 diamond 1v1. The game has changed a enough to drop me to silver ^^. I used the with great success last night as the lower level players struggle to deal with harass and the immortal/stalker harass gives me plenty of margin for my timed push off 4 gates worth of units @ the 4 immortal mark.
I ran into a messy situation where a zerg 1 base roach pushed me really early. Before my first immortal was out they had my wallin pylon down. I only have 1 zealot and 2 stalkers at this point.
Am I scouting failing this? I noted him not expanding. Is the next move to try and scout his Warren and get a sentry out asap?
The map was shakuras - If a zerg is one-basing on shakuras, can I be expecting a roach push all-in'ish type play here?
I feel that I will encounter this move plenty in my climb up the leagues. What is the best move here.
Apologies if this has been discussed in the thread already, but I could not find such a post/reply.
I just had this happen to me on ladder, here's the replay (high-ish master)
![[image loading]](http://www.gamereplays.org/community/uploads/repimgs/repimg-33-257670.jpg)
Not the best control but you can see I hold it relatively easily and there's no way he can hold the counter attack.
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This build fucking slays!!! I'm a high diamond Protoss and I use this against all my Zerg randoms since I don't know how to gate expand anymore and don't want to ever against zerg. Haven't lost with it yet, about 10 games in. Since I'm using it against randoms, they are extra confused
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It works really well i have a pretty high win rate with it (70% or so) in mid plat. I have been trying to learn a FFE build and failing misserably at it and break out the lobber build here and there to get a couple wins v Z
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Sick build! This build slays zergs who overdrone or who defends with roaches.
However, I am having a tough time with this build against a pure ling + spine crawler defence. Oftentimes, zerg creep spread is so far that I have to go on creep to attack. Then what happens is 30 lings come out of nowhere and waste my FFs, and eventually the lings wear me down and I lose my entire army.
What would be the proper way to scout mass lings, and what should I do against that?
EDIT: I don't think this build works on maps like Shattered and Metal, where a close-by-air zerg would easily see the robo and know it's a 1 base robo all-in really early on...
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On March 09 2012 20:10 Geiko wrote:Show nested quote +On March 09 2012 16:16 Rubilac wrote: Hi, I am returning from a long period of inactivity. Played alot in the beta and season 1 diamond 1v1. The game has changed a enough to drop me to silver ^^. I used the with great success last night as the lower level players struggle to deal with harass and the immortal/stalker harass gives me plenty of margin for my timed push off 4 gates worth of units @ the 4 immortal mark.
I ran into a messy situation where a zerg 1 base roach pushed me really early. Before my first immortal was out they had my wallin pylon down. I only have 1 zealot and 2 stalkers at this point.
Am I scouting failing this? I noted him not expanding. Is the next move to try and scout his Warren and get a sentry out asap?
The map was shakuras - If a zerg is one-basing on shakuras, can I be expecting a roach push all-in'ish type play here?
I feel that I will encounter this move plenty in my climb up the leagues. What is the best move here.
Apologies if this has been discussed in the thread already, but I could not find such a post/reply. I just had this happen to me on ladder, here's the replay (high-ish master) ![[image loading]](http://www.gamereplays.org/community/uploads/repimgs/repimg-33-257670.jpg) Not the best control but you can see I hold it relatively easily and there's no way he can hold the counter attack.
Do you normally not scout early game Geiko? Your Warp Prism went all the way around the map trying to find the Zerg. Seems risky to me, curious about this though.
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On March 27 2012 04:50 LOLZEY wrote: Sick build! This build slays zergs who overdrone or who defends with roaches.
However, I am having a tough time with this build against a pure ling + spine crawler defence. Oftentimes, zerg creep spread is so far that I have to go on creep to attack. Then what happens is 30 lings come out of nowhere and waste my FFs, and eventually the lings wear me down and I lose my entire army.
What would be the proper way to scout mass lings, and what should I do against that?
EDIT: I don't think this build works on maps like Shattered and Metal, where a close-by-air zerg would easily see the robo and know it's a 1 base robo all-in really early on...
If you scout mass ling. with your warprism throw down another gateway and skip stalkers. I like to transition into a 5gate zealot sentry at that point.
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Sorry that I did your build wrong at MLG, write an update on what you're doing now!
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lol i just did this in a peepmode against a rank 3 master zerg, raped him....im mid master protoss and i was 2 mins late
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Plat player here, started doing this instead of a Stalkerless PvZ 3+ base I found on TL as well. Just straight-up rolls through Zergs at this level who don't know what's coming.
Also really solid against Random Zergs IMO, as FFE isn't really an option when they're random and I think gate expands are pretty bad now. I'd rather do some timing like this which isn't 'standard' and murder them with something they're not likely to know about.
Thanks a ton for posting!
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So.. What does zerg do to defend this? Just played a game where I knew an all in was coming (though I didn't know it was exactly this) and I had ~5 spines and a bunch of roach/ling but he completely crushed my defense. What's the correct response from zerg? I was thinking I could have had hydras out by then, would that have helped?
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I'm a Masters Zerg who plays 1k/top 8 guys often enough and I lose to this crap all the time. This is a really great build.
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On December 02 2011 09:33 Lobber wrote:I'll use it in all my PvZs for today
It must be very boring to play protoss and only do all ins instead of actually playing the game.
User was warned for this post
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On April 06 2012 07:31 Zheryn wrote:It must be very boring to play protoss and only do all ins instead of actually playing the game.
I guess it must be boring to play Terran and Zerg too, Terran 1-1-1 50% of games and Zerg 6pool 30% of games.
On a positive note, I've perfected this build and its REALLY strong. The timing is crucial, leave the base at 9:30 and attack at around 10:00, right before hydras or mutas.
Currently around 90% win PvZ with this build ( Against 700+ masters). When I lose its because of my own mistakes.
For exemple, theres a map where you can't warp prims elevator and I still tried and failed. If they kill your warp prism its pretty much over.
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This build's strength seems to be the fact that Zerg don't know how to react. If they get down plenty of spines (and actually make units) then it makes it much less effective and forces you to WP elevator which slows you down and leaves room for mistakes.
I've also found that you need to at least get a queen with the initial drop, or something significant to distract them.
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I've found that if they position their pool poorly (behind minerals creating a choke), you can focus it down rather quickly. I think its worth it since it limits the number of queens/ spines, and lings available, and is expensive in general. If they have tech besides roaches though its a bad idea.
Thoughts? Are drones/queens better to kill?
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This build is held off by ling spine, third queen for creep and attacking shuttle, great awareness in the main, and a transition to lair for hydras off 2 gas at start so that you have enough minerals and drones for all the ling spine u make.
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