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[G] 1 base robo PvZ - Page 20

Forum Index > StarCraft 2 Strategy
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StarMega
Profile Joined October 2011
United States34 Posts
January 27 2012 04:43 GMT
#381
Wouldn't zerg prepare for this upon seeing no expansion and think that an all in is coming?
Aspiring Foreign Hope
MysteryMeat1
Profile Blog Joined June 2011
United States3291 Posts
January 27 2012 07:01 GMT
#382
when i do this build and i scout either mass lings i switch into a five gate and just go pure zealot sentry. if i see that he has dropped 13 spines with my warpprism then i chrono boost out another one and use two elevators to warp in to their base. i pop in 7 zealots and a sentry with the first round of elevating so that the stalkers and immortals can fire from the low ground. since i have two warpprisms elevating as well as warpins on the first elevator trip i have about 10-13 units in ur base.

when i harrass with the warpprism i find going for queens the most valuable as it reduces dmg to warpprism. unless i am 100% that i will get a spawning pool or roach warren.
"Cause ya know, Style before victory." -The greatest mafia player alive
Prixm
Profile Joined May 2010
Sweden145 Posts
January 27 2012 18:34 GMT
#383
Good build. I usually tend to dislike 1-2 base play and want to improve my macro game more and have longer games. But this was a good surprise. 100% win against the 5 zergs I've used this on atm. Will continue perfecting it since Im quite slobby with it atm I think.. Pushes come to late etc, could have been sooner. Chronoboosting wrong stuff accidently. But still works out very good. Thanks for sharing.
Yoshi Kirishima
Profile Blog Joined July 2009
United States10324 Posts
January 27 2012 18:40 GMT
#384
Wow this sounds epic! So 1 base builds can work again? :D
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
Edahspmal
Profile Joined October 2010
United States156 Posts
February 10 2012 19:05 GMT
#385
Just played darkforce today and lost, here's the replay

I could have chronoboosted out the last immortal more and hit a bit earlier but i still wouldn't have broken him, i've been enjoying a really high win % with this build and this was the first time i've used it and gotten completely crushed
freetgy
Profile Joined November 2010
1720 Posts
Last Edited: 2012-02-10 19:22:29
February 10 2012 19:22 GMT
#386
well obviously zerg players learned a little to react properly to this push.
grmaster
Profile Joined March 2006
Greece18 Posts
February 10 2012 19:24 GMT
#387
interesting, if you have attacked from the right hugging the edge maybe you could have broken it...
Lobber
Profile Joined August 2010
Canada414 Posts
February 10 2012 22:48 GMT
#388
I still do the build on occation, still works, but I don't do the variant in this thread anymore, check out my newer build. http://www.teamliquid.net/forum/viewmessage.php?topic_id=306595 I do it like this, or skip the expasion, depending on the player/map. I think trying to fit in a +1 would be good as well.
You are not your APM, you are not you ladder ranking.
Oddslynx
Profile Blog Joined January 2012
Australia34 Posts
February 11 2012 06:00 GMT
#389
On February 11 2012 04:05 Edahspmal wrote:
Just played darkforce today and lost, here's the replay

I could have chronoboosted out the last immortal more and hit a bit earlier but i still wouldn't have broken him, i've been enjoying a really high win % with this build and this was the first time i've used it and gotten completely crushed


You basically stopped chronoboosting in general. also, adding 4 gates instead of 3 didn't help. But honestly in my opinion if they're massing that many spines at the front just do an elevator and move your whole army into his main.
Dright
Profile Joined April 2011
13 Posts
Last Edited: 2012-02-11 22:29:40
February 11 2012 18:25 GMT
#390
This build has the platinum seal of approval.

I executed really badly and spent more time reading the build than playing (two monitors), and attacked a minute late, but stilll crushed the zerg with no trouble at all.

Replay

Two in a row now, this one was diamond.
chuky500
Profile Blog Joined March 2010
France473 Posts
Last Edited: 2012-02-12 23:47:00
February 12 2012 23:39 GMT
#391
I've been using a tweaked version of this build for about 1 month. Like someone said in the thread it's more powerful to make a warp prism first and drop with gateway units. With my build the warp prism pops 1 minute earlier and you only need 1 gas. I drop with 3 stalkers and 1 zealot, it deals more DPS and can kill overlords faster than 1 immortal 2 stalkers.

The build order (don't save chronoboosts) :
9 pylon
12 gas first
13 gateway (up to you to scout)
16 pylon
17 cybernetics core
Zealot as the gate finishes
When the cybernetics core finishes you have 200 gas so you make simultaneously :
1 robo, 1 stalker, the warp gate research
Then you chronoboost all 3 stalkers
Make a warp prism
at 5:45 the warp prism and the 3rd stalker pop at the same time.
Take the 3 stalkers and 1 zealot and leave
Then it's the same as the 1 base robo pvz, if there are many zerglings I don't take the 2nd gas.

Here are a few replays of this build I played against platinum players. It's really strong and the fact that the warp prism pops 1 minute earlier than Lobber's original version makes it more powerful and zergs don't seem to recognize the build yet.

http://dl.free.fr/bWlDts3LM (click on "télécharger ce fichier")
NeonFox
Profile Joined January 2011
2373 Posts
Last Edited: 2012-03-04 21:56:58
March 04 2012 21:54 GMT
#392
On January 27 2012 13:43 StarMega wrote:
Wouldn't zerg prepare for this upon seeing no expansion and think that an all in is coming?


There's 3 things a zerg will do against a one base protoss when he can't see inside his base. Spines & lings, then roaches and a spore.
This build crushes roach ling so hard it's kinda stupid. I've played some games with a friend and even knowing it's coming it's very hard to hold off.

Edit : By "knowing" I mean still playing like I I didn't know based purely on scouting.
9-BiT
Profile Blog Joined January 2012
United States1089 Posts
March 04 2012 21:58 GMT
#393
What level micro and macro do you need to excecute this against similarly leveled players? In my case I'm low gold high silver, my macro is probably better than that though. Just wondering, because I have little to no micro experience. BTW the thread is great, I love blocks of text
kwark_uk: @father_sc learn to play maybe?
Lobber
Profile Joined August 2010
Canada414 Posts
March 05 2012 00:15 GMT
#394
On March 05 2012 06:58 9-BiT wrote:
What level micro and macro do you need to excecute this against similarly leveled players? In my case I'm low gold high silver, my macro is probably better than that though. Just wondering, because I have little to no micro experience. BTW the thread is great, I love blocks of text

I've gotten plenty of messages from silver-plat players saying they can win with this build vs diamond level players, I suggest to lower level players trying to work in a +1 attack as well, as your ff micro is going to be less good, +1 zealots help more vs ling based holds.
You are not your APM, you are not you ladder ranking.
Photon99
Profile Joined March 2012
7 Posts
March 06 2012 09:52 GMT
#395
On February 13 2012 08:39 chuky500 wrote:
I've been using a tweaked version of this build for about 1 month. Like someone said in the thread it's more powerful to make a warp prism first and drop with gateway units. With my build the warp prism pops 1 minute earlier and you only need 1 gas. I drop with 3 stalkers and 1 zealot, it deals more DPS and can kill overlords faster than 1 immortal 2 stalkers.

The build order (don't save chronoboosts) :
9 pylon
12 gas first
13 gateway (up to you to scout)
16 pylon
17 cybernetics core
Zealot as the gate finishes
When the cybernetics core finishes you have 200 gas so you make simultaneously :
1 robo, 1 stalker, the warp gate research
Then you chronoboost all 3 stalkers
Make a warp prism
at 5:45 the warp prism and the 3rd stalker pop at the same time.
Take the 3 stalkers and 1 zealot and leave
Then it's the same as the 1 base robo pvz, if there are many zerglings I don't take the 2nd gas.

Here are a few replays of this build I played against platinum players. It's really strong and the fact that the warp prism pops 1 minute earlier than Lobber's original version makes it more powerful and zergs don't seem to recognize the build yet.

http://dl.free.fr/bWlDts3LM (click on "télécharger ce fichier")


I looked at your replays and saw this is similar to a variation of the build I've been toying with. In mine I drop with 2 stalkers and 2 sentries, leaving at 6:00. The main attack leaves at about 9:20, just like the original build.

I think this is better than 1 zealot and 3 stalkers because:
#1 having a zealot in the drop is not really helpful, he randomly gets surrounded by lings or wanders into crawlers. You want all ranged units so you can drop behind the minerals and easily pick up once your sheilds are gone.

#2 this force kills overlords very quickly, queens and drones reasonably fast, and if you find a good position you can FF in drones or FF out lings (or both!). If they have only lings you can actually drop everything right in the mineral line and drop 2 FFs sealing the workers in and the lings out. Other times you can find yourself in a good position and FF yourself into a corner killing lots of free lings.

#3 you don't drop with your ramp blocker zealot, so you are never vulnerable to a runby.

I think it's better than 1 immortal and 2 stalkers because:
#1 it leaves 1 minute earlier
#2 faster at killing overlords
#3 better at killing workers and lings (see above)


Here is my version:
9 pylon
10 Gas (do not mine until gateway is started)
12 gate (now put 3 on gas)
15 pylon (this is a good time to send scout)
16 cybercore
**first 3 chronos on probes, now start saving
16 zealot (can delay to 17 or 18 based on scouting if you like)
20 robo 3:50
20 stalker
23 WG research
24 Gas #2
24 pylon
24 sentry < Chrono
26 stalker < Chrono
28 Warp Prism 5:05
31 pylon
31 sentry < chrono
34 Immortal < chrono
(your drop will leave once the 2nd sentry finishes at about 6:00)
38 Gateway #2
38 Pylon

Bring gateways to 4, warp in 2 sentries and 2 stalkers, keep building pylons to avoid supply block, and keep chronoing immortals until you have 3 out and 1 about 1/2 done (rally the robo to your units as you move out). Then it's time to move out at about 9:20. Have them walk to a meet up point where you warp in 3 stalkers and 1 sentry. Alltogether you'll have a similar army composition to lobber -- 5 sentries, 1 zealot, 4 immortals, 7 stalkers.

This version has lots of probe cuts, and in the end you only have about 22, but that is just enough to run your 4 gates.

If people are interested I could post a replay.

ps. thanks lobber for an awesome build



Time flies like a rocket, fruit flies like a banana
chuky500
Profile Blog Joined March 2010
France473 Posts
Last Edited: 2012-03-06 22:37:17
March 06 2012 22:33 GMT
#396
Yes it'd be nice if you could post a replay. I wonder if dropping with sentries is that useful because when I watch pros drop sentries even if they trap the whole mineral line the forcefields are finished too soon to deal enough damage. I'm also puzzled about your 3 chronoboosts on the Nexus while you cut many probes.

In my build most of the time the zealot often helps killing a queen (I'm in platinum) but I agree another ranged unit would be more useful. Maybe a solution could be to drop 3 stalkers and warp a 4th unit there. About the runby there's a really small window of a few seconds where I don't have the zealot. I could put a temporary pylon but it's not that dangerous because the zerg doesn't know the exact timing and just has to be lucky. I've only had 1 runby and the zealot and immortal popped anyways so it wasn't that bad.

The thing I like about staying on 1 gas for a long time is if the zerg is going for 2 base mutas you can stay on 1 gas, make a 5th gate and make only zealots for the zerglings and make stalkers when mutas are about to pop.

I had a few other cheesy ideas like proxying a 2nd robo since you don't need a pyon to start building with the warp prism. Or hidding a templar archives and a DT shrine since they don't need to be powered to allow the warp in of DTs, but not for the 1 base version of the build.
Covariance
Profile Joined November 2011
Canada59 Posts
March 07 2012 04:48 GMT
#397
Hey man,

I stumbled onto this thread by accident; just want to say THANK YOU SO MUCH! :D

This build is SO much fun and SO hard for my opponents to counter. This is so much fun.

I play standard vs terrans and protosses, so I'll make my PVZ my "cheese" matchup because this is TOO fun haha
What's the deal with airplane peanuts?
Let it Raine
Profile Joined August 2010
Canada1245 Posts
March 07 2012 05:01 GMT
#398
haha
Grandmaster Zerg x14. Diamond 1 LoL. MLG 50, Halo 3. Raine.
Photon99
Profile Joined March 2012
7 Posts
March 08 2012 08:57 GMT
#399
On March 07 2012 07:33 chuky500 wrote:
Yes it'd be nice if you could post a replay. I wonder if dropping with sentries is that useful because when I watch pros drop sentries even if they trap the whole mineral line the forcefields are finished too soon to deal enough damage. I'm also puzzled about your 3 chronoboosts on the Nexus while you cut many probes.

In my build most of the time the zealot often helps killing a queen (I'm in platinum) but I agree another ranged unit would be more useful. Maybe a solution could be to drop 3 stalkers and warp a 4th unit there. About the runby there's a really small window of a few seconds where I don't have the zealot. I could put a temporary pylon but it's not that dangerous because the zerg doesn't know the exact timing and just has to be lucky. I've only had 1 runby and the zealot and immortal popped anyways so it wasn't that bad.

The thing I like about staying on 1 gas for a long time is if the zerg is going for 2 base mutas you can stay on 1 gas, make a 5th gate and make only zealots for the zerglings and make stalkers when mutas are about to pop.

I had a few other cheesy ideas like proxying a 2nd robo since you don't need a pyon to start building with the warp prism. Or hidding a templar archives and a DT shrine since they don't need to be powered to allow the warp in of DTs, but not for the 1 base version of the build.


I agree that sentries aren't that great to drop, though they are certainly fine. The main reason to drop them is that well you are building them anyway (to build up energy). Also I agree, I don't really need 3 CB on probes. I don't like to stay on 1 gas because I like my final army composition to have 4 high energy sentries in it -- they are so good vs lings, roaches, and mutas, and the ability to block their ramp from reinforcing can win games.

I had never considered a build where you leave with some units and warp in to fill up the WP on the way -- I think that's a really good idea, actually. So much so that today I revamped the build to drop 3 stalkers and 1 sentry. I think this is better because I don't cut probes much, the 4 units (3 stalkers and a sentry) make a really nice drop, and the drop leaves at 5:40, a full 20 seconds earlier.

Here is the build:
9 pylon (chrono probes twice)
12 gate
14 gas
15 pylon
16 cyber
17 zealot
21 robo
23 WG research at next 50 gas (chrono 3x)
23 pylon
23 gas #2 (but don't put 3 probes on it until I say!)
24 stalker (chrono x1) <-- I'm actually not sure if this CB is needed, need more testing
26 or 27 Warp Prism [cut probes momentarily]
29 Gateway at 5:05 (now you can put 3 on gas)
29 sentry (chrono x1) [resume probes]
32 or 33 pylon
warp prism picks up sentry, stalker, and leaves at 5:40
34 immortal [cut all probes now]
38 stalker x2 at your warp prism at 6:20
42 pylon

The rest is the same: gates to 4, 3 more sentries, a few stalkers, immortals chronoed until you have 3 and 1 half done, move out at 9:20, then meet up with warp prism half way to opponent and reinforce with stalkers

Here is a replay vs easy AI as an example:
http://drop.sc/128359

It is interesting to drop so early. I think the way to go is drop right behind their main's mineral line, pick up your units as their shields go, go overlord hunting, and then come back and drop their minerals with full shields. In the lobber version you cant do this because there is so little time for the drop, while this build has between 6:40 and 9:00 for drop shinanigans. When you come back the second time to their minerals it may even be worth it to warp in a zealot or 2 for extra damage (though they are not coming home!).

Thanks for the ideas!
Time flies like a rocket, fruit flies like a banana
HungryGeKo
Profile Joined January 2012
United States9 Posts
March 09 2012 03:08 GMT
#400
4-0 so far with 4 incredibly easy wins (with the OP build). TYVM for a great all-in
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