[G] 1 base robo PvZ - Page 20
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StarMega
United States34 Posts
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MysteryMeat1
United States3291 Posts
when i harrass with the warpprism i find going for queens the most valuable as it reduces dmg to warpprism. unless i am 100% that i will get a spawning pool or roach warren. | ||
Prixm
Sweden145 Posts
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Yoshi Kirishima
United States10304 Posts
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Edahspmal
United States156 Posts
I could have chronoboosted out the last immortal more and hit a bit earlier but i still wouldn't have broken him, i've been enjoying a really high win % with this build and this was the first time i've used it and gotten completely crushed | ||
freetgy
1720 Posts
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grmaster
Greece18 Posts
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Lobber
Canada414 Posts
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Oddslynx
Australia34 Posts
On February 11 2012 04:05 Edahspmal wrote: Just played darkforce today and lost, here's the replay I could have chronoboosted out the last immortal more and hit a bit earlier but i still wouldn't have broken him, i've been enjoying a really high win % with this build and this was the first time i've used it and gotten completely crushed You basically stopped chronoboosting in general. also, adding 4 gates instead of 3 didn't help. But honestly in my opinion if they're massing that many spines at the front just do an elevator and move your whole army into his main. | ||
Dright
13 Posts
I executed really badly and spent more time reading the build than playing (two monitors), and attacked a minute late, but stilll crushed the zerg with no trouble at all. Replay Two in a row now, this one was diamond. | ||
chuky500
France473 Posts
The build order (don't save chronoboosts) : 9 pylon 12 gas first 13 gateway (up to you to scout) 16 pylon 17 cybernetics core Zealot as the gate finishes When the cybernetics core finishes you have 200 gas so you make simultaneously : 1 robo, 1 stalker, the warp gate research Then you chronoboost all 3 stalkers Make a warp prism at 5:45 the warp prism and the 3rd stalker pop at the same time. Take the 3 stalkers and 1 zealot and leave Then it's the same as the 1 base robo pvz, if there are many zerglings I don't take the 2nd gas. Here are a few replays of this build I played against platinum players. It's really strong and the fact that the warp prism pops 1 minute earlier than Lobber's original version makes it more powerful and zergs don't seem to recognize the build yet. http://dl.free.fr/bWlDts3LM (click on "télécharger ce fichier") | ||
NeonFox
2373 Posts
On January 27 2012 13:43 StarMega wrote: Wouldn't zerg prepare for this upon seeing no expansion and think that an all in is coming? There's 3 things a zerg will do against a one base protoss when he can't see inside his base. Spines & lings, then roaches and a spore. This build crushes roach ling so hard it's kinda stupid. I've played some games with a friend and even knowing it's coming it's very hard to hold off. Edit : By "knowing" I mean still playing like I I didn't know based purely on scouting. | ||
9-BiT
United States1089 Posts
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Lobber
Canada414 Posts
On March 05 2012 06:58 9-BiT wrote: What level micro and macro do you need to excecute this against similarly leveled players? In my case I'm low gold high silver, my macro is probably better than that though. Just wondering, because I have little to no micro experience. BTW the thread is great, I love blocks of text ![]() I've gotten plenty of messages from silver-plat players saying they can win with this build vs diamond level players, I suggest to lower level players trying to work in a +1 attack as well, as your ff micro is going to be less good, +1 zealots help more vs ling based holds. | ||
Photon99
7 Posts
On February 13 2012 08:39 chuky500 wrote: I've been using a tweaked version of this build for about 1 month. Like someone said in the thread it's more powerful to make a warp prism first and drop with gateway units. With my build the warp prism pops 1 minute earlier and you only need 1 gas. I drop with 3 stalkers and 1 zealot, it deals more DPS and can kill overlords faster than 1 immortal 2 stalkers. The build order (don't save chronoboosts) : 9 pylon 12 gas first 13 gateway (up to you to scout) 16 pylon 17 cybernetics core Zealot as the gate finishes When the cybernetics core finishes you have 200 gas so you make simultaneously : 1 robo, 1 stalker, the warp gate research Then you chronoboost all 3 stalkers Make a warp prism at 5:45 the warp prism and the 3rd stalker pop at the same time. Take the 3 stalkers and 1 zealot and leave Then it's the same as the 1 base robo pvz, if there are many zerglings I don't take the 2nd gas. Here are a few replays of this build I played against platinum players. It's really strong and the fact that the warp prism pops 1 minute earlier than Lobber's original version makes it more powerful and zergs don't seem to recognize the build yet. http://dl.free.fr/bWlDts3LM (click on "télécharger ce fichier") I looked at your replays and saw this is similar to a variation of the build I've been toying with. In mine I drop with 2 stalkers and 2 sentries, leaving at 6:00. The main attack leaves at about 9:20, just like the original build. I think this is better than 1 zealot and 3 stalkers because: #1 having a zealot in the drop is not really helpful, he randomly gets surrounded by lings or wanders into crawlers. You want all ranged units so you can drop behind the minerals and easily pick up once your sheilds are gone. #2 this force kills overlords very quickly, queens and drones reasonably fast, and if you find a good position you can FF in drones or FF out lings (or both!). If they have only lings you can actually drop everything right in the mineral line and drop 2 FFs sealing the workers in and the lings out. Other times you can find yourself in a good position and FF yourself into a corner killing lots of free lings. #3 you don't drop with your ramp blocker zealot, so you are never vulnerable to a runby. I think it's better than 1 immortal and 2 stalkers because: #1 it leaves 1 minute earlier #2 faster at killing overlords #3 better at killing workers and lings (see above) Here is my version: 9 pylon 10 Gas (do not mine until gateway is started) 12 gate (now put 3 on gas) 15 pylon (this is a good time to send scout) 16 cybercore **first 3 chronos on probes, now start saving 16 zealot (can delay to 17 or 18 based on scouting if you like) 20 robo 3:50 20 stalker 23 WG research 24 Gas #2 24 pylon 24 sentry < Chrono 26 stalker < Chrono 28 Warp Prism 5:05 31 pylon 31 sentry < chrono 34 Immortal < chrono (your drop will leave once the 2nd sentry finishes at about 6:00) 38 Gateway #2 38 Pylon Bring gateways to 4, warp in 2 sentries and 2 stalkers, keep building pylons to avoid supply block, and keep chronoing immortals until you have 3 out and 1 about 1/2 done (rally the robo to your units as you move out). Then it's time to move out at about 9:20. Have them walk to a meet up point where you warp in 3 stalkers and 1 sentry. Alltogether you'll have a similar army composition to lobber -- 5 sentries, 1 zealot, 4 immortals, 7 stalkers. This version has lots of probe cuts, and in the end you only have about 22, but that is just enough to run your 4 gates. If people are interested I could post a replay. ps. thanks lobber for an awesome build | ||
chuky500
France473 Posts
In my build most of the time the zealot often helps killing a queen (I'm in platinum) but I agree another ranged unit would be more useful. Maybe a solution could be to drop 3 stalkers and warp a 4th unit there. About the runby there's a really small window of a few seconds where I don't have the zealot. I could put a temporary pylon but it's not that dangerous because the zerg doesn't know the exact timing and just has to be lucky. I've only had 1 runby and the zealot and immortal popped anyways so it wasn't that bad. The thing I like about staying on 1 gas for a long time is if the zerg is going for 2 base mutas you can stay on 1 gas, make a 5th gate and make only zealots for the zerglings and make stalkers when mutas are about to pop. I had a few other cheesy ideas like proxying a 2nd robo since you don't need a pyon to start building with the warp prism. Or hidding a templar archives and a DT shrine since they don't need to be powered to allow the warp in of DTs, but not for the 1 base version of the build. | ||
Covariance
Canada59 Posts
I stumbled onto this thread by accident; just want to say THANK YOU SO MUCH! :D This build is SO much fun and SO hard for my opponents to counter. This is so much fun. I play standard vs terrans and protosses, so I'll make my PVZ my "cheese" matchup because this is TOO fun haha | ||
Let it Raine
Canada1245 Posts
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Photon99
7 Posts
On March 07 2012 07:33 chuky500 wrote: Yes it'd be nice if you could post a replay. I wonder if dropping with sentries is that useful because when I watch pros drop sentries even if they trap the whole mineral line the forcefields are finished too soon to deal enough damage. I'm also puzzled about your 3 chronoboosts on the Nexus while you cut many probes. In my build most of the time the zealot often helps killing a queen (I'm in platinum) but I agree another ranged unit would be more useful. Maybe a solution could be to drop 3 stalkers and warp a 4th unit there. About the runby there's a really small window of a few seconds where I don't have the zealot. I could put a temporary pylon but it's not that dangerous because the zerg doesn't know the exact timing and just has to be lucky. I've only had 1 runby and the zealot and immortal popped anyways so it wasn't that bad. The thing I like about staying on 1 gas for a long time is if the zerg is going for 2 base mutas you can stay on 1 gas, make a 5th gate and make only zealots for the zerglings and make stalkers when mutas are about to pop. I had a few other cheesy ideas like proxying a 2nd robo since you don't need a pyon to start building with the warp prism. Or hidding a templar archives and a DT shrine since they don't need to be powered to allow the warp in of DTs, but not for the 1 base version of the build. I agree that sentries aren't that great to drop, though they are certainly fine. The main reason to drop them is that well you are building them anyway (to build up energy). Also I agree, I don't really need 3 CB on probes. I don't like to stay on 1 gas because I like my final army composition to have 4 high energy sentries in it -- they are so good vs lings, roaches, and mutas, and the ability to block their ramp from reinforcing can win games. I had never considered a build where you leave with some units and warp in to fill up the WP on the way -- I think that's a really good idea, actually. So much so that today I revamped the build to drop 3 stalkers and 1 sentry. I think this is better because I don't cut probes much, the 4 units (3 stalkers and a sentry) make a really nice drop, and the drop leaves at 5:40, a full 20 seconds earlier. Here is the build: 9 pylon (chrono probes twice) 12 gate 14 gas 15 pylon 16 cyber 17 zealot 21 robo 23 WG research at next 50 gas (chrono 3x) 23 pylon 23 gas #2 (but don't put 3 probes on it until I say!) 24 stalker (chrono x1) <-- I'm actually not sure if this CB is needed, need more testing 26 or 27 Warp Prism [cut probes momentarily] 29 Gateway at 5:05 (now you can put 3 on gas) 29 sentry (chrono x1) [resume probes] 32 or 33 pylon warp prism picks up sentry, stalker, and leaves at 5:40 34 immortal [cut all probes now] 38 stalker x2 at your warp prism at 6:20 42 pylon The rest is the same: gates to 4, 3 more sentries, a few stalkers, immortals chronoed until you have 3 and 1 half done, move out at 9:20, then meet up with warp prism half way to opponent and reinforce with stalkers Here is a replay vs easy AI as an example: http://drop.sc/128359 It is interesting to drop so early. I think the way to go is drop right behind their main's mineral line, pick up your units as their shields go, go overlord hunting, and then come back and drop their minerals with full shields. In the lobber version you cant do this because there is so little time for the drop, while this build has between 6:40 and 9:00 for drop shinanigans. When you come back the second time to their minerals it may even be worth it to warp in a zealot or 2 for extra damage (though they are not coming home!). Thanks for the ideas! | ||
HungryGeKo
United States9 Posts
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