• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 13:18
CEST 19:18
KST 02:18
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team Liquid Map Contest #22: Results and Winners6Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7Code S Season 2 (2026) - RO8 Preview5[ASL21] Finals Preview: Two Legacies21
Community News
Douyu Cup 2026: $20,000 Legends Event (June 26-28)8[BSL22] Non-Korean Championship from 13 to 28 June4Weekly Cups (May 25-31): Clem doubles, 2v2 circuit heads toward finale0StarCraft II 5.0.16 PTR Patch Notes may 26th156Weekly Cups (May 18-24): MaxPax wins doubles0
StarCraft 2
General
RSL S6 finale at Blizzcon High level ptr replays? where can I find them? StarCraft II 5.0.16 PTR Patch Notes may 26th TL Poll: How do you feel about the 5.0.16 PTR balance changes? Team Liquid Map Contest #22: Results and Winners
Tourneys
Douyu Cup 2026: $20,000 Legends Event (June 26-28) Maestros of The Game 2 announcement and schedule ! Sparkling Tuna Cup - Weekly Open Tournament Sea Duckling Open (Global, Bronze-Diamond) GSL Code S Season 2 (2026)
Strategy
[G] Having the right mentality to improve
Custom Maps
[D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 529 Opportunities Unleashed Mutation # 528 Infection Detected Welcome to the External Content forum
Brood War
General
BW General Discussion BGH Auto Balance -> http://bghmmr.eu/ vespene.gg — BW replays in browser Quality of life changes in BW that you will like ? [BSL22] Non-Korean Championship from 13 to 28 June
Tourneys
[Megathread] Daily Proleagues [ASL21] Grand Finals [BSL22] Grand Finals - Sunday 21:00 CEST Escore Tournament StarCraft Season 2
Strategy
Creating a full chart of Zerg builds Relatively freeroll strategies Why doesn't anyone use restoration? Any training maps people recommend?
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread PC Games Sales Thread ZeroSpace Megathread Summer Games Done Quick 2026!
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia
Community
General
US Politics Mega-thread Canadian Politics Mega-thread Russo-Ukrainian War Thread Trading/Investing Thread Things Aren’t Peaceful in Palestine
Fan Clubs
The HerO Fan Club! The herO Fan Club!
Media & Entertainment
Movie Discussion! [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion [Manga] One Piece
Sports
Formula 1 Discussion 2024 - 2026 Football Thread Cricket [SPORT] TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Facing Challenges in Mobile App Development
TL Community
The Automated Ban List
Blogs
Does Workplace Frustration D…
TrAiDoS
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
Why RTS gamers make better f…
gosubay
Customize Sidebar...

Website Feedback

Closed Threads



Active: 10327 users

[G] 1 base robo PvZ - Page 19

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 17 18 19 20 21 Next All
TylerThaCreator
Profile Blog Joined May 2011
United States906 Posts
January 25 2012 17:26 GMT
#361
On January 26 2012 02:07 AfricanPsycho wrote:
I am loving this build alot and I feel it is the best PvZ allin there is, however in its current form it is ironically vulnerable to a 7rr from zerg due to the fast tech to robo. I wanted to request that someone uploads a replay of how to get up the robo as fast as possible while being safe from the 7rr, I know that alot of ppl will say just get sentries etc, but when I try it I dont have enough sentries to hold the ramp and my immortal is too late (they snipe my buildings at ramp with ovie vision). Could someone please help me with a BO as I am terrible with that type of thing.

Note: (I normally get a Wp from the robo first to scout)


follow the build order properly and get immortal first. you don't want to scout with warp prism cause you don't want them to know your tech until the last possible second. this build should hardcounter roach rushes.

scout the z with your worker for as long as possible. once you have warp prism with immortal and 2 stalkers in it then you can harass and scout at the same time
aka SethN
Blezza
Profile Joined June 2011
United Kingdom191 Posts
Last Edited: 2012-01-25 17:28:37
January 25 2012 17:27 GMT
#362
A guy did this on ladder but I just held off the WP and beat his army with roach ling. Only mid diamond but the build didn't seem amazing or anything.
Winners race > Other race I don't play > My race. How Twitch chat work in tournaments...
KimJongChill
Profile Joined January 2011
United States6429 Posts
January 26 2012 03:20 GMT
#363
I just faced this today and I got absolutely crushed. I scouted 1 base robo and suspected warp prism drop and once I saw immortals and such I instantly remembered this thread. Now it seems to me that spinecrawlers are kind of useless, so from what I've gathered the focus should be on +1 ling and queen? No roaches at all?
MMA: U realise MMA: Most of my army EgIdra: fuck off MMA: Killed my orbital MMA: LOL MMA: just saying MMA: u werent loss
Let it Raine
Profile Joined August 2010
Canada1245 Posts
January 26 2012 03:32 GMT
#364
On January 26 2012 02:27 Blezza wrote:
A guy did this on ladder but I just held off the WP and beat his army with roach ling. Only mid diamond but the build didn't seem amazing or anything.


doesnt matter the league, its easy to stop.

probably shouldnt be making roaches though.

Grandmaster Zerg x14. Diamond 1 LoL. MLG 50, Halo 3. Raine.
SwirlQ
Profile Joined February 2011
United States148 Posts
January 26 2012 03:54 GMT
#365
I think ive only lost to this once on ladder and ive faced it maybe 6-7 times. I think the key to holding it off is engaging toss before they reach yur base with a zergling heavy force to drain some FF. After that i think a queen, spine, roach and ling mix holds it off quite nice. Although im only 1100 on NA so maybe there is something my opponents arent exploiting.
DarKFoRcE
Profile Blog Joined April 2010
Germany1215 Posts
January 26 2012 05:54 GMT
#366
My personally intuition is that many people will underestimate the strength of the push and will be too greedy to get enough spines, but with enough spines and lots of lings it should be possible to hold this. i remember seeing something like this one time on ladder, might not be exactly this variation and maybe my opponent messed up... but immortals are so slow at walking over the map and as i saw that he didnt get an expansion i just built alot of spines and lings and held easily.

also, 1 base protoss allins kinda went out of fashion, so oftentimes people will skimp on scouting and just assume P will expand and they can drone. against people who do this, this push should be very effective.
Follow me on Twitter: https://twitter.com/#!/PinDarKFoRcE
Lobber
Profile Joined August 2010
Canada414 Posts
January 26 2012 06:07 GMT
#367
On January 26 2012 14:54 DarKFoRcE wrote:
My personally intuition is that many people will underestimate the strength of the push and will be too greedy to get enough spines, but with enough spines and lots of lings it should be possible to hold this. i remember seeing something like this one time on ladder, might not be exactly this variation and maybe my opponent messed up... but immortals are so slow at walking over the map and as i saw that he didnt get an expansion i just built alot of spines and lings and held easily.

also, 1 base protoss allins kinda went out of fashion, so oftentimes people will skimp on scouting and just assume P will expand and they can drone. against people who do this, this push should be very effective.

Define "a lot of spines+lings" I've beaten people who have had 13 spines with lings to reonforce... It depends on the map, some naturals are too narrow for P to break a spine wall but other maps I can target 2-3 down at a time and take 0 losses. Also keep in mind, I can ff your ramp and elevator into the main, if you're too invested into spines you have no great way to stop that. Also, a 1 base colossus all in > spines unless you have mutas out.

The build has gotten less effective since people learnt how to counter a little better, but I just expand with it now and it's still working vs good NA gms, and high master/low gm on KR.
You are not your APM, you are not you ladder ranking.
ins(out)side
Profile Blog Joined August 2011
220 Posts
Last Edited: 2012-01-26 06:22:59
January 26 2012 06:22 GMT
#368
Hey Lobber, I'm a big fan of this build and I was just curious...how has the build been evolving in your latest ladder matches? You mentioned to darkforce that you're now expanding behind the push which I think is great. Has the build evolved in any other way for you or is simply expanding behind the push the biggest and most obvious facet of the build that has evolved?

edit: me no spell good
ThomasHobbes
Profile Joined October 2010
United States197 Posts
January 26 2012 06:22 GMT
#369
On January 26 2012 15:07 Lobber wrote:
Show nested quote +
On January 26 2012 14:54 DarKFoRcE wrote:
My personally intuition is that many people will underestimate the strength of the push and will be too greedy to get enough spines, but with enough spines and lots of lings it should be possible to hold this. i remember seeing something like this one time on ladder, might not be exactly this variation and maybe my opponent messed up... but immortals are so slow at walking over the map and as i saw that he didnt get an expansion i just built alot of spines and lings and held easily.

also, 1 base protoss allins kinda went out of fashion, so oftentimes people will skimp on scouting and just assume P will expand and they can drone. against people who do this, this push should be very effective.

Define "a lot of spines+lings" I've beaten people who have had 13 spines with lings to reonforce... It depends on the map, some naturals are too narrow for P to break a spine wall but other maps I can target 2-3 down at a time and take 0 losses. Also keep in mind, I can ff your ramp and elevator into the main, if you're too invested into spines you have no great way to stop that. Also, a 1 base colossus all in > spines unless you have mutas out.

The build has gotten less effective since people learnt how to counter a little better, but I just expand with it now and it's still working vs good NA gms, and high master/low gm on KR.


You can't commit to a ling / spine defense until you've seen the immortals.

3-4 Spines should be fine to hold this off, they are only intended to delay, along with large numbers of queens and mass +1 speedlings.

The key is drone count, the zerg needs to have a slight drone lead in order to outproduce and defeat the Protoss allin. If the Zerg is making 13 spines then I'm skeptical as to how many drones he had when you hit.
"The life of man, solitary, poor, nasty, brutish, and short."
TsoBadGuy
Profile Joined April 2010
United States221 Posts
Last Edited: 2012-01-26 06:28:55
January 26 2012 06:27 GMT
#370
I've read the build itself very carefully, and I'm wondering if you made a mistake. Excuse me if you have not.

The units you should have by 10 min doesn't make sense for only having one gate. And I only see one gate being asked for in the build. So I'm wondering when, and how many gates you'd recommend.

Edit: nm, saw where you said to go up to three.

Secondly, with only 1 zealot to your name, speedlings in midfield present a very dangerous challenge. Forcefields in mid field rarely encase lings into bad positions, but rather, they preserve the stalkers from the lings. Meaning the lings can then get away without suffering heavy loss and sapping FF's which are vital for the push it seems. It's only once you've reached the choke in front of the natural that your army is truly scary. So my question is, how do you prevent being overwhelmed in the midfield?

Bnet ID: TsoBadGuy Code: 795 Who wants friends? :D
ins(out)side
Profile Blog Joined August 2011
220 Posts
January 26 2012 06:40 GMT
#371
On January 26 2012 15:27 TsoBadGuy wrote:
I've read the build itself very carefully, and I'm wondering if you made a mistake. Excuse me if you have not.

The units you should have by 10 min doesn't make sense for only having one gate. And I only see one gate being asked for in the build. So I'm wondering when, and how many gates you'd recommend.

Edit: nm, saw where you said to go up to three.

Secondly, with only 1 zealot to your name, speedlings in midfield present a very dangerous challenge. Forcefields in mid field rarely encase lings into bad positions, but rather, they preserve the stalkers from the lings. Meaning the lings can then get away without suffering heavy loss and sapping FF's which are vital for the push it seems. It's only once you've reached the choke in front of the natural that your army is truly scary. So my question is, how do you prevent being overwhelmed in the midfield?



Did you download and watch the replay pack he provided? I suggest you take a gander at the matches there and see if perhaps your question is answered.
Magnetz
Profile Joined September 2011
9 Posts
January 26 2012 21:12 GMT
#372
I've been using this build a lot (helped push me from Plat to top of Diamond). There are several things that seem counter it.

Lots of spines (& roaches or hydras), the longer it takes to break in, the harder it gets for toss.

As others have said, the ling counterpush in the middle of the map can also ruin you (make sure to clear towers with the warp prism).

Lobber, how can you expand out of this? Do you retreat and expand if you see too many spines? What if they go for mutas?

The most effective part seems that Zerg don't really know what's happening and many are aiming straight for mutas and don't even scout after the initial WP attack. I've had some people continue droning or place a third after the initial WP; maybe they think "is that it?" and just carry on.
Back
Profile Joined May 2010
Canada505 Posts
January 26 2012 21:24 GMT
#373
On January 27 2012 06:12 Magnetz wrote:
Lobber, how can you expand out of this? Do you retreat and expand if you see too many spines? What if they go for mutas?



I believe he's already mentionned that when faced with tons of spine crawlers, he skips them by using the warp prism as an elevator to the main.
Let it Raine
Profile Joined August 2010
Canada1245 Posts
January 26 2012 21:30 GMT
#374
use immortals to kill spines till shield is out

let immortals regen shield
Grandmaster Zerg x14. Diamond 1 LoL. MLG 50, Halo 3. Raine.
Let it Raine
Profile Joined August 2010
Canada1245 Posts
January 26 2012 22:05 GMT
#375
honestly 13 spines is an auto loss i dont see how the protoss player loses in that situation

just make lings off of 3 hatches for the quick gg
Grandmaster Zerg x14. Diamond 1 LoL. MLG 50, Halo 3. Raine.
TNK
Profile Joined November 2011
United States163 Posts
January 26 2012 22:27 GMT
#376
On January 27 2012 07:05 Let it Raine wrote:
honestly 13 spines is an auto loss i dont see how the protoss player loses in that situation

just make lings off of 3 hatches for the quick gg


Thats a diffrent story if you elevator with your warprism .....
Yes my name is ironic.
Oboeman
Profile Joined January 2011
Canada3980 Posts
January 26 2012 22:37 GMT
#377
On January 27 2012 07:05 Let it Raine wrote:
honestly 13 spines is an auto loss i dont see how the protoss player loses in that situation

just make lings off of 3 hatches for the quick gg


Doesn't the zerg have 4 (or more) queens in position hitting the warp prism before it can start to elevator? Extra queens and creep in base is pretty important against warp prism.
Let it Raine
Profile Joined August 2010
Canada1245 Posts
January 26 2012 22:53 GMT
#378
not sure what youre asking

i dont make extra queens, i make 3, one for each hatch. some other people in here make extra queens, sounds cute i guess.

i just a-move 500 upgraded lings around till he leaves the game
Grandmaster Zerg x14. Diamond 1 LoL. MLG 50, Halo 3. Raine.
Lobber
Profile Joined August 2010
Canada414 Posts
January 27 2012 01:06 GMT
#379
http://www.teamliquid.net/forum/viewmessage.php?topic_id=306595 New build.
You are not your APM, you are not you ladder ranking.
Venomsflame
Profile Joined February 2011
United States613 Posts
Last Edited: 2012-01-27 05:15:12
January 27 2012 03:36 GMT
#380
This is the new 1-1-1. I scout it and react what I think is perfectly and get rolled by 3/4 immortal pushes anyway... 4 spines and 25 more supply of army doesn't even matter. Makes me so sad T.T
Prev 1 17 18 19 20 21 Next All
Please log in or register to reply.
Live Events Refresh
uThermal 2v2 Circuit
15:00
Season Finals: Group Stage 2
uThermal2033
Serral1901
RotterdaM920
TaKeTV 450
mouzHeroMarine388
IndyStarCraft 245
SteadfastSC141
BRAT_OK 121
SHIN 103
LamboSC241
sc2solar24
Classic19
SpiritSC218
Shameless8
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
uThermal 2033
Serral 1901
RotterdaM 920
mouzHeroMarine 388
IndyStarCraft 245
SteadfastSC 141
BRAT_OK 121
SHIN 103
LamboSC2 41
sc2solar 24
Classic 19
SpiritSC2 18
ProTech9
StarCraft: Brood War
Britney 26084
Calm 4050
Sea 2324
Sea.KH 56
Hyun 51
Shine 46
Pusan 34
IntoTheRainbow 30
Rock 27
Sacsri 26
[ Show more ]
ggaemo 17
GoRush 13
Noble 7
Dota 2
qojqva3541
Counter-Strike
fl0m9154
olofmeister1162
zeus552
Super Smash Bros
Mew2King115
Heroes of the Storm
Khaldor290
MindelVK11
Other Games
gofns37958
tarik_tv10815
singsing2223
Grubby1823
B2W.Neo306
Hui .157
ArmadaUGS150
QueenE57
Chillindude11
OptimusSC22
fpsfer 1
mouzStarbuck0
Organizations
Other Games
EGCTV1364
gamesdonequick639
BasetradeTV191
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 15 non-featured ]
StarCraft 2
• Reevou 10
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• Airneanach52
• 80smullet 10
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota273
Other Games
• Shiphtur66
Upcoming Events
BSL22 NKC (BSL vs China)
1h 42m
Jaystar vs Dewalt
eOnzErG vs TerrOr
XuanXuan vs Bonyth
Mihu vs Dewalt
Messiah vs Jaystar
eOnzErG vs Bonyth
TerrOr vs Dewalt
Wardi Open
17h 42m
OSC
1d 6h
Replay Cast
2 days
The PondCast
3 days
Replay Cast
4 days
OSC
4 days
CranKy Ducklings
4 days
BSL22 NKC (BSL vs China)
6 days
XuanXuan vs Jaystar
Mihu vs Messiah
eOnzErG vs Dewalt
Bonyth vs Jaystar
TerrOr vs Messiah
XuanXuan vs Mihu
eOnzErG vs Jaystar
Liquipedia Results

Completed

Acropolis #4 - GSB
2026 GSL S2
Heroes Pulsing #1

Ongoing

IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
CSCL: Masked Kings S4
YSL S3
BSL 22 Non-Korean Championship
SCTL 2026 Spring
Maestros of the Game 2
WardiTV Spring 2026
uThermal 2v2 2026 Main Event
Murky Cup 2026
Heroes Pulsing #2
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1

Upcoming

CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
Douyu Cup 2026
Heroes Pulsing #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.