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[G] CvZ : Immortal Blink Templar - Page 4

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GTLAllDayEveryDay
Profile Joined September 2011
39 Posts
Last Edited: 2011-10-13 19:10:28
October 13 2011 19:07 GMT
#61
This is not new, IST (Immortal Stalker Templar) has been a viable alternate to SSC(stalker sentry colossus) since the days of late beta/early release. This build has probably received numerous buffs due to the recent Immortal/Archon buff, but the composition has been known for some time now. Is it just me or is all PvX strategies on this forum made by CecilSunkure or Hister just stealing/emulating other builds and passing them off as their own? This akin to the 3 rax being dormant in TvP for some time now, but if stim gets a build time buff, then someone posts a guide on how to 3 rax stim again and passing it off as their own.
Corsica
Profile Joined February 2011
Ukraine1854 Posts
October 13 2011 19:07 GMT
#62
I think someone from SOTG was talking about this revolution in Protoss unit composition. Going to try it out on the weekend and post my experience with it.

P.S Hate ffe so thats what i need
rsvp
Profile Blog Joined January 2006
United States2266 Posts
October 13 2011 19:14 GMT
#63
On October 14 2011 00:43 CecilSunkure wrote:
Show nested quote +
On October 13 2011 18:53 Anihc wrote:
On October 13 2011 11:12 CecilSunkure wrote:

On October 13 2011 07:27 NrGmonk wrote:
These are my thoughts. I'm going to nitpick, so don't take any offense to this criticism. I'm going to consider this as 2 guides, one as an opening build, and one as a final unit composition.

First, I'm going to comment on the opening build.
Basically, your opening consists of the following: 1 gate fe into 3 gates into fast robo. I feel as if this build has too many flaws for it to truly be considered a solid build. Its weaknesses include:
  • Roach ling allin: You definitely don't have enough units or tech to defend a standard roach ling allin.
  • Fast 2 base muta: Your warp prism gets to his base right around when mutas come out and you neither have the tech or pressure required to combat units.
  • Extremely greedy play: I've had players go 4 base on pure ling tech. Yes, this dies to gateway pressure and it's extremely rare, but you can't punish it with the robo build that you suggest.

As for the ending unit composition:
  • It's been said before that archons aren't really that important in your unit composition. Personally, I never attempt to get archons until extremely late game. I feel like the money you spend on dts could be funneled somewhere else.
  • I find your claim that "Voidray/HT/Immortal is basically unbeatable!" is very untrue. Correct ratios of Infestor/Broodlord/Corruptor/Ground will demolish that."

Well, I might have too few units early on to survive roach/ling allin, but until I die to it I'll just keep playing like I am. Against fast Muta, aren't you in the perfect situation to defend..? Blink Stalkers + Archon tech shortly after?

Against really greedy play, yes you cannot kill them outright, but if you catch wind they're doing this earlier on, then you haven't commit to anything. You can also research Hallu earlier for Phoenix scout, you can use the fast obs I talk about as well. I don't see why this build is any worse than any other, unless you're talking about blind Gateway pressure.

Same thing with late game - I'll keep doing what I'm doing until it doesn't work anymore.


One thing I really like about opening with an early robo and twilight is that it's so versatile and reactive and you can easily adapt to what your opponent is doing. Standard roach play? You already have immortal/blink/sentry. Scout mutas? You're already getting blink. Hydras? You can easily add on a robo bay. Infestors? Add on a templar archives. This is in contrast with say opening stargate, where you'll end up with more or less useless voids if your opponent is prepared and did something other than standard macro play... like 2 base hydra, infestor, or muta... and then you have a late robo and twilight for late colossus or HT tech.

Fighting 2 base muta is no problem at all with this build, and I disagree that a greedy low-tech 4 base ling only build cannot be punished with robo - stalker/sentry/immortal is a mid game composition that is ridiculously cost effective against non-lair tech zerg. You don't need some kind of early warpgate push to punish that, just take your time and don't fret, get a nice sentry count, and once you have infinity force fields you can literally beat 200 supply roach/ling armies.

As far as late game goes, no protoss army is really unbeatable, but I feel like part of this style of play is constant aggression, via threatening with your stalker/sentry/immortal ball, and the warp prism harass. The zerg really should never get to hive tech unless you mess up and have to play defensively.

Although I didn't follow this build exactly, I started playing around with earlier warp prism harass (usually I don't get WP until later, and then it's only to simultaneously warp zealots into an expo or main while I a-move with a deathball), as well as getting blink earlier if I open robo. And I had a lot of success :p After watching your tal darim game I really like the stalker in WP harass, it's essentially like a void ray harass that's much stronger... and faster. You can go around sniping overlords, taking watch towers, harassing drones, even killing queens if the zerg isn't careful. One advantage people always say opening stargate has and why opening robo sucks is the lack of scouting/harassment - well the stalker in WP play pretty much completely negates that argument.

Lets see some replays


Not the best play from either side, but this is my first time trying out the fast WP harass and faster blink (than I normally do, still probably a bit later than you would though). WP didn't really do that much, but I think you can easily see its potential. I also didn't really use blink (forgot I had it :D), but didn't really matter. Also I went FFE instead of gate expand, and I went for HT instead of DT (game was over by then though).

[image loading]
CecilSunkure
Profile Blog Joined May 2010
United States2829 Posts
Last Edited: 2011-10-13 19:16:44
October 13 2011 19:15 GMT
#64
On October 14 2011 04:07 GTLAllDayEveryDay wrote:
This is not new, IST (Immortal Stalker Templar) has been a viable alternate to SSC(stalker sentry colossus) since the days of late beta/early release. This build has probably received numerous buffs due to the recent Immortal/Archon buff, but the composition has been known for some time now. Is it just me or is all PvX strategies on this forum made by CecilSunkure or Hister just stealing/emulating other builds and passing them off as their own?

Is it just me or are all the GTL posts troll posts? I didn't say it was new, and I didn't name it after myself??? I said it was modern, and that a fan of mine dubbed it CvZ [humorously]

On October 14 2011 04:06 Quochobao wrote:
Show nested quote +
It is essential to show at least one Warp Prism in order for you to not fall behind economically. Otherwise you won't have a fighting force with your two Archons until about 12 minutes into the game, which is much much too late.


Why do you mean by this Cecil? Does this mean that if the zerg ignores your prisms and go all-in you, you won't have a fighting force to resist?

The way you phrase it make it seem like, in order for the build to be successful, the zerg must feel threatened by the prism and overmake defense? It sounds like the same philosophy of 1 gate Stargate into VR pressuring zerg's 3rd base, which no longer works since zerg knows how to not panic.

Do you think this build is solid in the sense that it does not rely on zerg panicking?

No, that means if you don't show any map presence until 12 minutes, you'll fall behind to 80 Drones mining on 4 base, with an extremely comfortable Zerg player. You have to threaten with the Warp Prism, you have to regardless of whether or not you actually land a single unit. You don't rely on the Zerg overreacting - you simply force down the minimal reaction so you don't fall behind. However most every player is either going to under-react and take a lot of damage, or over-react and fall behind.

It however is a completely different Philosophy compared to Stargate openings. With a Stargate opening you invest heavily into a Stargate and air units. In PvZ you basically need a Robo every game, so the only cost is 200 minerals. Also, the threat of a Warp Prism (or multiple ones) is one that is extremely versatile; you can get 20 units out of a Warp Prism, but you can't do anything more than get a single unit out of each Stargate unit you have.

Edit: Thanks for rep rsvp, will watch later once I get home ^^
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
October 13 2011 19:17 GMT
#65
On October 14 2011 04:07 GTLAllDayEveryDay wrote:
This is not new, IST (Immortal Stalker Templar) has been a viable alternate to SSC(stalker sentry colossus) since the days of late beta/early release. This build has probably received numerous buffs due to the recent Immortal/Archon buff, but the composition has been known for some time now. Is it just me or is all PvX strategies on this forum made by CecilSunkure or Hister just stealing/emulating other builds and passing them off as their own? This akin to the 3 rax being dormant in TvP for some time now, but if stim gets a build time buff, then someone posts a guide on how to 3 rax stim again and passing it off as their own.


This build is different from standard IST where you would just build a different kind of deathball though; it's really focused on harassing heavily with warp prisms and dark templar, which is somewhat new.

Anyway, Cruncher just play an extremely similar build in NASL in game two vs Lowely; he just roflstomped lowely's build (it was pretty wierd but still).

ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
rsvp
Profile Blog Joined January 2006
United States2266 Posts
October 13 2011 19:21 GMT
#66
On October 13 2011 23:28 NrGmonk wrote:
Show nested quote +
On October 13 2011 18:53 Anihc wrote:
On October 13 2011 11:12 CecilSunkure wrote:

On October 13 2011 07:27 NrGmonk wrote:
These are my thoughts. I'm going to nitpick, so don't take any offense to this criticism. I'm going to consider this as 2 guides, one as an opening build, and one as a final unit composition.

First, I'm going to comment on the opening build.
Basically, your opening consists of the following: 1 gate fe into 3 gates into fast robo. I feel as if this build has too many flaws for it to truly be considered a solid build. Its weaknesses include:
  • Roach ling allin: You definitely don't have enough units or tech to defend a standard roach ling allin.
  • Fast 2 base muta: Your warp prism gets to his base right around when mutas come out and you neither have the tech or pressure required to combat units.
  • Extremely greedy play: I've had players go 4 base on pure ling tech. Yes, this dies to gateway pressure and it's extremely rare, but you can't punish it with the robo build that you suggest.

As for the ending unit composition:
  • It's been said before that archons aren't really that important in your unit composition. Personally, I never attempt to get archons until extremely late game. I feel like the money you spend on dts could be funneled somewhere else.
  • I find your claim that "Voidray/HT/Immortal is basically unbeatable!" is very untrue. Correct ratios of Infestor/Broodlord/Corruptor/Ground will demolish that."

Well, I might have too few units early on to survive roach/ling allin, but until I die to it I'll just keep playing like I am. Against fast Muta, aren't you in the perfect situation to defend..? Blink Stalkers + Archon tech shortly after?

Against really greedy play, yes you cannot kill them outright, but if you catch wind they're doing this earlier on, then you haven't commit to anything. You can also research Hallu earlier for Phoenix scout, you can use the fast obs I talk about as well. I don't see why this build is any worse than any other, unless you're talking about blind Gateway pressure.

Same thing with late game - I'll keep doing what I'm doing until it doesn't work anymore.


One thing I really like about opening with an early robo and twilight is that it's so versatile and reactive and you can easily adapt to what your opponent is doing. Standard roach play? You already have immortal/blink/sentry. Scout mutas? You're already getting blink. Hydras? You can easily add on a robo bay. Infestors? Add on a templar archives. This is in contrast with say opening stargate, where you'll end up with more or less useless voids if your opponent is prepared and did something other than standard macro play... like 2 base hydra, infestor, or muta... and then you have a late robo and twilight for late colossus or HT tech.

Fighting 2 base muta is no problem at all with this build, and I disagree that a greedy low-tech 4 base ling only build cannot be punished with robo - stalker/sentry/immortal is a mid game composition that is ridiculously cost effective against non-lair tech zerg. You don't need some kind of early warpgate push to punish that, just take your time and don't fret, get a nice sentry count, and once you have infinity force fields you can literally beat 200 supply roach/ling armies.

As far as late game goes, no protoss army is really unbeatable, but I feel like part of this style of play is constant aggression, via threatening with your stalker/sentry/immortal ball, and the warp prism harass. The zerg really should never get to hive tech unless you mess up and have to play defensively.

Although I didn't follow this build exactly, I started playing around with earlier warp prism harass (usually I don't get WP until later, and then it's only to simultaneously warp zealots into an expo or main while I a-move with a deathball), as well as getting blink earlier if I open robo. And I had a lot of success :p After watching your tal darim game I really like the stalker in WP harass, it's essentially like a void ray harass that's much stronger... and faster. You can go around sniping overlords, taking watch towers, harassing drones, even killing queens if the zerg isn't careful. One advantage people always say opening stargate has and why opening robo sucks is the lack of scouting/harassment - well the stalker in WP play pretty much completely negates that argument.


I watched the game on shakruas and I see that his twilight was very early and thus on time vs mutas. I had only seen the previous 3 replays where he got pressured and thus all his buildings were late. Thus, I no longer think the build is terrible versus mutas.

However, I still maintain that his particular build is the worst possible thing you can do versus greedy zerg play, ie. 3 base into muta. I feel versus this type of zerg, you only have a 1-2 minute window to punish and if you don't, then afterwards you are way behind. In fact, I dare someone to find a worse build versus this greedy play.

Again, I'm not saying this build isn't viable. I'm just trying to nitpick at its weaknesses.


Don't worry, I know exactly what you mean by "I like the build but I'm nitpicking at its weaknesses," I do it all the time :p

While I agree that 3 base into muta would be a good soft counter to this build, I almost never see 3 base into muta... although I do see 3 base into standard roach/ling into tech switch to muta (damn slush and ostojiy) if that's what you mean. If you go straight into muta without roaches you have that 1-2 minute window to punish it like you said, and that's actually a huge window. If you go standard 3 base play (roach) you have much less time than that to punish it, if any at all.

Regardless, I feel perfectly fine with opening robo and battling greedy play. If your opponent is being super greedy with drones, you can punish it with just a straight up attack. If he's being overly cautious and making a ton of units, just harass and take your own 3rd a bit earlier yourself. With this build, I guess it all comes down to how good you are with the WP harass.
GTLAllDayEveryDay
Profile Joined September 2011
39 Posts
Last Edited: 2011-10-13 19:35:43
October 13 2011 19:30 GMT
#67
I'm sorry if you think my posts are troll, but I don't like the circle jerk that's involved in "new revolutionary" strategies that are neither new nor revolutionary. If I resurrect Antimage's PvZ (1 gate stargate expand with voidray into early colossus) and then make a guide on it but suggest getting a warp prism from your robo facility as oppose to an early obs, doesn't make it new or mine. It doesn't make it GTL vs Z, it simply makes it a slight variation with the same overarching principle (denying 3rd, forcing queens, forcing spores, stop a zerg from droning). This forum is flooded with builds that bare striking resemblances to other builds and differ in one minor expect that is usually associated with execution -- in that case it's not a build anymore, it's just how you prefer to execute. If Me and MC both 6 gate a terran, he might use FFs to block off the ramp and separate pockets of units, whereas I might use it to stop mass repair on bunkers. Doesn't make the builds different - it's a stylistic choice that is more in the realm of execution. You made a post on how YOU use the IST composition. If i copy the same build order you outline but I suggest an endgame of mothership carrier archon, does it make it mine? does it warrant an elaborate guide? no. Are you pioneering a build order or a style? Because in either case, the build order has been known for a while, and the style has been explored. Minor deviations in how you choose to execute it doesn't make it your own unless your exploiting very subtle timings that only your build has the ability to do .
GrassEater
Profile Joined July 2010
Sweden417 Posts
October 13 2011 19:31 GMT
#68
Robo+twilight have crossed my mind but i have never tried it. Now when you have given me a greate guide i don't need to figure everything out myself. It is great because when you scout with the observer you can react in 1000 different directions. Say he defends a muta build with 10 spines, then you can mass up stalkers and use observers to blink into his base. Or just go with the timing you described.
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
October 13 2011 19:38 GMT
#69
On October 14 2011 04:30 GTLAllDayEveryDay wrote:
I'm sorry if you think my posts are troll, but I don't like the circle jerk that's involved in "new revolutionary" strategies that are neither new nor revolutionary. If I resurrect Antimage's PvZ (1 gate stargate expand with voidray into early colossus) and then make a guide on it but suggest getting a warp prism from your robo facility as oppose to an early obs, doesn't make it new or mine. It doesn't make it GTL vs Z, it simply makes it a slight variation with the same overarching principle (denying 3rd, forcing queens, forcing spores, stop a zerg from droning). This forum is flooded with builds that bare striking resemblances to other builds and differ in one minor expect that is usually associated with execution -- in that case it's not a build anymore, it's just how you prefer to execute. If Me and MC both 6 gate a terran, he might use FFs to block off the ramp and separate pockets of units, whereas I might use it to stop mass repair on bunkers. Doesn't make the builds different - it's a stylistic choice that is more in the realm of execution.


But it IS different. With that particular stargate expand you would get no sentries (which today is absolutely insane), and you would use the void rays to do a LOT more damage than you can accomplish today; now the void ray/phoenixes just serve to be safe vs roach/ling, kill a couple ovies and scout.
At the same time, oldschool ist meant you would just sit on your ass until you had your deathball; different units from ssc but the idea was the same: eventually ist beats roach/hydra, so i'll just wait until my army is stronger and kill him.
The way you execute this build is completely different: use harass to secure a third, and then consistently play aggressively to prevent him from reaching hive tech, which is where a zerg is really scary. So while the units made might be the same from old ist builds, the strategy itself is actually different.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
name_lock
Profile Joined January 2010
Canada30 Posts
October 13 2011 19:43 GMT
#70
...this is your build? All I see is the standard macro orientated pvz build that all the koreans have been doing for weeks. Why is it called CvZ?
Arcanefrost
Profile Blog Joined August 2010
Belgium1257 Posts
October 13 2011 20:06 GMT
#71
On October 14 2011 04:30 GTLAllDayEveryDay wrote:
I'm sorry if you think my posts are troll, but I don't like the circle jerk that's involved in "new revolutionary" strategies that are neither new nor revolutionary. If I resurrect Antimage's PvZ (1 gate stargate expand with voidray into early colossus) and then make a guide on it but suggest getting a warp prism from your robo facility as oppose to an early obs, doesn't make it new or mine. It doesn't make it GTL vs Z, it simply makes it a slight variation with the same overarching principle (denying 3rd, forcing queens, forcing spores, stop a zerg from droning). This forum is flooded with builds that bare striking resemblances to other builds and differ in one minor expect that is usually associated with execution -- in that case it's not a build anymore, it's just how you prefer to execute. If Me and MC both 6 gate a terran, he might use FFs to block off the ramp and separate pockets of units, whereas I might use it to stop mass repair on bunkers. Doesn't make the builds different - it's a stylistic choice that is more in the realm of execution. You made a post on how YOU use the IST composition. If i copy the same build order you outline but I suggest an endgame of mothership carrier archon, does it make it mine? does it warrant an elaborate guide? no. Are you pioneering a build order or a style? Because in either case, the build order has been known for a while, and the style has been explored. Minor deviations in how you choose to execute it doesn't make it your own unless your exploiting very subtle timings that only your build has the ability to do .


If there already is a better guide on ist then feel free to link it, if not what's the problem with him writing a guide about it. I've never seen anyone do the build like he does it (the new things aren't unimportant at all btw), and he isn't crying for attention like most guides do.
Valor is a poor substitute for numbers.
Arcanefrost
Profile Blog Joined August 2010
Belgium1257 Posts
October 13 2011 20:08 GMT
#72
On October 14 2011 04:43 name_lock wrote:
...this is your build? All I see is the standard macro orientated pvz build that all the koreans have been doing for weeks. Why is it called CvZ?


Feel free to post replay links, until then i think it's bs.
Valor is a poor substitute for numbers.
intotheheart
Profile Blog Joined January 2011
Canada33091 Posts
October 13 2011 20:08 GMT
#73
I hope this build becomes the new metagame since I've found Colossi to be too boring in recent games.
kiss kiss fall in love
DarkOmen
Profile Joined September 2010
Canada72 Posts
October 13 2011 20:34 GMT
#74

While I agree that 3 base into muta would be a good soft counter to this build, I almost never see 3 base into muta... although I do see 3 base into standard roach/ling into tech switch to muta (damn slush and ostojiy) if that's what you mean. If you go straight into muta without roaches you have that 1-2 minute window to punish it like you said, and that's actually a huge window. If you go standard 3 base play (roach) you have much less time than that to punish it, if any at all.

Regardless, I feel perfectly fine with opening robo and battling greedy play. If your opponent is being super greedy with drones, you can punish it with just a straight up attack. If he's being overly cautious and making a ton of units, just harass and take your own 3rd a bit earlier yourself. With this build, I guess it all comes down to how good you are with the WP harass.


What would you guys suggest as an appropriate zerg response to this build/opening/whatever? Is 3base with roach/ling into muta the best option in your opinion?
"I'm on a pumpkin pie diet right now. It's all I eat. I feel like I'm gonna die, but it's so delicious." - Artosis
rsvp
Profile Blog Joined January 2006
United States2266 Posts
October 13 2011 20:44 GMT
#75
On October 14 2011 05:34 DarkOmen wrote:
Show nested quote +

While I agree that 3 base into muta would be a good soft counter to this build, I almost never see 3 base into muta... although I do see 3 base into standard roach/ling into tech switch to muta (damn slush and ostojiy) if that's what you mean. If you go straight into muta without roaches you have that 1-2 minute window to punish it like you said, and that's actually a huge window. If you go standard 3 base play (roach) you have much less time than that to punish it, if any at all.

Regardless, I feel perfectly fine with opening robo and battling greedy play. If your opponent is being super greedy with drones, you can punish it with just a straight up attack. If he's being overly cautious and making a ton of units, just harass and take your own 3rd a bit earlier yourself. With this build, I guess it all comes down to how good you are with the WP harass.


What would you guys suggest as an appropriate zerg response to this build/opening/whatever? Is 3base with roach/ling into muta the best option in your opinion?


I just think 3 base roach into muta is good period. I always have trouble against it no matter what build I do. Mutas are just awesome in ZvP - it's just that if you rush straight for them you're either doing 2 base (low eco) or 3 base (huge timing window where I can just go and kill you). So 3 base roach to minimize that window, and then safely get mutas is tough to beat.

As far as this build, in the specific variant outlined in the OP, Cecil mentioned he had trouble against hydras, so you can try that. Otherwise there really isn't anything weird or special about this, it's simply solid standard play (although a different "standard" than colossus, I guess I should say), so I don't really think there is an "appropriate" response to this style other than just stronger standard play yourself. Having good map awareness and minimizing the damage from WP harass definitely should be your goal as a zerg. I myself am not sure how to best respond to WP harass since I haven't done it too much myself yet, any zergs have any idea? Maybe a few small groups of speedlings?
monk
Profile Blog Joined May 2009
United States8476 Posts
October 13 2011 21:32 GMT
#76
On October 14 2011 04:21 Anihc wrote:
Show nested quote +
On October 13 2011 23:28 NrGmonk wrote:
On October 13 2011 18:53 Anihc wrote:
On October 13 2011 11:12 CecilSunkure wrote:

On October 13 2011 07:27 NrGmonk wrote:
These are my thoughts. I'm going to nitpick, so don't take any offense to this criticism. I'm going to consider this as 2 guides, one as an opening build, and one as a final unit composition.

First, I'm going to comment on the opening build.
Basically, your opening consists of the following: 1 gate fe into 3 gates into fast robo. I feel as if this build has too many flaws for it to truly be considered a solid build. Its weaknesses include:
  • Roach ling allin: You definitely don't have enough units or tech to defend a standard roach ling allin.
  • Fast 2 base muta: Your warp prism gets to his base right around when mutas come out and you neither have the tech or pressure required to combat units.
  • Extremely greedy play: I've had players go 4 base on pure ling tech. Yes, this dies to gateway pressure and it's extremely rare, but you can't punish it with the robo build that you suggest.

As for the ending unit composition:
  • It's been said before that archons aren't really that important in your unit composition. Personally, I never attempt to get archons until extremely late game. I feel like the money you spend on dts could be funneled somewhere else.
  • I find your claim that "Voidray/HT/Immortal is basically unbeatable!" is very untrue. Correct ratios of Infestor/Broodlord/Corruptor/Ground will demolish that."

Well, I might have too few units early on to survive roach/ling allin, but until I die to it I'll just keep playing like I am. Against fast Muta, aren't you in the perfect situation to defend..? Blink Stalkers + Archon tech shortly after?

Against really greedy play, yes you cannot kill them outright, but if you catch wind they're doing this earlier on, then you haven't commit to anything. You can also research Hallu earlier for Phoenix scout, you can use the fast obs I talk about as well. I don't see why this build is any worse than any other, unless you're talking about blind Gateway pressure.

Same thing with late game - I'll keep doing what I'm doing until it doesn't work anymore.


One thing I really like about opening with an early robo and twilight is that it's so versatile and reactive and you can easily adapt to what your opponent is doing. Standard roach play? You already have immortal/blink/sentry. Scout mutas? You're already getting blink. Hydras? You can easily add on a robo bay. Infestors? Add on a templar archives. This is in contrast with say opening stargate, where you'll end up with more or less useless voids if your opponent is prepared and did something other than standard macro play... like 2 base hydra, infestor, or muta... and then you have a late robo and twilight for late colossus or HT tech.

Fighting 2 base muta is no problem at all with this build, and I disagree that a greedy low-tech 4 base ling only build cannot be punished with robo - stalker/sentry/immortal is a mid game composition that is ridiculously cost effective against non-lair tech zerg. You don't need some kind of early warpgate push to punish that, just take your time and don't fret, get a nice sentry count, and once you have infinity force fields you can literally beat 200 supply roach/ling armies.

As far as late game goes, no protoss army is really unbeatable, but I feel like part of this style of play is constant aggression, via threatening with your stalker/sentry/immortal ball, and the warp prism harass. The zerg really should never get to hive tech unless you mess up and have to play defensively.

Although I didn't follow this build exactly, I started playing around with earlier warp prism harass (usually I don't get WP until later, and then it's only to simultaneously warp zealots into an expo or main while I a-move with a deathball), as well as getting blink earlier if I open robo. And I had a lot of success :p After watching your tal darim game I really like the stalker in WP harass, it's essentially like a void ray harass that's much stronger... and faster. You can go around sniping overlords, taking watch towers, harassing drones, even killing queens if the zerg isn't careful. One advantage people always say opening stargate has and why opening robo sucks is the lack of scouting/harassment - well the stalker in WP play pretty much completely negates that argument.


I watched the game on shakruas and I see that his twilight was very early and thus on time vs mutas. I had only seen the previous 3 replays where he got pressured and thus all his buildings were late. Thus, I no longer think the build is terrible versus mutas.

However, I still maintain that his particular build is the worst possible thing you can do versus greedy zerg play, ie. 3 base into muta. I feel versus this type of zerg, you only have a 1-2 minute window to punish and if you don't, then afterwards you are way behind. In fact, I dare someone to find a worse build versus this greedy play.

Again, I'm not saying this build isn't viable. I'm just trying to nitpick at its weaknesses.


Don't worry, I know exactly what you mean by "I like the build but I'm nitpicking at its weaknesses," I do it all the time :p

While I agree that 3 base into muta would be a good soft counter to this build, I almost never see 3 base into muta... although I do see 3 base into standard roach/ling into tech switch to muta (damn slush and ostojiy) if that's what you mean. If you go straight into muta without roaches you have that 1-2 minute window to punish it like you said, and that's actually a huge window. If you go standard 3 base play (roach) you have much less time than that to punish it, if any at all.

Regardless, I feel perfectly fine with opening robo and battling greedy play. If your opponent is being super greedy with drones, you can punish it with just a straight up attack. If he's being overly cautious and making a ton of units, just harass and take your own 3rd a bit earlier yourself. With this build, I guess it all comes down to how good you are with the WP harass.


When I mean greedy muta play aka 3 base muta, I meant without roaches. Yes, this is rather uncommon and not solid at all from the zerg, but I have seen it around. Roach/ling into muta I feel is one of the best/most common styles zergs can employ.

On October 14 2011 05:44 Anihc wrote:
Show nested quote +
On October 14 2011 05:34 DarkOmen wrote:

While I agree that 3 base into muta would be a good soft counter to this build, I almost never see 3 base into muta... although I do see 3 base into standard roach/ling into tech switch to muta (damn slush and ostojiy) if that's what you mean. If you go straight into muta without roaches you have that 1-2 minute window to punish it like you said, and that's actually a huge window. If you go standard 3 base play (roach) you have much less time than that to punish it, if any at all.

Regardless, I feel perfectly fine with opening robo and battling greedy play. If your opponent is being super greedy with drones, you can punish it with just a straight up attack. If he's being overly cautious and making a ton of units, just harass and take your own 3rd a bit earlier yourself. With this build, I guess it all comes down to how good you are with the WP harass.


What would you guys suggest as an appropriate zerg response to this build/opening/whatever? Is 3base with roach/ling into muta the best option in your opinion?


I just think 3 base roach into muta is good period. I always have trouble against it no matter what build I do. Mutas are just awesome in ZvP - it's just that if you rush straight for them you're either doing 2 base (low eco) or 3 base (huge timing window where I can just go and kill you). So 3 base roach to minimize that window, and then safely get mutas is tough to beat.

As far as this build, in the specific variant outlined in the OP, Cecil mentioned he had trouble against hydras, so you can try that. Otherwise there really isn't anything weird or special about this, it's simply solid standard play (although a different "standard" than colossus, I guess I should say), so I don't really think there is an "appropriate" response to this style other than just stronger standard play yourself. Having good map awareness and minimizing the damage from WP harass definitely should be your goal as a zerg. I myself am not sure how to best respond to WP harass since I haven't done it too much myself yet, any zergs have any idea? Maybe a few small groups of speedlings?


Again, as I've said before, the specific build that the OP uses would die to a roach ling allin, which is kinda a blind counter. However, against the specific style, I feel roach ling muta is actually weaker versus this style than a traditional collosi style. However, I feel roach/ling/infestor would do very well versus this style. Personally, I would play roach/ling/infestor into broodlords.
Moderator
CecilSunkure
Profile Blog Joined May 2010
United States2829 Posts
Last Edited: 2011-10-13 21:37:23
October 13 2011 21:36 GMT
#77
On October 14 2011 04:43 name_lock wrote:
Why is it called CvZ?
->
On October 12 2011 03:44 CecilSunkure wrote:
A lot of comments or questions asked so far on in the OP.


On October 14 2011 05:34 DarkOmen wrote:
Show nested quote +

While I agree that 3 base into muta would be a good soft counter to this build, I almost never see 3 base into muta... although I do see 3 base into standard roach/ling into tech switch to muta (damn slush and ostojiy) if that's what you mean. If you go straight into muta without roaches you have that 1-2 minute window to punish it like you said, and that's actually a huge window. If you go standard 3 base play (roach) you have much less time than that to punish it, if any at all.

Regardless, I feel perfectly fine with opening robo and battling greedy play. If your opponent is being super greedy with drones, you can punish it with just a straight up attack. If he's being overly cautious and making a ton of units, just harass and take your own 3rd a bit earlier yourself. With this build, I guess it all comes down to how good you are with the WP harass.


What would you guys suggest as an appropriate zerg response to this build/opening/whatever? Is 3base with roach/ling into muta the best option in your opinion?

Roach Ling Infestors is best in my opinion. I feel a high Muta/Ling count is just too vulnerable, and just roaches will die due to being low-tier tech.

Then once you eventually hit BL tech, the Toss is forced to also switch into some other tech route.
MoreSore
Profile Joined April 2011
Ireland73 Posts
October 13 2011 22:58 GMT
#78
wow thanks for writing this up, will be working on it all day tomorrow !
"More Loss, More Skill" WhiteRa
Lamabot
Profile Joined October 2010
32 Posts
October 13 2011 23:16 GMT
#79
On October 14 2011 04:30 GTLAllDayEveryDay wrote:
I'm sorry if you think my posts are troll, but I don't like the circle jerk that's involved in "new revolutionary" strategies that are neither new nor revolutionary. If I resurrect Antimage's PvZ (1 gate stargate expand with voidray into early colossus) and then make a guide on it but suggest getting a warp prism from your robo facility as oppose to an early obs, doesn't make it new or mine. It doesn't make it GTL vs Z, it simply makes it a slight variation with the same overarching principle (denying 3rd, forcing queens, forcing spores, stop a zerg from droning). This forum is flooded with builds that bare striking resemblances to other builds and differ in one minor expect that is usually associated with execution -- in that case it's not a build anymore, it's just how you prefer to execute. If Me and MC both 6 gate a terran, he might use FFs to block off the ramp and separate pockets of units, whereas I might use it to stop mass repair on bunkers. Doesn't make the builds different - it's a stylistic choice that is more in the realm of execution. You made a post on how YOU use the IST composition. If i copy the same build order you outline but I suggest an endgame of mothership carrier archon, does it make it mine? does it warrant an elaborate guide? no. Are you pioneering a build order or a style? Because in either case, the build order has been known for a while, and the style has been explored. Minor deviations in how you choose to execute it doesn't make it your own unless your exploiting very subtle timings that only your build has the ability to do .


I wholeheartedly agree with this sentiment. This build has been popular since the beta and this guide is similar to making a new guide for 4gate where it's "new because you make first pylon on top of your opponent's ramp". IST compositions were used widely by both naniwa and huk for a while now and Plexa covered this in his guide on PvZ several months ago
vaderseven
Profile Joined September 2008
United States2556 Posts
October 14 2011 04:49 GMT
#80
Dear GSTAllDayEveryDay and Lamabot and any tempted to clutter this productive conversation with similar statements:

+ Show Spoiler +
On October 14 2011 04:07 GTLAllDayEveryDay wrote:
This is not new, IST (Immortal Stalker Templar) has been a viable alternate to SSC(stalker sentry colossus) since the days of late beta/early release. This build has probably received numerous buffs due to the recent Immortal/Archon buff, but the composition has been known for some time now. Is it just me or is all PvX strategies on this forum made by CecilSunkure or Hister just stealing/emulating other builds and passing them off as their own? This akin to the 3 rax being dormant in TvP for some time now, but if stim gets a build time buff, then someone posts a guide on how to 3 rax stim again and passing it off as their own.


You think this is akin to a 3 rax guide? You imply that you think so.

On October 14 2011 08:16 Lamabot wrote:
Show nested quote +
On October 14 2011 04:30 GTLAllDayEveryDay wrote:
I'm sorry if you think my posts are troll, but I don't like the circle jerk that's involved in "new revolutionary" strategies that are neither new nor revolutionary. If I resurrect Antimage's PvZ (1 gate stargate expand with voidray into early colossus) and then make a guide on it but suggest getting a warp prism from your robo facility as oppose to an early obs, doesn't make it new or mine. It doesn't make it GTL vs Z, it simply makes it a slight variation with the same overarching principle (denying 3rd, forcing queens, forcing spores, stop a zerg from droning). This forum is flooded with builds that bare striking resemblances to other builds and differ in one minor expect that is usually associated with execution -- in that case it's not a build anymore, it's just how you prefer to execute. If Me and MC both 6 gate a terran, he might use FFs to block off the ramp and separate pockets of units, whereas I might use it to stop mass repair on bunkers. Doesn't make the builds different - it's a stylistic choice that is more in the realm of execution. You made a post on how YOU use the IST composition. If i copy the same build order you outline but I suggest an endgame of mothership carrier archon, does it make it mine? does it warrant an elaborate guide? no. Are you pioneering a build order or a style? Because in either case, the build order has been known for a while, and the style has been explored. Minor deviations in how you choose to execute it doesn't make it your own unless your exploiting very subtle timings that only your build has the ability to do .


I wholeheartedly agree with this sentiment. This build has been popular since the beta and this guide is similar to making a new guide for 4gate where it's "new because you make first pylon on top of your opponent's ramp". IST compositions were used widely by both naniwa and huk for a while now and Plexa covered this in his guide on PvZ several months ago


You think this is similar to a 4 Gate Guide that says get a pylon in a new spot? You are implying that is the case.

These are rhetorical questions, I was tempted to hit that neat little report button on both of you two's posts but I think it is better to just address it. Cecil is not coming to TL and laying claim to some ground breaking style that every Protoss knows how to do. Cecil is posting a guide on a style that he has been working on that is not well documented in text form. Now my response is and the two posts I am responding two are both not needed in this thread at all and they will simply get in the way of EVERY reader that wants to read about the discussion of this build. The simple phrase that applies to these two posts is, "Don't be hating." There is no reason to randomly slander a well written and informative post that IS going to help some players in the learning process.

I am NOT a mod and I am NOT saying that this is unacceptable etc, I am saying that as someone that was participating and following the discussion that is centered around the opening post that your posts are a complete distraction and are really a new conversation. Take it to a new thread perhaps? I am sure that the naming of builds in guide threads is actually a topic that can sustain a good conversation. Make a new thread or whatnot and do it there. I see posts on a completely different topic in a topic I am following and I get 'worried' that the thread will lose focus!

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