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[G] CvZ : Immortal Blink Templar - Page 8

Forum Index > StarCraft 2 Strategy
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Skyro
Profile Joined May 2010
United States1823 Posts
November 17 2011 22:09 GMT
#141
On November 18 2011 07:00 TrickyGilligan wrote:
I love this build, been doing it a lot and win or lose, it's always fun to play. Apparently not for my opponents, since the amount of BM I get has skyrocketed, but it's great for me :p

One issue I'm having though is dealing with Mutas. I realize that blink stalker/archon is sort of the best possible way to deal with mutas that Protoss have, but in addition to shutting down my warp prism harass, I can't get my fat Archons through the Zealot sized hole in my wall. So if I build Archons at my nat, I can't defend my main effectively. Of course if I build them in my main, they're stuck there unless I destroy a building.

I realize this is a fairly minor problem and I should probably just kill my gateway if I scout mutas, but was curious if anyone else had found a better way to deal with this. Keep in mind that I'm doing the 1 gate expand variation, so I really do need to wall in my main.


You honestly shouldn't really be relying on archons to defend your bases vs mutas. Storm is a lot more effective generally speaking.
MonkSEA
Profile Blog Joined April 2011
Australia1227 Posts
November 17 2011 22:12 GMT
#142
If you scout no roach tech should you still build immortals since they're pretty terrible against ling/muta, ling/hydra and ling/infestor? Can't you build an extra gate to supplement your army since you're not making immortals? That way you can either make more sentries or stalkers or zealots or even have an extra archon to add in your push.

Seems to me like the immortal part is a 'just in case' but with good scouting with the obs & warp prism you should be able to see the possibility of a tech switch before it hits, so would you suggest that any competent scouting player to stop immortal production against no-roach compositions? It just feels like such a mineral and gas sink to be worth the 'potential' of a tech switch by the zerg.
http://www.youtube.com/user/sirmonkeh Zerg Live Casts and Commentary!
CecilSunkure
Profile Blog Joined May 2010
United States2829 Posts
November 17 2011 22:40 GMT
#143
On November 18 2011 07:12 MonkSEA wrote:
If you scout no roach tech should you still build immortals since they're pretty terrible against ling/muta, ling/hydra and ling/infestor? Can't you build an extra gate to supplement your army since you're not making immortals? That way you can either make more sentries or stalkers or zealots or even have an extra archon to add in your push.

Seems to me like the immortal part is a 'just in case' but with good scouting with the obs & warp prism you should be able to see the possibility of a tech switch before it hits, so would you suggest that any competent scouting player to stop immortal production against no-roach compositions? It just feels like such a mineral and gas sink to be worth the 'potential' of a tech switch by the zerg.

Yeah if there are zero Roaches, you don't want more than 2 Immortals. Trade your other Immortals for Zealots/Stalkers for sure. Just don't get caught against a hard Roach switch with no Immortals at all.

You also don't want to defend against Mutas with Archons - way too expensive and hard to get them back out of your base. Just defend with Cannons/Stalkers.
To3-Knee
Profile Blog Joined April 2011
Canada100 Posts
November 17 2011 22:47 GMT
#144
On November 18 2011 07:12 MonkSEA wrote:
If you scout no roach tech should you still build immortals since they're pretty terrible against ling/muta, ling/hydra and ling/infestor? Can't you build an extra gate to supplement your army since you're not making immortals? That way you can either make more sentries or stalkers or zealots or even have an extra archon to add in your push.

Seems to me like the immortal part is a 'just in case' but with good scouting with the obs & warp prism you should be able to see the possibility of a tech switch before it hits, so would you suggest that any competent scouting player to stop immortal production against no-roach compositions? It just feels like such a mineral and gas sink to be worth the 'potential' of a tech switch by the zerg.


I thought so as well, but when trying it out, I find the immortals are really good at breaking down expansions or pushing through spines. There's been a few instances where I hit ling/muta and trying to take out 3rd expo. I focus the immortals on the expo and have the rest deal with the ling/muta and it works well. I notice a lot of people try and take out the lings/mutas and often end up doing little actual damage since the expo is still up and you can't really run away. 2 immo will take out the expo during the time that the engagement is going on.

This is at least my experience. I'm sure there are more optimized things to do.
CrazyF1r3f0x
Profile Blog Joined August 2010
United States2120 Posts
November 19 2011 23:05 GMT
#145
How do you think opening would be effected if you opened with 1stargate (off of FFE or 1gate FE), would it be for better or worse--assuming you followed the build to the letter after getting perhaps 1-2 voids out?
"Actual happiness always looks pretty squalid in comparison with the overcompensations for misery."
CecilSunkure
Profile Blog Joined May 2010
United States2829 Posts
November 20 2011 01:12 GMT
#146
On November 20 2011 08:05 CrazyF1r3f0x wrote:
How do you think opening would be effected if you opened with 1stargate (off of FFE or 1gate FE), would it be for better or worse--assuming you followed the build to the letter after getting perhaps 1-2 voids out?

That's three different tech paths. Also, the warp prism + Voidray roles overlap and create redundancy. You'd have to cut either the robo or the twilight.
DanceSC
Profile Blog Joined March 2008
United States751 Posts
November 20 2011 04:06 GMT
#147
On November 20 2011 10:12 CecilSunkure wrote:
Show nested quote +
On November 20 2011 08:05 CrazyF1r3f0x wrote:
How do you think opening would be effected if you opened with 1stargate (off of FFE or 1gate FE), would it be for better or worse--assuming you followed the build to the letter after getting perhaps 1-2 voids out?

That's three different tech paths. Also, the warp prism + Voidray roles overlap and create redundancy. You'd have to cut either the robo or the twilight.

Yeah, even if you manage to squeeze in the stargate with a voidray and pheonix or two, you delay the timing push and even counteract the weakness you are trying to expose -> detection. The build would be completely different if you chose this path, you would end up going more zealot/sentry heavy to start to balance out the tech switch, your third is a little more risky because you are not expanding while attacking due to unit composition (you rely on the small harass to keep the enemy army at home) and you most likely have to fall back on double robo immortals instead of single. By that point it is not worth morphing the dts into archons unless you plan to prolong their death. You will be more focused on teching psionic storm incase of muta or hydra play. Does not mean that this build is terrible, rather much harder to pull off.
Dance.943 || "I think he's just going to lose. There's only so many ways you can lose. And he's going to make some kind of units. And I'm going to attack him, and then all his stuff is going to die. That's about the best prediction that I can make" - NonY
CecilSunkure
Profile Blog Joined May 2010
United States2829 Posts
November 20 2011 04:57 GMT
#148
On November 20 2011 13:06 DanceSC wrote:
Show nested quote +
On November 20 2011 10:12 CecilSunkure wrote:
On November 20 2011 08:05 CrazyF1r3f0x wrote:
How do you think opening would be effected if you opened with 1stargate (off of FFE or 1gate FE), would it be for better or worse--assuming you followed the build to the letter after getting perhaps 1-2 voids out?

That's three different tech paths. Also, the warp prism + Voidray roles overlap and create redundancy. You'd have to cut either the robo or the twilight.

Yeah, even if you manage to squeeze in the stargate with a voidray and pheonix or two, you delay the timing push and even counteract the weakness you are trying to expose -> detection. The build would be completely different if you chose this path, you would end up going more zealot/sentry heavy to start to balance out the tech switch, your third is a little more risky because you are not expanding while attacking due to unit composition (you rely on the small harass to keep the enemy army at home) and you most likely have to fall back on double robo immortals instead of single. By that point it is not worth morphing the dts into archons unless you plan to prolong their death. You will be more focused on teching psionic storm incase of muta or hydra play. Does not mean that this build is terrible, rather much harder to pull off.

Nah man, you don't need to be so nice about it. Going all three tech paths on 2 base is terrible unless you're doing some strange tech switching cheese, like piqliq or ppgbubbles.
dUTtrOACh
Profile Joined December 2010
Canada2339 Posts
November 20 2011 05:27 GMT
#149
I love the zerg's unit tab in the screenshot....

9 mutas, an overseer and 3 queens. Seems like in that game the opponent had already lost.
twitch.tv/duttroach
DanceSC
Profile Blog Joined March 2008
United States751 Posts
November 20 2011 05:41 GMT
#150
On November 20 2011 13:57 CecilSunkure wrote:
Show nested quote +
On November 20 2011 13:06 DanceSC wrote:
On November 20 2011 10:12 CecilSunkure wrote:
On November 20 2011 08:05 CrazyF1r3f0x wrote:
How do you think opening would be effected if you opened with 1stargate (off of FFE or 1gate FE), would it be for better or worse--assuming you followed the build to the letter after getting perhaps 1-2 voids out?

That's three different tech paths. Also, the warp prism + Voidray roles overlap and create redundancy. You'd have to cut either the robo or the twilight.

Yeah, even if you manage to squeeze in the stargate with a voidray and pheonix or two, you delay the timing push and even counteract the weakness you are trying to expose -> detection. The build would be completely different if you chose this path, you would end up going more zealot/sentry heavy to start to balance out the tech switch, your third is a little more risky because you are not expanding while attacking due to unit composition (you rely on the small harass to keep the enemy army at home) and you most likely have to fall back on double robo immortals instead of single. By that point it is not worth morphing the dts into archons unless you plan to prolong their death. You will be more focused on teching psionic storm incase of muta or hydra play. Does not mean that this build is terrible, rather much harder to pull off.

Nah man, you don't need to be so nice about it. Going all three tech paths on 2 base is terrible unless you're doing some strange tech switching cheese, like piqliq or ppgbubbles.

lol it is very aggressive, but on 2 base yes very terrible. You need the third base and it is risky because your aggression needs to be effective hence why it is hard to pull off. I saw hero do a similar build with the zealot / sentry composition, used stargate to harass and put down 2 robotics for immortals against heavy roach composition. Only difference is he tech'd the templar archives instead of the dark shrine first, but that was a reaction to the hydralisks, the dts came into play later.
Dance.943 || "I think he's just going to lose. There's only so many ways you can lose. And he's going to make some kind of units. And I'm going to attack him, and then all his stuff is going to die. That's about the best prediction that I can make" - NonY
Unsinkable
Profile Joined April 2011
United States23 Posts
November 20 2011 06:03 GMT
#151
GREAT guide, thanks, and as in the zerg's point o view also, how would you deal with mass hydralisk?
A friend in need is a friend indeed
CecilSunkure
Profile Blog Joined May 2010
United States2829 Posts
November 20 2011 06:09 GMT
#152
On November 20 2011 15:03 Unsinkable wrote:
GREAT guide, thanks, and as in the zerg's point o view also, how would you deal with mass hydralisk?

Chargelot archon has worked for me really well, just be sure to not get caught by a hard roach switch.
Warzilla
Profile Joined December 2010
Czech Republic311 Posts
November 21 2011 21:24 GMT
#153
Yeah, Yeah and once again Yeah - doing this style feels just right and i love it man.. You saved my PvZ Thanks alot for this guide you are the man !
"AFTER LOST GAME - I usually run around in circles yelling "WHY OH GOD WHY" in my room, pointing towards the sky. After 5 to 10min ,i get tired and go back to playing"
CecilSunkure
Profile Blog Joined May 2010
United States2829 Posts
January 15 2012 11:39 GMT
#154
The video on hotkeyit where I used a more modern version of this style is up and going for free for a limited time! I believe till the end of this month, check it out: http://hotkeyit.com/videos/single/immortals_stalkers_templars/
Gamegene
Profile Blog Joined June 2011
United States8308 Posts
January 15 2012 12:01 GMT
#155
a lot zergs are favoring the mutalisk ling base trade style of play.

how does your playstyle interact with this playstyle?
Throw on your favorite jacket and you're good to roll. Stroll through the trees and let your miseries go.
CecilSunkure
Profile Blog Joined May 2010
United States2829 Posts
January 15 2012 20:04 GMT
#156
On January 15 2012 21:01 Gamegene wrote:
a lot zergs are favoring the mutalisk ling base trade style of play.

how does your playstyle interact with this playstyle?

If you trade the Dark Shrine for a Templar Archives, then very well.
CodECleaR
Profile Joined November 2010
United States395 Posts
Last Edited: 2012-02-18 18:18:08
February 18 2012 17:58 GMT
#157
hmmm what to do with this style vs zling baneling late 3rd? Just take 3rd and macro or is it possible to kill a zerg w/ baneling bombs?
How do you beat a terran who's hardcore turtling off 3 base? Flip him on his back and walk away."
weikor
Profile Blog Joined March 2011
Austria580 Posts
February 18 2012 23:45 GMT
#158
banelings are terrible vs immortals and archons, both are key units in this build. this is basically the hardcounter to any baneling strategy.#

Cool style anyways, have you experimented with a FFE opening, beeing able to chrono nonstop upgrades while going for some similar dt / archon / immortal timing?
CodECleaR
Profile Joined November 2010
United States395 Posts
February 19 2012 01:05 GMT
#159
On February 19 2012 08:45 weikor wrote:
banelings are terrible vs immortals and archons, both are key units in this build. this is basically the hardcounter to any baneling strategy.#

Cool style anyways, have you experimented with a FFE opening, beeing able to chrono nonstop upgrades while going for some similar dt / archon / immortal timing?


Well.....When i'm executing the 2 archon push (with 7/8 gate instead of nexus) he doesn't even have a 3rd, just a ton of banelings in overlords....seems to me no matter how well i split i always die Just wondering about the correct response
How do you beat a terran who's hardcore turtling off 3 base? Flip him on his back and walk away."
CecilSunkure
Profile Blog Joined May 2010
United States2829 Posts
February 26 2012 01:39 GMT
#160
On February 19 2012 10:05 CodECleaR wrote:
Show nested quote +
On February 19 2012 08:45 weikor wrote:
banelings are terrible vs immortals and archons, both are key units in this build. this is basically the hardcounter to any baneling strategy.#

Cool style anyways, have you experimented with a FFE opening, beeing able to chrono nonstop upgrades while going for some similar dt / archon / immortal timing?


Well.....When i'm executing the 2 archon push (with 7/8 gate instead of nexus) he doesn't even have a 3rd, just a ton of banelings in overlords....seems to me no matter how well i split i always die Just wondering about the correct response

If there is no third base you don't have to commit to the push. Instead you can take the middle of the map and then expand. Then, wait to engage with hallu/more archons.
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