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On October 01 2011 05:49 PredY wrote: How about you having wrong unit composition? He has collosus and you have no vikings? You lose. He has storms and you have no EMPs?
Are you kidding me with these ridiculous statements?? You are just picking any unit and saying if you don't have the counter, then you are in trouble. It's like saying, he has mass marines and you have no collosus, you lose! or He has ghosts you have no feedback, you lose!
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On October 04 2011 01:37 striderxxx wrote:Show nested quote +On October 01 2011 05:49 PredY wrote: How about you having wrong unit composition? He has collosus and you have no vikings? You lose. He has storms and you have no EMPs?
Are you kidding me with these ridiculous statements?? You are just picking any unit and saying if you don't have the counter, then you are in trouble. It's like saying, he has mass marines and you have no collosus, you lose! or He has ghosts you have no feedback, you lose! no im not kidding. blings counter marines right? until people realized with good control you can split the marines and mitigate bling damage as much as possible. try that with tanks vs immortals. it's just the hard counter design which blizzard went for.
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On October 04 2011 01:46 PredY wrote:Show nested quote +On October 04 2011 01:37 striderxxx wrote:On October 01 2011 05:49 PredY wrote: How about you having wrong unit composition? He has collosus and you have no vikings? You lose. He has storms and you have no EMPs?
Are you kidding me with these ridiculous statements?? You are just picking any unit and saying if you don't have the counter, then you are in trouble. It's like saying, he has mass marines and you have no collosus, you lose! or He has ghosts you have no feedback, you lose! no im not kidding. blings counter marines right? until people realized with good control you can split the marines and mitigate bling damage as much as possible. try that with tanks vs immortals. it's just the hard counter design which blizzard went for.
I spent a good three hours yesterday messing with TvP mech and part of it trying to micro/kite immortals with tanks and it is the saddest thing I've ever seen. The turret turns around sooo slow...
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On October 04 2011 01:46 PredY wrote:Show nested quote +On October 04 2011 01:37 striderxxx wrote:On October 01 2011 05:49 PredY wrote: How about you having wrong unit composition? He has collosus and you have no vikings? You lose. He has storms and you have no EMPs?
Are you kidding me with these ridiculous statements?? You are just picking any unit and saying if you don't have the counter, then you are in trouble. It's like saying, he has mass marines and you have no collosus, you lose! or He has ghosts you have no feedback, you lose! no im not kidding. blings counter marines right? until people realized with good control you can split the marines and mitigate bling damage as much as possible. try that with tanks vs immortals. it's just the hard counter design which blizzard went for.
This is true except you have it backwards in this matchup. Protoss tier 1 gets smashed by Terran tier 1 so the burden is on the Protoss to tech and counter the Terran's barracks units. If a guy gets colossus out and you don't have vikings then it's just as much your fault as it would be the protoss' fault if he kept making nothing but gateway units vs. bio.
The main difference is that once the game advances to the MMMVG point where all Protoss aoe tech lines are countered the Terran simply wins the game. I agree with everything you said about Brood War but the reason BW was great was that each race was forced to play differently. Terran controlled space with tanks, Zerg did the same to some extent with lurker/ds but also had mobility for frontal attacks and Protoss was always mobile.
Now all 3 races play like Protoss did in Brood War so the major determining factor in who wins is just a checklist of stupid low level shit.
1. Do you have more surface area for your units? 2. Do your units hardcounter your opponent's? 3. Do you have more units?
That is all this game is about and simplifying this problem down to a rant against warpgates (which I agree should be gone from the game) or tech counters is a fundamental misreading of the factors that made BW great. Positioning, real map control and defender's advantage have all been removed with the nerf of tanks and the removal of the lurker and defiler and subsequent addition of pseudo-Protoss units like the marauder and roach. The problem with this game is a lot more complicated than one or two little things but I admire your thread and I think that a widespread discussion of these types of things is useful and necessary.
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On October 01 2011 05:49 PredY wrote:3.2 TvPI talked about TvZ and TvT. Do you know what those matchups have in common? Tanks. Tanks made BW so awesome. Tanks make TvZ and TvT in SC2 very fun to play/watch. You can control ground, abuse the terrain, siege. They take a lot of skill to play with but the reward is high, but not in TvP. It's quite sad but almost every protoss unit counters them. Do you remember when tanks did 60 damage? Good times. They were actually quite useful back then. Right now, i wanna cry every time i have 20 of them slaughtered in 10 seconds. I must admit, on some maps, tanks are quite viable. For example, on Shakuras, it's possible to play marine tank with support (ghost/banshee) - an example is a game from Shoutcraft 3 DDE vs Socke ( VOD). Unfortunately, on most maps it's suicidide to go anything but bio (f.e. Taldarim). It works well on Shakuras because there's not much room to blink harass and 3base is quite safe, then split map situation favors terran. So what is the reason TvP is all bio? Marauders and warpgates. It's unfortunate that TvP got screwed because tanks were "too strong" in TvZ and were nerfed. Marauders are much more cost effective vs protoss. Hell i hate them, marauders. Such a boring unit. Even more than collosus. You make marine marauder then switch to marine marauder and in late game transition into marine marauder, errrr wait a minute...there's just no option like in other matchups.Warpgates is in my oppinion the worst game mechanic they could put into the game, but that has been discussed to death. I really DO HOPE they will change it in HoTS, but i don't expect so. Another issue i have with TvP is there's minimum micro in fights, all you do is make concave before the fight them stim and run in. Cast some emps. Then you watch if you have enough or not. Theres no micro against banelings or infestors like in TvZ. Micro will never save your ass like in TvZ. Good position will never save your ass like in TvT, because you have no tanks, and warpgates are pretty good eh! Nothings angers me more than cutting off protoss expo from his main army and have 20 zealots warped in to my back, same with drops. How about you having wrong unit composition? He has collosus and you have no vikings? You lose. He has storms and you have no EMPs? You lose. Remember when in BW you had no tanks but you could still kill lurkers with godly micro? Or when you have too many vultures against a lot of dragoons but not enough tanks, you would go in and surround with mines and then 10 goons turned to blue goo? I want THAT! 4 ConclusionThanks for reading!
Why is this thread features? It seems to me its just broodwar reminiscing disguised as what I consider poor theory crafting. Most of these statements arent even correct.
Minimum micro fights? All you do is concave? I dont know what matches you've been watching where are you do is that but with EMPs, focus fire, feedback, storms and stutter step that is a ton more than "just a concave". And whining about warpgates because you didnt scout a pylon while you contained him? Then you didnt contain him, simple as that. Its silly to think that protoss should just stay in their base if a terran is outside with units. Thats like saying you get frustrated because zerg can build 10 drones at a time. Complaining about the basic function of a race is pointless. And for the last part of not knowing what he has? Terrans have this thing called scan. It's free, there are quite a bit of them, and they scout a large area.
This really just seems like a way for the poster to show how he thinks broodwar is superior with poor arguments made to help hide that.
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Am I the only one that sees these threads for what they really are? Really well concealed balance whines. "wow...tvp is not as fun as broodwars because I can't use tanks!" is exactly what it came down to. -tanks are useless -if they get collosi or templar, I die -it's so hard! -i don't want to play anymore!
I have to support thorzaine's comment that tvp does require a lot more micro than you give it credit for. And if you also retract your statements, you should include them in the OP, instead of telling people that you posted something later in the thread.
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So many things said in the posts.
I think in the end, we could all look at one race's mechanic and say it "forces" you into a particular build like warpgates and colossus. However, at the same time, because of the power of the 1-1-1, it forces the protoss as well to go a certain tech route.
Terrans can to an extent skip air in favor of stronger ground army or get air or any mass units. The marines and marauders with stim can quickly demolish blink stalker play. The units caught in the marauders' concussive shells will die.
You mention warp mechanic being an issue, however, protoss units takes a lot more time to build than any other races in early game. Without warp mechanics, it would be near impossible for protoss to effectively push someone's army unless you have a definitive advantage over your opponent because of lack of creep speed or decent drop units (although warp prism boost might have changed this).
Protoss are not able to access all their tech paths like terrans can early on because their units are expansive and take quite some time to build. This can be somewhat worked out with chronoboost.
Personally, Id like to see more upgrades and buildings synergy (like PDD requiring an upgrade built from an armory or fusion core).
I agree that marauders and colossus are boring units but saying the match has no micro is unfair. Protoss has to make clever use of forcefields and other abilities to be able to live to the midgame. Its much easier to stim push your way up a ramp than to properly split/block with forcefields so zealots can dish some damage.
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really awesome post
i agree with everything but the point that micro isnt a part of tvp
i mean its certainly not much micro involved for toss (guardian shield +a-move+storm) but for terran you have to do quite a lot of things if you dont want to get completely shredded (emp+focusfire with vikings+dodge remaining storms+stutterstep vs zealots)
also if you engage in a bad position with terran vs p ur sooooo dead since some ffs will just trap you and you will die horribly
On October 04 2011 02:01 Apollo_Shards wrote:Show nested quote +On October 01 2011 05:49 PredY wrote:3.2 TvPI talked about TvZ and TvT. Do you know what those matchups have in common? Tanks. Tanks made BW so awesome. Tanks make TvZ and TvT in SC2 very fun to play/watch. You can control ground, abuse the terrain, siege. They take a lot of skill to play with but the reward is high, but not in TvP. It's quite sad but almost every protoss unit counters them. Do you remember when tanks did 60 damage? Good times. They were actually quite useful back then. Right now, i wanna cry every time i have 20 of them slaughtered in 10 seconds. I must admit, on some maps, tanks are quite viable. For example, on Shakuras, it's possible to play marine tank with support (ghost/banshee) - an example is a game from Shoutcraft 3 DDE vs Socke ( VOD). Unfortunately, on most maps it's suicidide to go anything but bio (f.e. Taldarim). It works well on Shakuras because there's not much room to blink harass and 3base is quite safe, then split map situation favors terran. So what is the reason TvP is all bio? Marauders and warpgates. It's unfortunate that TvP got screwed because tanks were "too strong" in TvZ and were nerfed. Marauders are much more cost effective vs protoss. Hell i hate them, marauders. Such a boring unit. Even more than collosus. You make marine marauder then switch to marine marauder and in late game transition into marine marauder, errrr wait a minute...there's just no option like in other matchups.Warpgates is in my oppinion the worst game mechanic they could put into the game, but that has been discussed to death. I really DO HOPE they will change it in HoTS, but i don't expect so. Another issue i have with TvP is there's minimum micro in fights, all you do is make concave before the fight them stim and run in. Cast some emps. Then you watch if you have enough or not. Theres no micro against banelings or infestors like in TvZ. Micro will never save your ass like in TvZ. Good position will never save your ass like in TvT, because you have no tanks, and warpgates are pretty good eh! Nothings angers me more than cutting off protoss expo from his main army and have 20 zealots warped in to my back, same with drops. How about you having wrong unit composition? He has collosus and you have no vikings? You lose. He has storms and you have no EMPs? You lose. Remember when in BW you had no tanks but you could still kill lurkers with godly micro? Or when you have too many vultures against a lot of dragoons but not enough tanks, you would go in and surround with mines and then 10 goons turned to blue goo? I want THAT! 4 ConclusionThanks for reading! Why is this thread features? It seems to me its just broodwar reminiscing disguised as what I consider poor theory crafting. Most of these statements arent even correct. Minimum micro fights? All you do is concave? I dont know what matches you've been watching where are you do is that but with EMPs, focus fire, feedback, storms and stutter step that is a ton more than "just a concave". And whining about warpgates because you didnt scout a pylon while you contained him? Then you didnt contain him, simple as that. Its silly to think that protoss should just stay in their base if a terran is outside with units. Thats like saying you get frustrated because zerg can build 10 drones at a time. Complaining about the basic function of a race is pointless. And for the last part of not knowing what he has? Terrans have this thing called scan. It's free, there are quite a bit of them, and they scout a large area. This really just seems like a way for the poster to show how he thinks broodwar is superior with poor arguments made to help hide that. why so mad? 1. he did probably not just talk about the matches he watched but also the ones he played since he is pretty high level as well 2.he didnt talk about him containing toss but about him cutting off toss' third and not being able to kill it because of warpin 3.why is it silly to say that the warpin mechanic is bad? ( i mean terrans dont have that either ) 4.you cant scan all the bases of toss twice every five minutes or you'll just die to everything since you wont have enough of an army 5.its not bad to make broodwar references is it?
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On October 04 2011 02:03 sVnteen wrote: really awesome post
i agree with everything but the point that micro isnt a part of tvp
i mean its certainly not much micro involved for toss (guardian shield +a-move+storm) but for terran you have to do quite a lot of things if you dont want to get completely shredded (emp+focusfire with vikings+dodge remaining storms+stutterstep vs zealots)
also if you engage in a bad position with terran vs p ur sooooo dead since some ffs will just trap you and you will die horribly
Rofl, ok we'll just ignore the forcefields, storm, feedback, focus fire, and blink and call that A moving.
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On October 04 2011 02:01 Apollo_Shards wrote: Why is this thread features? It seems to me its just broodwar reminiscing disguised as what I consider poor theory crafting. Most of these statements arent even correct.
Minimum micro fights? All you do is concave? I dont know what matches you've been watching where are you do is that but with EMPs, focus fire, feedback, storms and stutter step that is a ton more than "just a concave". And whining about warpgates because you didnt scout a pylon while you contained him? Then you didnt contain him, simple as that. Its silly to think that protoss should just stay in their base if a terran is outside with units. Thats like saying you get frustrated because zerg can build 10 drones at a time. Complaining about the basic function of a race is pointless. And for the last part of not knowing what he has? Terrans have this thing called scan. It's free, there are quite a bit of them, and they scout a large area.
This really just seems like a way for the poster to show how he thinks broodwar is superior with poor arguments made to help hide that.
What matches has he been watching? Probably some of the ones he's been playing in. http://wiki.teamliquid.net/starcraft2/Predy This isn't a thread about theorycrafting or balance or specific games. It's not featured for that. It's featured because a pro player made a well thought out thread about what many consider a design flaw in the game that effects this particular match up.
On October 04 2011 02:01 neoghaleon55 wrote: Am I the only one that sees these threads for what they really are? Really well concealed balance whines. "wow...tvp is not as fun as broodwars because I can't use tanks!" is exactly what it came down to. -tanks are useless -if they get collosi or templar, I die -it's so hard! -i don't want to play anymore!
I have to support thorzaine's comment that tvp does require a lot more micro than you give it credit for. And if you also retract your statements, you should include them in the OP, instead of telling people that you posted something later in the thread.
I don't understand how you can call this a balance whining thread. Nothing in OP or any of the pro/blue posters have said anything other then basicly that bio is actually too strong and it limits the DESIGN of the MU. Nothing about balance.
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half of you guys might be happy now the micro part is "gone"
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On October 04 2011 02:01 neoghaleon55 wrote: Am I the only one that sees these threads for what they really are? Really well concealed balance whines. "wow...tvp is not as fun as broodwars because I can't use tanks!" is exactly what it came down to. -tanks are useless -if they get collosi or templar, I die -it's so hard! -i don't want to play anymore!
I have to support thorzaine's comment that tvp does require a lot more micro than you give it credit for. And if you also retract your statements, you should include them in the OP, instead of telling people that you posted something later in the thread.
Yes, the rest of us aren't that dumb and realise what he is trying to say.
If your happy with the matchup then that's good. But alot of us aren't.
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Title is a little misleading. It doesn't really have much to do with game design, other than saying the current design is a poor one. I'd tend to agree, but I just feel people haven't figured out how to use mech properly yet is all. That's just my opinion on the matter. If I were Terran I'd be meching in TvP trying to get it to work, much like how in PvP back in the day I never 4 Gated and ended up finding YongHwa's 3 Stalker opening.
I'd say I understand that there are frustrations about the Terran race, but I think it would be best to just wait and see how strategies evolve.
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On October 04 2011 02:07 MLG_Wiggin wrote:Show nested quote +On October 04 2011 02:01 Apollo_Shards wrote: Why is this thread features? It seems to me its just broodwar reminiscing disguised as what I consider poor theory crafting. Most of these statements arent even correct.
Minimum micro fights? All you do is concave? I dont know what matches you've been watching where are you do is that but with EMPs, focus fire, feedback, storms and stutter step that is a ton more than "just a concave". And whining about warpgates because you didnt scout a pylon while you contained him? Then you didnt contain him, simple as that. Its silly to think that protoss should just stay in their base if a terran is outside with units. Thats like saying you get frustrated because zerg can build 10 drones at a time. Complaining about the basic function of a race is pointless. And for the last part of not knowing what he has? Terrans have this thing called scan. It's free, there are quite a bit of them, and they scout a large area.
This really just seems like a way for the poster to show how he thinks broodwar is superior with poor arguments made to help hide that. What matches has he been watching? Probably some of the ones he's been playing in. http://wiki.teamliquid.net/starcraft2/PredyThis isn't a thread about theorycrafting or balance or specific games. It's not featured for that. It's featured because a pro player made a well thought out thread about what many consider a design flaw in the game that effects this particular match up. Show nested quote +On October 04 2011 02:01 neoghaleon55 wrote: Am I the only one that sees these threads for what they really are? Really well concealed balance whines. "wow...tvp is not as fun as broodwars because I can't use tanks!" is exactly what it came down to. -tanks are useless -if they get collosi or templar, I die -it's so hard! -i don't want to play anymore!
I have to support thorzaine's comment that tvp does require a lot more micro than you give it credit for. And if you also retract your statements, you should include them in the OP, instead of telling people that you posted something later in the thread.
I don't understand how you can call this a balance whining thread. Nothing in OP or any of the pro/blue posters have said anything other then basicly that bio is actually too strong and it limits the DESIGN of the MU. Nothing about balance.
If he's playing in the matches then he should be even more aware that not dodging storms and feedback or getting off good emps will cost you the engagement. " It's featured because a pro player made a well thought out thread about what many consider a design flaw in the game that effects this particular match up. "
That is EXACTLY what theorycrafting and balance discussion is.
Edit: Checked your posting history. Dedicated this account to defending terrans in every balance discussion on this site I see. I also like this line "Imbalanced is a Zerg word. " Classy.
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Pretty good read. I wish there weren't so many hard counters that simply negated certain unit compositions.
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On October 04 2011 02:01 neoghaleon55 wrote: Am I the only one that sees these threads for what they really are? Really well concealed balance whines. "wow...tvp is not as fun as broodwars because I can't use tanks!" is exactly what it came down to. -tanks are useless -if they get collosi or templar, I die -it's so hard! -i don't want to play anymore!
I have to support thorzaine's comment that tvp does require a lot more micro than you give it credit for. And if you also retract your statements, you should include them in the OP, instead of telling people that you posted something later in the thread.
I think a lot of people think that it's a balance whine, which is why there are a lot of protoss players posting that it's fine. It might be a balance whine for some people but for a lot of us the it's not about who's favored at all, it's just that the matchup feels really degenerate. I think BW TvP was quite a bit harder especially if you weren't good at the game like me but at the same time I enjoyed it like 10x more than SC2 TvP. It's not that I HAVE to make tanks, bio play can be pretty fun against Terran or Zerg but against Protoss there aren't enough strategical options other than GET EM.
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On October 04 2011 01:46 PredY wrote:Show nested quote +On October 04 2011 01:37 striderxxx wrote:On October 01 2011 05:49 PredY wrote: How about you having wrong unit composition? He has collosus and you have no vikings? You lose. He has storms and you have no EMPs?
Are you kidding me with these ridiculous statements?? You are just picking any unit and saying if you don't have the counter, then you are in trouble. It's like saying, he has mass marines and you have no collosus, you lose! or He has ghosts you have no feedback, you lose! no im not kidding. blings counter marines right? until people realized with good control you can split the marines and mitigate bling damage as much as possible. try that with tanks vs immortals. it's just the hard counter design which blizzard went for.
Immortals harcounter Thors, until people realized, that strike canons are very good against them. Then blizzard nerfed them (because they are little MC fanboys), but they are still in the game. The strike canon still counters Immortals. Also TvT Marine/Tank was standard. Then people started to go pure Mech, because the hellion does so well against the marine. Then they started very early airmech & airbuilds, because the Viking counters hellions. The problem right now with TvP is not that Mech is unplayable. It's that there is little development in TvP, because it hasn't even stabilzed, so we still see plenty of 1base allins (1-1-1, blink stalkers) and mostly 2base timings (colossus rush, ghost rush...). And then IF it gets past 2base, Terran right now has a great time. Why on earth should anyone that earns money by playing not try to go MMM (+Viking/Ghost), when this led to 22 Code S Terrans, while Mech vs Protoss has hardly ever seen tournament play?
If you don't believe me, think about how many different openings we see in this MU, and how many different openings we see in ZvT. (Not saying Mech will be played in PvT, but theoretically Terran has a lot of good tank supporters against every Unit that is said to be a problem for Tanks and Thors, to make at least biomech playable... also seeing PvP often being a Colossus spamfest makes me wonder why the tank should be so much less efficient against protoss units, when in theory it has better dps cost/supplywise and a bigger range - yeah mobility, I get it, but terrans keep argumenting that protoss crushes mech straigt up...)
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On October 04 2011 01:12 BADSMCGEE wrote: predy, heaven forbid you should have to scout and counter an INCREDIBLY expensive tech choice that takes multiple minutes to begin paying for itself...Not to mention BOTH of which are not even choices from toss perspective...after 6 medivacs hit the field you NEED AOE. so NOT having ghosts AND vikings is just mind-numbing. Consider all of the aggressive options that terran has that are low risk but potentially yield game ending results if the toss doesn't scout and split and defend against them perfectly. how severe of a mistake do you feel like you need to make to lose the game?
Um? Bio, Banshee into Bio and 1-1-1 into Bio? Did you miss the whole point of the OP?
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On October 04 2011 02:06 Apollo_Shards wrote:Show nested quote +On October 04 2011 02:03 sVnteen wrote: really awesome post
i agree with everything but the point that micro isnt a part of tvp
i mean its certainly not much micro involved for toss (guardian shield +a-move+storm) but for terran you have to do quite a lot of things if you dont want to get completely shredded (emp+focusfire with vikings+dodge remaining storms+stutterstep vs zealots)
also if you engage in a bad position with terran vs p ur sooooo dead since some ffs will just trap you and you will die horribly Rofl, ok we'll just ignore the forcefields, storm, feedback, focus fire, and blink and call that A moving.
blink? are you telling me protossplayers blinkmicro in big fights? -no they arent (maybe blinking behind zealots but thats it) feedback on medivacs is not used very often in big fights either (only in small fights and when terran is retreating) feedback on ghosts is not used in the fight itself either most protoss armys dont have many sentries in lategame so they dont really forcefield much
i said strom i also mentioned guardian shield (probably forgot selecting stalkers and hitting "s" so they attack vikings)
i would be quite happy if i could do that with my terran army and sitll win and yes i call that a-moving
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On October 03 2011 19:42 Deezl wrote:I'm entirely confused about why this thread is spotlighted for game analysis. The OP's post has exactly one source, which is Dustin Browder's interview where he talks about the design of the game and how it is balanced and so on and so forth. Its a good insight, that the PvT and PvZ matchups were balanced around the power of Colossus and all matchups suffered as a result. But I don't believe that new ground was covered here that deserved a spotlight. I'll go into detail on the OP, and then go on a huge rant on to the replies that have followed and as to why you should reconsider hitting the post button sometimes if you're not that great of a player. It will be glorious. PredY - Summarizing PredY greatly dislikes the (lack of) unit diversity that is present in TvP, because he likes Tanks for their strategic play and hates Marauders because playing them is a bit like bashing your head against the wall (bashing your army into the Toss's base). The standard composition, MMM + Ghosts or Vikings, he feels, is forced when playing vs. P because its the best composition possible, even in endgame situations, because charge Zealots hard counter tanks and are available at all times, while a well-controlled Marauder-Ghost-Medivac-whatever ball can beat Charge Zeals extremely cost-effectively, and do bonus damage against everything else that P has. So MMM with subtle variations is VERY strong vs. P, because it can handle every composition thrown at it. Checklist? Zealot - useless without excellent FFs or charge. Marauder-Ghost Stalker - only cost-effective vs vikings in the air. Marauder-anything Sentry - Does no damage and is countered by EMP, but early and seeing a lot of use makes it a good unit. Immortal - Deals bonus damage to Marauders! But gets bonus damage dealt to it by Marauders... countered by marines, doubly so because each Immortal made is not a colossus. Also countered by Ghosts. Phoenix/Void Ray/Carrier - Vikings, Marines, and Terran may choose to add Thors... overall just good for harassment. High Templar - Terran adds Ghosts. You get to play the Ghost vs. HT mini-game to see if you can land storms or not. Too many ghosts and you need Colossus. If anyone makes a major mistake the game ends.Colossus - Terran adds Vikings, both players take more bases and add Ghosts and HTs or Pheonix and continue to upgrade their ground army.Therefore you can take on anything with with Bio vs. Protoss. There's no rock paper scissors but for the openings, and Bio FORCES High Templar or Colossus (and is still effective vs it). Also right now, P has no really valid timings against T that don't involve tier 3 tech, because they all got nerfed, so P can no longer do any kind of contain to force medivacs or tanks to bust. There are some good arguments against this; Mech can hit pre-chargelot timings, 1/1/1 into contain, Goody argument, but basically what Predy wants is for positional, traditional tank-based PvT from broodwar. But that's just what Predy wants. At least 66% of the Starcraft II population doesn't care (P and Z players). And lot of T players like playing Bio. So why spotlight this thread? Show nested quote +On October 01 2011 05:49 PredY wrote: I talked about TvZ and TvT. Do you know what those matchups have in common? Tanks. Tanks made BW so awesome. Tanks make TvZ and TvT in SC2 very fun to play/watch. You can control ground, abuse the terrain, siege. They take a lot of skill to play with but the reward is high, but not in TvP. It's quite sad but almost every protoss unit counters them. Do you remember when tanks did 60 damage? Good times. They were actually quite useful back then. Right now, i wanna cry every time i have 20 of them slaughtered in 10 seconds. Wait, what? Tanks are what make the game good and tactical? You want to go mech vs. P ... just because its more fun? Then do it. Make it fun. Find ways to keep them tanks alive. Show nested quote + So what is the reason TvP is all bio? Marauders and warpgates. It's unfortunate that TvP got screwed because tanks were "too strong" in TvZ and were nerfed. Marauders are much more cost effective vs protoss. Hell i hate them, marauders. Such a boring unit. Even more than collosus. You make marine marauder then switch to marine marauder and in late game transition into marine marauder, errrr wait a minute...there's just no option like in other matchups. Warpgates is in my oppinion the worst game mechanic they could put into the game, but that has been discussed to death. I really DO HOPE they will change it in HoTS, but i don't expect so.
If you take away my warpgates you have to give me Blink Dragoons. Try to get tanks rolling then, bud! I'm sorry you got caught between my army and my base but you KNOW that I can do that and you STILL get bodied by it then you need to re-evaluate your strategy. Show nested quote +Another issue i have with TvP is there's minimum micro in fights, all you do is make concave before the fight them stim and run in. Cast some emps. Then you watch if you have enough or not. Theres no micro against banelings or infestors like in TvZ. Micro will never save your ass like in TvZ. Good position will never save your ass like in TvT, because you have no tanks, and warpgates are pretty good eh! Nothings angers me more than cutting off protoss expo from his main army and have 20 zealots warped in to my back, same with drops. While TvZ and ZvZ are more micro intensive, TvP is not short on Micro by any stretch, and you can always improve your spreading, stutter stepping and multitasking with drops. Over-microing can be bad, which I'm fine with. If you want more "skill" units to be added to HoTS, that's fine and I'm all for it, but the micro in TvP is present and still developing. Show nested quote + How about you having wrong unit composition? He has collosus and you have no vikings? You lose. He has storms and you have no EMPs? You lose. Remember when in BW you had no tanks but you could still kill lurkers with godly micro? Or when you have too many vultures against a lot of dragoons but not enough tanks, you would go in and surround with mines and then 10 goons turned to blue goo? I want THAT!
What kind of paragraph is this? Did you think about using a scan? This isn't even true because you can hit marauder-medivac timings before 2 colossus or Templar have storm and do massive damage while getting the right tech online, or drop to delay pushes to get your tech online, or just go raw marauder and split the army with drops and try to snipe them. In order to make Vikings you have to SWAP A BUILDING. Ghost academy is a tier 1.5 building that costs 100gas and builds fairly quick. And you should have EMPs anyway. I'm sorry you can't counter my tier 3 AoE 150-200 gas units with just marines and marauders. I'm sorry Protoss doesn't have shots that you can dodge 100% of the time if your micro is amazing. So tl;dr, Predy's post reads much more like a "Please bring back tanks to TvP" rant than a history, a balance discussion or anything else. I'm all for new strategies that raise the skill cap and input new units and builds into the scene, I think everyone is. But that doesn't make posts on the subject spotlight worthy. His replies, however, are quite good (about how Marauders decrease the skill cap, etc). But I think what he'll find is that we're not quite as deep into Starcraft II as he thinks we are.
I'm sorry that in your such a long post, u totally missed the idea OP trying to make. Coz positioning is indeed a joke for TvP right now, terran are forced to go Bio ball and use mobility to counter the mobility of protoss. Which is kind of sad that if both T and P dont make mistake, you will guarantee to see a 200 bioball v.s. 200 deathball. This lacks the basic fun of strategy game of map controlling, positioning, etc... Why TvZ is entertaining to watch now is because in late game on large map, you can see Terran trying to control several key position and Zerg use mobility to force Terran make holes in their defense line and the game is so much fun. But this doesnt happen in TvP right now coz u need 200 army to hold one spot otherwise, some random strategical positioning army are just free meal for the protoss.
You can claim that current TvP ball v.s. ball is fun to watch like some micro heavily WarCraft 3 games. But I agree with OP and prefer to see BW style strategy game.
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