• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 14:15
CEST 20:15
KST 03:15
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Code S Season 1 - RO8 Preview3[ASL21] Ro8 Preview Pt2: Progenitors8Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun13[ASL21] Ro8 Preview Pt1: Inheritors16[ASL21] Ro16 Preview Pt2: All Star10
Community News
Weekly Cups (April 27-May 4): Clem takes triple0RSL Revival: Season 5 - Qualifiers and Main Event11Code S Season 1 (2026) - RO12 Results12026 GSL Season 1 Qualifiers25Maestros of the Game 2 announced9
StarCraft 2
General
Code S Season 1 - RO8 Preview Behind the Blue - Team Liquid History Book Weekly Cups (April 27-May 4): Clem takes triple Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Code S Season 1 (2026) - RO12 Results
Tourneys
GSL Code S Season 1 (2026) Sparkling Tuna Cup - Weekly Open Tournament RSL Revival: Season 5 - Qualifiers and Main Event StarCraft Evolution League (SC Evo Biweekly) 2026 GSL Season 2 Qualifiers
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
Mutation # 524 Death and Taxes The PondCast: SC2 News & Results Mutation # 523 Firewall Mutation # 522 Flip My Base
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ (Spoiler) Asl ro8 D winner interview BW General Discussion Do we have a pimpest plays list? AI Question
Tourneys
[ASL21] Ro8 Day 4 [ASL21] Ro8 Day 3 [Megathread] Daily Proleagues [ASL21] Ro8 Day 2
Strategy
Simple Questions, Simple Answers Fighting Spirit mining rates What's the deal with APM & what's its true value Any training maps people recommend?
Other Games
General Games
Dawn of War IV Stormgate/Frost Giant Megathread OutLive 25 (RTS Game) Daigo vs Menard Best of 10 Nintendo Switch Thread
Dota 2
The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
Russo-Ukrainian War Thread European Politico-economics QA Mega-thread US Politics Mega-thread 3D technology/software discussion Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread Formula 1 Discussion McBoner: A hockey love story
World Cup 2022
Tech Support
streaming software Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Movie Stars In Video Games: …
TrAiDoS
ramps on octagon
StaticNine
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1472 users

[D] Terran, TvP and game-design - Page 40

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 38 39 40 All
aksfjh
Profile Joined November 2010
United States4853 Posts
October 23 2011 04:28 GMT
#781
On October 23 2011 09:06 Mehukannu wrote:
Only thing I wonder about the shredder is how much supply it takes. If it is just 2 supply you could find yourself cutting your army size a lot in bigger maps. Not sure how I feel about it if it were just 1 supply either, The thing might not even kill anything, which would mean you invested on something that would do pretty much same as couple of PF does already and you can repair them, which doesn't stop them from firing.

I think the biggest obstacle to getting them would be the build time, with a small concern for how much damage they do. If I have to make 6 of them to make it a big deal for Protoss to move across their space, then making 6 of them shouldn't completely throw a wrench in my army creation. Even if they cost a lot of supply, at the very least they'd be useful early/mid game to discourage sneaky flanks.

As for the warhound, I don't think they'll find their way too much into TvP. However, if tanks turn out to do too much damage to the battle hellion with their splash to the point where we can't use as many, I guess the army composition would shift to more warhounds. Hopefully, though, tanks will be preferred against both stalkers and colossi while battle hellions deal with chargelots. Ghosts will obviously be needed for HTs, and viking + mech for stargate.
ZorBa.G
Profile Joined July 2011
Australia279 Posts
October 23 2011 07:55 GMT
#782
On October 23 2011 01:33 Numy wrote:
Show nested quote +
On October 23 2011 01:21 GinDo wrote:
As much as I want to rejoice I feel Terran has to many options now. The race just seems far too crowded. Hopefully it won't be.


I'm sure they will be adjusting bio to be less powerful.


Are you kidding me?

1. Blizzard has already stated the Toss Deathball is strong enough and that they didn't want to add in units that would increase it's strength.

From that statement, what makes you think Terran bio is so strong? Keep in mind this is coming from the developers of the game.

2. The only thing that gives Terran a chance to win in the T v Z matchup is their bio. You nerf that and say goodbye to T v Z.

I highly doubt we will see a nerf to Terran bio now. IMO, the way things look on paper... it seems to look as if Zerg is going to be OP, especially in the late game... It's already hard enough for Terran to play zerg in the late game, let alone also having to deal with all the zerg new units. I don't want to speculate, but thats just how it seems to me. Zerg pretty much has 2 siege units now, and 3 units that have the ability to swarm your army... infestor, broodlord and the dark swarm unit or whatever its called. I can see many Terrans doing more all-inish timings attacks on zerg now... because who in the world wants to deal with that imba crap?!?!?!

In regards to the shredder, I feel this is something Terran really needed in the T v Z matchup to actually give Terran a chance to get an expansion up! How often have you seen in Pro T v Z matches where Terran struggles soooo much to get an expansion because his units are spread sooo thin accross the map! I welcome the shredder.... However, I'm not sure if it will get much use in T v P, remember...protoss has shields that regenerate. The only thing we'll see different in the T v P MU, is mech "could" now be viable.
CatNzHat
Profile Blog Joined February 2011
United States1599 Posts
October 23 2011 08:21 GMT
#783
I think the biggest impact to the late game TvP from HoTS will be the fact that protoss can now make ghosts.... Now if you make ghosts, they can just do the same and then you have to deal with feedback + emp + snipe + blink stalkers + immortals.....
Itsmedudeman
Profile Blog Joined March 2011
United States19229 Posts
October 23 2011 08:44 GMT
#784
It's obvious that a lot of things will change before HotS is released. I think tempest + colossus would straight up be overpowered if TvP stays on MMMVG. I think the change to the helion is a step in the right direction if mech wants to become viable, and in turn that could make the matchup better.
Kid-Fox
Profile Blog Joined July 2010
Canada400 Posts
October 23 2011 08:45 GMT
#785
I'm wondering just how viable pure factory is in hots. You have the new transforming hellion, old siege tank, new warhound that beats mech and is Anti-air, then you have the new shredder (best T change imo). Will it really become like BW tvp? I think Blizzard is really pushing it in the good old SC1 direction now in tvp.
1. Marauders will be gone (I'm pretty sure of this. Correct me if I'm wrong)
2. Warhound supposedly beats mech really well, so it fills in for the marauder?
3. Shredder will act as a reusable spider mine. Is it burrowed or is it out in the open? If it's the former great, if the latter it could still be workable
4. Battle hellions I guess. I personally think marines would be a better mineral sink in this case.
The thing that hurts the most is the decision to make thor a one-on-the-field-only hero unit.

...

really?
A HERO UNIT ASLDKFJASLKDFJASLDKFJASDKLFJ
THIS IS NOT WAR3 OR OTHER RTS GAMES WITH BIG FLASHY SPECIAL UNITS THAT COME OUT AND DOMINATE. THIS IS SC. YOU GET A GOOD UNIT COMP AND MICRO AND MAKE GREAT GAMES.

...
sorry about that

So, I can't wait for mech terran in HotS. I like tanks much more as a core unit than marines. Yes, they make for drawn out games, but positioning tanks is so much more interesting than stimming and stutter stepping things to death.
ZorBa.G
Profile Joined July 2011
Australia279 Posts
October 23 2011 08:46 GMT
#786
On October 23 2011 17:21 CatNzHat wrote:
I think the biggest impact to the late game TvP from HoTS will be the fact that protoss can now make ghosts.... Now if you make ghosts, they can just do the same and then you have to deal with feedback + emp + snipe + blink stalkers + immortals.....



Keep in mind you will be paying 200/200 to replicate that ghost, not exactly cost effecient. As a terran, I don't mind it tbh. What are you going to emp in my bio ball? My emp would've gone off before you would have replicated it, so your not really going to drain my ghosts energy. I wonder what the range on the replicator is, surely you would be able to micro ghosts away from it.

The only thing I can see worth replicating is siege tanks and ravens. But how many ppl used tanks and ravens against toss?
PredY
Profile Joined September 2009
Czech Republic1731 Posts
Last Edited: 2011-10-23 10:22:31
October 23 2011 10:17 GMT
#787
+ Show Spoiler +
On October 23 2011 09:06 Mehukannu wrote:
Only thing I wonder about the shredder is how much supply it takes. If it is just 2 supply you could find yourself cutting your army size a lot in bigger maps. Not sure how I feel about it if it were just 1 supply either, The thing might not even kill anything, which would mean you invested on something that would do pretty much same as couple of PF does already and you can repair them, which doesn't stop them from firing.

i haven't seen its cost but they are gonna be usefull especially early on when you can't afford expensive static defence so they will do just fine

+ Show Spoiler +
On October 23 2011 17:45 Kid-Fox wrote:
I'm wondering just how viable pure factory is in hots. You have the new transforming hellion, old siege tank, new warhound that beats mech and is Anti-air, then you have the new shredder (best T change imo). Will it really become like BW tvp? I think Blizzard is really pushing it in the good old SC1 direction now in tvp.
1. Marauders will be gone (I'm pretty sure of this. Correct me if I'm wrong)
2. Warhound supposedly beats mech really well, so it fills in for the marauder?
3. Shredder will act as a reusable spider mine. Is it burrowed or is it out in the open? If it's the former great, if the latter it could still be workable
4. Battle hellions I guess. I personally think marines would be a better mineral sink in this case.
The thing that hurts the most is the decision to make thor a one-on-the-field-only hero unit.

...

really?
A HERO UNIT ASLDKFJASLKDFJASLDKFJASDKLFJ
THIS IS NOT WAR3 OR OTHER RTS GAMES WITH BIG FLASHY SPECIAL UNITS THAT COME OUT AND DOMINATE. THIS IS SC. YOU GET A GOOD UNIT COMP AND MICRO AND MAKE GREAT GAMES.

...
sorry about that

So, I can't wait for mech terran in HotS. I like tanks much more as a core unit than marines. Yes, they make for drawn out games, but positioning tanks is so much more interesting than stimming and stutter stepping things to death.

marauders ares till in the game
i agree about the thor and even though it would be useful it midlate game i hope they remove it completely

+ Show Spoiler +
On October 23 2011 16:55 ZorBa.G wrote:
Show nested quote +
On October 23 2011 01:33 Numy wrote:
On October 23 2011 01:21 GinDo wrote:
As much as I want to rejoice I feel Terran has to many options now. The race just seems far too crowded. Hopefully it won't be.


I'm sure they will be adjusting bio to be less powerful.


Are you kidding me?

1. Blizzard has already stated the Toss Deathball is strong enough and that they didn't want to add in units that would increase it's strength.

From that statement, what makes you think Terran bio is so strong? Keep in mind this is coming from the developers of the game.

2. The only thing that gives Terran a chance to win in the T v Z matchup is their bio. You nerf that and say goodbye to T v Z.

I highly doubt we will see a nerf to Terran bio now. IMO, the way things look on paper... it seems to look as if Zerg is going to be OP, especially in the late game... It's already hard enough for Terran to play zerg in the late game, let alone also having to deal with all the zerg new units. I don't want to speculate, but thats just how it seems to me. Zerg pretty much has 2 siege units now, and 3 units that have the ability to swarm your army... infestor, broodlord and the dark swarm unit or whatever its called. I can see many Terrans doing more all-inish timings attacks on zerg now... because who in the world wants to deal with that imba crap?!?!?!

In regards to the shredder, I feel this is something Terran really needed in the T v Z matchup to actually give Terran a chance to get an expansion up! How often have you seen in Pro T v Z matches where Terran struggles soooo much to get an expansion because his units are spread sooo thin accross the map! I welcome the shredder.... However, I'm not sure if it will get much use in T v P, remember...protoss has shields that regenerate. The only thing we'll see different in the T v P MU, is mech "could" now be viable.

i'm pretty sure zerg are gonna do really well vs terran after the release, since their new units are gonna change the matchup so match, terran will need some time to figure it out. i'm still hoping they are gonna buff HSM or give the raven irradiate spell
http://www.twitch.tv/czelpredy
Quotidian
Profile Joined August 2010
Norway1937 Posts
October 23 2011 10:37 GMT
#788
I think Seeker missile is actually very good after the last patch.. at least in a mech comp vs zerg, especially since a lot of zerg seem to go mass roach vs mech for some weird reason. 2-3 seeker missiles while the zerg is engaging your thors simply wipes out the zerg army. Ravens still get feedbacked to shit against toss though.
Numy
Profile Blog Joined June 2010
South Africa35471 Posts
Last Edited: 2011-10-23 10:53:52
October 23 2011 10:53 GMT
#789
On October 23 2011 16:55 ZorBa.G wrote:
Show nested quote +
On October 23 2011 01:33 Numy wrote:
On October 23 2011 01:21 GinDo wrote:
As much as I want to rejoice I feel Terran has to many options now. The race just seems far too crowded. Hopefully it won't be.


I'm sure they will be adjusting bio to be less powerful.


Are you kidding me?

1. Blizzard has already stated the Toss Deathball is strong enough and that they didn't want to add in units that would increase it's strength.

From that statement, what makes you think Terran bio is so strong? Keep in mind this is coming from the developers of the game.

2. The only thing that gives Terran a chance to win in the T v Z matchup is their bio. You nerf that and say goodbye to T v Z.

I highly doubt we will see a nerf to Terran bio now. IMO, the way things look on paper... it seems to look as if Zerg is going to be OP, especially in the late game... It's already hard enough for Terran to play zerg in the late game, let alone also having to deal with all the zerg new units. I don't want to speculate, but thats just how it seems to me. Zerg pretty much has 2 siege units now, and 3 units that have the ability to swarm your army... infestor, broodlord and the dark swarm unit or whatever its called. I can see many Terrans doing more all-inish timings attacks on zerg now... because who in the world wants to deal with that imba crap?!?!?!

In regards to the shredder, I feel this is something Terran really needed in the T v Z matchup to actually give Terran a chance to get an expansion up! How often have you seen in Pro T v Z matches where Terran struggles soooo much to get an expansion because his units are spread sooo thin accross the map! I welcome the shredder.... However, I'm not sure if it will get much use in T v P, remember...protoss has shields that regenerate. The only thing we'll see different in the T v P MU, is mech "could" now be viable.


Geezlike talk about overreaction. One of the reasons mech isn't really tried out is because bio is so good. Hence why I said maybe bio will be slightly adjusted to not just be far better than mech. Stop thinking about balance in a game noone has seen.
Mehukannu
Profile Joined October 2010
Finland421 Posts
Last Edited: 2011-10-23 10:58:16
October 23 2011 10:55 GMT
#790
Well, all we can do is to wait for beta to test stuff out.
But, right now I was thinking of containing your opponent with shredders and tanks. =P
Also at the viper, doesn't zerg already have stuff that can break through siege lines like broodlords and for some extent the infestors throwing infested terrans and doing fungal growths. =S
EDIT: Just remembered that ultras can break those siege lines too since it seems they have that burrow charge ability.
C=('. ' Q)
ZorBa.G
Profile Joined July 2011
Australia279 Posts
October 23 2011 11:51 GMT
#791
On October 23 2011 19:55 Mehukannu wrote:
Well, all we can do is to wait for beta to test stuff out.
But, right now I was thinking of containing your opponent with shredders and tanks. =P
Also at the viper, doesn't zerg already have stuff that can break through siege lines like broodlords and for some extent the infestors throwing infested terrans and doing fungal growths. =S
EDIT: Just remembered that ultras can break those siege lines too since it seems they have that burrow charge ability.


Not only that, but burrowed banelings can move underground now. So now zerg has three options with the banelings unit;

1. General bane bust.

2. bane traps

3. Burrowed banes which can now pretty much just a move to your army.... this ability is going to take heaps of skill........
Mehukannu
Profile Joined October 2010
Finland421 Posts
October 23 2011 12:21 GMT
#792
On October 23 2011 20:51 ZorBa.G wrote:
Show nested quote +
On October 23 2011 19:55 Mehukannu wrote:
Well, all we can do is to wait for beta to test stuff out.
But, right now I was thinking of containing your opponent with shredders and tanks. =P
Also at the viper, doesn't zerg already have stuff that can break through siege lines like broodlords and for some extent the infestors throwing infested terrans and doing fungal growths. =S
EDIT: Just remembered that ultras can break those siege lines too since it seems they have that burrow charge ability.


Not only that, but burrowed banelings can move underground now. So now zerg has three options with the banelings unit;

1. General bane bust.

2. bane traps

3. Burrowed banes which can now pretty much just a move to your army.... this ability is going to take heaps of skill........


I fear blizzard might be overlapping some unit roles for zerg units. =/
But still, I don't know how I feel about the baneling burrow movement ability, since they can get it at hive tech only, which by then you should have turrets and/or ravens for detection, and well you have scans too. Basically it could be totally useless ability to have against terran, but I guess it might be good against protoss, because viper can just give detection to some corruptors and snipe any observers and order his burrow moving banelings to go under the protoss army and explode. :S
C=('. ' Q)
BlueMegaMan
Profile Joined April 2011
Norway4 Posts
October 23 2011 13:44 GMT
#793
On October 23 2011 17:46 ZorBa.G wrote:
Show nested quote +
On October 23 2011 17:21 CatNzHat wrote:
I think the biggest impact to the late game TvP from HoTS will be the fact that protoss can now make ghosts.... Now if you make ghosts, they can just do the same and then you have to deal with feedback + emp + snipe + blink stalkers + immortals.....



Keep in mind you will be paying 200/200 to replicate that ghost, not exactly cost effecient. As a terran, I don't mind it tbh. What are you going to emp in my bio ball? My emp would've gone off before you would have replicated it, so your not really going to drain my ghosts energy. I wonder what the range on the replicator is, surely you would be able to micro ghosts away from it.

The only thing I can see worth replicating is siege tanks and ravens. But how many ppl used tanks and ravens against toss?


AND that ghost replica is gonna cost them 4 supply
Diabolegal
Profile Joined June 2011
United States110 Posts
October 23 2011 14:55 GMT
#794
This is why I all-in Protoss every game. MMM Viking Ghost herp derp got boring the 90,000th time, takes too much micro compared to Protoss (who just has to A-move), and is extremely unforgiving.
Diamond Terran (NA)
Trowa127
Profile Joined January 2011
United Kingdom1230 Posts
October 23 2011 15:17 GMT
#795
On October 23 2011 23:55 Diabolegal wrote:
This is why I all-in Protoss every game. MMM Viking Ghost herp derp got boring the 90,000th time, takes too much micro compared to Protoss (who just has to A-move), and is extremely unforgiving.


Your sig says it all, no reason to actually respond further.

I think the new changes in HOTS are clearly gearing up to make mech viable again, which is great. Can't wait to see some good tank play.
Bling, MC, Snute, HwangSin, Deranging (<3) fan. 'Full name - ESP ORTS' Vote hotbid. Vote ESPORTS.
Antisocialmunky
Profile Blog Joined March 2010
United States5912 Posts
October 23 2011 16:00 GMT
#796
On October 23 2011 19:17 PredY wrote:
+ Show Spoiler +
On October 23 2011 09:06 Mehukannu wrote:
Only thing I wonder about the shredder is how much supply it takes. If it is just 2 supply you could find yourself cutting your army size a lot in bigger maps. Not sure how I feel about it if it were just 1 supply either, The thing might not even kill anything, which would mean you invested on something that would do pretty much same as couple of PF does already and you can repair them, which doesn't stop them from firing.

i haven't seen its cost but they are gonna be usefull especially early on when you can't afford expensive static defence so they will do just fine

+ Show Spoiler +
On October 23 2011 17:45 Kid-Fox wrote:
I'm wondering just how viable pure factory is in hots. You have the new transforming hellion, old siege tank, new warhound that beats mech and is Anti-air, then you have the new shredder (best T change imo). Will it really become like BW tvp? I think Blizzard is really pushing it in the good old SC1 direction now in tvp.
1. Marauders will be gone (I'm pretty sure of this. Correct me if I'm wrong)
2. Warhound supposedly beats mech really well, so it fills in for the marauder?
3. Shredder will act as a reusable spider mine. Is it burrowed or is it out in the open? If it's the former great, if the latter it could still be workable
4. Battle hellions I guess. I personally think marines would be a better mineral sink in this case.
The thing that hurts the most is the decision to make thor a one-on-the-field-only hero unit.

...

really?
A HERO UNIT ASLDKFJASLKDFJASLDKFJASDKLFJ
THIS IS NOT WAR3 OR OTHER RTS GAMES WITH BIG FLASHY SPECIAL UNITS THAT COME OUT AND DOMINATE. THIS IS SC. YOU GET A GOOD UNIT COMP AND MICRO AND MAKE GREAT GAMES.

...
sorry about that

So, I can't wait for mech terran in HotS. I like tanks much more as a core unit than marines. Yes, they make for drawn out games, but positioning tanks is so much more interesting than stimming and stutter stepping things to death.

marauders ares till in the game
i agree about the thor and even though it would be useful it midlate game i hope they remove it completely

+ Show Spoiler +
On October 23 2011 16:55 ZorBa.G wrote:
Show nested quote +
On October 23 2011 01:33 Numy wrote:
On October 23 2011 01:21 GinDo wrote:
As much as I want to rejoice I feel Terran has to many options now. The race just seems far too crowded. Hopefully it won't be.


I'm sure they will be adjusting bio to be less powerful.


Are you kidding me?

1. Blizzard has already stated the Toss Deathball is strong enough and that they didn't want to add in units that would increase it's strength.

From that statement, what makes you think Terran bio is so strong? Keep in mind this is coming from the developers of the game.

2. The only thing that gives Terran a chance to win in the T v Z matchup is their bio. You nerf that and say goodbye to T v Z.

I highly doubt we will see a nerf to Terran bio now. IMO, the way things look on paper... it seems to look as if Zerg is going to be OP, especially in the late game... It's already hard enough for Terran to play zerg in the late game, let alone also having to deal with all the zerg new units. I don't want to speculate, but thats just how it seems to me. Zerg pretty much has 2 siege units now, and 3 units that have the ability to swarm your army... infestor, broodlord and the dark swarm unit or whatever its called. I can see many Terrans doing more all-inish timings attacks on zerg now... because who in the world wants to deal with that imba crap?!?!?!

In regards to the shredder, I feel this is something Terran really needed in the T v Z matchup to actually give Terran a chance to get an expansion up! How often have you seen in Pro T v Z matches where Terran struggles soooo much to get an expansion because his units are spread sooo thin accross the map! I welcome the shredder.... However, I'm not sure if it will get much use in T v P, remember...protoss has shields that regenerate. The only thing we'll see different in the T v P MU, is mech "could" now be viable.

i'm pretty sure zerg are gonna do really well vs terran after the release, since their new units are gonna change the matchup so match, terran will need some time to figure it out. i'm still hoping they are gonna buff HSM or give the raven irradiate spell


If you can't go mass Thor/Hellion, massed tank with 1/2 sieged and 1/2 unsieged is quite good and has similar ground DPS with splash. Battle hellions would then be quite the clunky space blocker. The only question is if the Warhound is useful GtA.
[゚n゚] SSSSssssssSSsss ¯\_(ツ)_/¯
Marine/Raven Guide:http://www.teamliquid.net/forum/viewmessage.php?topic_id=163605
Prev 1 38 39 40 All
Please log in or register to reply.
Live Events Refresh
Next event in 15h 15m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 248
BRAT_OK 62
JuggernautJason42
MindelVK 23
IndyStarCraft 8
EmSc Tv 2
StarCraft: Brood War
Britney 20728
Calm 4340
EffOrt 735
Soma 225
Mini 206
actioN 167
hero 115
ggaemo 90
Mind 61
sSak 53
[ Show more ]
Aegong 33
Hyun 31
Rock 21
Pusan 19
ajuk12(nOOB) 8
Dota 2
qojqva2553
monkeys_forever382
Counter-Strike
fl0m2127
byalli666
Heroes of the Storm
Liquid`Hasu219
Other Games
Grubby5556
FrodaN1601
Liquid`RaSZi1288
Beastyqt763
B2W.Neo443
ArmadaUGS169
C9.Mang0139
QueenE72
Trikslyr46
Fuzer 35
Organizations
Other Games
BasetradeTV437
Dota 2
PGL Dota 2 - Main Stream30
StarCraft 2
EmSc Tv 2
EmSc2Tv 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 20 non-featured ]
StarCraft 2
• StrangeGG 31
• Adnapsc2 17
• Reevou 7
• Kozan
• sooper7s
• AfreecaTV YouTube
• intothetv
• Migwel
• IndyKCrew
• LaughNgamezSOOP
StarCraft: Brood War
• Michael_bg 7
• 80smullet 6
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• WagamamaTV485
• lizZardDota256
League of Legends
• imaqtpie1296
• TFBlade961
Other Games
• Shiphtur271
Upcoming Events
GSL
15h 15m
SHIN vs Zoun
ByuN vs herO
OSC
16h 45m
OSC
18h 45m
Replay Cast
1d 5h
Escore
1d 15h
The PondCast
1d 15h
WardiTV Invitational
1d 16h
Zoun vs Ryung
Lambo vs ShoWTimE
Big Brain Bouts
1d 21h
Fjant vs Bly
Serral vs Shameless
OSC
2 days
Replay Cast
2 days
[ Show More ]
CranKy Ducklings
2 days
RSL Revival
2 days
SHIN vs Bunny
ByuN vs Shameless
WardiTV Invitational
2 days
Krystianer vs TriGGeR
Cure vs Rogue
uThermal 2v2 Circuit
2 days
BSL
3 days
Replay Cast
3 days
Sparkling Tuna Cup
3 days
RSL Revival
3 days
Cure vs Zoun
Clem vs Lambo
WardiTV Invitational
3 days
BSL
4 days
GSL
4 days
Afreeca Starleague
4 days
Soma vs Leta
Monday Night Weeklies
4 days
CranKy Ducklings
5 days
Afreeca Starleague
5 days
Light vs Flash
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2026-05-05
WardiTV TLMC #16
Nations Cup 2026

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
YSL S3
SCTL 2026 Spring
RSL Revival: Season 5
2026 GSL S1
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026

Upcoming

Escore Tournament S2: W6
KK 2v2 League Season 1
BSL 22 Non-Korean Championship
Escore Tournament S2: W7
Escore Tournament S2: W8
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
2026 GSL S2
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.