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[D] Terran, TvP and game-design - Page 39

Forum Index > StarCraft 2 Strategy
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captainwaffles
Profile Blog Joined February 2009
United States1050 Posts
October 21 2011 20:53 GMT
#761
On October 22 2011 05:35 PredY wrote:
thing is warhound apparently has small range (cant kill collo) and poor AA attack (cant kill voidrays) so it may not be that big of a buff still gotta get vikings etc. hopefully shredder will be good!




GAH! How do you know this?
https://x.com/CaptainWaffless
PredY
Profile Joined September 2009
Czech Republic1731 Posts
Last Edited: 2011-10-21 20:57:22
October 21 2011 20:56 GMT
#762
On October 22 2011 05:53 captainwaffles wrote:
Show nested quote +
On October 22 2011 05:35 PredY wrote:
thing is warhound apparently has small range (cant kill collo) and poor AA attack (cant kill voidrays) so it may not be that big of a buff still gotta get vikings etc. hopefully shredder will be good!




GAH! How do you know this?

i've read it...somewhere in the hots threads but it's most certainly not final we're gonna have a lot of changes
http://www.twitch.tv/czelpredy
SheffiTB
Profile Blog Joined July 2011
Canada223 Posts
October 21 2011 20:59 GMT
#763
On October 22 2011 05:56 PredY wrote:
Show nested quote +
On October 22 2011 05:53 captainwaffles wrote:
On October 22 2011 05:35 PredY wrote:
thing is warhound apparently has small range (cant kill collo) and poor AA attack (cant kill voidrays) so it may not be that big of a buff still gotta get vikings etc. hopefully shredder will be good!




GAH! How do you know this?

i've read it...somewhere in the hots threads but it's most certainly not final we're gonna have a lot of changes

I read that warhound also has bonus damage against mech units (or something?) which means if you get them up to the colo somehow you can kill them easily.
Gold level player who watches day9 and loves helping other low level players.
PredY
Profile Joined September 2009
Czech Republic1731 Posts
October 21 2011 21:02 GMT
#764
On October 22 2011 05:59 SheffiTB wrote:
Show nested quote +
On October 22 2011 05:56 PredY wrote:
On October 22 2011 05:53 captainwaffles wrote:
On October 22 2011 05:35 PredY wrote:
thing is warhound apparently has small range (cant kill collo) and poor AA attack (cant kill voidrays) so it may not be that big of a buff still gotta get vikings etc. hopefully shredder will be good!




GAH! How do you know this?

i've read it...somewhere in the hots threads but it's most certainly not final we're gonna have a lot of changes

I read that warhound also has bonus damage against mech units (or something?) which means if you get them up to the colo somehow you can kill them easily.

yep that's why they have small range most likely
http://www.twitch.tv/czelpredy
Antisocialmunky
Profile Blog Joined March 2010
United States5912 Posts
Last Edited: 2011-10-21 22:19:35
October 21 2011 22:10 GMT
#765
On October 22 2011 06:02 PredY wrote:
Show nested quote +
On October 22 2011 05:59 SheffiTB wrote:
On October 22 2011 05:56 PredY wrote:
On October 22 2011 05:53 captainwaffles wrote:
On October 22 2011 05:35 PredY wrote:
thing is warhound apparently has small range (cant kill collo) and poor AA attack (cant kill voidrays) so it may not be that big of a buff still gotta get vikings etc. hopefully shredder will be good!




GAH! How do you know this?

i've read it...somewhere in the hots threads but it's most certainly not final we're gonna have a lot of changes

I read that warhound also has bonus damage against mech units (or something?) which means if you get them up to the colo somehow you can kill them easily.

yep that's why they have small range most likely


Well the warhound is a big bonus to TvZ mech since you can have a chance with tanks and muta balls along with hellions and some viking support. However, I can't help but feel that TvP mech is much worse without the Thor unless that spider mine 2.0 is really good.

Stupid Blizzard and Hero units. :| If the Thor is just a ground BC though that'd be an epic late game transition. Mass late game Thor and vikings.

Some other thoughts include: Terran has no FF crusher anymore. Cone Hellion could kill probes much better than like hellions if you can drop them right. I really hope the Protoss late game units aren't final the Mothership and Carriers were just getting good. Hopefully a lot of the crazier stuff get unretarded like SCII alpha.

I'm still annoyed that there is no respite from bio ball.

You know the shredder could be deployed in the middle of your bio ball so if it you lose a fight and are forced to retreat it'd keep Protoss away/hurt them. Kinda like a repeatable defensive nuke. No more across the map rout anymore.
[゚n゚] SSSSssssssSSsss ¯\_(ツ)_/¯
Marine/Raven Guide:http://www.teamliquid.net/forum/viewmessage.php?topic_id=163605
avilo
Profile Blog Joined November 2007
United States4100 Posts
October 21 2011 22:49 GMT
#766
lol guys, blizzard's answer to our worries and woes is to...MAKE THE THOR A HERO UNIT LOL.
Sup
ledarsi
Profile Joined September 2010
United States475 Posts
Last Edited: 2011-10-22 08:02:23
October 22 2011 07:55 GMT
#767
The thor limit 1 is the most jaw-droppingly stupid change I think I've ever seen Blizzard make. "Well, it didn't work with the Mothership, but it'll definitely work this time, right guys?"

Here is the reason why hero units do not work in starcraft- using a flat purchase system, a very expensive unit represents a disproportionately large investment compared to a larger number of smaller units. Even if that unit is comparatively very strong, it is disproportionately expensive. Consider that a Battlecruiser actually only costs as many minerals as 8 marines. If it cost 2000 minerals it would simply be unbuildable, even if it was suitably strong to justify that cost.

Blizzard, I am really starting to believe you need to fire Browder. Seriously. The man does not know what he is doing. If EVERY unit is a big "cool" monster unit with huge stats, then that just means there are fewer units in play, and the big numbers cancel out.

The Warhound is a step in the right direction in that it is a smaller, cheaper walker unit with an anti air attack. Most likely it will be a much better goliath substitute than the Thor. However you intend to make a unit like THAT the counter to siege tanks? Are you completely mad? It is an ANTI AIR walker, right? Why does Browder have to overcomplicate shit with transforming units and everything must have an activated ability? Why can't we just have nice, simple, reasonably priced units with normal attacks that do reasonable amounts of damage? The special units are like icing on the cake. If every core unit is carrying all this baggage it just gets dumb since nothing is good at its core role, but it sure can screw in lightbulbs and fix your sink.

I mean damn, if you're really strapped for "redundancy" how about making one unit have one role, and then just have one unit for each role? There's a bloody idea. You might even find you actually need more units per race to get a complete set if the anti air isn't supposed to break tank lines, and the air superiority fighter isn't supposed to land, and so on. Sure it's less "coooool" but it is such better game design. I mean, honestly, Blizzard.
"First decide who you would be, then do what you must do."
PredY
Profile Joined September 2009
Czech Republic1731 Posts
Last Edited: 2011-10-22 08:57:09
October 22 2011 08:56 GMT
#768
a bit of theorycrafting here:
as it stands right now, warhound is basically a smaller thor which means there's still the issue of poor AA vs voidrays (and tempest). it also has 7 range which is not very usefull vs 9range collo, so next problem still stays - collo pretty good vs mech.
although i feel the combination of battle hellions + tanks + warhound will be better than what we currently have (hellion tank thor) because battle hellions look they will do fairly well vs mass zealots unlike standart hellions. still will need to add ghosts (which are obviously super good vs toss, mass nukes in late game) and some vikings vs collo i guess.

the shredder (omg i love the shredder looks very good tho because you can move it and set it up in your army so when you start losing it activates and does good dmg, or im sure there will be plenty of use for it. controlling space which we missed A LOT (hello blink stalkers). it might be very good for harassment too. i think shredders will be crucial. hopefully they wont be too easy to snipe

im certain a lot of stuff will change though but as i said, these are my first thoughts.
http://www.twitch.tv/czelpredy
thOr6136
Profile Blog Joined July 2009
Slovenia1775 Posts
Last Edited: 2011-10-22 12:17:33
October 22 2011 12:16 GMT
#769
On October 22 2011 17:56 PredY wrote:
a bit of theorycrafting here:
as it stands right now, warhound is basically a smaller thor which means there's still the issue of poor AA vs voidrays (and tempest). it also has 7 range which is not very usefull vs 9range collo, so next problem still stays - collo pretty good vs mech.
although i feel the combination of battle hellions + tanks + warhound will be better than what we currently have (hellion tank thor) because battle hellions look they will do fairly well vs mass zealots unlike standart hellions. still will need to add ghosts (which are obviously super good vs toss, mass nukes in late game) and some vikings vs collo i guess.

the shredder (omg i love the shredder looks very good tho because you can move it and set it up in your army so when you start losing it activates and does good dmg, or im sure there will be plenty of use for it. controlling space which we missed A LOT (hello blink stalkers). it might be very good for harassment too. i think shredders will be crucial. hopefully they wont be too easy to snipe

im certain a lot of stuff will change though but as i said, these are my first thoughts.


i agree

Also, warhound does bonus dmg against mech units (stalker, immortal too). We have to see how well will warhound battle protoss air with fast upgrades (think about flash build ) and maybe with viking support in can be really good.

Battle helions + shredder should take care of zealots. EMP will be very useful and as you say nukes in late game, and with vikings along and tanks in the back i think it will be very very good composition.

Also using shredders to defend expansions against harras and drops will be so awesome(stalker blinking and colossus cliff walking) ahh so sick <3
Numy
Profile Blog Joined June 2010
South Africa35471 Posts
October 22 2011 13:44 GMT
#770
On October 22 2011 17:56 PredY wrote:
a bit of theorycrafting here:
as it stands right now, warhound is basically a smaller thor which means there's still the issue of poor AA vs voidrays (and tempest). it also has 7 range which is not very usefull vs 9range collo, so next problem still stays - collo pretty good vs mech.
although i feel the combination of battle hellions + tanks + warhound will be better than what we currently have (hellion tank thor) because battle hellions look they will do fairly well vs mass zealots unlike standart hellions. still will need to add ghosts (which are obviously super good vs toss, mass nukes in late game) and some vikings vs collo i guess.

the shredder (omg i love the shredder looks very good tho because you can move it and set it up in your army so when you start losing it activates and does good dmg, or im sure there will be plenty of use for it. controlling space which we missed A LOT (hello blink stalkers). it might be very good for harassment too. i think shredders will be crucial. hopefully they wont be too easy to snipe

im certain a lot of stuff will change though but as i said, these are my first thoughts.


Honestly I think the shredder is the most important new unit. If it synergises well with tanks you can effectively zone out areas with a few units unlike what you can do now. The other two units might make a straight up fight a bit better but I think space control will play the biggest role.
Quotidian
Profile Joined August 2010
Norway1937 Posts
Last Edited: 2011-10-22 15:03:04
October 22 2011 14:56 GMT
#771
On October 22 2011 05:35 PredY wrote:
thing is warhound apparently has small range (cant kill collo) and poor AA attack (cant kill voidrays) so it may not be that big of a buff still gotta get vikings etc. hopefully shredder will be good!



it has a range 7 anti mech attack, so it'll probably be ok against colossi if there aren't too many of them. But if you have enough tanks, colossi aren't really that big of a problem - or you can at least reduce the amount of vikings you need. So the question is, how good is the battle hellion going to be?

edit: I'm hoping the shredder is reasonably priced and that you can get it from a reactor. Cutting production of other units to get static defenses is kind of harsh, but if you can get 1 hellion and 1 shredder for a few rounds of production, that would be very nice
Snowbear
Profile Blog Joined July 2010
Korea (South)1925 Posts
October 22 2011 15:38 GMT
#772
It seems like blizzard wants mech to be possible. The shredder, the warhound and the new hellion all point out to mech . Looking forward to this!
BlueMegaMan
Profile Joined April 2011
Norway4 Posts
October 22 2011 15:39 GMT
#773
On October 22 2011 22:44 Numy wrote:
Show nested quote +
On October 22 2011 17:56 PredY wrote:
a bit of theorycrafting here:
as it stands right now, warhound is basically a smaller thor which means there's still the issue of poor AA vs voidrays (and tempest). it also has 7 range which is not very usefull vs 9range collo, so next problem still stays - collo pretty good vs mech.
although i feel the combination of battle hellions + tanks + warhound will be better than what we currently have (hellion tank thor) because battle hellions look they will do fairly well vs mass zealots unlike standart hellions. still will need to add ghosts (which are obviously super good vs toss, mass nukes in late game) and some vikings vs collo i guess.

the shredder (omg i love the shredder looks very good tho because you can move it and set it up in your army so when you start losing it activates and does good dmg, or im sure there will be plenty of use for it. controlling space which we missed A LOT (hello blink stalkers). it might be very good for harassment too. i think shredders will be crucial. hopefully they wont be too easy to snipe

im certain a lot of stuff will change though but as i said, these are my first thoughts.


Honestly I think the shredder is the most important new unit. If it synergises well with tanks you can effectively zone out areas with a few units unlike what you can do now. The other two units might make a straight up fight a bit better but I think space control will play the biggest role.


I agree. You can "block" alternate attack paths with shredder's, where people normally might had done something like building PF's.

I think the battle hellions will help tremendously as zealots with speed imo is one of the main reasons why tanks don't work in TvP.

I don't know how the new protoss air will be like, but removal of the carrier might be a welcome change for mech users as well.

All in all, I think the changes look promising hopefully they'll bring a little variation and new strategies to TvP
VPlilky
Profile Joined August 2011
United States12 Posts
October 22 2011 15:40 GMT
#774
Why has this thread not been closed? Im disgusted with the TL mods for such blatant bias on their part. This thread has absolutely no strategic merit; its just a bunch of QQ from a retarded noob who goes MMMVG every game and cries that it doesn't work.

This thread is a disgrace to TL and should be deleted immediately.

User was banned for this post.
Everlong
Profile Joined April 2010
Czech Republic1973 Posts
October 22 2011 16:00 GMT
#775
On October 23 2011 00:40 VPlilky wrote:
Why has this thread not been closed? Im disgusted with the TL mods for such blatant bias on their part. This thread has absolutely no strategic merit; its just a bunch of QQ from a retarded noob who goes MMMVG every game and cries that it doesn't work.

This thread is a disgrace to TL and should be deleted immediately.


What an ignorant post without a mark of judgment from a guy with 12 posts - probably equals your age.. Do you really think this is the way you contribute to a thread that has been here for a long time and to which a lot of good players responded? Just grow up, little kid..
humbre
Profile Joined August 2011
353 Posts
Last Edited: 2011-10-22 16:12:39
October 22 2011 16:11 GMT
#776
nvm didnt read all posts
GinDo
Profile Blog Joined September 2010
3327 Posts
October 22 2011 16:21 GMT
#777
As much as I want to rejoice I feel Terran has to many options now. The race just seems far too crowded. Hopefully it won't be.
ⱩŦ ƑⱠẬ$Ħ / ƩǤ ɈƩẬƉØƝǤ [ɌȻ] / ȊṂ.ṂṼⱣ / ẬȻƩɌ.ȊƝƝØṼẬŦȊØƝ / ẬȻƩɌ.ϟȻẬɌⱠƩŦŦ ϟⱠẬɎƩɌϟ ȻⱠẬƝ
Numy
Profile Blog Joined June 2010
South Africa35471 Posts
October 22 2011 16:33 GMT
#778
On October 23 2011 01:21 GinDo wrote:
As much as I want to rejoice I feel Terran has to many options now. The race just seems far too crowded. Hopefully it won't be.


I'm sure they will be adjusting bio to be less powerful.
Antisocialmunky
Profile Blog Joined March 2010
United States5912 Posts
October 22 2011 18:01 GMT
#779
On October 23 2011 01:21 GinDo wrote:
As much as I want to rejoice I feel Terran has to many options now. The race just seems far too crowded. Hopefully it won't be.


I dunno, HotS Terran is basically Terran from BroodWar with just a few things jumbled around and smaller max army sizes.
[゚n゚] SSSSssssssSSsss ¯\_(ツ)_/¯
Marine/Raven Guide:http://www.teamliquid.net/forum/viewmessage.php?topic_id=163605
Mehukannu
Profile Joined October 2010
Finland421 Posts
October 23 2011 00:06 GMT
#780
Only thing I wonder about the shredder is how much supply it takes. If it is just 2 supply you could find yourself cutting your army size a lot in bigger maps. Not sure how I feel about it if it were just 1 supply either, The thing might not even kill anything, which would mean you invested on something that would do pretty much same as couple of PF does already and you can repair them, which doesn't stop them from firing.
C=('. ' Q)
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