[G] Pride BC rush - Page 5
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Butterfly-Go
United States36 Posts
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EtherealDeath
United States8366 Posts
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murkk
Canada154 Posts
On April 05 2011 05:35 huytruong742 wrote: that acutally sounds pretty good.. you need tanks though, sounds so susceptible to 2 base banel bust As I found out last night multiple times. | ||
Pixel.
Netherlands287 Posts
Here is a replay of it. http://www.esl.eu/eu/player/gamescollection/3239395/#/benelux/sc2/1on1/nc12/download/25266843/ | ||
MockHamill
Sweden1798 Posts
However the strategy itself may be good since it works on high master level. But on my mid-diamond level I suspect it too hard to execute correctly compared to the normal standard strategies. I will give it a few more tries though to so see if I can refine the execution of the strategy. | ||
Chemist391
United States364 Posts
I lose dozens of practice games to Pride, and I can usually spot multiple points in the replay where I could have just killed him. It may also be difficult to isolate a single build order from the replays because of Huy's pretty on-the-fly and reactive play. He tends to view his games as state functions, not path functions: he makes quick decisions based upon the current gamestate, ignoring much of what has happened before. Huy, maybe you should talk about some of the triggers and timings that you use when you play this build. How do you go about executing your harass? What deviations will you make based upon what you scout? What will trigger you to pull scvs? (....) Your OP is pretty barren, so I suggest fleshing it out with the game-knowledge that I know you possess. | ||
PrideTV
Vietnam434 Posts
On April 06 2011 03:58 MockHamill wrote: I tried this strategy out and it did not work at all. The problem is that my initial attack with marines, hellions and 2 SCV got countered by some spine crawlers and speed-lings on creep. But since he massed speed-lings his spire was late so when my BC arrived I managed to do some damage killing some queens and a few drownes. But then he just massed hydras which easily beat my hellion/BC/Marine combo since he had two bases compared to my one. However the strategy itself may be good since it works on high master level. But on my mid-diamond level I suspect it too hard to execute correctly compared to the normal standard strategies. I will give it a few more tries though to so see if I can refine the execution of the strategy. Did you have medivac with you and while you were harassing with the BC, did you macro? In most cases you should be ahead in supply if the BC did a well enough dmg to the mineral line. -pride | ||
Catch]22
Sweden2683 Posts
Won it Loved it Ihve had some troubles with quick banelings tearing up my drop tho' | ||
PrideTV
Vietnam434 Posts
On April 06 2011 04:23 Chemist391 wrote: This is going to be a very difficult strategy to execute, as Pride relies on razor-thin timings and solid mechanics (sound familiar?) I lose dozens of practice games to Pride, and I can usually spot multiple points in the replay where I could have just killed him. It may also be difficult to isolate a single build order from the replays because of Huy's pretty on-the-fly and reactive play. He tends to view his games as state functions, not path functions: he makes quick decisions based upon the current gamestate, ignoring much of what has happened before. Huy, maybe you should talk about some of the triggers and timings that you use when you play this build. How do you go about executing your harass? What deviations will you make based upon what you scout? What will trigger you to pull scvs? (....) Your OP is pretty barren, so I suggest fleshing it out with the game-knowledge that I know you possess. barren? Very....lack of perseverance.. meh How do you go about executing your harass? The whole idea of the 3 hellion, 1 medivac, 2 scv on autorepair, and 6-8 marines is to be not surround by the zerglings while harassing. I really don't see how you can lose that army unless you get surrounded, mismicroed or of course.. they mass zerglings. What deviations will you make based upon what you scout? mass lings : Prepared for some crazy banel bust Roaches: No problem! Late spire, use that to your advantage What will trigger you to pull scvs? (....) My theory to most games are, why drag on a 30 min. game when you can finish the game in 10? On account, my scvs pulling is usually on a timing push with majority of my scv to end the game... | ||
PrideTV
Vietnam434 Posts
On April 06 2011 05:53 Catch]22 wrote: Done it Won it Loved it Ihve had some troubles with quick banelings tearing up my drop tho' if that is the case, just harass between the 2 bases with the 3 hellions and 2 scv on auto repair. If they went that early of banels to stop your initial push.. they are behind when the bcs arrived. -pride | ||
Pixel.
Netherlands287 Posts
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Zidane
United States1684 Posts
On April 05 2011 08:01 IPA wrote: A Top 200 Terran posts an interesting strategy, and the low masters rabble descends with much teeth-gnashing. Thanks for posting, Huy. Looks very compelling. QFT | ||
aintz
Canada5624 Posts
he builds bcs are different times after he sees what the zerg is doing, so there is not a do this at 20supply do this at 30 and win. and all those saids hydras will completely counter this. note none of the top zergs in the replays went hydras and all went for queens into air. hydras are pretty expensive and will get evaporated by the marine+hellion+svc allin. thank you for posting the replays it was very interesting to see how powerful banshee+bc combo is. and mad zergs are mad | ||
c0sm0naut
United States1229 Posts
-Timings for Zgamer (Such as, he can have two infestors with NP at this point in time, or three corruptors from a spire at this point, etc.) -How to micro the engagement (How many scvs do i bring? How to control the marines + Medivac?) -Macro during and after the engagement. (What am i building with my production facilities back at home while i am engaging? Should i be adding production facilities? Should i be expanding? Is there room in the build to squeeze in a CC at some point? If i expand, how should i defend it?) -Endgame (So, I killed a sizeable amount of his queens and army, but i was pushed back by spore colonies. What upgrades should i be getting if the game continues? When should i next attack? How am i going to delay his expanding after the attack?) I think you can do a lot of polishing, but I am not complaining, i am ASKING you to do so. I am kind of tired with going siege tank marine medivac every game and if your strat is a viable break from the monotony I would love to hear more about it. -c | ||
Kewlots
Australia534 Posts
It's a bc rush that can beat pro zergs apresssshed thanks pride <3 | ||
PrideTV
Vietnam434 Posts
On April 06 2011 06:51 c0sm0naut wrote: It is all very much about denying information to your opponent with this build. Good post but I'd like to see a revision with more information about: -Timings for Zgamer (Such as, he can have two infestors with NP at this point in time, or three corruptors from a spire at this point, etc.) -How to micro the engagement (How many scvs do i bring? How to control the marines + Medivac?) -Macro during and after the engagement. (What am i building with my production facilities back at home while i am engaging? Should i be adding production facilities? Should i be expanding? Is there room in the build to squeeze in a CC at some point? If i expand, how should i defend it?) -Endgame (So, I killed a sizeable amount of his queens and army, but i was pushed back by spore colonies. What upgrades should i be getting if the game continues? When should i next attack? How am i going to delay his expanding after the attack?) I think you can do a lot of polishing, but I am not complaining, i am ASKING you to do so. I am kind of tired with going siege tank marine medivac every game and if your strat is a viable break from the monotony I would love to hear more about it. -c -How to micro the engagement (How many scvs do i bring? How to control the marines + Medivac?) just 2 scvs on autorepair... when engaged, the less surface area the more chance that you won't get surrounded by the zerlings.. (What am i building with my production facilities back at home while i am engaging? Should i be adding production facilities? Should i be expanding? Is there room in the build to squeeze in a CC at some point? If i expand, how should i defend it?) yes add 2 more barracks . I find that the counter to this build is infestor play with spire.. so while you're harassing with the bc. build a CC. -Endgame (So, I killed a sizeable amount of his queens and army, but i was pushed back by spore colonies. What upgrades should i be getting if the game continues? When should i next attack? How am i going to delay his expanding after the attack?) AT this point you should be ahead if your bc rush was successful. macro off of 2 base I'll be experimenting more on this while putting up a expansion instead of 1 base play. -pride | ||
PrideTV
Vietnam434 Posts
http://www.sc2replayed.com/replays/160072-1v1-terran-zerg-xelnaga-caverns -pride | ||
isospeedrix
United States215 Posts
o god. how embarrassing -.- | ||
Seagull_
75 Posts
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PrideTV
Vietnam434 Posts
On April 06 2011 18:57 Seagull_ wrote: it's worth mentioning that if you put the scvs on auto-repair and keep them in the medivac, you can load hellions into the medivac and they'll be repaired by the scvs which could make that initial pressure stronger in certain situations ah yes.. it's truely amazing ^_______^ | ||
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