[G] Pride BC rush - Page 7
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ShatterZer0
United States1843 Posts
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RaE21
United States260 Posts
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gogogadgetflow
United States2583 Posts
On April 07 2011 02:08 RaE21 wrote: I'm a mid masters level terran and I actually tried this build on ladder twice, both were very strong but were very very weak to counter attacks. Similar to Pride, I open with a reactor helion harass and tech up to 2 starports with tech on 1 base, but when the zerg sees the push coming at around 9-10 minutes with BC, banshee, a few marines and helions, my base is left relatively free to counter attacks due to the lack of units teching to BCs. It just seems very all in'y to me....perhaps if an early expand is incorporated BCs could be better used as port of a more midgame composition? reactor helion harass gives too much away IMO. zergs always expect banshees to follow. I dont think pride's build includes a reactor. | ||
Klystron
United States99 Posts
On April 06 2011 20:21 huytruong742 wrote: Hmmm.. which one was bad control? i would like to know, so that i could improved. I like micro intense builds where the user has to have a decent amount of control, but uh... i can't think of any that is mega fun and mega gimmicky other than raven timing auto-turret push. Hmm.. i should do a strat on that ^__^ -Pride I've actually been thinking a lot on a raven auto-turret timing push. The key is getting 3 auto-turrets to wall off his ramp. Lings take forever to kill them, and if you can elevator in a couple of scv's to repair, 8 marines, and 3 hellions, you can do a lot of damage with half of his drones trapped in his main. The problem is having enough energy for 3 turrets. You need 2 ravens, and you have to wait about 88 seconds from when the first one pops to when you reach his base. Concerning the BC rush. After watching those replays I really think that it was the marine/hellion/medivac pushes that won the game, not so much the BC's. I do think that BC's are a much better answer to mutas than thors. They have the same movement speed, but don't get caught up on buildings. They can be used to safely secure an expo by escorting a CC and scv's while turrets are being set up. They are even decent in provoking mass corruptor spam, which means fewer mutas and banelings. If there is a spire up, and the zerg does make a lot of corruptors, you won't be able to push far from your turrets until you have a sufficient viking/raven/BC count to handle the corruptors. In order to reach that point you have to create safe zones with PF's and turrets that you can use as staging areas for drops / raven harass / more expos. | ||
isospeedrix
United States215 Posts
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PrideTV
Vietnam434 Posts
(LiquidRet) http://www.sc2replayed.com/replays/160379-1v1-terran-zerg-scrap-station (VileHawk) http://www.sc2replayed.com/replays/160370-1v1-terran-zerg-slag-pits (NrGeve) http://www.sc2replayed.com/replays/160362-1v1-terran-zerg-metalopolis enjoy! -Pride | ||
Slago
Canada726 Posts
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PowerKock
46 Posts
But for shits and giggles u should experiment to see how this works against tvt and tvp. I am very curious, i would try it but i have this strat no where near masterd like the way you do. i notice get an expansion and some times u dont, how do you determine when u want to do this, sometimes u open 1-1-1 sometimes 2 rax FE.... what is the most common opening u do, and how do u know or when do u decide what opening u want to do. Also, you only make marines for the first intial push then stop marine production and hellion production? Save your resources for the BC and banshees after? | ||
PrideTV
Vietnam434 Posts
http://www.sc2replayed.com/replays/160388-1v1-terran-zerg-xelnaga-caverns I'm not quite sure if it will work on the other m/u, will experiment on that a little more to as well. If you know you're ahead.. why expand.. just all in and win.. that's always my theory.. why drag a 30 mins game.. when u can win in 10.. -pride | ||
PowerKock
46 Posts
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getpicture
141 Posts
Anways I think it would be a good idea to try as hard as possible to keep that first medivac alive so later on in the game you can scout with it all the overlord positions to later snipe them if initial harass fails. I've been thinking to modify your build by opening with a reactored rax for more marines if your oppponent went roach heavy and then you can then swap to factory later for hellions. Also I think its a good idea to also as soon as your starport finishes to float on the reactor and get 1 viking and medivac simultaneously. The viking is useful for sniping overlords. With viking killing overlord and medivac with marines killing another overlord its really devastating. If you manage to kill 2 overlords before 8 minute mark its super devastating and probably autowin without needing to use all your scvs for the kill. | ||
SundeR.
Australia112 Posts
User was temp banned for this post. | ||
FakeDouble
Australia676 Posts
Thanks for this! | ||
ch33psh33p
7650 Posts
It makes no sense as to why it works, but it just does. Wow. | ||
Vauld
Canada73 Posts
![]() Your first push doesn't really seem to matter if it does damage, it's just all about forcing roaches and it comes at a great time as it seems to usually delay their lair slightly against an early expo zerg (like there's any other kind), and if nothing else it uses lots of their gas and larva on units that will be useless against air. The BC is just so hard for them to kill after that, and reinforcing with banshees is just brilliant, and you seem protected against the inevitable all in with all of the marines and hellions you mass up in your main while the BC/Banshee attack is going on. I've been wanting to learn a second race for awhile now, and this may just be the inspiration i need to try it, thanks for posting such an epic build. | ||
Corone
United States12 Posts
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nodule
Canada931 Posts
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Saracen
United States5139 Posts
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Vauld
Canada73 Posts
He himself sometimes goes destiny cloud fist for his inital attack into BC/Banshee follow up, sometimes takes an expo behind the rine hellion medivac pressure, and transitions into 3 port bc/banshee with more barracks at home for defense/follow up, sometimes he pulls all his scv's and all in's. There are other variations from the reps, he did state in there that depending it can go one of 10 ways and what those are. Also he responded quite quickly and often to the peeps on this thread, and has a tonne of reps. Give credit where it's due. | ||
Saracen
United States5139 Posts
On April 08 2011 14:54 Vauld wrote: Realistically he does have a BO in there. It's more how Day[9] says you should do it though, with things like factory at 100 gas, starport at 100% factory, attack when the first medivac finishes (and he states what units you should have and what to bring). It's much more useful than everything being set in stone at certain food points, and having all the great replays allows you to see some different ways you can respond with the build to different situations/scouting intel. He himself sometimes goes destiny cloud fist for his inital attack into BC/Banshee follow up, sometimes takes an expo behind the rine hellion medivac pressure, and transitions into 3 port bc/banshee with more barracks at home for defense/follow up, sometimes he pulls all his scv's and all in's. There are other variations from the reps, he did state in there that depending it can go one of 10 ways and what those are. Also he responded quite quickly and often to the peeps on this thread, and has a tonne of reps. Give credit where it's due. If he has the time to spam this thread with posts quoting posts he just posted, he has time to make a decent OP. You say he has a lot of variations. Why are none of them covered in the OP? He meant for this to be a guide, but it currently doesn't meet guide standards. | ||
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