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[G] Pride BC rush - Page 2

Forum Index > StarCraft 2 Strategy
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Hattori_Hanzo
Profile Joined October 2010
Singapore1229 Posts
April 04 2011 14:12 GMT
#21
Nice post OP. Haters goina hate.
You beat Slush, that is awesome!
Cauterize the area
loveeholicce
Profile Blog Joined December 2010
Korea (South)785 Posts
April 04 2011 14:28 GMT
#22
On April 04 2011 21:25 huytruong742 wrote:
Show nested quote +
On April 04 2011 21:21 loveeholicce wrote:
I don't like an early marine / hellion push without upgrade. 2 hellions is not enough to be effective; either get more hellions before you push or get blue flame somehow. On top of that 8 marines without shield or stim are pretty bad too. I can't imagine any zerg taking damage to this push, considering a round of speedlings is more than enough to completely crush it. As for the battlecruiser, its going to be scouted. Speaking as zerg if I see a terran stay on 1 base for so long I know something ridiculous is up, and with a huge econ advantage (you get to freely drone 2 bases, cause your 2 hellion 8 marine push isn't gonna pressure very well) I'm content with sacrificing like 4 overlords or overseers until I see exactly what you're doing. At that point its ridiculously easy to counter 1 base bc just by stalling with hydras --> corruptors.

Overal a fun build you can do on a bad player but by no means competitive.



lol, did you watch the replay? ... you really have no idea how strong 3 hellions 7 marines with medivacs are lol

I do it on the ladder all the time.. i'm master lvl.. and high up there, what are you?


I'm in masters if thats relevant at all.

And no, I really don't feel this push is strong. Without stim or blue flame it's just gonna die to zerglings. If I know its coming i can deny it pretty easily. Of course if you don't see it coming, you can be in trouble, but that can be said of basically all terran aggresion
상처받은 그대에 가슴에 사랑을 심어줄께요♥
Whitewing
Profile Joined October 2010
United States7483 Posts
April 04 2011 14:47 GMT
#23
My concern is with how much gas this build uses on tech, you'll be very very limited with potential variations. You can of course make changes on the fly, but once you've got 2 starports, you're pretty much committed to going heavy air, and you're basically 100% stuck with BC's once that core goes down. You can make marines and hellions, and sure, you can do a ton of damage with your pressure, but there are still a ton of vulnerabilities as a result of having no room for variation, and even the slightest pressure that throws you off will slow you down and weaken your timing dramatically.

The first push basically needs to do a ton of damage, and the rest of it is just formality at that point.
Strategy"You know I fucking hate the way you play, right?" ~SC2John
Saiton
Profile Blog Joined February 2011
Sweden467 Posts
Last Edited: 2011-04-04 16:43:41
April 04 2011 15:08 GMT
#24
On April 04 2011 23:00 Alejandrisha wrote:
To everyone who is attacking this man's credibility- he is high masters and he knows a thing or 2 about marine scv all ins and thor all ins.
I don't understand why he wouldn't know a thing or 2 about BC rushes.

I've been getting kind of bored picking the same race every game and if I ever consider playing terran doing these kinds of things seem like they would be fun

Unless the guy opens tank viking and doesn't die to the inital harass it seems like this could be pretty potent with the speed increase.


I've seen terrible people in master's. That proves nothing, and this seems like just another "Oh god, i hope he doesn't scout this!" tactics

Still, respect for making it work and i hope it grants you more wins against unsuspecting zergs.
Top diamond terran streaming at http://www.twitch.tv/saitontv
murkk
Profile Joined September 2010
Canada154 Posts
April 04 2011 15:27 GMT
#25
Pride,

What do you usually win with? How often to the BCs actually change the game? Do you usually win or lose the game after the drop or banshee harass?
Sunstrider
Profile Blog Joined March 2011
United States22 Posts
April 04 2011 16:25 GMT
#26
The build seems like a good place to start, but, it seems to me at least that corruptors/mutas in moderate number would do extremely well against this build and then there would still be a bunch of slings on the ground, which has me ify on whether or not to try it out.

Don't get me wrong, I really like the idea of using flying units in tvz (at least it isn't marine/tank), I would love to see some replays!

Sunstrider
maybe I'm wasting my young years
Giwoon
Profile Joined December 2010
Korea (South)431 Posts
April 04 2011 16:25 GMT
#27
wouldnt this die to a 2 base fast speed bling bust??

User was warned for this post
BUTTHURT?
CrayonKing
Profile Joined August 2010
Cambodia124 Posts
Last Edited: 2011-04-04 16:35:15
April 04 2011 16:35 GMT
#28
On April 05 2011 00:08 prOpSaiton wrote:
Show nested quote +
On April 04 2011 23:00 Alejandrisha wrote:
To everyone who is attacking this man's credibility- he is high masters and he knows a thing or 2 about marine scv all ins and thor all ins.
I don't understand why he wouldn't know a thing or 2 about BC rushes.

I've been getting kind of bored picking the same race every game and if I ever consider playing terran doing these kinds of things seem like they would be fun

Unless the guy opens tank viking and doesn't die to the inital harass it seems like this could be pretty potent with the speed increase.


I've seen terrible people in master's. That proves nothing, and this seems like just another "Oh god, i hope he doesn't scout this!" tactics.


Sure there are terrible people in masters but top 200 I dont think so
TearDrop
Profile Joined January 2011
63 Posts
April 04 2011 17:15 GMT
#29
I have faced this once and I lost to it, partly because I scouted it a bit late. I went for mutas and that was a huge mistake as they deal zero damage to battle cruisers. Fast hydras is probably the right answer, even though I don´t really like that you need such a long time to get up mutas if he decides to expo instead of allinning.
Whitewing
Profile Joined October 2010
United States7483 Posts
April 04 2011 17:33 GMT
#30
On April 05 2011 02:15 TearDrop wrote:
I have faced this once and I lost to it, partly because I scouted it a bit late. I went for mutas and that was a huge mistake as they deal zero damage to battle cruisers. Fast hydras is probably the right answer, even though I don´t really like that you need such a long time to get up mutas if he decides to expo instead of allinning.


The 'right' answer is a quick lair with immediate infestation pit after lair, followed by neural parasite to steal the BC and fungal growth to deal with the marines. This is quite rare, and it's probably too late by the time you scout the core.

User was warned for this post
Strategy"You know I fucking hate the way you play, right?" ~SC2John
PrideTV
Profile Blog Joined December 2010
Vietnam434 Posts
April 04 2011 17:36 GMT
#31
On April 05 2011 00:27 murkk wrote:
Pride,

What do you usually win with? How often to the BCs actually change the game? Do you usually win or lose the game after the drop or banshee harass?


they usually die to my hellion and marine harass lol..
Bitbybitpride <3 twitch.tv/pridetv1 gm top 100 S2,S3 <3
PrideTV
Profile Blog Joined December 2010
Vietnam434 Posts
April 04 2011 17:36 GMT
#32
On April 05 2011 01:25 Sunstrider wrote:
The build seems like a good place to start, but, it seems to me at least that corruptors/mutas in moderate number would do extremely well against this build and then there would still be a bunch of slings on the ground, which has me ify on whether or not to try it out.

Don't get me wrong, I really like the idea of using flying units in tvz (at least it isn't marine/tank), I would love to see some replays!

Sunstrider



i'll add in a few more replays soons.
Bitbybitpride <3 twitch.tv/pridetv1 gm top 100 S2,S3 <3
PrideTV
Profile Blog Joined December 2010
Vietnam434 Posts
April 04 2011 17:40 GMT
#33
On April 05 2011 02:33 Whitewing wrote:
Show nested quote +
On April 05 2011 02:15 TearDrop wrote:
I have faced this once and I lost to it, partly because I scouted it a bit late. I went for mutas and that was a huge mistake as they deal zero damage to battle cruisers. Fast hydras is probably the right answer, even though I don´t really like that you need such a long time to get up mutas if he decides to expo instead of allinning.


The 'right' answer is a quick lair with immediate infestation pit after lair, followed by neural parasite to steal the BC and fungal growth to deal with the marines. This is quite rare, and it's probably too late by the time you scout the core.


won't work, here's a link where rootdestiny describes it all, though this is a 2 base bcs, worked really well

http://www.sc2replayed.com/replays/156012-1v1-terran-zerg-mlg-metalopolis
Bitbybitpride <3 twitch.tv/pridetv1 gm top 100 S2,S3 <3
Kamikiri
Profile Joined October 2010
United States1319 Posts
April 04 2011 17:44 GMT
#34
Hello, this is a pretty cool build and i like the way it looks, but the OP is a bit disorganized a few things left out. If possible fix up the OP a bit, organize it some more, etc etc make it look more like you cared about your OP and you will get more positive responses.

As for the build its self i think it is a very cool build for the reason zerg does not have very powerful anti-air early on, around what time does this build hit and is there any follow ups? Have you tried taking an early expo and then continuing this build?
Yoshi Kirishima
Profile Blog Joined July 2009
United States10366 Posts
Last Edited: 2011-04-04 17:48:08
April 04 2011 17:47 GMT
#35
even a simple BC rush will own a zerg if not scouted, so probably yes ofc this would work xD

top 200 with 70% success? sounds great :D


I've seen terrible people in master's. That proves nothing, and this seems like just another "Oh god, i hope he doesn't scout this!" tactics


uhh, that's how tvz works? if the z scouts something then he's in advantage, if t denies it then he's in advantage; there isn't much of a middle ground
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
EZmark
Profile Joined March 2011
Canada31 Posts
April 04 2011 17:50 GMT
#36
Infestors are a terrible idea... especially against BCs/marines/hellions... infestors with Parasite in mind is almost always fail...

I will say pre patch ( assuming this is post patch which it looked like from the replay )... the correct response to this build is mass queens since you can kite the BCs really really easy... obviously not the case post patch... still it doesnt take many hydras or corruptors to shut down this rush...

I'd even do as far just massing roaches as soon as I seen the fusion core... if I scout double starport tech labs I ALWAYS go hydra den and skip spire because 2 port banshee is so annoying and easy to shut down with Hydras...

Again never played this build post patch but pre patch this was easy to deal with... I sat in the high 3k area of masters last season.
What if you tried your best and DIDN'T succeed.
Pyo
Profile Joined October 2010
United States738 Posts
April 04 2011 17:52 GMT
#37
On April 05 2011 02:36 huytruong742 wrote:
Show nested quote +
On April 05 2011 00:27 murkk wrote:
Pride,

What do you usually win with? How often to the BCs actually change the game? Do you usually win or lose the game after the drop or banshee harass?


they usually die to my hellion and marine harass lol..



I think this is the key point here. In order for your BC antics to do anything you need a very successful harass. But then again with a very successful harass you can win with just about anything. This thread should be renamed to something along the lines of "kill someone with marine/helion harass and finish them off with BC's cuz BC's are cool".
PrideTV
Profile Blog Joined December 2010
Vietnam434 Posts
Last Edited: 2011-04-04 18:15:42
April 04 2011 18:09 GMT
#38
update*, here's one more replay for ya

Poorly executed by me and I shouldn't have lost the cc but blah so i got irriated.. and all in him =P.. w/e

http://www.sc2replayed.com/replays/159237-1v1-terran-zerg-xelnaga-caverns

Aisarang high master zerg
Bitbybitpride <3 twitch.tv/pridetv1 gm top 100 S2,S3 <3
PrideTV
Profile Blog Joined December 2010
Vietnam434 Posts
April 04 2011 18:11 GMT
#39
On April 05 2011 02:52 Pyo wrote:
Show nested quote +
On April 05 2011 02:36 huytruong742 wrote:
On April 05 2011 00:27 murkk wrote:
Pride,

What do you usually win with? How often to the BCs actually change the game? Do you usually win or lose the game after the drop or banshee harass?


they usually die to my hellion and marine harass lol..



I think this is the key point here. In order for your BC antics to do anything you need a very successful harass. But then again with a very successful harass you can win with just about anything. This thread should be renamed to something along the lines of "kill someone with marine/helion harass and finish them off with BC's cuz BC's are cool".


watch this replay just i played recently. my harass got shut down by roaches
http://www.sc2replayed.com/replays/159237-1v1-terran-zerg-xelnaga-caverns
Bitbybitpride <3 twitch.tv/pridetv1 gm top 100 S2,S3 <3
PrideTV
Profile Blog Joined December 2010
Vietnam434 Posts
April 04 2011 18:13 GMT
#40
On April 04 2011 20:43 huytruong742 wrote:


(ROOTSlush) 1 base bc
http://www.sc2replayed.com/replays/156008-1v1-terran-zerg-delta-quadrant

(Aisarang) 1 base bc
http://www.sc2replayed.com/replays/159237-1v1-terran-zerg-xelnaga-caverns

(ROOTDestiny) 2 base bc
http://www.sc2replayed.com/replays/156012-1v1-terran-zerg-mlg-metalopolis

( Build order can only go so far, watch the replay )

Build order:
10 supply
13 refin.
15 orbital


The idea of this build is to do enough harass, stall enough time to get your bcs up and running.

-Factory as soon as you hit 100 gas *grab second gas* *build hellion*
-Starport as soon as Factory is completed
- Build 1 medivac as soon as Starport is completed
- Push out with 2 scvs on autorepair, 3 hellions, 6-8 marines [ assuming you never stopped your marine production]

-build core as soon as you push out, put up another starport.
-tech lab on both starport
-build first banshee to harass

PUMP out the first bc when you have even resources
-Push out with the first bc with banshee support
-start production on 2nd bc and from here, vikings/banshee depending on situation

I'm on my laptop currently, updating this tomorrow with more links to replays
NEED to sleep night night

let me know what you guys think
-Pride

Bitbybitpride <3 twitch.tv/pridetv1 gm top 100 S2,S3 <3
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