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[G] WoL Openings/Timings - Page 7

Forum Index > StarCraft 2 Strategy
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jlim
Profile Blog Joined September 2010
Spain943 Posts
April 14 2011 19:42 GMT
#121
very very cool stuff OP

thank you a lot when you're a n00b the hardest thing is to start a game and not getting behind because of a weak opening
crouton
Profile Joined February 2011
Canada9 Posts
April 16 2011 00:41 GMT
#122
Very helpful post. As a player just starting to learn the game it's very helpful to know not only some good opening options, but also what times you can expect certain units to hit your base. And seeing what the precursor unit and building timings are to units and pushes it gives a better idea of what to scout for other than just obvious early cheese.

The most common insights given to low league players are "always build harvesters, don't get supply blocked, focus on mechanics, and keep your money low by always building units or structures". All good general points and very important to do, but it seems like the most difficult things to do are 1) know what units to build when (easy to spend money building 'something', not as easy to know what to focus your funds on); 2) knowing when to move forward and 3) knowing timings when certain units of your opponent can be on the field (cloaked banshees, etc). And really, if you read one post about SC2 gameplay you'll know all the general tips (economy/macro/hotkeys). It's good to see some helpful content that falls between the very basics and discussion on high-level builds/games.
Shaoling
Profile Blog Joined October 2009
Sweden344 Posts
April 20 2011 18:20 GMT
#123
I think it would be nice to have the timing of the expansion. for example in "reactor hellion expand". it would be nice to have @MM:SS OC lands at natural

So that if it doesnt land at that time you know somethings going on.

Great job by the way please keep it updated and rolling!
www.feelingcontemptuous.com - My music website [Dubstep/Electro/House]
sixzeros
Profile Joined December 2010
72 Posts
Last Edited: 2011-04-23 09:38:23
April 23 2011 09:32 GMT
#124
The wzp 3Roach speedling build deserves a mention...
http://www.teamliquid.net/forum/viewmessage.php?topic_id=190292
**I couldnt find the post which has the replay of wzp beating travis/tyler? with it.


Ncinerates 3Roach all in @ 3:35
http://www.teamliquid.net/forum/viewmessage.php?topic_id=195049

Deleted User 135096
Profile Blog Joined December 2010
3624 Posts
April 23 2011 17:33 GMT
#125
On April 23 2011 18:32 sixzeros wrote:
The wzp 3Roach speedling build deserves a mention...
http://www.teamliquid.net/forum/viewmessage.php?topic_id=190292
**I couldnt find the post which has the replay of wzp beating travis/tyler? with it.

Ncinerates 3Roach all in @ 3:35
http://www.teamliquid.net/forum/viewmessage.php?topic_id=195049

Thanks for reminding me that these existed.
Administrator
ssartor
Profile Joined February 2011
United States129 Posts
April 24 2011 00:10 GMT
#126
Does anyone know the quickest a terran can get banshees to your base if you steal one of his gases? This would be a great help to us zergies.
"If you don't know, the thing to do is not to get scared, but to learn." — Ayn Rand (Atlas Shrugged)
thesauceishot
Profile Joined July 2010
Canada333 Posts
April 24 2011 00:12 GMT
#127
Wow this is a very informative thread. Thanks!
Sleight
Profile Blog Joined May 2009
2471 Posts
April 24 2011 01:54 GMT
#128
On April 24 2011 09:10 ssartor wrote:
Does anyone know the quickest a terran can get banshees to your base if you steal one of his gases? This would be a great help to us zergies.


It's the same time as normal. They just won't have cloak. A gas steal doesn't even slow down Banshee builds. It just prevents cloak by about 1 minute game time if he doesn't add a 2nd gas. It delays it by less the quicker he takes his 2nd gas.

The gas steal stops Cloak, Thors, and Siege Tech. It does not stop Stim or Blue Flame.
One Love
KevinIX
Profile Joined October 2009
United States2472 Posts
May 05 2011 01:37 GMT
#129
I just wanted to say that this is the most valuable thread in SC2 Strategy to me. Keep it up.
Liquid FIGHTING!!!
Exley
Profile Joined April 2011
United States239 Posts
Last Edited: 2011-05-12 22:43:17
May 12 2011 22:40 GMT
#130
GREAT thread! Saved me so much time in figuring out when the latest I can throw down an evo chamber or get ling speed, etc. Thanks ----


One addition: Nestea Spine crawler rush vs. FFE, the spines go down at 6:00
buncool
Profile Blog Joined February 2010
France70 Posts
May 13 2011 12:08 GMT
#131
Thank you this thread is really usefull to me
When you're ahead, get more ahead !!
Deleted User 135096
Profile Blog Joined December 2010
3624 Posts
Last Edited: 2011-05-13 16:35:58
May 13 2011 13:46 GMT
#132
OP has been updated. The Zerg Averages section now include Lair, Pit, and Hive timings.

Edit: also added 14pool/16hatch
Administrator
NorwegianRage
Profile Joined March 2010
United States71 Posts
May 14 2011 17:16 GMT
#133
Thank you for keeping the OP current. After the D9D about deductive scouting knowing the all the timings for every match-up is critical. Someone should make like a timeline for each races builds, that would be immensely helpful for the deductive scouting theory.
Adrenalin
Profile Joined August 2009
46 Posts
May 14 2011 19:25 GMT
#134
Thanks Op. Would be nice to get replay with the exact timing for each build order.
DurandaL917
Profile Joined December 2010
United States92 Posts
July 01 2011 14:21 GMT
#135
This is such a great reference but I was wondering if there were any plans to update the Protoss section to reflect the longer warp gate research time?
we make post and then we defense it
Deleted User 135096
Profile Blog Joined December 2010
3624 Posts
July 04 2011 11:48 GMT
#136
On July 01 2011 23:21 DurandaL917 wrote:
This is such a great reference but I was wondering if there were any plans to update the Protoss section to reflect the longer warp gate research time?

I've been meaning to do this for a while, but life keeps interrupting me. I hope to remedy that soon.
Administrator
Deadbread
Profile Joined April 2010
Germany143 Posts
July 06 2011 18:05 GMT
#137
Yeah this is very helpful.
I would appreciate the timing of a 6gate vs Terran.
Deleted User 135096
Profile Blog Joined December 2010
3624 Posts
Last Edited: 2011-07-28 21:13:01
July 28 2011 20:14 GMT
#138
Wow, OK so I finally got off my ass and updated this thread to include the 1.3.3 changes. I've also removed some obsolete protoss builds (in the deprecated section), added two PvP 3 Gate builds, the PvT 2 Gate obs(incomplete) and the TvT 3 Reaper opening.

Edit: 2 Gate Obs Expand is now complete
Administrator
TumbaSC
Profile Blog Joined July 2011
United States78 Posts
July 29 2011 22:48 GMT
#139
Can't thank wo1fwood enough for this thread! But I can try. Thank you very much. I'm surprised that liquidpedia doesn't have an entry for Forge FE • +1 attack +14 stalkers +4 sentries @9:30. I remember Artosis saying in SOTG that this heavy stalker play is becoming dominant in Korea. Prevalent may be a better word for it.
Deleted User 135096
Profile Blog Joined December 2010
3624 Posts
Last Edited: 2011-07-30 00:24:03
July 29 2011 23:30 GMT
#140
On July 07 2011 03:05 Deadbread wrote:
Yeah this is very helpful.
I would appreciate the timing of a 6gate vs Terran.

http://www.teamliquid.net/forum/viewmessage.php?topic_id=231896

That covers the build pretty well, but I'll look into some reps to see if there are any differences or major swings in timings.

EDIT: OK, looks like MC's version is a 3 gate » robo » forge + twilight » +3 gates. the timing is 10:50 for it all to be done. Aaand added the 6 gate.

On July 30 2011 07:48 TumbaStarcraft wrote:
Can't thank wo1fwood enough for this thread! But I can try. Thank you very much. I'm surprised that liquidpedia doesn't have an entry for Forge FE • +1 attack +14 stalkers +4 sentries @9:30. I remember Artosis saying in SOTG that this heavy stalker play is becoming dominant in Korea. Prevalent may be a better word for it.

♥'s man. I did this because TL.net has already helped me be so much better than when I started a year ago. I may actually be OK at this game now (maybe) because of this community.
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