• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 11:07
CEST 17:07
KST 00:07
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team Liquid Map Contest #22: Results and Winners6Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7Code S Season 2 (2026) - RO8 Preview5[ASL21] Finals Preview: Two Legacies21
Community News
Douyu Cup 2026: $20,000 Legends Event (June 26-28)8[BSL22] Non-Korean Championship from 13 to 28 June4Weekly Cups (May 25-31): Clem doubles, 2v2 circuit heads toward finale0StarCraft II 5.0.16 PTR Patch Notes may 26th153Weekly Cups (May 18-24): MaxPax wins doubles0
StarCraft 2
General
High level ptr replays? where can I find them? StarCraft II 5.0.16 PTR Patch Notes may 26th Team Liquid Map Contest #22: Results and Winners TL Poll: How do you feel about the 5.0.16 PTR balance changes? TL.net Map Contest #22 - Voting & Ladder Map Selection
Tourneys
Douyu Cup 2026: $20,000 Legends Event (June 26-28) Maestros of The Game 2 announcement and schedule ! Sparkling Tuna Cup - Weekly Open Tournament Sea Duckling Open (Global, Bronze-Diamond) GSL Code S Season 2 (2026)
Strategy
[G] Having the right mentality to improve
Custom Maps
[D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 529 Opportunities Unleashed Mutation # 528 Infection Detected Welcome to the External Content forum
Brood War
General
Quality of life changes in BW that you will like ? [BSL22] Non-Korean Championship from 13 to 28 June BGH Auto Balance -> http://bghmmr.eu/ vespene.gg — BW replays in browser The Korean Terminology Thread
Tourneys
[Megathread] Daily Proleagues [ASL21] Grand Finals [BSL22] Grand Finals - Sunday 21:00 CEST Escore Tournament StarCraft Season 2
Strategy
Creating a full chart of Zerg builds Relatively freeroll strategies Why doesn't anyone use restoration? Any training maps people recommend?
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread PC Games Sales Thread ZeroSpace Megathread Summer Games Done Quick 2026!
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Trading/Investing Thread Canadian Politics Mega-thread Things Aren’t Peaceful in Palestine
Fan Clubs
The herO Fan Club!
Media & Entertainment
Movie Discussion! [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion [Manga] One Piece
Sports
2024 - 2026 Football Thread Cricket [SPORT] TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion McBoner: A hockey love story
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Facing Challenges in Mobile App Development
TL Community
The Automated Ban List
Blogs
How Streaming Impacts Game P…
TrAiDoS
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
Why RTS gamers make better f…
gosubay
ramps on octagon
StaticNine
Customize Sidebar...

Website Feedback

Closed Threads



Active: 6682 users

[D] PvT 6 Gate

Forum Index > StarCraft 2 Strategy
Post a Reply
1 2 3 Next All
YourGoodFriend
Profile Blog Joined June 2010
United States2197 Posts
June 09 2011 17:14 GMT
#1
So I was watching iNcontrol's stream and he was says a lot of pro's are doing a 2 base 6 gate vs Terran and crushing them. So I thought what the heck let me try and wow i am now winning most of my games against terran. So here is the basic idea and i would life some feed back on the off chance it doesnt work what transitions to do.

open 3 gate expo, with a gas steal:
the gas steal is important because it keeps them from doing fast thors, banshees and such which would just kill you.

make mostly sentrys till you expo

when expo is 75% start 3 more gates

once expo is up and running and gates finish do 2 cycles and attack while making a robo back home if he is still on one base sit out side his base and take a third.

if he has expanded i have pretty much been just walking over them.

so here are 3 replays 2 i won the 3rd i got over zealous and should have pulled back and macroed up. but let me know what you guys think.

[url blocked]

[url blocked]

this is the one i lost
[url blocked]

btw i am rank 20-30 diamond
anonymous is the most famous author that anyone can be
Alzadar
Profile Blog Joined April 2010
Canada5009 Posts
June 09 2011 17:26 GMT
#2
Even with the gas steal, couldn't cloaked banshees hit before your push?
I am the Town Medic.
Arachne
Profile Blog Joined December 2010
South Africa426 Posts
June 09 2011 17:30 GMT
#3
Just to be that guy, white ra was doing this a while back, and i watched him on his stream, and the guy said something along the lines of "Oh no. 6 gate again? How do you stop that?"

And white ra said "tanks"

So, ofc the guy went tanks and...

WhiteRa opened stargate. I lol'd :D
If I were a rich man, I wouldn't be here
rsvp
Profile Blog Joined January 2006
United States2266 Posts
June 09 2011 17:36 GMT
#4
Yea this is definitely a viable build. Here are a few of my thoughts about gateway heavy style PvT (as opposed to colossus based):

1. Extremely strong against aggressive terrans. There are essentially no timings where you are weak (which normally is the case if you do some sort of tech), so if the terran attacks you at any point you just destroy their army and take a commanding lead.

However, the problem is if the terran plays defensively, and makes a lot of bunkers. It's difficult attacking into a mass of bunkers, and then you'll end up in a mid-late game scenario where you're behind on tech and all you have are gateway units, and then the terran comes in with a huge medivac bioball and you're in trouble.

So a solution to this is to tech faster - make your goal not to win with a 2 base all-in, but prepare for a late game scenario by getting your twilight earlier (i.e. with robo or even before), and start getting twilight upgrades. If you see the terran playing defensively then you can quickly transition into templar tech + 3rd base to prepare for the late game.

I highly recommend watching MC's games from MLG. He's been doing this 6 gate PvT no colossus style very well, except he goes 3 gates then twilight then 3 more gates.

2. This is just a personal preference, but I still like opening 1 gate FE. If you don't gas steal, getting a robo just for obs doesn't really hurt you either. Plus I'm starting to see tanks a lot more now, and immortals complement the gateway army pretty well.

3. I actually prefer mass gateway/HT late game over colossus armies on big open maps like tal darim. I find that on such a big map, even if I have air dominance with phoenix and 6+ colossus, I still lose to marauders in a 200/200 battle because they can get a really nice spread anywhere. However for smaller or maps with more chokes like xel naga, I'd still prefer colossus over gateway.

4. Forge upgrades are really important for this!
loklok
Profile Joined January 2011
Germany161 Posts
June 09 2011 17:40 GMT
#5
I'm doing that build really often on high master (but with 1 gate expo) if i see 1 rax marine expo (sometimes bit later with 1/1). That is kind of a direct counter because T has no medivacs and probably stim isn't finished. He also has many marines which are really weak against gateway with shield. It also hits a really good timing for P (it's like the same thing if P goes for colossus and T attacks with stim and first medivacs).

In the first replay I had the feeling the T didn't know how to handle this gas steal and was lost. So it was kind of a "doesn't matter which strat P is using he will win".

The last replay shows what i'm talking about. T plays 1 base with 3 rax then you should not 5 or 6 gating.
I think it's really weak against a T who is teching to stim and medivacs and doesn't expand really early.

@ Alzadar yes the banshee timing is about minute 8-9 if i remember correctly.
YourGoodFriend
Profile Blog Joined June 2010
United States2197 Posts
June 09 2011 17:40 GMT
#6
Thanks Anihc yeah i havent refined this quite yet and will start putting in the twilight council and getting upgrades faster and such. Have you used this much? I like that for the most part it gives you map control
anonymous is the most famous author that anyone can be
yoigen
Profile Joined September 2010
Germany369 Posts
June 09 2011 17:53 GMT
#7
i wouldnt recommen that play if you want to actually get better. its just the 2base variation of the 4gate. if terran scouts it and respondes correctly you will probably lose. if he doesnt and techs fast to medivacs (2rax to medivacs, 3rax to medivacs) you will win pretty easily in most cases.
anihc's variation with twilight council is the way to go if you wanna heavy gateway focused.
Today I didn't even have to use my AK, I gotta say it was a good day.
YourGoodFriend
Profile Blog Joined June 2010
United States2197 Posts
June 09 2011 18:26 GMT
#8
@loklok so you do this mostly as a way to put aggression on a 1 rax FE'ing terran? I like that i was trying to figure out where to kind of put this in my builds vs T
anonymous is the most famous author that anyone can be
loklok
Profile Joined January 2011
Germany161 Posts
June 09 2011 19:12 GMT
#9
On June 10 2011 03:26 YourGoodFriend wrote:
@loklok so you do this mostly as a way to put aggression on a 1 rax FE'ing terran? I like that i was trying to figure out where to kind of put this in my builds vs T


Yes. I can't remember when i lost the last time to 1 rax marine expand with that build... .
But i'm doing the typical double forge style out of 1 gate expo. Like: 30 Nexus, adding 2 gates 2 forge and then more gates (3 or 4). Then i try to figure out what T is out to. If he is agressive I wait until 2/2 upgrades. If not then i attack straight after 1/1 upgrades with about 10 Sentries, some stalker and zealots.

The reason for that is a) he has many marines which do less dmg against sentry supportet zeals and stalker b) his stim timing is a bit off and since the last patch way later.

Forcefields behind his 3 bunkers and just kill him (don't forget to reenforce !). The unit wave which crushes him is mostly the second or third.

For everything else i don't use only gateway. If you want to play heavy gateway style then you should remember these things:

- You have to have ALWAYS better upgrades
- You have to have ALWAYS same or better ecomony
- You have to have ALWAYS same or better positioning in fights

-> agressiv expo play, many gateways, double forge upgrading like hell.

gdalam
Profile Joined December 2010
104 Posts
Last Edited: 2011-06-09 19:16:46
June 09 2011 19:16 GMT
#10
If you really want to see the strength of this build then watch MC from a while back. He popularized it back in Season 3 of the GSL.

But yeah, like someone already mentioned, don't just do this build if you want to improve. It's a great build to have in your toolkit, but your skillset won't improve as it's just a 2-base timing attack.
Yamulo
Profile Blog Joined October 2010
United States2096 Posts
June 09 2011 19:33 GMT
#11
This build loses pretty much as soon as they get stim and 2 bunkers, it is really amazing though if they don't see it coming, or play greedily. The latter of the two is why incontrol was talking about it because he said at mlg many of the terrans were playing greedily on Tal derime. Like in his game vs major when major proxied the expo, if incontrol would have 6 gated it would have been GG. Btw MC is the grand father of this build because he used it to great success in GSL 3 and 4.
~~~Liquid Fighting (SC2)~~~
tehemperorer
Profile Blog Joined June 2010
United States2183 Posts
June 09 2011 19:35 GMT
#12
On June 10 2011 04:16 gdalam wrote:
If you really want to see the strength of this build then watch MC from a while back. He popularized it back in Season 3 of the GSL.

But yeah, like someone already mentioned, don't just do this build if you want to improve. It's a great build to have in your toolkit, but your skillset won't improve as it's just a 2-base timing attack.

2base timing attacks require more micro and macro to work so it actually will increase your skill, especially for those players who are single basers. In fact, a two base timing attack is what you're logically supposed to do if you are up 2bases to 1 for so long and want to end the game and play another one that might be more challenging.
Knowing is half the battle... the other half is lasers.
nichan
Profile Joined December 2010
United States158 Posts
June 09 2011 19:38 GMT
#13
can someone point me to the 1 gate fast expand build i've seen some in team liquid but i don't know if it has changed since the warp gate nerf
iSTime
Profile Joined November 2006
1579 Posts
June 09 2011 19:38 GMT
#14
On June 10 2011 04:35 tehemperorer wrote:
Show nested quote +
On June 10 2011 04:16 gdalam wrote:
If you really want to see the strength of this build then watch MC from a while back. He popularized it back in Season 3 of the GSL.

But yeah, like someone already mentioned, don't just do this build if you want to improve. It's a great build to have in your toolkit, but your skillset won't improve as it's just a 2-base timing attack.

2base timing attacks require more micro and macro to work so it actually will increase your skill, especially for those players who are single basers. In fact, a two base timing attack is what you're logically supposed to do if you are up 2bases to 1 for so long and want to end the game and play another one that might be more challenging.


I would tend to disagree with this 100%.

If you are up 2 bases to 1, you basically never want to attack into them until they try to expand.
www.infinityseven.net
gdalam
Profile Joined December 2010
104 Posts
Last Edited: 2011-06-09 19:42:55
June 09 2011 19:40 GMT
#15
On June 10 2011 04:35 tehemperorer wrote:
Show nested quote +
On June 10 2011 04:16 gdalam wrote:
If you really want to see the strength of this build then watch MC from a while back. He popularized it back in Season 3 of the GSL.

But yeah, like someone already mentioned, don't just do this build if you want to improve. It's a great build to have in your toolkit, but your skillset won't improve as it's just a 2-base timing attack.

2base timing attacks require more micro and macro to work so it actually will increase your skill, especially for those players who are single basers. In fact, a two base timing attack is what you're logically supposed to do if you are up 2bases to 1 for so long and want to end the game and play another one that might be more challenging.


A 2-base timing attack requires more skill than a 1-base all in, sure. But it requires much less than a good solid macro game in the long run. The longer a game goes, the higher the odds are that the better player will win. If you want to work on improving at the game you don't want to simply do a 6-Gate timing because you're merely following a build order instead of reacting and adjusting to your opponent.
loklok
Profile Joined January 2011
Germany161 Posts
Last Edited: 2011-06-09 19:42:52
June 09 2011 19:40 GMT
#16
On June 10 2011 04:38 PJA wrote:
Show nested quote +
On June 10 2011 04:35 tehemperorer wrote:
On June 10 2011 04:16 gdalam wrote:
If you really want to see the strength of this build then watch MC from a while back. He popularized it back in Season 3 of the GSL.

But yeah, like someone already mentioned, don't just do this build if you want to improve. It's a great build to have in your toolkit, but your skillset won't improve as it's just a 2-base timing attack.

2base timing attacks require more micro and macro to work so it actually will increase your skill, especially for those players who are single basers. In fact, a two base timing attack is what you're logically supposed to do if you are up 2bases to 1 for so long and want to end the game and play another one that might be more challenging.


I would tend to disagree with this 100%.

If you are up 2 bases to 1, you basically never want to attack into them until they try to expand.


Yeah and that is really rare when you can do 2 base timing because 1 base timing are way earlier...

@nichan: http://wiki.teamliquid.net/starcraft2/1_Gate_FE_(vs._Terran)

pretty much the same as pre patch
Perplex
Profile Joined March 2011
United States1693 Posts
June 09 2011 20:20 GMT
#17
On June 10 2011 02:26 Alzadar wrote:
Even with the gas steal, couldn't cloaked banshees hit before your push?


If you do the build perfectly with a gas steal, the cloaked banshees won't hit your base until your robo is producing an observer and it's pretty manageable.
http://www.lolking.net/summoner/na/24238059
Perplex
Profile Joined March 2011
United States1693 Posts
June 09 2011 20:25 GMT
#18
Also: could someone post a concrete build order for this? I've been kinda "throwing down gates when it feels right" when I've done this recently and I feel like my build isn't as tight as it should be. A build order would be greatly appreciated, thanks.
http://www.lolking.net/summoner/na/24238059
YourGoodFriend
Profile Blog Joined June 2010
United States2197 Posts
June 10 2011 03:18 GMT
#19
Yeah I have basically been trying this out to add to my group of builds and wanted input. I prefer to do it not as a all in but as a way to punish fast expanding terran and I am taking the advice and throwing in a twilight council and and robo (robo as needed) grabbing a fast third while pressuring/killing them then going heavy ht's into mass expo and from there robo coli since i can support multiple robo's and they wont have time to get high viking counts. But so far it tends to just kill them, granted i am only in diamond.

@loklok is that 1 gate FE build on TL somewhere? is it similar to what huk does? thanks for the help and ideas guys
anonymous is the most famous author that anyone can be
BEARDiaguz
Profile Blog Joined June 2009
Australia2362 Posts
June 10 2011 03:43 GMT
#20
Out of curiosity, do you take your 3rd and 4th gasses with this build? One thing I've noticed with this sort of gateway all in, particularly the strong zealot/sentry one, is that they only require 2 gas so you can detect it by using a reaper or a scan to check their extra gas timings or lack thereof, and just spam the shit out of bunkers.

In general against certain terran styles I'd almost call this extremely coinflippy. If the terran is going for a rax heavy midgame, perhaps incorporating ghosts then the chance of this working is far less then if the terran is going for medivacs off of like 3 rax (what I usually do and why I usually lose to this sort of shit because that's what 6gate is supposed to do, punish a teching terran almost blindly). But because most terrans get a starport out because there's only one tech path that counters colossus, I'd say in general this style will work extremely well against the majority of terrans you'll meet on bnet. Especially bad ones that don't check gas properly.

But yeah, shit like this is why I stay home as terran now ><. The outside world is scary.
ProgamerAustralian alcohol user follow @iaguzSC2
1 2 3 Next All
Please log in or register to reply.
Live Events Refresh
uThermal 2v2 Circuit
15:00
Season Finals: Group Stage 2
RotterdaM299
CranKy Ducklings15
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Serral 1961
uThermal 571
RotterdaM 299
mouzHeroMarine 45
trigger 33
SteadfastSC 21
BRAT_OK 20
Classic 12
sc2solar 7
LamboSC2 5
IndyStarCraft 0
StarCraft: Brood War
Britney 37829
Calm 6915
EffOrt 1383
Shuttle 960
actioN 278
BeSt 266
Leta 145
hero 114
Mind 113
Zeus 97
[ Show more ]
ggaemo 71
Hyun 69
910 66
Pusan 51
Barracks 49
Movie 46
ToSsGirL 33
Rock 22
Terrorterran 21
GoRush 19
zelot 13
IntoTheRainbow 13
Sacsri 13
soO 12
SilentControl 10
ajuk12(nOOB) 9
NaDa 9
Dota 2
Dendi1863
syndereN415
LuMiX1
Counter-Strike
fl0m7732
Other Games
gofns31965
tarik_tv6495
singsing2303
Lowko783
B2W.Neo703
Mlord493
Hui .285
crisheroes218
SHIN 175
DeMusliM145
XaKoH 138
Mew2King59
ArmadaUGS38
fpsfer 1
Organizations
Other Games
EGCTV801
BasetradeTV196
StarCraft 2
TaKeTV 135
angryscii 13
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 17 non-featured ]
StarCraft 2
• CranKy Ducklings SOOP7
• Adnapsc2 1
• IndyKCrew
• sooper7s
• Migwel
• LaughNgamezSOOP
• Kozan
• intothetv
• AfreecaTV YouTube
StarCraft: Brood War
• Michael_bg 10
• FirePhoenix6
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Nemesis2964
Other Games
• WagamamaTV488
• Shiphtur105
Upcoming Events
BSL22 NKC (BSL vs China)
3h 53m
eOnzErG vs Mihu
Messiah vs XuanXuan
Jaystar vs TerrOr
Dewalt vs Bonyth
eOnzErG vs XuanXuan
Mihu vs TerrOr
Messiah vs Bonyth
Sparkling Tuna Cup
18h 53m
uThermal 2v2 Circuit
23h 53m
BSL22 NKC (BSL vs China)
1d 3h
Jaystar vs Dewalt
eOnzErG vs TerrOr
XuanXuan vs Bonyth
Mihu vs Dewalt
Messiah vs Jaystar
eOnzErG vs Bonyth
TerrOr vs Dewalt
Wardi Open
1d 19h
OSC
2 days
Replay Cast
3 days
The PondCast
4 days
Replay Cast
5 days
OSC
5 days
[ Show More ]
CranKy Ducklings
5 days
Liquipedia Results

Completed

Acropolis #4 - GSB
2026 GSL S2
Heroes Pulsing #1

Ongoing

IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
CSCL: Masked Kings S4
YSL S3
BSL 22 Non-Korean Championship
SCTL 2026 Spring
Maestros of the Game 2
WardiTV Spring 2026
uThermal 2v2 2026 Main Event
Murky Cup 2026
Heroes Pulsing #2
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1

Upcoming

CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
Douyu Cup 2026
Heroes Pulsing #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.